END_TEST;
}
+int UtcDaliFrameBufferNewWithColor01(void)
+{
+ TestApplication application;
+ uint32_t width = 64;
+ uint32_t height = 64;
+ FrameBuffer frameBuffer = FrameBuffer::New( width, height );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_FALSE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_FALSE, TEST_LOCATION);
+ // check that texture is not empty handle
+ DALI_TEST_CHECK( frameBuffer.GetColorTexture() );
+ END_TEST;
+}
+
+int UtcDaliFrameBufferNewWithColor02(void)
+{
+ TestApplication application;
+ uint32_t width = 64;
+ uint32_t height = 64;
+ FrameBuffer frameBuffer = FrameBuffer::New( width, height, FrameBuffer::Attachment::COLOR );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_FALSE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_FALSE, TEST_LOCATION);
+ // check that texture is not empty handle
+ DALI_TEST_CHECK( frameBuffer.GetColorTexture() );
+ END_TEST;
+}
+
+int UtcDaliFrameBufferNewWithColor03(void)
+{
+ TestApplication application;
+ uint32_t width = 64;
+ uint32_t height = 64;
+ FrameBuffer frameBuffer = FrameBuffer::New( width, height, FrameBuffer::Attachment::COLOR_DEPTH );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_FALSE, TEST_LOCATION);
+ // check that texture is not empty handle
+ DALI_TEST_CHECK( frameBuffer.GetColorTexture() );
+ END_TEST;
+}
+
+int UtcDaliFrameBufferNewWithColor04(void)
+{
+ TestApplication application;
+ uint32_t width = 64;
+ uint32_t height = 64;
+ FrameBuffer frameBuffer = FrameBuffer::New( width, height, FrameBuffer::Attachment::COLOR_STENCIL );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_FALSE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ // check that texture is not empty handle
+ DALI_TEST_CHECK( frameBuffer.GetColorTexture() );
+ END_TEST;
+}
+
+int UtcDaliFrameBufferNewWithColor05(void)
+{
+ TestApplication application;
+ uint32_t width = 64;
+ uint32_t height = 64;
+ FrameBuffer frameBuffer = FrameBuffer::New( width, height, FrameBuffer::Attachment::COLOR_DEPTH_STENCIL );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_TRUE, TEST_LOCATION);
+ // check that texture is not empty handle
+ DALI_TEST_CHECK( frameBuffer.GetColorTexture() );
+ END_TEST;
+}
+
int UtcDaliFrameBufferCopyConstructor(void)
{
TestApplication application;
DALI_TEST_CHECK( frameBuffer );
frameBuffer.AttachColorTexture( texture, 0u, 1u );
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+
application.SendNotification();
application.Render(16);