/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali/public-api/dali-core.h>
+#include <dali/devel-api/actors/custom-actor-devel.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/hover-event-integ.h>
#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include "dali-test-suite-utils/dali-test-suite-utils.h"
+#include "test-custom-actor.h"
-#include "dali-test-suite-utils/dali-test-suite-utils.h"
-
-using namespace Dali;
-
-
-void custom_actor_test_startup(void)
-{
- test_return_value = TET_UNDEF;
-}
-
-void custom_actor_test_cleanup(void)
-{
- test_return_value = TET_PASS;
-}
-
-namespace
-{
-
-std::vector< std::string > MasterCallStack;
-bool gOnRelayout = false;
-
-} // anon namespace
-
-// TypeRegistry needs custom actor Implementations to have the same name (namespaces are ignored so we use one here)
-namespace Impl
-{
-
-struct TestCustomActor : public CustomActorImpl
-{
- /**
- * Constructor
- */
- TestCustomActor()
- : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS | DISABLE_SIZE_NEGOTIATION ) ),
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO ),
- mNego( false ),
- mDepth(0u)
- {
- }
-
- TestCustomActor(bool nego)
- : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS ) ),
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO ),
- mNego( nego )
- {
- }
- /**
- * Destructor
- */
- virtual ~TestCustomActor()
- {
- }
-
- void Initialize( const char* name = NULL )
- {
- mDaliProperty = Self().RegisterProperty( "Dali", std::string("no"), Property::READ_WRITE);
-
- OnInitialize( name );
- }
-
- virtual void OnInitialize( const char* name ) {}
-
- /**
- * Resets the call stack
- */
- void ResetCallStack()
- {
- mSizeSet = Vector3();
- mTargetSize = Vector3();
- mMethodsCalled.clear();
- }
-
- void AddToCallStacks( const char* method )
- {
- mMethodsCalled.push_back( method );
-
- // Combine Actor name with method string
- std::string nameAndMethod( Self().GetName() );
- if ( 0 == nameAndMethod.size() )
- {
- nameAndMethod = "Unknown: ";
- }
- else
- {
- nameAndMethod += ": ";
- }
- nameAndMethod += method;
-
- MasterCallStack.push_back( nameAndMethod );
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( int depth )
- {
- AddToCallStacks("OnStageConnection");
- mDepth = depth;
- }
- virtual void OnStageDisconnection()
- {
- AddToCallStacks("OnStageDisconnection");
- }
- virtual void OnChildAdd(Actor& child)
- {
- AddToCallStacks("OnChildAdd");
- }
- virtual void OnChildRemove(Actor& child)
- {
- AddToCallStacks("OnChildRemove");
- }
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
- {
- AddToCallStacks("OnPropertySet");
- }
- virtual void OnSizeSet(const Vector3& targetSize)
- {
- mSizeSet = targetSize;
- AddToCallStacks("OnSizeSet");
- }
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
- {
- mTargetSize = targetSize;
- AddToCallStacks("OnSizeAnimation");
- }
- virtual bool OnTouchEvent(const TouchEvent& event)
- {
- AddToCallStacks("OnTouchEvent");
- return true;
- }
- virtual bool OnHoverEvent(const HoverEvent& event)
- {
- AddToCallStacks("OnHoverEvent");
- return true;
- }
- virtual bool OnWheelEvent(const WheelEvent& event)
- {
- AddToCallStacks("OnWheelEvent");
- return true;
- }
- virtual bool OnKeyEvent(const KeyEvent& event)
- {
- AddToCallStacks("OnKeyEvent");
- return true;
- }
- virtual void OnKeyInputFocusGained()
- {
- AddToCallStacks("OnKeyInputFocusGained");
- }
- virtual void OnKeyInputFocusLost()
- {
- AddToCallStacks("OnKeyInputFocusLost");
- }
- virtual Vector3 GetNaturalSize()
- {
- return Vector3( 0.0f, 0.0f, 0.0f );
- }
-
- virtual float GetHeightForWidth( float width )
- {
- return 0.0f;
- }
-
- virtual float GetWidthForHeight( float height )
- {
- return 0.0f;
- }
-
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
- {
- gOnRelayout = true;
- }
-
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
- {
- }
-
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
- {
- }
-
- virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
- {
- return 0.0f;
- }
-
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
- {
- }
-
- virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
- {
- return false;
- }
-
- void SetDaliProperty(std::string s)
- {
- Self().SetProperty(mDaliProperty, s);
- }
- void TestRelayoutRequest()
- {
- RelayoutRequest();
- }
-
- float TestGetHeightForWidthBase( float width )
- {
- return GetHeightForWidthBase( width );
- }
-
- float TestGetWidthForHeightBase( float height )
- {
- return GetWidthForHeightBase( height );
- }
-
- float TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
- {
- return CalculateChildSizeBase( child, dimension );
- }
-
- bool TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
- {
- return RelayoutDependentOnChildrenBase( dimension );
- }
-
- Property::Index mDaliProperty;
- std::vector< std::string > mMethodsCalled;
- Vector3 mSizeSet;
- Vector3 mTargetSize;
- bool mNego;
- unsigned int mDepth;
-};
-
-/**
- * Variant which adds a new child during OnStageConnection
- */
-struct TestCustomActorVariant1 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant1( Actor childToAdd )
- : mChildToAdd( childToAdd )
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( int depth )
- {
- // Chain up first
- TestCustomActor::OnStageConnection( depth );
-
- // Add the child
- Self().Add( mChildToAdd );
- }
-
- Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageConnection
- */
-struct TestCustomActorVariant2 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant2()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( int depth )
- {
- // Chain up first
- TestCustomActor::OnStageConnection( depth );
-
- // Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
- {
- Self().Remove( Self().GetChildAt(0) );
- }
- }
-};
-
-/**
- * Variant which adds a new child during OnStageDisconnection
- */
-struct TestCustomActorVariant3 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant3( Actor childToAdd )
- : mChildToAdd( childToAdd )
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Add the child
- Self().Add( mChildToAdd );
- }
-
- Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageDisconnection
- */
-struct TestCustomActorVariant4 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant4()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
- {
- Self().Remove( Self().GetChildAt(0) );
- }
- }
-};
-
-/**
- * Variant which removes its parent from Stage during OnStageConnection
- */
-struct TestCustomActorVariant5 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant5()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( int depth )
- {
- // Chain up first
- TestCustomActor::OnStageConnection( depth );
-
- // Take parent off-stage
- Actor parent = Self().GetParent();
- if ( parent )
- {
- Stage::GetCurrent().Remove( parent );
- }
- }
-};
-
-/**
- * Variant which adds its parent to Stage during OnStageDisconnection
- */
-struct TestCustomActorVariant6 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant6()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Put parent on-stage
- Actor parent = Self().GetParent();
- if ( parent )
- {
- Stage::GetCurrent().Add( parent );
- }
- }
-};
-
-/**
- * Variant which reparents its children into a separate container
- */
-struct TestCustomActorVariant7 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant7()
- {
- }
-
- virtual void OnInitialize( const char* name )
- {
- // We need to do this early, before the OnChildAdd is recorded
- Self().SetName( name );
-
- mContainer = Actor::New();
- mContainer.SetName( "Container" );
- Self().Add( mContainer );
- }
-
- // From CustomActorImpl
- virtual void OnChildAdd(Actor& child)
- {
- // Chain up first
- TestCustomActor::OnChildAdd(child);
-
- // Reparent child
- if ( child != mContainer )
- {
- mContainer.Add( child );
- }
- }
-
- Actor mContainer;
-};
-
-/**
- * Variant which attempts to interfere with the reparenting of a child to another container
- */
-struct TestCustomActorVariant8 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant8( Actor rival )
- : mRivalContainer( rival )
- {
- }
-
- // From CustomActorImpl
- virtual void OnChildRemove(Actor& child)
- {
- // Chain up first
- TestCustomActor::OnChildRemove(child);
-
- mRivalContainer.Remove( child ); // attempt to block reparenting to rival (should be a NOOP)
- }
-
- Actor mRivalContainer;
-};
-
-// Need a class that doesn't override virtual methods
-class SimpleTestCustomActor : public CustomActorImpl
-{
-public:
-
- /**
- * Constructor
- */
- SimpleTestCustomActor()
- : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | DISABLE_SIZE_NEGOTIATION ) )
- {
- }
-
- /**
- * Destructor
- */
- virtual ~SimpleTestCustomActor()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( int depth )
- {
- }
- virtual void OnStageDisconnection()
- {
- }
- virtual void OnChildAdd(Actor& child)
- {
- }
- virtual void OnChildRemove(Actor& child)
- {
- }
- virtual void OnSizeSet(const Vector3& targetSize)
- {
- }
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
- {
- }
- virtual bool OnTouchEvent(const TouchEvent& event)
- {
- return true;
- }
- virtual bool OnHoverEvent(const HoverEvent& event)
- {
- return true;
- }
- virtual bool OnWheelEvent(const WheelEvent& event)
- {
- return true;
- }
- virtual bool OnKeyEvent(const KeyEvent& event)
- {
- return true;
- }
- virtual void OnKeyInputFocusGained()
- {
- }
- virtual void OnKeyInputFocusLost()
- {
- }
-
- virtual Vector3 GetNaturalSize()
- {
- return Vector3( 0.0f, 0.0f, 0.0f );
- }
-
- virtual float GetHeightForWidth( float width )
- {
- return 0.0f;
- }
-
- virtual float GetWidthForHeight( float height )
- {
- return 0.0f;
- }
-
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
- {
- }
-
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
- {
- }
-
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
- {
- }
-
- virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
- {
- return 0.0f;
- }
-
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
- {
- }
-
- virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
- {
- return false;
- }
-};
-
-} ; // namespace Impl
-
-
-namespace
-{
-
-/**
- * Test custom actor handle
- */
-class TestCustomActor : public CustomActor
-{
-public:
-
- static TestCustomActor New()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActor;
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewNegoSize()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActor( true );
- TestCustomActor custom( *impl ); // takes ownership
- custom.SetName( "SizeNegotiationActor" );
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant1( Actor childToAdd )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant1( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant2()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant2();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant3( Actor childToAdd )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant3( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant4()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant4();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant5()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant5();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant6()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant6();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant7( const char* name )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant7();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize( name );
-
- return custom;
- }
-
- static TestCustomActor NewVariant8( Actor rival )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant8( rival );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- virtual ~TestCustomActor()
- {
- }
-
- Impl::TestCustomActor& GetImpl()
- {
- return static_cast<Impl::TestCustomActor&>(GetImplementation());
- }
-
- std::vector< std::string >& GetMethodsCalled()
- {
- return GetImpl().mMethodsCalled;
- }
-
- void ResetCallStack()
- {
- GetImpl().ResetCallStack();
- }
-
- void SetDaliProperty(std::string s)
- {
- GetImpl().SetDaliProperty(s);
- }
-
- Vector3 GetSize()
- {
- return GetImpl().mSizeSet;
- }
-
- Vector3 GetTargetSize()
- {
- return GetImpl().mTargetSize;
- }
-
- virtual Vector3 GetNaturalSize()
- {
- return Vector3( 0.0f, 0.0f, 0.0f );
- }
-
- virtual float GetHeightForWidth( float width )
- {
- return 0.0f;
- }
-
- virtual float GetWidthForHeight( float height )
- {
- return 0.0f;
- }
-
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
- {
- }
-
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
- {
- }
-
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
- {
- }
-
- void TestRelayoutRequest()
- {
- GetImpl().TestRelayoutRequest();
- }
-
- float TestGetHeightForWidthBase( float width )
- {
- return GetImpl().TestGetHeightForWidthBase( width );
- }
-
- float TestGetWidthForHeightBase( float height )
- {
- return GetImpl().TestGetWidthForHeightBase( height );
- }
-
- float TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
- {
- return GetImpl().TestCalculateChildSizeBase( child, dimension );
- }
-
- bool TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
- {
- return GetImpl().TestRelayoutDependentOnChildrenBase( dimension );
- }
-
- unsigned int GetDepth()
- {
- return GetImpl().mDepth;
- }
-private:
-
- TestCustomActor( Impl::TestCustomActor& impl ) : CustomActor( impl )
- {
- }
-};
-
+using namespace Dali;
-using namespace Dali;
+void custom_actor_test_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
-BaseHandle CreateActor()
+void custom_actor_test_cleanup(void)
{
- return TestCustomActor::New();
+ test_return_value = TET_PASS;
}
-Dali::TypeRegistration mType( typeid(TestCustomActor), typeid(Dali::CustomActor), CreateActor );
-} // anon namespace
+
+using namespace Dali;
int UtcDaliCustomActorDestructor(void)
int UtcDaliCustomActorImplDestructor(void)
{
TestApplication application;
- CustomActorImpl* actor = new Impl::TestCustomActor();
- delete actor;
+ CustomActorImpl* actor = new Test::Impl::TestCustomActor();
+ CustomActor customActor( *actor ); // Will automatically unref at the end of this function
DALI_TEST_CHECK( true );
END_TEST;
TestApplication application;
tet_infoline("Testing Dali::CustomActor::DownCast()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
Actor anActor = Actor::New();
anActor.Add( custom );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnStageConnection() & OnStageDisconnection");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
// add the custom actor to stage
* OnStageConnection should be received for A, B, D, E, C, and finally F
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorC.SetName( "ActorC" );
actorA.Add( actorC );
- TestCustomActor actorD = TestCustomActor::New();
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
actorD.SetName( "ActorD" );
actorB.Add( actorD );
- TestCustomActor actorE = TestCustomActor::New();
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
actorE.SetName( "ActorE" );
actorB.Add( actorE );
- TestCustomActor actorF = TestCustomActor::New();
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
actorF.SetName( "ActorF" );
actorC.Add( actorF );
* OnStageDisconnection should be received for D, E, B, F, C, and finally A.
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorC.SetName( "ActorC" );
actorA.Add( actorC );
- TestCustomActor actorD = TestCustomActor::New();
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
actorD.SetName( "ActorD" );
actorB.Add( actorD );
- TestCustomActor actorE = TestCustomActor::New();
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
actorE.SetName( "ActorE" );
actorB.Add( actorE );
- TestCustomActor actorF = TestCustomActor::New();
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
actorF.SetName( "ActorF" );
actorC.Add( actorF );
* The actorB is provided as the child
*/
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
- TestCustomActor actorA = TestCustomActor::NewVariant1( actorB );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant1( actorB );
actorA.SetName( "ActorA" );
stage.Add( actorA );
* Actors B & C are provided as the children
*/
- TestCustomActor actorA = TestCustomActor::NewVariant2();
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant2();
actorA.SetName( "ActorA" );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorC.SetName( "ActorC" );
actorA.Add( actorC );
* The actorB is provided as the child
*/
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
- TestCustomActor actorA = TestCustomActor::NewVariant3( actorB );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant3( actorB );
actorA.SetName( "ActorA" );
stage.Add( actorA );
* The actorB is provided as the child
*/
- TestCustomActor actorA = TestCustomActor::NewVariant4();
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant4();
actorA.SetName( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
* The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnStageDisconnection()
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
- TestCustomActor actorB = TestCustomActor::NewVariant5();
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant5();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
* The child actor is interrupting the disconnection, such that parent should not get a OnStageDisconnection()
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::NewVariant6();
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant6();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnChildAdd() & OnChildRemove()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
Actor aChild = Actor::New();
* The actorB is the child of actorA
*/
- TestCustomActor actorA = TestCustomActor::NewVariant7( "ActorA" );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant7( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
* This should be a NOOP since the reparenting has not occured yet
*/
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
stage.Add( actorB );
- TestCustomActor actorA = TestCustomActor::NewVariant8( actorB );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant8( actorB );
actorA.SetName( "ActorA" );
stage.Add( actorA );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnPropertySet()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
custom.SetDaliProperty("yes");
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnSizeSet()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
custom.SetSize( Vector2( 9.0f, 10.0f ) );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnSizeAnimation()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
Animation anim = Animation::New( 1.0f );
anim.AnimateTo( Property( custom, Actor::Property::SIZE ), Vector3( 8.0f, 9.0f, 10.0f ) );
+ anim.Play();
+
+ application.SendNotification();
+ application.Render( static_cast<unsigned int>( 1000.0f ) );
+
DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 8.0f, custom.GetTargetSize().width, TEST_LOCATION );
END_TEST;
}
+int UtcDaliCustomActorSizeComponentAnimation(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Size component animation");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ float intialWidth( 10.0f );
+
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ custom.SetSize( intialWidth, 10.0f); // First method
+
+ Animation anim = Animation::New( 1.0f );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ anim.AnimateTo( Property( custom, Actor::Property::SIZE_WIDTH ), 20.0f );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ anim.Play(); // Triggers second method ( OnSizeAnimation )
+
+ application.SendNotification();
+ application.Render( static_cast<unsigned int>( 1000.0f ) );
+
+ DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+
+ END_TEST;
+
+}
+
int UtcDaliCustomActorOnTouchEvent(void)
{
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnTouchEvent()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
// set size for custom actor
application.Render();
// simulate a touch event
- Dali::TouchPoint point( 0, TouchPoint::Down, 1, 1 );
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 1, 1 ) );
Dali::Integration::TouchEvent event;
event.AddPoint( point );
application.ProcessEvent( event );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnHoverEvent()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
// set size for custom actor
application.Render();
// simulate a hover event
- Dali::TouchPoint point( 0, TouchPoint::Motion, 1, 1 );
+ Dali::Integration::Point point;
+ point.SetState( PointState::MOTION );
+ point.SetScreenPosition( Vector2( 1, 1 ) );
Dali::Integration::HoverEvent event;
event.AddPoint( point );
application.ProcessEvent( event );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnWheelEvent()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
// set size for custom actor
int UtcDaliCustomActorImplOnPropertySet(void)
{
TestApplication application;
- CustomActorImpl* impl = new Impl::SimpleTestCustomActor();
+ CustomActorImpl* impl = new Test::Impl::SimpleTestCustomActor();
+ CustomActor customActor( *impl ); // Will automatically unref at the end of this function
impl->OnPropertySet( 0, 0 );
DALI_TEST_CHECK( true );
- delete impl;
END_TEST;
}
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
CustomActorImpl& impl = custom.GetImplementation();
impl.GetOwner(); // Test
- const TestCustomActor constCustom = TestCustomActor::New();
+ const Test::TestCustomActor constCustom = Test::TestCustomActor::New();
const CustomActorImpl& constImpl = constCustom.GetImplementation();
constImpl.GetOwner(); // Test
TestApplication application;
tet_infoline("Testing Dali::CustomActor::DoAction()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
BaseHandle customActorObject = custom;
DALI_TEST_CHECK( gOnRelayout == false );
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
Stage::GetCurrent().Add(custom);
application.SendNotification();
int UtcDaliCustomActorImplGetHeightForWidthBase(void)
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
float width = 300.0f;
- float v = 0.0f;
application.SendNotification();
application.Render();
- v = custom.TestGetHeightForWidthBase( width );
+ float v = custom.TestGetHeightForWidthBase( width );
DALI_TEST_CHECK( v == width );
int UtcDaliCustomActorImplGetWidthForHeightBase(void)
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
float height = 300.0f;
- float v = 0.0f;
application.SendNotification();
application.Render();
- v = custom.TestGetWidthForHeightBase( height );
+ float v = custom.TestGetWidthForHeightBase( height );
DALI_TEST_CHECK( v == height );
int UtcDaliCustomActorImplCalculateChildSizeBase(void)
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
Actor child = Actor::New();
child.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
application.SendNotification();
application.Render();
- float v = 9.99f;
- v = custom.TestCalculateChildSizeBase( child, Dali::Dimension::ALL_DIMENSIONS );
+ float v = custom.TestCalculateChildSizeBase( child, Dali::Dimension::ALL_DIMENSIONS );
DALI_TEST_CHECK( v == 0.0f );
END_TEST;
int UtcDaliCustomActorImplRelayoutDependentOnChildrenBase(void)
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
custom.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::ALL_DIMENSIONS);
- bool v = false;
+ bool v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::ALL_DIMENSIONS );
+ DALI_TEST_CHECK( v == true );
- v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::ALL_DIMENSIONS );
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( v == true );
-
custom.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::WIDTH );
+ DALI_TEST_CHECK( v == false );
+
+ // why is this here?
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( v == false );
END_TEST;
}
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::NewVariant5();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewVariant5();
DALI_TEST_CHECK( NULL == custom.GetImplementation().GetExtension() );
* OnStageConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorA.Add( actorC );
- TestCustomActor actorD = TestCustomActor::New();
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
actorB.Add( actorD );
- TestCustomActor actorE = TestCustomActor::New();
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
actorB.Add( actorE );
- TestCustomActor actorF = TestCustomActor::New();
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
actorC.Add( actorF );
// Excercise the message passing to Update thread
END_TEST;
}
+
+
+int UtcDaliCustomActorSetGetProperty(void)
+{
+ TestApplication application; // Need the type registry
+
+ Test::TestCustomActor actor = Test::TestCustomActor::New();
+ Stage::GetCurrent().Add( actor );
+
+ actor.SetProperty( Test::TestCustomActor::Property::TEST_PROPERTY1, 0.5f );
+ actor.SetProperty( Test::TestCustomActor::Property::TEST_PROPERTY2, Color::WHITE );
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3, Color::BLUE );
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4, 20 );
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5, 40.0f );
+
+ Property::Value value = actor.GetProperty( Test::TestCustomActor::Property::TEST_PROPERTY1 );
+ DALI_TEST_EQUALS( value.Get<float>(), 0.5f, 0.001f, TEST_LOCATION );
+
+ value = actor.GetProperty( Test::TestCustomActor::Property::TEST_PROPERTY2 );
+ DALI_TEST_EQUALS( value.Get<Vector4>(), Color::WHITE, 0.001f, TEST_LOCATION );
+
+
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3 );
+ DALI_TEST_EQUALS( value.Get<Vector4>(), Color::BLUE, 0.001f, TEST_LOCATION );
+
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4 );
+ DALI_TEST_EQUALS( value.Get<int>(), 20, TEST_LOCATION );
+
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5 );
+ DALI_TEST_EQUALS( value.Get<float>(), 40.0f, 0.001f, TEST_LOCATION );
+
+ // Get read-only property
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6 );
+ DALI_TEST_EQUALS( value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION );
+
+ // Attempt to set read-only property and then ensure value hasn't changed
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6, 40.0f );
+ DALI_TEST_EQUALS( value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliActorGetTypeInfo(void)
+{
+ TestApplication application;
+ tet_infoline( "Get the type info of a derived actor" );
+
+ Test::TestCustomActor customActor = Test::TestCustomActor::New();
+
+ Dali::TypeInfo typeInfo = Dali::DevelCustomActor::GetTypeInfo( customActor );
+
+ DALI_TEST_EQUALS( typeInfo.GetName(), std::string("TestCustomActor"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+namespace Impl
+{
+/**
+ * A custom actor that is not type registered on purpose
+ */
+struct UnregisteredCustomActor : public Dali::CustomActorImpl
+{
+ UnregisteredCustomActor() : CustomActorImpl( ACTOR_BEHAVIOUR_DEFAULT )
+ { }
+ virtual ~UnregisteredCustomActor()
+ { }
+ virtual void OnStageConnection( int32_t depth )
+ { }
+ virtual void OnStageDisconnection()
+ { }
+ virtual void OnChildAdd(Actor& child)
+ { }
+ virtual void OnChildRemove(Actor& child)
+ { }
+ virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
+ { }
+ virtual void OnSizeSet(const Vector3& targetSize)
+ { }
+ virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
+ { }
+ virtual bool OnTouchEvent(const TouchEvent& event) DALI_DEPRECATED_API
+ { return false; }
+ virtual bool OnHoverEvent(const HoverEvent& event)
+ { return false; }
+ virtual bool OnKeyEvent(const KeyEvent& event)
+ { return false; }
+ virtual bool OnWheelEvent(const WheelEvent& event)
+ { return false; }
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
+ { }
+ virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+ { }
+ virtual Vector3 GetNaturalSize()
+ { return Vector3(); }
+ virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+ { return 0.f; }
+ virtual float GetHeightForWidth( float width )
+ { return 0.f; }
+ virtual float GetWidthForHeight( float height )
+ { return 0.f; }
+ virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
+ { return false; }
+ virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
+ { }
+ virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
+ { }
+};
+}
+struct UnregisteredCustomActor : public Dali::CustomActor
+{
+ static UnregisteredCustomActor New()
+ {
+ Impl::UnregisteredCustomActor* impl = new Impl::UnregisteredCustomActor;
+ UnregisteredCustomActor custom( *impl ); // takes ownership
+ return custom;
+ }
+ UnregisteredCustomActor()
+ { }
+ ~UnregisteredCustomActor()
+ { }
+ UnregisteredCustomActor( Internal::CustomActor* impl )
+ : CustomActor( impl )
+ { }
+ UnregisteredCustomActor( Impl::UnregisteredCustomActor& impl )
+ : CustomActor( impl )
+ { }
+ static UnregisteredCustomActor DownCast( BaseHandle handle )
+ {
+ UnregisteredCustomActor hndl;
+ CustomActor custom = Dali::CustomActor::DownCast( handle );
+ if( custom )
+ {
+ CustomActorImpl& customImpl = custom.GetImplementation();
+
+ Impl::UnregisteredCustomActor* impl = dynamic_cast<Impl::UnregisteredCustomActor*>( &customImpl );
+
+ if( impl )
+ {
+ hndl = UnregisteredCustomActor( customImpl.GetOwner() );
+ }
+ }
+ return hndl;
+ }
+};
+
+int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
+{
+ TestApplication application; // Need the type registry
+
+ auto custom = UnregisteredCustomActor::New();
+ Stage::GetCurrent().Add( custom );
+
+ // should have all actor properties
+ DALI_TEST_EQUALS( custom.GetPropertyType( Actor::Property::COLOR ), Property::VECTOR4, TEST_LOCATION );
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS( custom.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( custom.IsVisible(), true, TEST_LOCATION );
+ custom.SetProperty( Actor::Property::VISIBLE, false );
+ application.SendNotification();
+ application.Render(); // IsVisible returns scene value
+ DALI_TEST_EQUALS( custom.IsVisible(), false, TEST_LOCATION );
+
+ // should have custom actor typename (as it has not registered itself)
+ DALI_TEST_EQUALS( "CustomActor", custom.GetTypeName(), TEST_LOCATION );
+
+ // should have actor actions
+ custom.DoAction( "show", Property::Map() );
+ DALI_TEST_EQUALS( custom.GetProperty( Actor::Property::VISIBLE ).Get<bool>(), true, TEST_LOCATION );
+
+ Animation animation = Animation::New(0.01f); // very short animation
+ // should be able to animate actor property
+ animation.AnimateTo( Property( custom, Actor::Property::POSITION ), Vector3( 100.0f, 150.0f, 200.0f ) );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1000.f);
+
+ DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetProperty( Actor::Property::POSITION ).Get<Vector3>(), TEST_LOCATION );
+ DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetCurrentPosition(), TEST_LOCATION );
+
+ Dali::WeakHandle<UnregisteredCustomActor> weakRef( custom );
+ // should have actor signals
+ custom.ConnectSignal( &application, "offStage",
+ [weakRef]()
+ {
+ DALI_TEST_EQUALS( weakRef.GetHandle().OnStage(), false, TEST_LOCATION );
+ } );
+
+ Stage::GetCurrent().Remove( custom );
+ Stage::GetCurrent().Add( custom );
+
+ END_TEST;
+}
+
+namespace Impl
+{
+struct DerivedCustomActor : public UnregisteredCustomActor
+{ };
+}
+
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+ static DerivedCustomActor New()
+ {
+ Impl::DerivedCustomActor* impl = new Impl::DerivedCustomActor;
+ DerivedCustomActor custom( *impl ); // takes ownership
+ return custom;
+ }
+ DerivedCustomActor()
+ { }
+ ~DerivedCustomActor()
+ { }
+ DerivedCustomActor( Internal::CustomActor* impl )
+ : UnregisteredCustomActor( impl )
+ { }
+ DerivedCustomActor( Impl::UnregisteredCustomActor& impl )
+ : UnregisteredCustomActor( impl )
+ { }
+};
+
+// register custom
+DALI_TYPE_REGISTRATION_BEGIN( DerivedCustomActor, UnregisteredCustomActor, nullptr );
+DALI_TYPE_REGISTRATION_END()
+
+int UtcDaliCustomActorPropertyRegistrationDefaultValue(void)
+{
+ TestApplication application; // Need the type registry
+
+ // register our base and add a property with default value for it
+ Dali::TypeRegistration typeRegistration( typeid( UnregisteredCustomActor ), typeid( Dali::CustomActor ), nullptr );
+
+ auto derived = DerivedCustomActor::New();
+ Stage::GetCurrent().Add( derived );
+
+ // should have all actor properties
+ DALI_TEST_EQUALS( derived.GetPropertyType( Actor::Property::WORLD_MATRIX ), Property::MATRIX, TEST_LOCATION );
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+ // add a property in base class
+ AnimatablePropertyRegistration( typeRegistration, "Foobar", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, 10.f );
+
+ // should be one more property now
+ DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 1, TEST_LOCATION );
+ // check that the default value is set for base class
+ DALI_TEST_EQUALS( UnregisteredCustomActor::New().GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
+ // check that the default value is set for the derived instance as well
+ DALI_TEST_EQUALS( derived.GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
+
+ END_TEST;
+}
+