// Connect to actor's touched signal
SignalData data;
- TouchEventFunctor functor(data, false /* Do not consume */);
+ TouchEventFunctor functor(data); // consume
actor.TouchedSignal().Connect(&application, functor);
// Connect to parent's touched signal
DALI_TEST_CHECK(parent == interceptData.touchedActor);
DALI_TEST_EQUALS(true, parentData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(PointState::DOWN, parentData.receivedTouch.points[0].state, TEST_LOCATION);
- DALI_TEST_CHECK(parent == parentData.receivedTouch.points[0].hitActor);
+ DALI_TEST_CHECK(actor == parentData.receivedTouch.points[0].hitActor);
DALI_TEST_CHECK(parent == parentData.touchedActor);
data.Reset();
interceptData.Reset();