Merge "Remove RenderSurface from Core" into devel/master
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-CustomActor.cpp
index 761f969..ce6d317 100644 (file)
@@ -1345,12 +1345,14 @@ int utcDaliActorGetTypeInfo(void)
   END_TEST;
 }
 
+namespace Impl
+{
 /**
  * A custom actor that is not type registered on purpose
  */
 struct UnregisteredCustomActor : public Dali::CustomActorImpl
 {
-  UnregisteredCustomActor() : CustomActorImpl( ACTOR_BEHAVIOUR_NONE )
+  UnregisteredCustomActor() : CustomActorImpl( ACTOR_BEHAVIOUR_DEFAULT )
   { }
   virtual ~UnregisteredCustomActor()
   { }
@@ -1395,51 +1397,49 @@ struct UnregisteredCustomActor : public Dali::CustomActorImpl
   virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
   { }
 };
-
-struct UnregisteredCustomActorHandle : public Dali::CustomActor
+}
+struct UnregisteredCustomActor : public Dali::CustomActor
 {
-  static UnregisteredCustomActorHandle New()
+  static UnregisteredCustomActor New()
   {
-    UnregisteredCustomActor* impl = new UnregisteredCustomActor;
-    UnregisteredCustomActorHandle custom( *impl ); // takes ownership
+    Impl::UnregisteredCustomActor* impl = new Impl::UnregisteredCustomActor;
+    UnregisteredCustomActor custom( *impl ); // takes ownership
     return custom;
   }
-  UnregisteredCustomActorHandle()
-  {
-  }
-  UnregisteredCustomActorHandle( Internal::CustomActor* impl )
+  UnregisteredCustomActor()
+  { }
+  ~UnregisteredCustomActor()
+  { }
+  UnregisteredCustomActor( Internal::CustomActor* impl )
   : CustomActor( impl )
-  {
-  }
-  UnregisteredCustomActorHandle( UnregisteredCustomActor& impl )
+  { }
+  UnregisteredCustomActor( Impl::UnregisteredCustomActor& impl )
   : CustomActor( impl )
+  { }
+  static UnregisteredCustomActor DownCast( BaseHandle handle )
   {
-  }
-  static UnregisteredCustomActorHandle DownCast( BaseHandle handle )
-  {
-    UnregisteredCustomActorHandle hndl;
+    UnregisteredCustomActor hndl;
     CustomActor custom = Dali::CustomActor::DownCast( handle );
     if( custom )
     {
       CustomActorImpl& customImpl = custom.GetImplementation();
 
-      UnregisteredCustomActor* impl = dynamic_cast<UnregisteredCustomActor*>(&customImpl);
+      Impl::UnregisteredCustomActor* impl = dynamic_cast<Impl::UnregisteredCustomActor*>( &customImpl );
 
       if( impl )
       {
-        hndl = UnregisteredCustomActorHandle(customImpl.GetOwner());
+        hndl = UnregisteredCustomActor( customImpl.GetOwner() );
       }
     }
     return hndl;
   }
-
 };
 
 int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
 {
   TestApplication application; // Need the type registry
 
-  auto custom = UnregisteredCustomActorHandle::New();
+  auto custom = UnregisteredCustomActor::New();
   Stage::GetCurrent().Add( custom );
 
   // should have all actor properties
@@ -1471,7 +1471,7 @@ int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
   DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetProperty( Actor::Property::POSITION ).Get<Vector3>(), TEST_LOCATION );
   DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetCurrentPosition(), TEST_LOCATION );
 
-  Dali::WeakHandle<UnregisteredCustomActorHandle> weakRef( custom );
+  Dali::WeakHandle<UnregisteredCustomActor> weakRef( custom );
   // should have actor signals
   custom.ConnectSignal( &application, "offStage",
     [weakRef]()
@@ -1482,6 +1482,63 @@ int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
   Stage::GetCurrent().Remove( custom );
   Stage::GetCurrent().Add( custom );
 
+  END_TEST;
+}
+
+namespace Impl
+{
+struct DerivedCustomActor : public UnregisteredCustomActor
+{ };
+}
+
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+  static DerivedCustomActor New()
+  {
+    Impl::DerivedCustomActor* impl = new Impl::DerivedCustomActor;
+    DerivedCustomActor custom( *impl ); // takes ownership
+    return custom;
+  }
+  DerivedCustomActor()
+  { }
+  ~DerivedCustomActor()
+  { }
+  DerivedCustomActor( Internal::CustomActor* impl )
+  : UnregisteredCustomActor( impl )
+  { }
+  DerivedCustomActor( Impl::UnregisteredCustomActor& impl )
+  : UnregisteredCustomActor( impl )
+  { }
+};
+
+// register custom
+DALI_TYPE_REGISTRATION_BEGIN( DerivedCustomActor, UnregisteredCustomActor, nullptr );
+DALI_TYPE_REGISTRATION_END()
+
+int UtcDaliCustomActorPropertyRegistrationDefaultValue(void)
+{
+  TestApplication application; // Need the type registry
+
+  // register our base and add a property with default value for it
+  Dali::TypeRegistration typeRegistration( typeid( UnregisteredCustomActor ), typeid( Dali::CustomActor ), nullptr );
+
+  auto derived = DerivedCustomActor::New();
+  Stage::GetCurrent().Add( derived );
+
+  // should have all actor properties
+  DALI_TEST_EQUALS( derived.GetPropertyType( Actor::Property::WORLD_MATRIX ), Property::MATRIX, TEST_LOCATION );
+  auto actorHandle = Actor::New();
+  DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+  // add a property in base class
+  AnimatablePropertyRegistration( typeRegistration, "Foobar", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, 10.f );
+
+  // should be one more property now
+  DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 1, TEST_LOCATION );
+  // check that the default value is set for base class
+  DALI_TEST_EQUALS( UnregisteredCustomActor::New().GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
+  // check that the default value is set for the derived instance as well
+  DALI_TEST_EQUALS( derived.GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
 
   END_TEST;
 }