bool mCalled{ false };
};
-} // anon namespace
-
class FrameCallbackOneActor : public FrameCallbackBasic
{
public:
bool mBakeScaleCallSuccess{ false };
};
+} // anon namespace
+
///////////////////////////////////////////////////////////////////////////////
int UtcDaliFrameCallbackCheckInstallationAndRemoval(void)
DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::COLOR ).Get< Vector4 >(), Color::WHITE, TEST_LOCATION );
DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::SCALE ).Get< Vector3 >(), Vector3::ONE, TEST_LOCATION );
+ // Render for a couple more frames to ensure the values are reset properly (some values are double-buffered)
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::POSITION ).Get< Vector3 >(), Vector3::ZERO, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::SIZE ).Get< Vector3 >(), Vector3( actorSize ), TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::COLOR ).Get< Vector4 >(), Color::WHITE, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::SCALE ).Get< Vector3 >(), Vector3::ONE, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::POSITION ).Get< Vector3 >(), Vector3::ZERO, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::SIZE ).Get< Vector3 >(), Vector3( actorSize ), TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::COLOR ).Get< Vector4 >(), Color::WHITE, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty( Actor::Property::SCALE ).Get< Vector3 >(), Vector3::ONE, TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+
+int UtcDaliFrameCallbackDoubleAddition(void)
+{
+ // Ensure we don't connect the same frame-callback twice
+
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+ Actor rootActor = stage.GetRootLayer();
+
+ FrameCallbackBasic frameCallback;
+ DevelStage::AddFrameCallback( stage, frameCallback, rootActor );
+
+ try
+ {
+ DevelStage::AddFrameCallback( stage, frameCallback, rootActor );
+ }
+ catch( ... )
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}