/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali/public-api/dali-core.h>
+#include <dali/devel-api/actors/custom-actor-devel.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/hover-event-integ.h>
#include <dali/integration-api/events/wheel-event-integ.h>
END_TEST;
}
-int UtcDaliCustomActorOnStageConnectionDisconnection(void)
+int UtcDaliCustomActorMoveConstructor(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageConnection() & OnStageDisconnection");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_CHECK( custom );
+ DALI_TEST_EQUALS( 1, custom.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+
+ int id = custom.GetProperty< int >( Actor::Property::ID );
+
+ Test::TestCustomActor moved = std::move( custom );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( id, moved.GetProperty< int >( Actor::Property::ID ), TEST_LOCATION );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( !custom );
+
+ END_TEST;
+}
+
+int UtcDaliCustomActorMoveAssignment(void)
+{
+ TestApplication application;
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_CHECK( custom );
+ DALI_TEST_EQUALS( 1, custom.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+
+ int id = custom.GetProperty< int >( Actor::Property::ID );
+
+ Test::TestCustomActor moved;
+ moved = std::move( custom );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( id, moved.GetProperty< int >( Actor::Property::ID ), TEST_LOCATION );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( !custom );
+
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnSceneConnectionDisconnection(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnSceneConnection() & OnSceneDisconnection");
Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
// add the custom actor to stage
- Stage::GetCurrent().Add( custom );
+ application.GetScene().Add( custom );
DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- Stage::GetCurrent().Remove( custom );
+ application.GetScene().Remove( custom );
DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorOnStageConnectionOrder(void)
+int UtcDaliCustomActorOnSceneConnectionOrder(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageConnection() order");
+ tet_infoline("Testing Dali::CustomActor::OnSceneConnection() order");
MasterCallStack.clear();
* / \ \
* D E F
*
- * OnStageConnection should be received for A, B, D, E, C, and finally F
+ * OnSceneConnection should be received for A, B, D, E, C, and finally F
*/
Test::TestCustomActor actorA = Test::TestCustomActor::New();
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
Test::TestCustomActor actorC = Test::TestCustomActor::New();
- actorC.SetName( "ActorC" );
+ actorC.SetProperty( Actor::Property::NAME, "ActorC" );
actorA.Add( actorC );
Test::TestCustomActor actorD = Test::TestCustomActor::New();
- actorD.SetName( "ActorD" );
+ actorD.SetProperty( Actor::Property::NAME, "ActorD" );
actorB.Add( actorD );
Test::TestCustomActor actorE = Test::TestCustomActor::New();
- actorE.SetName( "ActorE" );
+ actorE.SetProperty( Actor::Property::NAME, "ActorE" );
actorB.Add( actorE );
Test::TestCustomActor actorF = Test::TestCustomActor::New();
- actorF.SetName( "ActorF" );
+ actorF.SetProperty( Actor::Property::NAME, "ActorF" );
actorC.Add( actorF );
// add the custom actor to stage
- Stage::GetCurrent().Add( actorA );
+ application.GetScene().Add( actorA );
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 2, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorC.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 3, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorC.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorC.GetMethodsCalled()[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorD.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorE.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorF.GetMethodsCalled()[ 1 ], TEST_LOCATION );
// Check sequence is correct in MasterCallStack
- DALI_TEST_EQUALS( 3+3+2+1+1+1, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 4+4+3+2+2+2, (int)(MasterCallStack.size()), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorC: OnPropertySet", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorD: OnPropertySet", MasterCallStack[ 5 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 6 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorE: OnPropertySet", MasterCallStack[ 7 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 8 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorF: OnPropertySet", MasterCallStack[ 9 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorC: OnChildAdd", MasterCallStack[ 10 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 5 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 6 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorD: OnStageConnection", MasterCallStack[ 7 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorE: OnStageConnection", MasterCallStack[ 8 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnStageConnection", MasterCallStack[ 9 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorF: OnStageConnection", MasterCallStack[ 10 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 11 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 12 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorD: OnSceneConnection", MasterCallStack[ 13 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorE: OnSceneConnection", MasterCallStack[ 14 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorC: OnSceneConnection", MasterCallStack[ 15 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorF: OnSceneConnection", MasterCallStack[ 16 ], TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorOnStageDisconnectionOrder(void)
+int UtcDaliCustomActorOnSceneDisconnectionOrder(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageDisconnection() order");
+ tet_infoline("Testing Dali::CustomActor::OnSceneDisconnection() order");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
/* Build tree of actors:
*
* / \ \
* D E F
*
- * OnStageDisconnection should be received for D, E, B, F, C, and finally A.
+ * OnSceneDisconnection should be received for D, E, B, F, C, and finally A.
*/
Test::TestCustomActor actorA = Test::TestCustomActor::New();
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
stage.Add( actorA );
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
Test::TestCustomActor actorC = Test::TestCustomActor::New();
- actorC.SetName( "ActorC" );
+ actorC.SetProperty( Actor::Property::NAME, "ActorC" );
actorA.Add( actorC );
Test::TestCustomActor actorD = Test::TestCustomActor::New();
- actorD.SetName( "ActorD" );
+ actorD.SetProperty( Actor::Property::NAME, "ActorD" );
actorB.Add( actorD );
Test::TestCustomActor actorE = Test::TestCustomActor::New();
- actorE.SetName( "ActorE" );
+ actorE.SetProperty( Actor::Property::NAME, "ActorE" );
actorB.Add( actorE );
Test::TestCustomActor actorF = Test::TestCustomActor::New();
- actorF.SetName( "ActorF" );
+ actorF.SetProperty( Actor::Property::NAME, "ActorF" );
actorC.Add( actorF );
// Excercise the message passing to Update thread
stage.Remove( actorA );
DALI_TEST_EQUALS( 1, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
// Check sequence is correct in MasterCallStack
DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorD: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorE: OnStageDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorF: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnStageDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 5 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorD: OnSceneDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorE: OnSceneDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneDisconnection", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorF: OnSceneDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorC: OnSceneDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneDisconnection", MasterCallStack[ 5 ], TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorAddDuringOnStageConnection(void)
+int UtcDaliCustomActorAddDuringOnSceneConnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnStageConnection() callback");
+ tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnSceneConnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
- /* The actorA is a special variant which adds a child to itself during OnStageConnection()
+ /* The actorA is a special variant which adds a child to itself during OnSceneConnection()
* The actorB is provided as the child
*/
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant1( actorB );
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
stage.Add( actorA );
// Check callback sequence
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION ); // Called from within OnStageConnection()
+ DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // Called from within OnSceneConnection()
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 3, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 5, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION ); // Occurs during Actor::Add from within from within OnStageConnection()
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION ); // Occurs after Actor::Add from within from within OnStageConnection()
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 3 ], TEST_LOCATION ); // Occurs during Actor::Add from within from within OnSceneConnection()
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION ); // Occurs after Actor::Add from within from within OnSceneConnection()
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorRemoveDuringOnStageConnection(void)
+int UtcDaliCustomActorRemoveDuringOnSceneConnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnStageConnection() callback");
+ tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnSceneConnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
- /* The actorA is a special variant which removes its children during OnStageConnection()
+ /* The actorA is a special variant which removes its children during OnSceneConnection()
* Actors B & C are provided as the children
*/
Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant2();
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
Test::TestCustomActor actorC = Test::TestCustomActor::New();
- actorC.SetName( "ActorC" );
+ actorC.SetProperty( Actor::Property::NAME, "ActorC" );
actorA.Add( actorC );
stage.Add( actorA );
// Check callback sequence
- DALI_TEST_EQUALS( 5, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 6, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION ); // Called from within OnStageConnection()
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 4 ], TEST_LOCATION ); // Called from within OnStageConnection()
-
- DALI_TEST_EQUALS( 5, (int)(MasterCallStack.size()), TEST_LOCATION );
-
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 4 ], TEST_LOCATION );
-
- /* Actors B & C should be removed before the point where they could receive an OnStageConnection callback
- * Therefore they shouldn't receive either OnStageConnection or OnStageDisconnection
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 4 ], TEST_LOCATION ); // Called from within OnSceneConnection()
+ DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 5 ], TEST_LOCATION ); // Called from within OnSceneConnection()
+
+ DALI_TEST_EQUALS( 8, (int)(MasterCallStack.size()), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorC: OnPropertySet", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 5 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 6 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 7 ], TEST_LOCATION );
+
+ /* Actors B & C should be removed before the point where they could receive an OnSceneConnection callback
+ * Therefore they shouldn't receive either OnSceneConnection or OnSceneDisconnection
*/
- DALI_TEST_EQUALS( 0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( 0, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorAddDuringOnStageDisconnection(void)
+int UtcDaliCustomActorAddDuringOnSceneDisconnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnStageDisonnection() callback");
+ tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnSceneDisonnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
- /* The actorA is a special variant which adds a child to itself during OnStageDisconnection()
+ /* The actorA is a special variant which adds a child to itself during OnSceneDisconnection()
* The actorB is provided as the child
*/
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant3( actorB );
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
stage.Add( actorA );
// Excercise the message passing to Update thread
// Check callback sequence
DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- // Child was added after parent disconnection, so should not receive OnStageConnection()
+ // Child was added after parent disconnection, so should not receive OnSceneConnection()
DALI_TEST_EQUALS( 0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
DALI_TEST_EQUALS( 2, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorRemoveDuringOnStageDisconnection(void)
+int UtcDaliCustomActorRemoveDuringOnSceneDisconnection(void)
{
TestApplication application;
- tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnStageDisconnection() callback");
+ tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnSceneDisconnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
- /* The actorA is a special variant which removes its children during OnStageDisconnection()
+ /* The actorA is a special variant which removes its children during OnSceneDisconnection()
* The actorB is provided as the child
*/
Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant4();
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
stage.Add( actorA );
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
// Excercise the message passing to Update thread
// Check callback sequence
DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 3, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 2 ], TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorRemoveParentDuringOnStageConnection(void)
+int UtcDaliCustomActorRemoveParentDuringOnSceneConnection(void)
{
TestApplication application;
- tet_infoline("Weird test where child removes its own parent from Stage during Dali::CustomActor::OnStageConnection() callback");
+ tet_infoline("Weird test where child removes its own parent from Stage during Dali::CustomActor::OnSceneConnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene scene = application.GetScene();
MasterCallStack.clear();
/* The actorA is the parent of actorB
- * The actorB is a special variant which removes its own parent during OnStageConnection()
- * The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnStageDisconnection()
+ * The actorB is a special variant which removes its own parent during OnSceneConnection()
+ * The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnSceneDisconnection()
*/
Test::TestCustomActor actorA = Test::TestCustomActor::New();
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
- Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant5();
- actorB.SetName( "ActorB" );
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant5(scene);
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
- stage.Add( actorA );
+ scene.Add( actorA );
// Check callback sequence
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 4, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneDisconnection", MasterCallStack[ 5 ], TEST_LOCATION );
// Excercise the message passing to Update thread
END_TEST;
}
-int UtcDaliCustomActorAddParentDuringOnStageDisconnection(void)
+int UtcDaliCustomActorAddParentDuringOnSceneDisconnection(void)
{
TestApplication application;
- tet_infoline("Weird test where child adds its own parent to Stage during Dali::CustomActor::OnStageDisconnection() callback");
+ tet_infoline("Weird test where child adds its own parent to Stage during Dali::CustomActor::OnSceneDisconnection() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene scene = application.GetScene();
MasterCallStack.clear();
/* The actorA is the parent of actorB
- * The actorB is a special variant which (weirdly) adds its own parent during OnStageDisconnection()
- * The child actor is interrupting the disconnection, such that parent should not get a OnStageDisconnection()
+ * The actorB is a special variant which (weirdly) adds its own parent during OnSceneDisconnection()
+ * The child actor is interrupting the disconnection, such that parent should not get a OnSceneDisconnection()
*/
Test::TestCustomActor actorA = Test::TestCustomActor::New();
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
+ scene.Add( actorA );
- Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant6();
- actorB.SetName( "ActorB" );
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant6(scene);
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
- stage.Remove( actorA );
+ scene.Remove( actorA );
// Check callback sequence
- DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- // Disconnect was interrupted, so we should only get one OnStageConnection() for actorB
+ DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ // Disconnect was interrupted, so we should only get one OnSceneConnection() for actorB
- DALI_TEST_EQUALS( 4, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneDisconnection", MasterCallStack[ 5 ], TEST_LOCATION );
// Excercise the message passing to Update thread
TestApplication application;
tet_infoline("Testing Actor:Add (reparenting) behaviour during Dali::CustomActor::OnChildAdd() callback");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
stage.Add( actorA );
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
actorA.Add( actorB );
// Check hierarchy is as follows:
DALI_TEST_CHECK( container );
if ( container )
{
- DALI_TEST_EQUALS( "Container", container.GetName(), TEST_LOCATION );
+ DALI_TEST_EQUALS( "Container", container.GetProperty< std::string >( Actor::Property::NAME ), TEST_LOCATION );
DALI_TEST_EQUALS( 1, (int)(container.GetChildCount()), TEST_LOCATION );
containerChild = container.GetChildAt(0);
}
DALI_TEST_CHECK( containerChild );
if ( containerChild )
{
- DALI_TEST_EQUALS( "ActorB", containerChild.GetName(), TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB", containerChild.GetProperty< std::string >( Actor::Property::NAME ), TEST_LOCATION );
DALI_TEST_EQUALS( 0, (int)(containerChild.GetChildCount()), TEST_LOCATION );
}
// Check callback sequence
- DALI_TEST_EQUALS( 4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 5, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION ); // The mContainer added to actorA
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION ); // The actorB added to actorA
+ DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 4 ], TEST_LOCATION );
// mContainer will then receive OnChildAdd
- DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneDisconnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 7, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 9, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 5 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 6 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 5 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneDisconnection", MasterCallStack[ 6 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 7 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 8 ], TEST_LOCATION );
// Excercise the message passing to Update thread
TestApplication application;
tet_infoline("Testing Actor:Remove behaviour during OnChildRemove() callback triggered when reparenting");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
MasterCallStack.clear();
*/
Test::TestCustomActor actorB = Test::TestCustomActor::New();
- actorB.SetName( "ActorB" );
+ actorB.SetProperty( Actor::Property::NAME, "ActorB" );
stage.Add( actorB );
Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant8( actorB );
- actorA.SetName( "ActorA" );
+ actorA.SetProperty( Actor::Property::NAME, "ActorA" );
stage.Add( actorA );
Actor childActor = Actor::New();
- childActor.SetName( "Child" );
+ childActor.SetProperty( Actor::Property::NAME, "Child" );
// Reparent from actorA to actorB
actorA.Add( childActor );
actorB.Add( childActor );
DALI_TEST_CHECK( child );
if ( child )
{
- DALI_TEST_EQUALS( "Child", child.GetName(), TEST_LOCATION );
+ DALI_TEST_EQUALS( "Child", child.GetProperty< std::string >( Actor::Property::NAME ), TEST_LOCATION );
}
// Check callback sequence
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
+ DALI_TEST_EQUALS( 4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION ); // The mContainer added to actorA
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION ); // The actorB added to actorA
// mContainer will then receive OnChildAdd
- DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSceneConnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
// The derived class are always notified, no matter the child is successfully removed or not
- DALI_TEST_EQUALS( "OnChildRemove", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildRemove", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 8, (int)(MasterCallStack.size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnSceneConnection", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnSceneConnection", MasterCallStack[ 3 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 5 ], TEST_LOCATION );
// The derived class are always notified, no matter the child is successfully removed or not
- DALI_TEST_EQUALS( "ActorB: OnChildRemove", MasterCallStack[ 4 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 5 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnChildRemove", MasterCallStack[ 6 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 7 ], TEST_LOCATION );
// Excercise the message passing to Update thread
Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- custom.SetSize( Vector2( 9.0f, 10.0f ) );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ custom.SetProperty( Actor::Property::SIZE, Vector2( 9.0f, 10.0f ) );
+ DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
DALI_TEST_EQUALS( 9.0f, custom.GetSize().width, TEST_LOCATION );
DALI_TEST_EQUALS( 10.0f, custom.GetSize().height, TEST_LOCATION );
- custom.SetSize( Vector3( 4.0f, 5.0f, 6.0f ) );
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ custom.SetProperty( Actor::Property::SIZE, Vector3( 4.0f, 5.0f, 6.0f ) );
+ DALI_TEST_EQUALS( 4, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", custom.GetMethodsCalled()[ 3 ], TEST_LOCATION );
DALI_TEST_EQUALS( 4.0f, custom.GetSize().width, TEST_LOCATION );
DALI_TEST_EQUALS( 5.0f, custom.GetSize().height, TEST_LOCATION );
DALI_TEST_EQUALS( 6.0f, custom.GetSize().depth, TEST_LOCATION );
Animation anim = Animation::New( 1.0f );
anim.AnimateTo( Property( custom, Actor::Property::SIZE ), Vector3( 8.0f, 9.0f, 10.0f ) );
+ anim.Play();
+
+ application.SendNotification();
+ application.Render( static_cast<unsigned int>( 1000.0f ) );
+
DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
DALI_TEST_EQUALS( 8.0f, custom.GetTargetSize().width, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCustomActorOnTouchEvent(void)
+int UtcDaliCustomActorSizeComponentAnimation(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnTouchEvent()");
+ tet_infoline("Testing Size component animation");
Test::TestCustomActor custom = Test::TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ float intialWidth( 10.0f );
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
-
- // Render and notify a couple of times
- application.SendNotification();
- application.Render();
- application.SendNotification();
- application.Render();
-
- // simulate a touch event
- Dali::Integration::Point point;
- point.SetState( PointState::DOWN );
- point.SetScreenPosition( Vector2( 1, 1 ) );
- Dali::Integration::TouchEvent event;
- event.AddPoint( point );
- application.ProcessEvent( event );
-
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnTouchEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- END_TEST;
-}
-
-int UtcDaliCustomActorOnHoverEvent(void)
-{
- TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnHoverEvent()");
-
- Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ custom.SetProperty( Actor::Property::SIZE, Vector2( intialWidth, 10.0f) ); // First method
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
-
- // Render and notify a couple of times
- application.SendNotification();
- application.Render();
- application.SendNotification();
- application.Render();
-
- // simulate a hover event
- Dali::Integration::Point point;
- point.SetState( PointState::MOTION );
- point.SetScreenPosition( Vector2( 1, 1 ) );
- Dali::Integration::HoverEvent event;
- event.AddPoint( point );
- application.ProcessEvent( event );
+ Animation anim = Animation::New( 1.0f );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnHoverEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- END_TEST;
-}
+ DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-int UtcDaliCustomActorOnWheelEvent(void)
-{
- TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnWheelEvent()");
+ anim.AnimateTo( Property( custom, Actor::Property::SIZE_WIDTH ), 20.0f );
- Test::TestCustomActor custom = Test::TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
+ anim.Play(); // Triggers second method ( OnSizeAnimation )
- // Render and notify a couple of times
- application.SendNotification();
- application.Render();
application.SendNotification();
- application.Render();
+ application.Render( static_cast<unsigned int>( 1000.0f ) );
- // simulate a wheel event
- Vector2 screenCoordinates( 10.0f, 10.0f );
- Integration::WheelEvent event( Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, screenCoordinates, 1, 1000u );
- application.ProcessEvent( event );
+ DALI_TEST_EQUALS( 3, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnWheelEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
END_TEST;
}
DALI_TEST_CHECK(customActorObject.DoAction("invalidCommand", attributes) == false);
// Check that the custom actor is visible
- custom.SetVisible(true);
- DALI_TEST_CHECK(custom.IsVisible() == true);
+ custom.SetProperty( Actor::Property::VISIBLE,true);
+ DALI_TEST_CHECK(custom.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) == true);
// Check the custom actor performed an action to hide itself
DALI_TEST_CHECK(customActorObject.DoAction("hide", attributes) == true);
application.Render();
// Check that the custom actor is now invisible
- DALI_TEST_CHECK(custom.IsVisible() == false);
+ DALI_TEST_CHECK(custom.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) == false);
// Check the custom actor performed an action to show itself
DALI_TEST_CHECK(customActorObject.DoAction("show", attributes) == true);
application.Render();
// Check that the custom actor is now visible
- DALI_TEST_CHECK(custom.IsVisible() == true);
+ DALI_TEST_CHECK(custom.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) == true);
END_TEST;
}
DALI_TEST_CHECK( gOnRelayout == false );
Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
- Stage::GetCurrent().Add(custom);
+ application.GetScene().Add(custom);
application.SendNotification();
application.Render();
Actor child = Actor::New();
child.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
- child.SetSize(150, 150);
+ child.SetProperty( Actor::Property::SIZE, Vector2( 150, 150 ) );
application.SendNotification();
application.Render();
{
TestApplication application;
- Test::TestCustomActor custom = Test::TestCustomActor::NewVariant5();
+ Test::TestCustomActor custom = Test::TestCustomActor::NewVariant5(application.GetScene());
DALI_TEST_CHECK( NULL == custom.GetImplementation().GetExtension() );
int UtcDaliCustomActorOnConnectionDepth(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnStageConnection() hierarchy depth");
+ tet_infoline("Testing Dali::CustomActor::OnSceneConnection() hierarchy depth");
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
/* Build tree of actors:
*
* / \ \
* D E F 3
*
- * OnStageConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
+ * OnSceneConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
*/
Test::TestCustomActor actorA = Test::TestCustomActor::New();
TestApplication application; // Need the type registry
Test::TestCustomActor actor = Test::TestCustomActor::New();
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
actor.SetProperty( Test::TestCustomActor::Property::TEST_PROPERTY1, 0.5f );
actor.SetProperty( Test::TestCustomActor::Property::TEST_PROPERTY2, Color::WHITE );
value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5 );
DALI_TEST_EQUALS( value.Get<float>(), 40.0f, 0.001f, TEST_LOCATION );
+ // Get read-only property
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6 );
+ DALI_TEST_EQUALS( value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION );
+
+ // Attempt to set read-only property and then ensure value hasn't changed
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6, 40.0f );
+ DALI_TEST_EQUALS( value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliActorGetTypeInfo(void)
+{
+ TestApplication application;
+ tet_infoline( "Get the type info of a derived actor" );
+
+ Test::TestCustomActor customActor = Test::TestCustomActor::New();
+
+ Dali::TypeInfo typeInfo = Dali::DevelCustomActor::GetTypeInfo( customActor );
+
+ DALI_TEST_EQUALS( typeInfo.GetName(), std::string("TestCustomActor"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+namespace Impl
+{
+/**
+ * A custom actor that is not type registered on purpose
+ */
+struct UnregisteredCustomActor : public Dali::CustomActorImpl
+{
+ UnregisteredCustomActor() : CustomActorImpl( ACTOR_BEHAVIOUR_DEFAULT )
+ { }
+ virtual ~UnregisteredCustomActor()
+ { }
+ virtual void OnSceneConnection( int32_t depth )
+ { }
+ virtual void OnSceneDisconnection()
+ { }
+ virtual void OnChildAdd(Actor& child)
+ { }
+ virtual void OnChildRemove(Actor& child)
+ { }
+ virtual void OnPropertySet( Property::Index index, const Property::Value& propertyValue )
+ { }
+ virtual void OnSizeSet(const Vector3& targetSize)
+ { }
+ virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
+ { }
+ virtual bool OnHoverEvent(const HoverEvent& event)
+ { return false; }
+ virtual bool OnWheelEvent(const WheelEvent& event)
+ { return false; }
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
+ { }
+ virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+ { }
+ virtual Vector3 GetNaturalSize()
+ { return Vector3(); }
+ virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+ { return 0.f; }
+ virtual float GetHeightForWidth( float width )
+ { return 0.f; }
+ virtual float GetWidthForHeight( float height )
+ { return 0.f; }
+ virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
+ { return false; }
+ virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
+ { }
+ virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
+ { }
+};
+}
+struct UnregisteredCustomActor : public Dali::CustomActor
+{
+ static UnregisteredCustomActor New()
+ {
+ Impl::UnregisteredCustomActor* impl = new Impl::UnregisteredCustomActor;
+ UnregisteredCustomActor custom( *impl ); // takes ownership
+ return custom;
+ }
+ UnregisteredCustomActor()
+ { }
+ ~UnregisteredCustomActor()
+ { }
+ UnregisteredCustomActor( Internal::CustomActor* impl )
+ : CustomActor( impl )
+ { }
+ UnregisteredCustomActor( Impl::UnregisteredCustomActor& impl )
+ : CustomActor( impl )
+ { }
+ static UnregisteredCustomActor DownCast( BaseHandle handle )
+ {
+ UnregisteredCustomActor hndl;
+ CustomActor custom = Dali::CustomActor::DownCast( handle );
+ if( custom )
+ {
+ CustomActorImpl& customImpl = custom.GetImplementation();
+
+ Impl::UnregisteredCustomActor* impl = dynamic_cast<Impl::UnregisteredCustomActor*>( &customImpl );
+
+ if( impl )
+ {
+ hndl = UnregisteredCustomActor( customImpl.GetOwner() );
+ }
+ }
+ return hndl;
+ }
+};
+
+int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
+{
+ TestApplication application; // Need the type registry
+
+ auto custom = UnregisteredCustomActor::New();
+ application.GetScene().Add( custom );
+
+ // should have all actor properties
+ DALI_TEST_EQUALS( custom.GetPropertyType( Actor::Property::COLOR ), Property::VECTOR4, TEST_LOCATION );
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS( custom.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( custom.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
+ custom.SetProperty( Actor::Property::VISIBLE, false );
+ application.SendNotification();
+ application.Render(); // IsVisible returns scene value
+ DALI_TEST_EQUALS( custom.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), false, TEST_LOCATION );
+
+ // should have custom actor typename (as it has not registered itself)
+ DALI_TEST_EQUALS( "CustomActor", custom.GetTypeName(), TEST_LOCATION );
+
+ // should have actor actions
+ custom.DoAction( "show", Property::Map() );
+ DALI_TEST_EQUALS( custom.GetProperty( Actor::Property::VISIBLE ).Get<bool>(), true, TEST_LOCATION );
+
+ Animation animation = Animation::New(0.01f); // very short animation
+ // should be able to animate actor property
+ animation.AnimateTo( Property( custom, Actor::Property::POSITION ), Vector3( 100.0f, 150.0f, 200.0f ) );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1000.f);
+
+ DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetProperty( Actor::Property::POSITION ).Get<Vector3>(), TEST_LOCATION );
+ DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), TEST_LOCATION );
+
+ Dali::WeakHandle<UnregisteredCustomActor> weakRef( custom );
+ // should have actor signals
+ custom.ConnectSignal( &application, "offScene",
+ [weakRef]()
+ {
+ DALI_TEST_EQUALS( weakRef.GetHandle().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ), false, TEST_LOCATION );
+ } );
+
+ application.GetScene().Remove( custom );
+ application.GetScene().Add( custom );
+
+ END_TEST;
+}
+
+namespace Impl
+{
+struct DerivedCustomActor : public UnregisteredCustomActor
+{ };
+}
+
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+ static DerivedCustomActor New()
+ {
+ Impl::DerivedCustomActor* impl = new Impl::DerivedCustomActor;
+ DerivedCustomActor custom( *impl ); // takes ownership
+ return custom;
+ }
+ DerivedCustomActor()
+ { }
+ ~DerivedCustomActor()
+ { }
+ DerivedCustomActor( Internal::CustomActor* impl )
+ : UnregisteredCustomActor( impl )
+ { }
+ DerivedCustomActor( Impl::UnregisteredCustomActor& impl )
+ : UnregisteredCustomActor( impl )
+ { }
+};
+
+// register custom
+DALI_TYPE_REGISTRATION_BEGIN( DerivedCustomActor, UnregisteredCustomActor, nullptr );
+DALI_TYPE_REGISTRATION_END()
+
+int UtcDaliCustomActorPropertyRegistrationDefaultValue(void)
+{
+ TestApplication application; // Need the type registry
+
+ // register our base and add a property with default value for it
+ Dali::TypeRegistration typeRegistration( typeid( UnregisteredCustomActor ), typeid( Dali::CustomActor ), nullptr );
+
+ auto derived = DerivedCustomActor::New();
+ application.GetScene().Add( derived );
+
+ // should have all actor properties
+ DALI_TEST_EQUALS( derived.GetPropertyType( Actor::Property::WORLD_MATRIX ), Property::MATRIX, TEST_LOCATION );
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+ // add a property in base class
+ AnimatablePropertyRegistration( typeRegistration, "Foobar", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, 10.f );
+
+ // should be one more property now
+ DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 1, TEST_LOCATION );
+ // check that the default value is set for base class
+ DALI_TEST_EQUALS( UnregisteredCustomActor::New().GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
+ // check that the default value is set for the derived instance as well
+ DALI_TEST_EQUALS( derived.GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
+
END_TEST;
}