/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
-
-#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/hover-event-integ.h>
-#include <dali/integration-api/events/wheel-event-integ.h>
-#include <dali/integration-api/events/key-event-integ.h>
-
-#include "dali-test-suite-utils/dali-test-suite-utils.h"
-
-using namespace Dali;
-
-
-void custom_actor_test_startup(void)
-{
- test_return_value = TET_UNDEF;
-}
-
-void custom_actor_test_cleanup(void)
-{
- test_return_value = TET_PASS;
-}
-
-namespace
-{
-
-std::vector< std::string > MasterCallStack;
-bool gOnRelayout = false;
-
-} // anon namespace
-
-// TypeRegistry needs custom actor Implementations to have the same name (namespaces are ignored so we use one here)
-namespace Impl
-{
-
-struct TestCustomActor : public CustomActorImpl
-{
- /**
- * Constructor
- */
- TestCustomActor()
- : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS | DISABLE_SIZE_NEGOTIATION ) ),
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO ),
- mNego( false ),
- mDepth(0u)
- {
- }
-
- TestCustomActor(bool nego)
- : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS ) ),
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO ),
- mNego( nego )
- {
- }
- /**
- * Destructor
- */
- virtual ~TestCustomActor()
- {
- }
-
- void Initialize( const char* name = NULL )
- {
- mDaliProperty = Self().RegisterProperty( "Dali", std::string("no"), Property::READ_WRITE);
-
- OnInitialize( name );
- }
-
- virtual void OnInitialize( const char* name ) {}
-
- /**
- * Resets the call stack
- */
- void ResetCallStack()
- {
- mSizeSet = Vector3();
- mTargetSize = Vector3();
- mMethodsCalled.clear();
- }
-
- void AddToCallStacks( const char* method )
- {
- mMethodsCalled.push_back( method );
-
- // Combine Actor name with method string
- std::string nameAndMethod( Self().GetName() );
- if ( 0 == nameAndMethod.size() )
- {
- nameAndMethod = "Unknown: ";
- }
- else
- {
- nameAndMethod += ": ";
- }
- nameAndMethod += method;
-
- MasterCallStack.push_back( nameAndMethod );
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( unsigned int depth )
- {
- AddToCallStacks("OnStageConnection");
- mDepth = depth;
- }
- virtual void OnStageDisconnection()
- {
- AddToCallStacks("OnStageDisconnection");
- }
- virtual void OnChildAdd(Actor& child)
- {
- AddToCallStacks("OnChildAdd");
- }
- virtual void OnChildRemove(Actor& child)
- {
- AddToCallStacks("OnChildRemove");
- }
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
- {
- AddToCallStacks("OnPropertySet");
- }
- virtual void OnSizeSet(const Vector3& targetSize)
- {
- mSizeSet = targetSize;
- AddToCallStacks("OnSizeSet");
- }
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
- {
- mTargetSize = targetSize;
- AddToCallStacks("OnSizeAnimation");
- }
- virtual bool OnTouchEvent(const TouchEvent& event)
- {
- AddToCallStacks("OnTouchEvent");
- return true;
- }
- virtual bool OnHoverEvent(const HoverEvent& event)
- {
- AddToCallStacks("OnHoverEvent");
- return true;
- }
- virtual bool OnWheelEvent(const WheelEvent& event)
- {
- AddToCallStacks("OnWheelEvent");
- return true;
- }
- virtual bool OnKeyEvent(const KeyEvent& event)
- {
- AddToCallStacks("OnKeyEvent");
- return true;
- }
- virtual void OnKeyInputFocusGained()
- {
- AddToCallStacks("OnKeyInputFocusGained");
- }
- virtual void OnKeyInputFocusLost()
- {
- AddToCallStacks("OnKeyInputFocusLost");
- }
- virtual Vector3 GetNaturalSize()
- {
- return Vector3( 0.0f, 0.0f, 0.0f );
- }
-
- virtual float GetHeightForWidth( float width )
- {
- return 0.0f;
- }
-
- virtual float GetWidthForHeight( float height )
- {
- return 0.0f;
- }
-
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
- {
- gOnRelayout = true;
- }
-
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
- {
- }
-
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
- {
- }
-
- virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
- {
- return 0.0f;
- }
-
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
- {
- }
-
- virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
- {
- return false;
- }
-
- void SetDaliProperty(std::string s)
- {
- Self().SetProperty(mDaliProperty, s);
- }
- void TestRelayoutRequest()
- {
- RelayoutRequest();
- }
-
- float TestGetHeightForWidthBase( float width )
- {
- return GetHeightForWidthBase( width );
- }
-
- float TestGetWidthForHeightBase( float height )
- {
- return GetWidthForHeightBase( height );
- }
-
- float TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
- {
- return CalculateChildSizeBase( child, dimension );
- }
-
- bool TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
- {
- return RelayoutDependentOnChildrenBase( dimension );
- }
-
- Property::Index mDaliProperty;
- std::vector< std::string > mMethodsCalled;
- Vector3 mSizeSet;
- Vector3 mTargetSize;
- bool mNego;
- unsigned int mDepth;
-};
-
-/**
- * Variant which adds a new child during OnStageConnection
- */
-struct TestCustomActorVariant1 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant1( Actor childToAdd )
- : mChildToAdd( childToAdd )
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( unsigned int depth )
- {
- // Chain up first
- TestCustomActor::OnStageConnection( depth );
-
- // Add the child
- Self().Add( mChildToAdd );
- }
-
- Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageConnection
- */
-struct TestCustomActorVariant2 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant2()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( unsigned int depth )
- {
- // Chain up first
- TestCustomActor::OnStageConnection( depth );
-
- // Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
- {
- Self().Remove( Self().GetChildAt(0) );
- }
- }
-};
-
-/**
- * Variant which adds a new child during OnStageDisconnection
- */
-struct TestCustomActorVariant3 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant3( Actor childToAdd )
- : mChildToAdd( childToAdd )
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Add the child
- Self().Add( mChildToAdd );
- }
-
- Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageDisconnection
- */
-struct TestCustomActorVariant4 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant4()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
- {
- Self().Remove( Self().GetChildAt(0) );
- }
- }
-};
-
-/**
- * Variant which removes its parent from Stage during OnStageConnection
- */
-struct TestCustomActorVariant5 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant5()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( unsigned int depth )
- {
- // Chain up first
- TestCustomActor::OnStageConnection( depth );
-
- // Take parent off-stage
- Actor parent = Self().GetParent();
- if ( parent )
- {
- Stage::GetCurrent().Remove( parent );
- }
- }
-};
-
-/**
- * Variant which adds its parent to Stage during OnStageDisconnection
- */
-struct TestCustomActorVariant6 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant6()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Put parent on-stage
- Actor parent = Self().GetParent();
- if ( parent )
- {
- Stage::GetCurrent().Add( parent );
- }
- }
-};
-
-/**
- * Variant which reparents its children into a separate container
- */
-struct TestCustomActorVariant7 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant7()
- {
- }
-
- virtual void OnInitialize( const char* name )
- {
- // We need to do this early, before the OnChildAdd is recorded
- Self().SetName( name );
-
- mContainer = Actor::New();
- mContainer.SetName( "Container" );
- Self().Add( mContainer );
- }
-
- // From CustomActorImpl
- virtual void OnChildAdd(Actor& child)
- {
- // Chain up first
- TestCustomActor::OnChildAdd(child);
-
- // Reparent child
- if ( child != mContainer )
- {
- mContainer.Add( child );
- }
- }
-
- Actor mContainer;
-};
-
-/**
- * Variant which attempts to interfere with the reparenting of a child to another container
- */
-struct TestCustomActorVariant8 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant8( Actor rival )
- : mRivalContainer( rival )
- {
- }
-
- // From CustomActorImpl
- virtual void OnChildRemove(Actor& child)
- {
- // Chain up first
- TestCustomActor::OnChildRemove(child);
-
- mRivalContainer.Remove( child ); // attempt to block reparenting to rival (should be a NOOP)
- }
-
- Actor mRivalContainer;
-};
-
-// Need a class that doesn't override virtual methods
-class SimpleTestCustomActor : public CustomActorImpl
-{
-public:
-
- /**
- * Constructor
- */
- SimpleTestCustomActor()
- : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | DISABLE_SIZE_NEGOTIATION ) )
- {
- }
-
- /**
- * Destructor
- */
- virtual ~SimpleTestCustomActor()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection( unsigned int depth )
- {
- }
- virtual void OnStageDisconnection()
- {
- }
- virtual void OnChildAdd(Actor& child)
- {
- }
- virtual void OnChildRemove(Actor& child)
- {
- }
- virtual void OnSizeSet(const Vector3& targetSize)
- {
- }
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
- {
- }
- virtual bool OnTouchEvent(const TouchEvent& event)
- {
- return true;
- }
- virtual bool OnHoverEvent(const HoverEvent& event)
- {
- return true;
- }
- virtual bool OnWheelEvent(const WheelEvent& event)
- {
- return true;
- }
- virtual bool OnKeyEvent(const KeyEvent& event)
- {
- return true;
- }
- virtual void OnKeyInputFocusGained()
- {
- }
- virtual void OnKeyInputFocusLost()
- {
- }
-
- virtual Vector3 GetNaturalSize()
- {
- return Vector3( 0.0f, 0.0f, 0.0f );
- }
-
- virtual float GetHeightForWidth( float width )
- {
- return 0.0f;
- }
-
- virtual float GetWidthForHeight( float height )
- {
- return 0.0f;
- }
-
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
- {
- }
-
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
- {
- }
-
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
- {
- }
-
- virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
- {
- return 0.0f;
- }
-
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
- {
- }
-
- virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
- {
- return false;
- }
-};
-
-} ; // namespace Impl
-
-
-namespace
-{
-
-/**
- * Test custom actor handle
- */
-class TestCustomActor : public CustomActor
-{
-public:
-
- static TestCustomActor New()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActor;
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewNegoSize()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActor( true );
- TestCustomActor custom( *impl ); // takes ownership
- custom.SetName( "SizeNegotiationActor" );
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant1( Actor childToAdd )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant1( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant2()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant2();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant3( Actor childToAdd )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant3( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant4()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant4();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant5()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant5();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant6()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant6();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant7( const char* name )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant7();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize( name );
-
- return custom;
- }
-
- static TestCustomActor NewVariant8( Actor rival )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant8( rival );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- virtual ~TestCustomActor()
- {
- }
-
- Impl::TestCustomActor& GetImpl()
- {
- return static_cast<Impl::TestCustomActor&>(GetImplementation());
- }
-
- std::vector< std::string >& GetMethodsCalled()
- {
- return GetImpl().mMethodsCalled;
- }
-
- void ResetCallStack()
- {
- GetImpl().ResetCallStack();
- }
-
- void SetDaliProperty(std::string s)
- {
- GetImpl().SetDaliProperty(s);
- }
-
- Vector3 GetSize()
- {
- return GetImpl().mSizeSet;
- }
-
- Vector3 GetTargetSize()
- {
- return GetImpl().mTargetSize;
- }
-
- virtual Vector3 GetNaturalSize()
- {
- return Vector3( 0.0f, 0.0f, 0.0f );
- }
-
- virtual float GetHeightForWidth( float width )
- {
- return 0.0f;
- }
-
- virtual float GetWidthForHeight( float height )
- {
- return 0.0f;
- }
-
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
- {
- }
-
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
- {
- }
-
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
- {
- }
-
- void TestRelayoutRequest()
- {
- GetImpl().TestRelayoutRequest();
- }
-
- float TestGetHeightForWidthBase( float width )
- {
- return GetImpl().TestGetHeightForWidthBase( width );
- }
-
- float TestGetWidthForHeightBase( float height )
- {
- return GetImpl().TestGetWidthForHeightBase( height );
- }
-
- float TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
- {
- return GetImpl().TestCalculateChildSizeBase( child, dimension );
- }
-
- bool TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
- {
- return GetImpl().TestRelayoutDependentOnChildrenBase( dimension );
- }
-
- unsigned int GetDepth()
- {
- return GetImpl().mDepth;
- }
-private:
-
- TestCustomActor( Impl::TestCustomActor& impl ) : CustomActor( impl )
- {
- }
-};
+#include <dali/devel-api/actors/custom-actor-devel.h>
+#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <stdlib.h>
+#include <iostream>
+#include "dali-test-suite-utils/dali-test-suite-utils.h"
+#include "test-custom-actor.h"
using namespace Dali;
-BaseHandle CreateActor()
+void custom_actor_test_startup(void)
{
- return TestCustomActor::New();
+ test_return_value = TET_UNDEF;
}
-Dali::TypeRegistration mType( typeid(TestCustomActor), typeid(Dali::CustomActor), CreateActor );
-
-} // anon namespace
+void custom_actor_test_cleanup(void)
+{
+ test_return_value = TET_PASS;
+}
+using namespace Dali;
int UtcDaliCustomActorDestructor(void)
{
CustomActor* actor = new CustomActor();
delete actor;
- DALI_TEST_CHECK( true );
+ DALI_TEST_CHECK(true);
END_TEST;
}
int UtcDaliCustomActorImplDestructor(void)
{
- TestApplication application;
- CustomActorImpl* actor = new Impl::TestCustomActor();
- delete actor;
+ TestApplication application;
+ CustomActorImpl* actor = new Test::Impl::TestCustomActor();
+ CustomActor customActor(*actor); // Will automatically unref at the end of this function
- DALI_TEST_CHECK( true );
+ DALI_TEST_CHECK(true);
END_TEST;
}
TestApplication application;
tet_infoline("Testing Dali::CustomActor::DownCast()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
Actor anActor = Actor::New();
- anActor.Add( custom );
+ anActor.Add(custom);
- Actor child = anActor.GetChildAt(0);
- CustomActor customActor = CustomActor::DownCast( child );
- DALI_TEST_CHECK( customActor );
+ Actor child = anActor.GetChildAt(0);
+ CustomActor customActor = CustomActor::DownCast(child);
+ DALI_TEST_CHECK(customActor);
customActor = NULL;
- DALI_TEST_CHECK( !customActor );
+ DALI_TEST_CHECK(!customActor);
- customActor = DownCast< CustomActor >( child );
- DALI_TEST_CHECK( customActor );
+ customActor = DownCast<CustomActor>(child);
+ DALI_TEST_CHECK(customActor);
END_TEST;
}
TestApplication application;
tet_infoline("Testing Dali::CustomActor::DownCast()");
- Actor actor1 = Actor::New();
+ Actor actor1 = Actor::New();
Actor anActor = Actor::New();
anActor.Add(actor1);
- Actor child = anActor.GetChildAt(0);
- CustomActor customActor = CustomActor::DownCast( child );
- DALI_TEST_CHECK( !customActor );
+ Actor child = anActor.GetChildAt(0);
+ CustomActor customActor = CustomActor::DownCast(child);
+ DALI_TEST_CHECK(!customActor);
Actor unInitialzedActor;
- customActor = CustomActor::DownCast( unInitialzedActor );
- DALI_TEST_CHECK( !customActor );
+ customActor = CustomActor::DownCast(unInitialzedActor);
+ DALI_TEST_CHECK(!customActor);
+
+ customActor = DownCast<CustomActor>(unInitialzedActor);
+ DALI_TEST_CHECK(!customActor);
+ END_TEST;
+}
+
+int UtcDaliCustomActorMoveConstructor(void)
+{
+ TestApplication application;
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_CHECK(custom);
+ DALI_TEST_EQUALS(1, custom.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+ int id = custom.GetProperty<int>(Actor::Property::ID);
+
+ Test::TestCustomActor moved = std::move(custom);
+ DALI_TEST_CHECK(moved);
+ DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
+ DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_CHECK(!custom);
- customActor = DownCast< CustomActor >( unInitialzedActor );
- DALI_TEST_CHECK( !customActor );
END_TEST;
}
-int UtcDaliCustomActorOnStageConnectionDisconnection(void)
+int UtcDaliCustomActorMoveAssignment(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageConnection() & OnStageDisconnection");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_CHECK(custom);
+ DALI_TEST_EQUALS(1, custom.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+ int id = custom.GetProperty<int>(Actor::Property::ID);
+
+ Test::TestCustomActor moved;
+ moved = std::move(custom);
+ DALI_TEST_CHECK(moved);
+ DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
+ DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_CHECK(!custom);
+
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnSceneConnectionDisconnection(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnSceneConnection() & OnSceneDisconnection");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
// add the custom actor to stage
- Stage::GetCurrent().Add( custom );
+ application.GetScene().Add(custom);
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", custom.GetMethodsCalled()[0], TEST_LOCATION);
- Stage::GetCurrent().Remove( custom );
+ application.GetScene().Remove(custom);
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", custom.GetMethodsCalled()[1], TEST_LOCATION);
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorOnStageConnectionOrder(void)
+int UtcDaliCustomActorOnSceneConnectionOrder(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageConnection() order");
+ tet_infoline("Testing Dali::CustomActor::OnSceneConnection() order");
MasterCallStack.clear();
* / \ \
* D E F
*
- * OnStageConnection should be received for A, B, D, E, C, and finally F
+ * OnSceneConnection should be received for A, B, D, E, C, and finally F
*/
- TestCustomActor actorA = TestCustomActor::New();
- actorA.SetName( "ActorA" );
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
- TestCustomActor actorC = TestCustomActor::New();
- actorC.SetName( "ActorC" );
- actorA.Add( actorC );
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
+ actorC.SetProperty(Actor::Property::NAME, "ActorC");
+ actorA.Add(actorC);
- TestCustomActor actorD = TestCustomActor::New();
- actorD.SetName( "ActorD" );
- actorB.Add( actorD );
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
+ actorD.SetProperty(Actor::Property::NAME, "ActorD");
+ actorB.Add(actorD);
- TestCustomActor actorE = TestCustomActor::New();
- actorE.SetName( "ActorE" );
- actorB.Add( actorE );
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
+ actorE.SetProperty(Actor::Property::NAME, "ActorE");
+ actorB.Add(actorE);
- TestCustomActor actorF = TestCustomActor::New();
- actorF.SetName( "ActorF" );
- actorC.Add( actorF );
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
+ actorF.SetProperty(Actor::Property::NAME, "ActorF");
+ actorC.Add(actorF);
// add the custom actor to stage
- Stage::GetCurrent().Add( actorA );
+ application.GetScene().Add(actorA);
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
- DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[3], TEST_LOCATION);
- DALI_TEST_EQUALS( 2, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorC.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(3, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorC.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorC.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorC.GetMethodsCalled()[2], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorD.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorD.GetMethodsCalled()[1], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorE.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorE.GetMethodsCalled()[1], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorF.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorF.GetMethodsCalled()[1], TEST_LOCATION);
// Check sequence is correct in MasterCallStack
- DALI_TEST_EQUALS( 3+3+2+1+1+1, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(4 + 4 + 3 + 2 + 2 + 2, (int)(MasterCallStack.size()), TEST_LOCATION);
+
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorC: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorD: OnPropertySet", MasterCallStack[5], TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorB: OnChildAdd", MasterCallStack[6], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorE: OnPropertySet", MasterCallStack[7], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnChildAdd", MasterCallStack[8], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorF: OnPropertySet", MasterCallStack[9], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorC: OnChildAdd", MasterCallStack[10], TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 5 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 6 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorD: OnStageConnection", MasterCallStack[ 7 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorE: OnStageConnection", MasterCallStack[ 8 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnStageConnection", MasterCallStack[ 9 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorF: OnStageConnection", MasterCallStack[ 10 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[11], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[12], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorD: OnSceneConnection", MasterCallStack[13], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorE: OnSceneConnection", MasterCallStack[14], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorC: OnSceneConnection", MasterCallStack[15], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorF: OnSceneConnection", MasterCallStack[16], TEST_LOCATION);
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorOnStageDisconnectionOrder(void)
+int UtcDaliCustomActorOnSceneDisconnectionOrder(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageDisconnection() order");
+ tet_infoline("Testing Dali::CustomActor::OnSceneDisconnection() order");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
/* Build tree of actors:
*
* / \ \
* D E F
*
- * OnStageDisconnection should be received for D, E, B, F, C, and finally A.
+ * OnSceneDisconnection should be received for D, E, B, F, C, and finally A.
*/
- TestCustomActor actorA = TestCustomActor::New();
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
+ stage.Add(actorA);
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
- TestCustomActor actorC = TestCustomActor::New();
- actorC.SetName( "ActorC" );
- actorA.Add( actorC );
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
+ actorC.SetProperty(Actor::Property::NAME, "ActorC");
+ actorA.Add(actorC);
- TestCustomActor actorD = TestCustomActor::New();
- actorD.SetName( "ActorD" );
- actorB.Add( actorD );
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
+ actorD.SetProperty(Actor::Property::NAME, "ActorD");
+ actorB.Add(actorD);
- TestCustomActor actorE = TestCustomActor::New();
- actorE.SetName( "ActorE" );
- actorB.Add( actorE );
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
+ actorE.SetProperty(Actor::Property::NAME, "ActorE");
+ actorB.Add(actorE);
- TestCustomActor actorF = TestCustomActor::New();
- actorF.SetName( "ActorF" );
- actorC.Add( actorF );
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
+ actorF.SetProperty(Actor::Property::NAME, "ActorF");
+ actorC.Add(actorF);
// Excercise the message passing to Update thread
actorF.ResetCallStack();
MasterCallStack.clear();
- stage.Remove( actorA );
+ stage.Remove(actorA);
- DALI_TEST_EQUALS( 1, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[0], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[0], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorC.GetMethodsCalled()[0], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorD.GetMethodsCalled()[0], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorE.GetMethodsCalled()[0], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorF.GetMethodsCalled()[0], TEST_LOCATION);
// Check sequence is correct in MasterCallStack
- DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(6, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorD: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorE: OnStageDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorF: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnStageDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 5 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorD: OnSceneDisconnection", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorE: OnSceneDisconnection", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorF: OnSceneDisconnection", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorC: OnSceneDisconnection", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[5], TEST_LOCATION);
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorAddDuringOnStageConnection(void)
+int UtcDaliCustomActorAddDuringOnSceneConnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnStageConnection() callback");
+ tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnSceneConnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
- /* The actorA is a special variant which adds a child to itself during OnStageConnection()
+ /* The actorA is a special variant which adds a child to itself during OnSceneConnection()
* The actorB is provided as the child
*/
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
- TestCustomActor actorA = TestCustomActor::NewVariant1( actorB );
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant1(actorB);
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
+ stage.Add(actorA);
// Check callback sequence
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION ); // Called from within OnStageConnection()
+ DALI_TEST_EQUALS(3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION); // Called from within OnSceneConnection()
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
- DALI_TEST_EQUALS( 3, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(5, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION ); // Occurs during Actor::Add from within from within OnStageConnection()
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION ); // Occurs after Actor::Add from within from within OnStageConnection()
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[3], TEST_LOCATION); // Occurs during Actor::Add from within from within OnSceneConnection()
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION); // Occurs after Actor::Add from within from within OnSceneConnection()
// Excercise the message passing to Update thread
// Check everything is ok after Actors are removed
- stage.Remove( actorA );
+ stage.Remove(actorA);
application.SendNotification();
application.Render();
application.Render();
END_TEST;
}
-int UtcDaliCustomActorRemoveDuringOnStageConnection(void)
+int UtcDaliCustomActorRemoveDuringOnSceneConnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnStageConnection() callback");
+ tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnSceneConnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
- /* The actorA is a special variant which removes its children during OnStageConnection()
+ /* The actorA is a special variant which removes its children during OnSceneConnection()
* Actors B & C are provided as the children
*/
- TestCustomActor actorA = TestCustomActor::NewVariant2();
- actorA.SetName( "ActorA" );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant2();
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
- TestCustomActor actorC = TestCustomActor::New();
- actorC.SetName( "ActorC" );
- actorA.Add( actorC );
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
+ actorC.SetProperty(Actor::Property::NAME, "ActorC");
+ actorA.Add(actorC);
- stage.Add( actorA );
+ stage.Add(actorA);
// Check callback sequence
- DALI_TEST_EQUALS( 5, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION ); // Called from within OnStageConnection()
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 4 ], TEST_LOCATION ); // Called from within OnStageConnection()
-
- DALI_TEST_EQUALS( 5, (int)(MasterCallStack.size()), TEST_LOCATION );
-
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 4 ], TEST_LOCATION );
-
- /* Actors B & C should be removed before the point where they could receive an OnStageConnection callback
- * Therefore they shouldn't receive either OnStageConnection or OnStageDisconnection
+ DALI_TEST_EQUALS(6, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[4], TEST_LOCATION); // Called from within OnSceneConnection()
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[5], TEST_LOCATION); // Called from within OnSceneConnection()
+
+ DALI_TEST_EQUALS(8, (int)(MasterCallStack.size()), TEST_LOCATION);
+
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorC: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[5], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[6], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[7], TEST_LOCATION);
+
+ /* Actors B & C should be removed before the point where they could receive an OnSceneConnection callback
+ * Therefore they shouldn't receive either OnSceneConnection or OnSceneDisconnection
*/
- DALI_TEST_EQUALS( 0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( 0, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS(1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION);
// Excercise the message passing to Update thread
// Check everything is ok after last actor is removed
- stage.Remove( actorA );
+ stage.Remove(actorA);
application.SendNotification();
application.Render();
application.Render();
END_TEST;
}
-int UtcDaliCustomActorAddDuringOnStageDisconnection(void)
+int UtcDaliCustomActorAddDuringOnSceneDisconnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnStageDisonnection() callback");
+ tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnSceneDisonnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
- /* The actorA is a special variant which adds a child to itself during OnStageDisconnection()
+ /* The actorA is a special variant which adds a child to itself during OnSceneDisconnection()
* The actorB is provided as the child
*/
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
- TestCustomActor actorA = TestCustomActor::NewVariant3( actorB );
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant3(actorB);
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
+ stage.Add(actorA);
// Excercise the message passing to Update thread
actorB.ResetCallStack();
MasterCallStack.clear();
- stage.Remove( actorA );
+ stage.Remove(actorA);
// Check callback sequence
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
- // Child was added after parent disconnection, so should not receive OnStageConnection()
- DALI_TEST_EQUALS( 0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ // Child was added after parent disconnection, so should not receive OnSceneConnection()
+ DALI_TEST_EQUALS(0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
- DALI_TEST_EQUALS( 2, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[1], TEST_LOCATION);
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorRemoveDuringOnStageDisconnection(void)
+int UtcDaliCustomActorRemoveDuringOnSceneDisconnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnStageDisconnection() callback");
+ tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnSceneDisconnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
- /* The actorA is a special variant which removes its children during OnStageDisconnection()
+ /* The actorA is a special variant which removes its children during OnSceneDisconnection()
* The actorB is provided as the child
*/
- TestCustomActor actorA = TestCustomActor::NewVariant4();
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant4();
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
+ stage.Add(actorA);
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
// Excercise the message passing to Update thread
actorB.ResetCallStack();
MasterCallStack.clear();
- stage.Remove( actorA );
+ stage.Remove(actorA);
// Check callback sequence
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[1], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[0], TEST_LOCATION);
- DALI_TEST_EQUALS( 3, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(3, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[2], TEST_LOCATION);
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorRemoveParentDuringOnStageConnection(void)
+int UtcDaliCustomActorRemoveParentDuringOnSceneConnection(void)
{
TestApplication application;
- tet_infoline("Weird test where child removes its own parent from Stage during Dali::CustomActor::OnStageConnection() callback");
+ tet_infoline("Weird test where child removes its own parent from Stage during Dali::CustomActor::OnSceneConnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene scene = application.GetScene();
MasterCallStack.clear();
/* The actorA is the parent of actorB
- * The actorB is a special variant which removes its own parent during OnStageConnection()
- * The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnStageDisconnection()
+ * The actorB is a special variant which removes its own parent during OnSceneConnection()
+ * The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnSceneDisconnection()
*/
- TestCustomActor actorA = TestCustomActor::New();
- actorA.SetName( "ActorA" );
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
- TestCustomActor actorB = TestCustomActor::NewVariant5();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant5(scene);
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
- stage.Add( actorA );
+ scene.Add(actorA);
// Check callback sequence
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
- DALI_TEST_EQUALS( 4, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(6, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[5], TEST_LOCATION);
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorAddParentDuringOnStageDisconnection(void)
+int UtcDaliCustomActorAddParentDuringOnSceneDisconnection(void)
{
TestApplication application;
- tet_infoline("Weird test where child adds its own parent to Stage during Dali::CustomActor::OnStageDisconnection() callback");
+ tet_infoline("Weird test where child adds its own parent to Stage during Dali::CustomActor::OnSceneDisconnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene scene = application.GetScene();
MasterCallStack.clear();
/* The actorA is the parent of actorB
- * The actorB is a special variant which (weirdly) adds its own parent during OnStageDisconnection()
- * The child actor is interrupting the disconnection, such that parent should not get a OnStageDisconnection()
+ * The actorB is a special variant which (weirdly) adds its own parent during OnSceneDisconnection()
+ * The child actor is interrupting the disconnection, such that parent should not get a OnSceneDisconnection()
*/
- TestCustomActor actorA = TestCustomActor::New();
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
+ scene.Add(actorA);
- TestCustomActor actorB = TestCustomActor::NewVariant6();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant6(scene);
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
- stage.Remove( actorA );
+ scene.Remove(actorA);
// Check callback sequence
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
- DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- // Disconnect was interrupted, so we should only get one OnStageConnection() for actorB
+ DALI_TEST_EQUALS(3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+ // Disconnect was interrupted, so we should only get one OnSceneConnection() for actorB
- DALI_TEST_EQUALS( 4, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(6, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[5], TEST_LOCATION);
// Excercise the message passing to Update thread
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnChildAdd() & OnChildRemove()");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
Actor aChild = Actor::New();
- custom.Add( aChild );
+ custom.Add(aChild);
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", custom.GetMethodsCalled()[0], TEST_LOCATION);
- custom.Remove( aChild );
+ custom.Remove(aChild);
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildRemove", custom.GetMethodsCalled()[1], TEST_LOCATION);
END_TEST;
}
TestApplication application;
tet_infoline("Testing Actor:Add (reparenting) behaviour during Dali::CustomActor::OnChildAdd() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
* The actorB is the child of actorA
*/
- TestCustomActor actorA = TestCustomActor::NewVariant7( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant7("ActorA");
+ stage.Add(actorA);
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ actorA.Add(actorB);
// Check hierarchy is as follows:
// A
// |
// B
- DALI_TEST_EQUALS( 1, (int)(actorA.GetChildCount()), TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(actorA.GetChildCount()), TEST_LOCATION);
Actor container = actorA.GetChildAt(0);
Actor containerChild;
- DALI_TEST_CHECK( container );
- if ( container )
+ DALI_TEST_CHECK(container);
+ if(container)
{
- DALI_TEST_EQUALS( "Container", container.GetName(), TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(container.GetChildCount()), TEST_LOCATION );
+ DALI_TEST_EQUALS("Container", container.GetProperty<std::string>(Actor::Property::NAME), TEST_LOCATION);
+ DALI_TEST_EQUALS(1, (int)(container.GetChildCount()), TEST_LOCATION);
containerChild = container.GetChildAt(0);
}
- DALI_TEST_CHECK( containerChild );
- if ( containerChild )
+ DALI_TEST_CHECK(containerChild);
+ if(containerChild)
{
- DALI_TEST_EQUALS( "ActorB", containerChild.GetName(), TEST_LOCATION );
- DALI_TEST_EQUALS( 0, (int)(containerChild.GetChildCount()), TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorB", containerChild.GetProperty<std::string>(Actor::Property::NAME), TEST_LOCATION);
+ DALI_TEST_EQUALS(0, (int)(containerChild.GetChildCount()), TEST_LOCATION);
}
// Check callback sequence
- DALI_TEST_EQUALS( 4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(5, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION); // The mContainer added to actorA
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[3], TEST_LOCATION); // The actorB added to actorA
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[4], TEST_LOCATION);
// mContainer will then receive OnChildAdd
- DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[3], TEST_LOCATION);
- DALI_TEST_EQUALS( 7, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(9, (int)(MasterCallStack.size()), TEST_LOCATION);
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 5 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 6 ], TEST_LOCATION );
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[5], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[6], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[7], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[8], TEST_LOCATION);
// Excercise the message passing to Update thread
TestApplication application;
tet_infoline("Testing Actor:Remove behaviour during OnChildRemove() callback triggered when reparenting");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
* This should be a NOOP since the reparenting has not occured yet
*/
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- stage.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetProperty(Actor::Property::NAME, "ActorB");
+ stage.Add(actorB);
- TestCustomActor actorA = TestCustomActor::NewVariant8( actorB );
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant8(actorB);
+ actorA.SetProperty(Actor::Property::NAME, "ActorA");
+ stage.Add(actorA);
Actor childActor = Actor::New();
- childActor.SetName( "Child" );
+ childActor.SetProperty(Actor::Property::NAME, "Child");
// Reparent from actorA to actorB
- actorA.Add( childActor );
- actorB.Add( childActor );
+ actorA.Add(childActor);
+ actorB.Add(childActor);
// Check hierarchy is as follows:
// A B
// |
// Child
- DALI_TEST_EQUALS( 0, (int)(actorA.GetChildCount()), TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(actorB.GetChildCount()), TEST_LOCATION );
- DALI_TEST_EQUALS( 0, (int)(childActor.GetChildCount()), TEST_LOCATION );
+ DALI_TEST_EQUALS(0, (int)(actorA.GetChildCount()), TEST_LOCATION);
+ DALI_TEST_EQUALS(1, (int)(actorB.GetChildCount()), TEST_LOCATION);
+ DALI_TEST_EQUALS(0, (int)(childActor.GetChildCount()), TEST_LOCATION);
Actor child = actorB.GetChildAt(0);
- DALI_TEST_CHECK( child );
- if ( child )
+ DALI_TEST_CHECK(child);
+ if(child)
{
- DALI_TEST_EQUALS( "Child", child.GetName(), TEST_LOCATION );
+ DALI_TEST_EQUALS("Child", child.GetProperty<std::string>(Actor::Property::NAME), TEST_LOCATION);
}
// Check callback sequence
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
+ DALI_TEST_EQUALS(4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[1], TEST_LOCATION); // The mContainer added to actorA
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[3], TEST_LOCATION); // The actorB added to actorA
// mContainer will then receive OnChildAdd
- DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-
- DALI_TEST_EQUALS( 5, (int)(MasterCallStack.size()), TEST_LOCATION );
-
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+ // The derived class are always notified, no matter the child is successfully removed or not
+ DALI_TEST_EQUALS("OnChildRemove", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorB.GetMethodsCalled()[3], TEST_LOCATION);
+
+ DALI_TEST_EQUALS(8, (int)(MasterCallStack.size()), TEST_LOCATION);
+
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[5], TEST_LOCATION);
+ // The derived class are always notified, no matter the child is successfully removed or not
+ DALI_TEST_EQUALS("ActorB: OnChildRemove", MasterCallStack[6], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnChildAdd", MasterCallStack[7], TEST_LOCATION);
// Excercise the message passing to Update thread
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnPropertySet()");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
custom.SetDaliProperty("yes");
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnPropertySet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", custom.GetMethodsCalled()[0], TEST_LOCATION);
END_TEST;
}
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnSizeSet()");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-
- custom.SetSize( Vector2( 9.0f, 10.0f ) );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 9.0f, custom.GetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 10.0f, custom.GetSize().height, TEST_LOCATION );
-
- custom.SetSize( Vector3( 4.0f, 5.0f, 6.0f ) );
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 4.0f, custom.GetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 5.0f, custom.GetSize().height, TEST_LOCATION );
- DALI_TEST_EQUALS( 6.0f, custom.GetSize().depth, TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+
+ custom.SetProperty(Actor::Property::SIZE, Vector2(9.0f, 10.0f));
+ DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSizeSet", custom.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", custom.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS(9.0f, custom.GetSize().width, TEST_LOCATION);
+ DALI_TEST_EQUALS(10.0f, custom.GetSize().height, TEST_LOCATION);
+
+ custom.SetProperty(Actor::Property::SIZE, Vector3(4.0f, 5.0f, 6.0f));
+ DALI_TEST_EQUALS(4, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSizeSet", custom.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", custom.GetMethodsCalled()[3], TEST_LOCATION);
+ DALI_TEST_EQUALS(4.0f, custom.GetSize().width, TEST_LOCATION);
+ DALI_TEST_EQUALS(5.0f, custom.GetSize().height, TEST_LOCATION);
+ DALI_TEST_EQUALS(6.0f, custom.GetSize().depth, TEST_LOCATION);
END_TEST;
}
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnSizeAnimation()");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-
- Animation anim = Animation::New( 1.0f );
- anim.AnimateTo( Property( custom, Actor::Property::SIZE ), Vector3( 8.0f, 9.0f, 10.0f ) );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 8.0f, custom.GetTargetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 9.0f, custom.GetTargetSize().height, TEST_LOCATION );
- DALI_TEST_EQUALS( 10.0f, custom.GetTargetSize().depth, TEST_LOCATION );
- END_TEST;
-}
-
-int UtcDaliCustomActorOnTouchEvent(void)
-{
- TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnTouchEvent()");
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ application.GetScene().Add(custom);
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
+ Animation anim = Animation::New(1.0f);
+ anim.AnimateTo(Property(custom, Actor::Property::SIZE), Vector3(8.0f, 9.0f, 10.0f));
+ anim.Play();
- // Render and notify a couple of times
- application.SendNotification();
- application.Render();
application.SendNotification();
- application.Render();
-
- // simulate a touch event
- Dali::TouchPoint point( 0, TouchPoint::Down, 1, 1 );
- Dali::Integration::TouchEvent event;
- event.AddPoint( point );
- application.ProcessEvent( event );
+ application.Render(static_cast<unsigned int>(1000.0f));
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnTouchEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSizeAnimation", custom.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS(8.0f, custom.GetTargetSize().width, TEST_LOCATION);
+ DALI_TEST_EQUALS(9.0f, custom.GetTargetSize().height, TEST_LOCATION);
+ DALI_TEST_EQUALS(10.0f, custom.GetTargetSize().depth, TEST_LOCATION);
END_TEST;
}
-int UtcDaliCustomActorOnHoverEvent(void)
+int UtcDaliCustomActorSizeComponentAnimation(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnHoverEvent()");
+ tet_infoline("Testing Size component animation");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ float intialWidth(10.0f);
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
+ DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
- // Render and notify a couple of times
- application.SendNotification();
- application.Render();
- application.SendNotification();
- application.Render();
+ custom.SetProperty(Actor::Property::SIZE, Vector2(intialWidth, 10.0f)); // First method
+ application.GetScene().Add(custom);
- // simulate a hover event
- Dali::TouchPoint point( 0, TouchPoint::Motion, 1, 1 );
- Dali::Integration::HoverEvent event;
- event.AddPoint( point );
- application.ProcessEvent( event );
+ Animation anim = Animation::New(1.0f);
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnHoverEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- END_TEST;
-}
+ DALI_TEST_EQUALS(3, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
-int UtcDaliCustomActorOnWheelEvent(void)
-{
- TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnWheelEvent()");
+ anim.AnimateTo(Property(custom, Actor::Property::SIZE_WIDTH), 20.0f);
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS(3, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
+ anim.Play(); // Triggers second method ( OnSizeAnimation )
- // Render and notify a couple of times
application.SendNotification();
- application.Render();
- application.SendNotification();
- application.Render();
+ application.Render(static_cast<unsigned int>(1000.0f));
+
+ DALI_TEST_EQUALS(4, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
- // simulate a wheel event
- Vector2 screenCoordinates( 10.0f, 10.0f );
- Integration::WheelEvent event( Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, screenCoordinates, 1, 1000u );
- application.ProcessEvent( event );
+ DALI_TEST_EQUALS("OnSizeAnimation", custom.GetMethodsCalled()[3], TEST_LOCATION);
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnWheelEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
END_TEST;
}
int UtcDaliCustomActorImplOnPropertySet(void)
{
- TestApplication application;
- CustomActorImpl* impl = new Impl::SimpleTestCustomActor();
+ TestApplication application;
+ CustomActorImpl* impl = new Test::Impl::SimpleTestCustomActor();
+ CustomActor customActor(*impl); // Will automatically unref at the end of this function
- impl->OnPropertySet( 0, 0 );
+ impl->OnPropertySet(0, 0);
- DALI_TEST_CHECK( true );
+ DALI_TEST_CHECK(true);
- delete impl;
END_TEST;
}
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::New();
- CustomActorImpl& impl = custom.GetImplementation();
- impl.GetOwner(); // Test
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ CustomActorImpl& impl = custom.GetImplementation();
+ impl.GetOwner(); // Test
- const TestCustomActor constCustom = TestCustomActor::New();
- const CustomActorImpl& constImpl = constCustom.GetImplementation();
- constImpl.GetOwner(); // Test
+ const Test::TestCustomActor constCustom = Test::TestCustomActor::New();
+ const CustomActorImpl& constImpl = constCustom.GetImplementation();
+ constImpl.GetOwner(); // Test
- DALI_TEST_CHECK( true );
+ DALI_TEST_CHECK(true);
END_TEST;
}
TestApplication application;
tet_infoline("Testing Dali::CustomActor::DoAction()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
BaseHandle customActorObject = custom;
DALI_TEST_CHECK(customActorObject.DoAction("invalidCommand", attributes) == false);
// Check that the custom actor is visible
- custom.SetVisible(true);
- DALI_TEST_CHECK(custom.IsVisible() == true);
+ custom.SetProperty(Actor::Property::VISIBLE, true);
+ DALI_TEST_CHECK(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
// Check the custom actor performed an action to hide itself
DALI_TEST_CHECK(customActorObject.DoAction("hide", attributes) == true);
application.Render();
// Check that the custom actor is now invisible
- DALI_TEST_CHECK(custom.IsVisible() == false);
+ DALI_TEST_CHECK(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
// Check the custom actor performed an action to show itself
DALI_TEST_CHECK(customActorObject.DoAction("show", attributes) == true);
application.Render();
// Check that the custom actor is now visible
- DALI_TEST_CHECK(custom.IsVisible() == true);
+ DALI_TEST_CHECK(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
END_TEST;
}
int UtcDaliCustomActorCustomActor(void)
{
Dali::CustomActor customA;
- Dali::CustomActor customB( customA );
+ Dali::CustomActor customB(customA);
+
+ DALI_TEST_CHECK(customA == customB);
+
+ END_TEST;
+}
+
+int UtcDaliCustomActorImplSetTransparent(void)
+{
+ TestApplication application; // Need the type registry
+
+ Test::TestCustomActor actor = Test::TestCustomActor::New();
+ application.GetScene().Add(actor);
+ actor.SetProperty(Actor::Property::OPACITY, 0.1f);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
- DALI_TEST_CHECK( customA == customB );
+ DALI_TEST_EQUALS(false, actor.IsTransparent(), TEST_LOCATION);
+ actor.SetTransparent(true);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(true, actor.IsTransparent(), TEST_LOCATION);
+
+ application.GetScene().Remove(actor);
END_TEST;
}
{
TestApplication application;
- DALI_TEST_CHECK( gOnRelayout == false );
+ DALI_TEST_CHECK(gOnRelayout == false);
- TestCustomActor custom = TestCustomActor::NewNegoSize();
- Stage::GetCurrent().Add(custom);
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
+ application.GetScene().Add(custom);
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( gOnRelayout == true );
+ DALI_TEST_CHECK(gOnRelayout == true);
gOnRelayout = false;
custom.TestRelayoutRequest();
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( gOnRelayout == true );
+ DALI_TEST_CHECK(gOnRelayout == true);
END_TEST;
}
int UtcDaliCustomActorImplGetHeightForWidthBase(void)
{
- TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ TestApplication application;
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
float width = 300.0f;
- float v = 0.0f;
application.SendNotification();
application.Render();
- v = custom.TestGetHeightForWidthBase( width );
+ float v = custom.TestGetHeightForWidthBase(width);
- DALI_TEST_CHECK( v == width );
+ DALI_TEST_CHECK(v == width);
END_TEST;
}
int UtcDaliCustomActorImplGetWidthForHeightBase(void)
{
- TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ TestApplication application;
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
float height = 300.0f;
- float v = 0.0f;
application.SendNotification();
application.Render();
- v = custom.TestGetWidthForHeightBase( height );
+ float v = custom.TestGetWidthForHeightBase(height);
- DALI_TEST_CHECK( v == height );
+ DALI_TEST_CHECK(v == height);
END_TEST;
}
int UtcDaliCustomActorImplCalculateChildSizeBase(void)
{
- TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ TestApplication application;
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
Actor child = Actor::New();
child.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
- child.SetSize(150, 150);
+ child.SetProperty(Actor::Property::SIZE, Vector2(150, 150));
application.SendNotification();
application.Render();
- float v = 9.99f;
- v = custom.TestCalculateChildSizeBase( child, Dali::Dimension::ALL_DIMENSIONS );
- DALI_TEST_CHECK( v == 0.0f );
+ float v = custom.TestCalculateChildSizeBase(child, Dali::Dimension::ALL_DIMENSIONS);
+ DALI_TEST_CHECK(v == 0.0f);
END_TEST;
}
int UtcDaliCustomActorImplRelayoutDependentOnChildrenBase(void)
{
- TestApplication application;
- TestCustomActor custom = TestCustomActor::NewNegoSize();
+ TestApplication application;
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
custom.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::ALL_DIMENSIONS);
- bool v = false;
+ bool v = custom.TestRelayoutDependentOnChildrenBase(Dali::Dimension::ALL_DIMENSIONS);
+ DALI_TEST_CHECK(v == true);
- v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::ALL_DIMENSIONS );
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( v == true );
-
custom.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
- v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::WIDTH );
- application.SendNotification();
- application.Render();
- DALI_TEST_CHECK( v == false );
+ v = custom.TestRelayoutDependentOnChildrenBase(Dali::Dimension::WIDTH);
+ DALI_TEST_CHECK(v == false);
END_TEST;
}
// Register Type
TypeInfo type;
- type = TypeRegistry::Get().GetTypeInfo( "CustomActor" );
- DALI_TEST_CHECK( type );
+ type = TypeRegistry::Get().GetTypeInfo("CustomActor");
+ DALI_TEST_CHECK(type);
BaseHandle handle = type.CreateInstance();
std::string name;
name = handle.GetTypeName();
tet_result(TET_FAIL);
}
- catch( DaliException& e )
+ catch(DaliException& e)
{
exception = e.condition;
- DALI_TEST_EQUALS( exception, "handle && \"BaseObject handle is empty\"", TEST_LOCATION );
+ DALI_TEST_EQUALS(exception, "handle && \"BaseObject handle is empty\"", TEST_LOCATION);
}
END_TEST;
}
-
int UtcDaliCustomActorGetExtensionP(void)
{
TestApplication application;
- TestCustomActor custom = TestCustomActor::NewVariant5();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewVariant5(application.GetScene());
- DALI_TEST_CHECK( NULL == custom.GetImplementation().GetExtension() );
+ DALI_TEST_CHECK(NULL == custom.GetImplementation().GetExtension());
END_TEST;
}
int UtcDaliCustomActorOnConnectionDepth(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageConnection() hierarchy depth");
+ tet_infoline("Testing Dali::CustomActor::OnSceneConnection() hierarchy depth");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
/* Build tree of actors:
*
* / \ \
* D E F 3
*
- * OnStageConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
+ * OnSceneConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
*/
- TestCustomActor actorA = TestCustomActor::New();
- stage.Add( actorA );
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
+ stage.Add(actorA);
- TestCustomActor actorB = TestCustomActor::New();
- actorA.Add( actorB );
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorA.Add(actorB);
- TestCustomActor actorC = TestCustomActor::New();
- actorA.Add( actorC );
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
+ actorA.Add(actorC);
- TestCustomActor actorD = TestCustomActor::New();
- actorB.Add( actorD );
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
+ actorB.Add(actorD);
- TestCustomActor actorE = TestCustomActor::New();
- actorB.Add( actorE );
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
+ actorB.Add(actorE);
- TestCustomActor actorF = TestCustomActor::New();
- actorC.Add( actorF );
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
+ actorC.Add(actorF);
// Excercise the message passing to Update thread
application.SendNotification();
application.Render();
application.Render();
- DALI_TEST_EQUALS( 1u, actorA.GetDepth(), TEST_LOCATION );
- DALI_TEST_EQUALS( 2u, actorB.GetDepth(), TEST_LOCATION );
- DALI_TEST_EQUALS( 2u, actorC.GetDepth(), TEST_LOCATION );
- DALI_TEST_EQUALS( 3u, actorD.GetDepth(), TEST_LOCATION );
- DALI_TEST_EQUALS( 3u, actorE.GetDepth(), TEST_LOCATION );
- DALI_TEST_EQUALS( 3u, actorF.GetDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS(1u, actorA.GetDepth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(2u, actorB.GetDepth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(2u, actorC.GetDepth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(3u, actorD.GetDepth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(3u, actorE.GetDepth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(3u, actorF.GetDepth(), TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliCustomActorSetGetProperty(void)
+{
+ TestApplication application; // Need the type registry
+
+ Test::TestCustomActor actor = Test::TestCustomActor::New();
+ application.GetScene().Add(actor);
+
+ actor.SetProperty(Test::TestCustomActor::Property::TEST_PROPERTY1, 0.5f);
+ actor.SetProperty(Test::TestCustomActor::Property::TEST_PROPERTY2, Color::WHITE);
+ actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3, Color::BLUE);
+ actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4, 20);
+ actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5, 40.0f);
+
+ Property::Value value = actor.GetProperty(Test::TestCustomActor::Property::TEST_PROPERTY1);
+ DALI_TEST_EQUALS(value.Get<float>(), 0.5f, 0.001f, TEST_LOCATION);
+
+ value = actor.GetProperty(Test::TestCustomActor::Property::TEST_PROPERTY2);
+ DALI_TEST_EQUALS(value.Get<Vector4>(), Color::WHITE, 0.001f, TEST_LOCATION);
+
+ value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3);
+ DALI_TEST_EQUALS(value.Get<Vector4>(), Color::BLUE, 0.001f, TEST_LOCATION);
+
+ value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4);
+ DALI_TEST_EQUALS(value.Get<int>(), 20, TEST_LOCATION);
+
+ value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5);
+ DALI_TEST_EQUALS(value.Get<float>(), 40.0f, 0.001f, TEST_LOCATION);
+
+ // Get read-only property
+ value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6);
+ DALI_TEST_EQUALS(value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION);
+
+ // Attempt to set read-only property and then ensure value hasn't changed
+ actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6, 40.0f);
+ DALI_TEST_EQUALS(value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int utcDaliActorGetTypeInfo(void)
+{
+ TestApplication application;
+ tet_infoline("Get the type info of a derived actor");
+
+ Test::TestCustomActor customActor = Test::TestCustomActor::New();
+
+ Dali::TypeInfo typeInfo = Dali::DevelCustomActor::GetTypeInfo(customActor);
+
+ DALI_TEST_EQUALS(typeInfo.GetName(), std::string("TestCustomActor"), TEST_LOCATION);
+
+ END_TEST;
+}
+
+namespace Impl
+{
+/**
+ * A custom actor that is not type registered on purpose
+ */
+struct UnregisteredCustomActor : public Dali::CustomActorImpl
+{
+ UnregisteredCustomActor()
+ : CustomActorImpl(ACTOR_BEHAVIOUR_DEFAULT)
+ {
+ }
+ virtual ~UnregisteredCustomActor()
+ {
+ }
+ virtual void OnSceneConnection(int32_t depth)
+ {
+ }
+ virtual void OnSceneDisconnection()
+ {
+ }
+ virtual void OnChildAdd(Actor& child)
+ {
+ }
+ virtual void OnChildRemove(Actor& child)
+ {
+ }
+ virtual void OnPropertySet(Property::Index index, const Property::Value& propertyValue)
+ {
+ }
+ virtual void OnSizeSet(const Vector3& targetSize)
+ {
+ }
+ virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
+ {
+ }
+ virtual bool OnHoverEvent(const HoverEvent& event)
+ {
+ return false;
+ }
+ virtual bool OnWheelEvent(const WheelEvent& event)
+ {
+ return false;
+ }
+ virtual void OnRelayout(const Vector2& size, RelayoutContainer& container)
+ {
+ }
+ virtual void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
+ {
+ }
+ virtual Vector3 GetNaturalSize()
+ {
+ return Vector3();
+ }
+ virtual float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
+ {
+ return 0.f;
+ }
+ virtual float GetHeightForWidth(float width)
+ {
+ return 0.f;
+ }
+ virtual float GetWidthForHeight(float height)
+ {
+ return 0.f;
+ }
+ virtual bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS)
+ {
+ return false;
+ }
+ virtual void OnCalculateRelayoutSize(Dimension::Type dimension)
+ {
+ }
+ virtual void OnLayoutNegotiated(float size, Dimension::Type dimension)
+ {
+ }
+};
+} // namespace Impl
+struct UnregisteredCustomActor : public Dali::CustomActor
+{
+ static UnregisteredCustomActor New()
+ {
+ Impl::UnregisteredCustomActor* impl = new Impl::UnregisteredCustomActor;
+ UnregisteredCustomActor custom(*impl); // takes ownership
+ return custom;
+ }
+ UnregisteredCustomActor()
+ {
+ }
+ ~UnregisteredCustomActor()
+ {
+ }
+ UnregisteredCustomActor(Internal::CustomActor* impl)
+ : CustomActor(impl)
+ {
+ }
+ UnregisteredCustomActor(Impl::UnregisteredCustomActor& impl)
+ : CustomActor(impl)
+ {
+ }
+ static UnregisteredCustomActor DownCast(BaseHandle handle)
+ {
+ UnregisteredCustomActor hndl;
+ CustomActor custom = Dali::CustomActor::DownCast(handle);
+ if(custom)
+ {
+ CustomActorImpl& customImpl = custom.GetImplementation();
+
+ Impl::UnregisteredCustomActor* impl = dynamic_cast<Impl::UnregisteredCustomActor*>(&customImpl);
+
+ if(impl)
+ {
+ hndl = UnregisteredCustomActor(customImpl.GetOwner());
+ }
+ }
+ return hndl;
+ }
+};
+
+int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
+{
+ TestApplication application; // Need the type registry
+
+ auto custom = UnregisteredCustomActor::New();
+ application.GetScene().Add(custom);
+
+ // should have all actor properties
+ DALI_TEST_EQUALS(custom.GetPropertyType(Actor::Property::COLOR), Property::VECTOR4, TEST_LOCATION);
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS(custom.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
+ custom.SetProperty(Actor::Property::VISIBLE, false);
+ application.SendNotification();
+ application.Render(); // IsVisible returns scene value
+ DALI_TEST_EQUALS(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
+
+ // should have custom actor typename (as it has not registered itself)
+ DALI_TEST_EQUALS("CustomActor", custom.GetTypeName(), TEST_LOCATION);
+
+ // should have actor actions
+ custom.DoAction("show", Property::Map());
+ DALI_TEST_EQUALS(custom.GetProperty(Actor::Property::VISIBLE).Get<bool>(), true, TEST_LOCATION);
+
+ Animation animation = Animation::New(0.01f); // very short animation
+ // should be able to animate actor property
+ animation.AnimateTo(Property(custom, Actor::Property::POSITION), Vector3(100.0f, 150.0f, 200.0f));
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1000.f);
+
+ DALI_TEST_EQUALS(Vector3(100.0f, 150.0f, 200.0f), custom.GetProperty(Actor::Property::POSITION).Get<Vector3>(), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector3(100.0f, 150.0f, 200.0f), custom.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+ Dali::WeakHandle<UnregisteredCustomActor> weakRef(custom);
+ // should have actor signals
+ custom.ConnectSignal(&application, "offScene", [weakRef]() {
+ DALI_TEST_EQUALS(weakRef.GetHandle().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE), false, TEST_LOCATION);
+ });
+
+ application.GetScene().Remove(custom);
+ application.GetScene().Add(custom);
+
+ END_TEST;
+}
+
+namespace Impl
+{
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+};
+} // namespace Impl
+
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+ static DerivedCustomActor New()
+ {
+ Impl::DerivedCustomActor* impl = new Impl::DerivedCustomActor;
+ DerivedCustomActor custom(*impl); // takes ownership
+ return custom;
+ }
+ DerivedCustomActor()
+ {
+ }
+ ~DerivedCustomActor()
+ {
+ }
+ DerivedCustomActor(Internal::CustomActor* impl)
+ : UnregisteredCustomActor(impl)
+ {
+ }
+ DerivedCustomActor(Impl::UnregisteredCustomActor& impl)
+ : UnregisteredCustomActor(impl)
+ {
+ }
+};
+
+// register custom
+DALI_TYPE_REGISTRATION_BEGIN(DerivedCustomActor, UnregisteredCustomActor, nullptr);
+DALI_TYPE_REGISTRATION_END()
+
+int UtcDaliCustomActorPropertyRegistrationDefaultValue(void)
+{
+ TestApplication application; // Need the type registry
+
+ // register our base and add a property with default value for it
+ Dali::TypeRegistration typeRegistration(typeid(UnregisteredCustomActor), typeid(Dali::CustomActor), nullptr);
+
+ auto derived = DerivedCustomActor::New();
+ application.GetScene().Add(derived);
+
+ // should have all actor properties
+ DALI_TEST_EQUALS(derived.GetPropertyType(Actor::Property::WORLD_MATRIX), Property::MATRIX, TEST_LOCATION);
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION);
+
+ // add a property in base class
+ AnimatablePropertyRegistration(typeRegistration, "Foobar", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, 10.f);
+
+ // should be one more property now
+ DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 1, TEST_LOCATION);
+ // check that the default value is set for base class
+ DALI_TEST_EQUALS(UnregisteredCustomActor::New().GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION);
+ // check that the default value is set for the derived instance as well
+ DALI_TEST_EQUALS(derived.GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION);
END_TEST;
}