/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace
{
+
+struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
+
+PropertyBuffer CreateVertexBuffer( const std::string& aPosition, const std::string& aTexCoord )
+{
+ const float halfQuadSize = .5f;
+ TexturedQuadVertex texturedQuadVertexData[4] = {
+ { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
+ { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
+ { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
+ { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
+
+ Property::Map vertexFormat;
+ vertexFormat[aPosition] = Property::VECTOR2;
+ vertexFormat[aTexCoord] = Property::VECTOR2;
+
+ PropertyBuffer vertexData = PropertyBuffer::New( vertexFormat );
+ vertexData.SetData( texturedQuadVertexData, 4 );
+
+ return vertexData;
+}
+
+
}
END_TEST;
}
+int UtcDaliGeometryCopyConstructor(void)
+{
+ TestApplication application;
+
+ Geometry geometry = Geometry::New();
+
+ Geometry geometryCopy(geometry);
+
+ DALI_TEST_EQUALS( (bool)geometryCopy, true, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliGeometryAssignmentOperator(void)
+{
+ TestApplication application;
+
+ Geometry geometry = Geometry::New();
+
+ Geometry geometry2;
+ DALI_TEST_EQUALS( (bool)geometry2, false, TEST_LOCATION );
+
+ geometry2 = geometry;
+ DALI_TEST_EQUALS( (bool)geometry2, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliGeometryDownCast01(void)
{
TestApplication application;
DALI_TEST_EQUALS( (bool)geometry, false, TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliGeometryAddVertexBuffer(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test AddVertexBuffer");
+
+ PropertyBuffer vertexBuffer1 = CreateVertexBuffer("aPosition1", "aTexCoord1" );
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexBuffer1 );
+
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f);
+ actor.AddRenderer(renderer);
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+
+ {
+ const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
+ application.GetGlAbstraction().GetBufferDataCalls();
+
+ DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( bufferDataCalls[0], 4*sizeof( TexturedQuadVertex ), TEST_LOCATION );
+ }
+
+ // add the second vertex buffer
+ application.GetGlAbstraction().ResetBufferDataCalls();
+
+ PropertyBuffer vertexBuffer2 = CreateVertexBuffer( "aPosition2", "aTexCoord2" );
+ geometry.AddVertexBuffer( vertexBuffer2 );
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+
+ {
+ const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
+ application.GetGlAbstraction().GetBufferDataCalls();
+
+ //Check that only the new buffer gets uploaded
+ DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( bufferDataCalls[0], 4*sizeof( TexturedQuadVertex ), TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliGeometryGetNumberOfVertexBuffers(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test GetNumberOfVertexBuffers");
+ PropertyBuffer vertexBuffer1 = CreateVertexBuffer("aPosition1", "aTexCoord1" );
+ PropertyBuffer vertexBuffer2 = CreateVertexBuffer("aPosition2", "aTexCoord2" );
+ PropertyBuffer vertexBuffer3 = CreateVertexBuffer("aPosition3", "aTexCoord3" );
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexBuffer1 );
+ DALI_TEST_EQUALS( geometry.GetNumberOfVertexBuffers(), 1u, TEST_LOCATION );
+
+ geometry.AddVertexBuffer( vertexBuffer2 );
+ geometry.AddVertexBuffer( vertexBuffer3 );
+ DALI_TEST_EQUALS( geometry.GetNumberOfVertexBuffers(), 3u, TEST_LOCATION );
+
+ geometry.RemoveVertexBuffer( 2u );
+ DALI_TEST_EQUALS( geometry.GetNumberOfVertexBuffers(), 2u, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliGeometryRemoveVertexBuffer(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test RemoveVertexBuffer");
+
+ PropertyBuffer vertexBuffer1 = CreateVertexBuffer("aPosition1", "aTexCoord1" );
+ PropertyBuffer vertexBuffer2 = CreateVertexBuffer("aPosition2", "aTexCoord2" );
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexBuffer1 );
+
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f);
+ actor.AddRenderer(renderer);
+ Stage::GetCurrent().Add(actor);
+
+ DALI_TEST_EQUALS( geometry.GetNumberOfVertexBuffers(), 1u, TEST_LOCATION );
+
+ geometry.RemoveVertexBuffer( 0 );
+ geometry.AddVertexBuffer( vertexBuffer2 );
+ DALI_TEST_EQUALS( geometry.GetNumberOfVertexBuffers(), 1u, TEST_LOCATION );
+
+ geometry.RemoveVertexBuffer( 0 );
+ DALI_TEST_EQUALS( geometry.GetNumberOfVertexBuffers(), 0u, TEST_LOCATION );
+
+ //Todo: test by checking the BufferDataCalls
+ // make sure the vertex buffer in actually removed from gl
+
+ END_TEST;
+}
+
+int UtcDaliGeometrySetIndexBuffer(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test SetIndexBuffer");
+
+ PropertyBuffer vertexBuffer = CreateVertexBuffer("aPosition", "aTexCoord" );
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexBuffer );
+
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f);
+ actor.AddRenderer(renderer);
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+
+ {
+ const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
+ application.GetGlAbstraction().GetBufferDataCalls();
+
+ DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( bufferDataCalls[0], 4*sizeof( TexturedQuadVertex ), TEST_LOCATION );
+ }
+
+ // Set index buffer
+ application.GetGlAbstraction().ResetBufferDataCalls();
+
+ const unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
+ geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+
+ {
+ const TestGlAbstraction::BufferDataCalls& bufferDataCalls =
+ application.GetGlAbstraction().GetBufferDataCalls();
+
+ //Only the index buffer should be uploaded
+ DALI_TEST_EQUALS( bufferDataCalls.size(), 1u, TEST_LOCATION );
+
+ // should be unsigned short instead of unsigned int
+ DALI_TEST_EQUALS( bufferDataCalls[0], 6*sizeof( unsigned short ), TEST_LOCATION );
+ }
+
+
+ END_TEST;
+}
+
+int UtcDaliGeometrySetGetGeometryType01(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test SetType and GetType: without index buffer");
+
+ unsigned int numVertex = 4u;
+ PropertyBuffer vertexBuffer = CreateVertexBuffer("aPosition", "aTexCoord" );
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexBuffer );
+
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f);
+ actor.AddRenderer(renderer);
+ Stage::GetCurrent().Add(actor);
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ TraceCallStack& drawTrace = glAbstraction.GetDrawTrace();
+
+ /****************************************************/
+ // Default (TRIANGLES), no index buffer
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // Test the default geometry type is GL_TRIANGLE
+ // no index buffer, call glDrawArrays,
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+ std::stringstream out;
+ out << GL_TRIANGLES << ", " << 0 << ", " << numVertex;
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::TRIANGLES, TEST_LOCATION);
+
+ /*********************************************************/
+ // LINES, no index buffer
+ geometry.SetType( Geometry::LINES );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_LINES
+ // no index buffer, call glDrawArrays,
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_LINES << ", " << 0 << ", " << numVertex;
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::LINES, TEST_LOCATION);
+
+ /*****************************************************/
+ //POINTS
+ geometry.SetType( Geometry::POINTS );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_POINTS
+ // no index buffer, call glDrawArrays,
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_POINTS << ", " << 0 << ", " << numVertex;
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::POINTS, TEST_LOCATION);
+
+ /*****************************************************/
+ //TRIANGLE_STRIP, no index buffer
+ geometry.SetType( Geometry::TRIANGLE_STRIP );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_TRIANGLE_STRIP
+ // no index buffer, call glDrawArrays,
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_TRIANGLE_STRIP << ", " << 0 << ", " << numVertex;
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::TRIANGLE_STRIP, TEST_LOCATION);
+
+ /*****************************************************/
+ //TRIANGLE_FAN, no index buffer
+ geometry.SetType( Geometry::TRIANGLE_FAN );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_TRIANGLE_FAN
+ // no index buffer, call glDrawArrays,
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_TRIANGLE_FAN << ", " << 0 << ", " << numVertex;
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::TRIANGLE_FAN, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliGeometrySetGetGeometryType02(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test SetType and GetType: with index buffer");
+
+ unsigned int numVertex = 4u;
+ unsigned int numIndex = 6u; // 6 unsigned short
+ PropertyBuffer vertexBuffer = CreateVertexBuffer("aPosition", "aTexCoord" );
+
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexBuffer );
+ const unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
+ geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );
+
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f);
+ actor.AddRenderer(renderer);
+ Stage::GetCurrent().Add(actor);
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ TraceCallStack& drawTrace = glAbstraction.GetDrawTrace();
+
+ /****************************************************/
+ // Default (TRIANGLES), with index buffer
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // Test the default geometry type is GL_TRIANGLE
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+ std::stringstream out;
+ out << GL_TRIANGLES << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::TRIANGLES, TEST_LOCATION);
+
+ /*********************************************************/
+ // LINES, with index buffer
+ geometry.SetType( Geometry::LINES );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_LINES
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_LINES << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::LINES, TEST_LOCATION);
+
+ /*****************************************************/
+ //POINTS
+ geometry.SetType( Geometry::POINTS );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_POINTS
+ // As Points does not use the index buffer, call glDrawArrays,
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawArrays" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_POINTS << ", " << 0 << ", " << numVertex;
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawArrays", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::POINTS, TEST_LOCATION);
+
+ /*****************************************************/
+ //TRIANGLE_STRIP
+ geometry.SetType( Geometry::TRIANGLE_STRIP );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_TRIANGLE_STRIP
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_TRIANGLE_STRIP << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::TRIANGLE_STRIP, TEST_LOCATION);
+
+ /*****************************************************/
+ //TRIANGLE_FAN
+ geometry.SetType( Geometry::TRIANGLE_FAN );
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render(0);
+ application.Render();
+ application.SendNotification();
+ drawTrace.Enable( false );
+
+ // geometry type is set as GL_TRIANGLE_FAN
+ DALI_TEST_EQUALS( drawTrace.CountMethod( "DrawElements" ), 2, TEST_LOCATION);
+ out.str("");
+ out << GL_TRIANGLE_FAN << ", " << numIndex << ", " << GL_UNSIGNED_SHORT<<", "<<"indices";
+ DALI_TEST_EQUALS( drawTrace.TestMethodAndParams(1, "DrawElements", out.str()), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS( geometry.GetType(), Geometry::TRIANGLE_FAN, TEST_LOCATION);
+
+ END_TEST;
+}