Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-CustomActor.cpp
index c32c8e7..1df10a6 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
-
-#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/hover-event-integ.h>
-#include <dali/integration-api/events/wheel-event-integ.h>
-#include <dali/integration-api/events/key-event-integ.h>
-
-#include "dali-test-suite-utils/dali-test-suite-utils.h"
-
-using namespace Dali;
-
-
-void custom_actor_test_startup(void)
-{
-  test_return_value = TET_UNDEF;
-}
-
-void custom_actor_test_cleanup(void)
-{
-  test_return_value = TET_PASS;
-}
-
-namespace
-{
-
-std::vector< std::string > MasterCallStack;
-bool gOnRelayout = false;
-
-} // anon namespace
-
-// TypeRegistry needs custom actor Implementations to have the same name (namespaces are ignored so we use one here)
-namespace Impl
-{
-
-struct TestCustomActor : public CustomActorImpl
-{
-  /**
-   * Constructor
-   */
-  TestCustomActor()
-  : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS | DISABLE_SIZE_NEGOTIATION ) ),
-    mDaliProperty( Property::INVALID_INDEX ),
-    mSizeSet( Vector3::ZERO ),
-    mTargetSize( Vector3::ZERO ),
-    mNego( false ),
-    mDepth(0u)
-  {
-  }
-
-  TestCustomActor(bool nego)
-  : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS ) ),
-    mDaliProperty( Property::INVALID_INDEX ),
-    mSizeSet( Vector3::ZERO ),
-    mTargetSize( Vector3::ZERO ),
-    mNego( nego )
-  {
-  }
-  /**
-   * Destructor
-   */
-  virtual ~TestCustomActor()
-  {
-  }
-
-  void Initialize( const char* name = NULL )
-  {
-    mDaliProperty = Self().RegisterProperty( "Dali", std::string("no"), Property::READ_WRITE);
-
-    OnInitialize( name );
-  }
-
-  virtual void OnInitialize( const char* name ) {}
-
-  /**
-   * Resets the call stack
-   */
-  void ResetCallStack()
-  {
-    mSizeSet = Vector3();
-    mTargetSize = Vector3();
-    mMethodsCalled.clear();
-  }
-
-  void AddToCallStacks( const char* method )
-  {
-    mMethodsCalled.push_back( method );
-
-    // Combine Actor name with method string
-    std::string nameAndMethod( Self().GetName() );
-    if ( 0 == nameAndMethod.size() )
-    {
-      nameAndMethod = "Unknown: ";
-    }
-    else
-    {
-      nameAndMethod += ": ";
-    }
-    nameAndMethod += method;
-
-    MasterCallStack.push_back( nameAndMethod );
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageConnection( int depth )
-  {
-    AddToCallStacks("OnStageConnection");
-    mDepth = depth;
-  }
-  virtual void OnStageDisconnection()
-  {
-    AddToCallStacks("OnStageDisconnection");
-  }
-  virtual void OnChildAdd(Actor& child)
-  {
-    AddToCallStacks("OnChildAdd");
-  }
-  virtual void OnChildRemove(Actor& child)
-  {
-    AddToCallStacks("OnChildRemove");
-  }
-  virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
-  {
-    AddToCallStacks("OnPropertySet");
-  }
-  virtual void OnSizeSet(const Vector3& targetSize)
-  {
-    mSizeSet = targetSize;
-    AddToCallStacks("OnSizeSet");
-  }
-  virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
-  {
-    mTargetSize = targetSize;
-    AddToCallStacks("OnSizeAnimation");
-  }
-  virtual bool OnTouchEvent(const TouchEvent& event)
-  {
-    AddToCallStacks("OnTouchEvent");
-    return true;
-  }
-  virtual bool OnHoverEvent(const HoverEvent& event)
-  {
-    AddToCallStacks("OnHoverEvent");
-    return true;
-  }
-  virtual bool OnWheelEvent(const WheelEvent& event)
-  {
-    AddToCallStacks("OnWheelEvent");
-    return true;
-  }
-  virtual bool OnKeyEvent(const KeyEvent& event)
-  {
-    AddToCallStacks("OnKeyEvent");
-    return true;
-  }
-  virtual void OnKeyInputFocusGained()
-  {
-    AddToCallStacks("OnKeyInputFocusGained");
-  }
-  virtual void OnKeyInputFocusLost()
-  {
-    AddToCallStacks("OnKeyInputFocusLost");
-  }
-  virtual Vector3 GetNaturalSize()
-  {
-    return Vector3( 0.0f, 0.0f, 0.0f );
-  }
-
-  virtual float GetHeightForWidth( float width )
-  {
-    return 0.0f;
-  }
-
-  virtual float GetWidthForHeight( float height )
-  {
-    return 0.0f;
-  }
-
-  virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
-  {
-    gOnRelayout = true;
-  }
-
-  virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
-  {
-  }
-
-  virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
-  {
-  }
-
-  virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
-  {
-    return 0.0f;
-  }
-
-  virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
-  {
-  }
-
-  virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
-  {
-    return false;
-  }
-
-  void SetDaliProperty(std::string s)
-  {
-    Self().SetProperty(mDaliProperty, s);
-  }
-  void TestRelayoutRequest()
-  {
-    RelayoutRequest();
-  }
-
-  float TestGetHeightForWidthBase( float width )
-  {
-    return GetHeightForWidthBase( width );
-  }
-
-  float TestGetWidthForHeightBase( float height )
-  {
-    return GetWidthForHeightBase( height );
-  }
-
-  float TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
-  {
-    return CalculateChildSizeBase( child, dimension );
-  }
-
-  bool TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
-  {
-    return RelayoutDependentOnChildrenBase( dimension );
-  }
-
-  Property::Index mDaliProperty;
-  std::vector< std::string > mMethodsCalled;
-  Vector3 mSizeSet;
-  Vector3 mTargetSize;
-  bool mNego;
-  unsigned int mDepth;
-};
-
-/**
- * Variant which adds a new child during OnStageConnection
- */
-struct TestCustomActorVariant1 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant1( Actor childToAdd )
-  : mChildToAdd( childToAdd )
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageConnection( int depth )
-  {
-    // Chain up first
-    TestCustomActor::OnStageConnection( depth );
-
-    // Add the child
-    Self().Add( mChildToAdd );
-  }
-
-  Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageConnection
- */
-struct TestCustomActorVariant2 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant2()
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageConnection( int depth )
-  {
-    // Chain up first
-    TestCustomActor::OnStageConnection( depth );
-
-    // Remove all the children
-    for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
-    {
-      Self().Remove( Self().GetChildAt(0) );
-    }
-  }
-};
-
-/**
- * Variant which adds a new child during OnStageDisconnection
- */
-struct TestCustomActorVariant3 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant3( Actor childToAdd )
-  : mChildToAdd( childToAdd )
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageDisconnection()
-  {
-    // Chain up first
-    TestCustomActor::OnStageDisconnection();
-
-    // Add the child
-    Self().Add( mChildToAdd );
-  }
-
-  Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageDisconnection
- */
-struct TestCustomActorVariant4 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant4()
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageDisconnection()
-  {
-    // Chain up first
-    TestCustomActor::OnStageDisconnection();
-
-    // Remove all the children
-    for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
-    {
-      Self().Remove( Self().GetChildAt(0) );
-    }
-  }
-};
-
-/**
- * Variant which removes its parent from Stage during OnStageConnection
- */
-struct TestCustomActorVariant5 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant5()
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageConnection( int depth )
-  {
-    // Chain up first
-    TestCustomActor::OnStageConnection( depth );
-
-    // Take parent off-stage
-    Actor parent = Self().GetParent();
-    if ( parent )
-    {
-      Stage::GetCurrent().Remove( parent );
-    }
-  }
-};
-
-/**
- * Variant which adds its parent to Stage during OnStageDisconnection
- */
-struct TestCustomActorVariant6 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant6()
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageDisconnection()
-  {
-    // Chain up first
-    TestCustomActor::OnStageDisconnection();
-
-    // Put parent on-stage
-    Actor parent = Self().GetParent();
-    if ( parent )
-    {
-      Stage::GetCurrent().Add( parent );
-    }
-  }
-};
-
-/**
- * Variant which reparents its children into a separate container
- */
-struct TestCustomActorVariant7 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant7()
-  {
-  }
-
-  virtual void OnInitialize( const char* name )
-  {
-    // We need to do this early, before the OnChildAdd is recorded
-    Self().SetName( name );
-
-    mContainer = Actor::New();
-    mContainer.SetName( "Container" );
-    Self().Add( mContainer );
-  }
-
-  // From CustomActorImpl
-  virtual void OnChildAdd(Actor& child)
-  {
-    // Chain up first
-    TestCustomActor::OnChildAdd(child);
-
-    // Reparent child
-    if ( child != mContainer )
-    {
-      mContainer.Add( child );
-    }
-  }
-
-  Actor mContainer;
-};
-
-/**
- * Variant which attempts to interfere with the reparenting of a child to another container
- */
-struct TestCustomActorVariant8 : public TestCustomActor
-{
-  /**
-   * Constructor
-   */
-  TestCustomActorVariant8( Actor rival )
-  : mRivalContainer( rival )
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnChildRemove(Actor& child)
-  {
-    // Chain up first
-    TestCustomActor::OnChildRemove(child);
-
-    mRivalContainer.Remove( child ); // attempt to block reparenting to rival (should be a NOOP)
-  }
-
-  Actor mRivalContainer;
-};
-
-// Need a class that doesn't override virtual methods
-class SimpleTestCustomActor : public CustomActorImpl
-{
-public:
-
-  /**
-   * Constructor
-   */
-  SimpleTestCustomActor()
-  : CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | DISABLE_SIZE_NEGOTIATION ) )
-  {
-  }
-
-  /**
-   * Destructor
-   */
-  virtual ~SimpleTestCustomActor()
-  {
-  }
-
-  // From CustomActorImpl
-  virtual void OnStageConnection( int depth )
-  {
-  }
-  virtual void OnStageDisconnection()
-  {
-  }
-  virtual void OnChildAdd(Actor& child)
-  {
-  }
-  virtual void OnChildRemove(Actor& child)
-  {
-  }
-  virtual void OnSizeSet(const Vector3& targetSize)
-  {
-  }
-  virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
-  {
-  }
-  virtual bool OnTouchEvent(const TouchEvent& event)
-  {
-    return true;
-  }
-  virtual bool OnHoverEvent(const HoverEvent& event)
-  {
-    return true;
-  }
-  virtual bool OnWheelEvent(const WheelEvent& event)
-  {
-    return true;
-  }
-  virtual bool OnKeyEvent(const KeyEvent& event)
-  {
-    return true;
-  }
-  virtual void OnKeyInputFocusGained()
-  {
-  }
-  virtual void OnKeyInputFocusLost()
-  {
-  }
-
-  virtual Vector3 GetNaturalSize()
-  {
-    return Vector3( 0.0f, 0.0f, 0.0f );
-  }
-
-  virtual float GetHeightForWidth( float width )
-  {
-    return 0.0f;
-  }
-
-  virtual float GetWidthForHeight( float height )
-  {
-    return 0.0f;
-  }
-
-  virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
-  {
-  }
-
-  virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
-  {
-  }
-
-  virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
-  {
-  }
-
-  virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
-  {
-    return 0.0f;
-  }
-
-  virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
-  {
-  }
-
-  virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
-  {
-    return false;
-  }
-};
-
-} ; // namespace Impl
-
-
-namespace
-{
-
-/**
- * Test custom actor handle
- */
-class TestCustomActor : public CustomActor
-{
-public:
-
-  static TestCustomActor New()
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActor;
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewNegoSize()
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActor( true );
-    TestCustomActor custom( *impl ); // takes ownership
-    custom.SetName( "SizeNegotiationActor" );
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant1( Actor childToAdd )
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant1( childToAdd );
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant2()
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant2();
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant3( Actor childToAdd )
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant3( childToAdd );
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant4()
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant4();
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant5()
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant5();
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant6()
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant6();
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant7( const char* name )
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant7();
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize( name );
-
-    return custom;
-  }
-
-  static TestCustomActor NewVariant8( Actor rival )
-  {
-    Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant8( rival );
-    TestCustomActor custom( *impl ); // takes ownership
-
-    impl->Initialize();
-
-    return custom;
-  }
-
-  virtual ~TestCustomActor()
-  {
-  }
-
-  Impl::TestCustomActor& GetImpl()
-  {
-    return static_cast<Impl::TestCustomActor&>(GetImplementation());
-  }
-
-  std::vector< std::string >& GetMethodsCalled()
-  {
-    return GetImpl().mMethodsCalled;
-  }
-
-  void ResetCallStack()
-  {
-    GetImpl().ResetCallStack();
-  }
-
-  void SetDaliProperty(std::string s)
-  {
-    GetImpl().SetDaliProperty(s);
-  }
-
-  Vector3 GetSize()
-  {
-    return GetImpl().mSizeSet;
-  }
-
-  Vector3 GetTargetSize()
-  {
-    return GetImpl().mTargetSize;
-  }
-
-  virtual Vector3 GetNaturalSize()
-  {
-    return Vector3( 0.0f, 0.0f, 0.0f );
-  }
-
-  virtual float GetHeightForWidth( float width )
-  {
-    return 0.0f;
-  }
-
-  virtual float GetWidthForHeight( float height )
-  {
-    return 0.0f;
-  }
-
-  virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
-  {
-  }
-
-  virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
-  {
-  }
-
-  virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
-  {
-  }
-
-  void TestRelayoutRequest()
-  {
-    GetImpl().TestRelayoutRequest();
-  }
-
-  float TestGetHeightForWidthBase( float width )
-  {
-    return GetImpl().TestGetHeightForWidthBase( width );
-  }
-
-  float TestGetWidthForHeightBase( float height )
-  {
-    return GetImpl().TestGetWidthForHeightBase( height );
-  }
-
-  float TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
-  {
-    return GetImpl().TestCalculateChildSizeBase( child, dimension );
-  }
-
-  bool TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
-  {
-    return GetImpl().TestRelayoutDependentOnChildrenBase( dimension );
-  }
-
-  unsigned int GetDepth()
-  {
-    return GetImpl().mDepth;
-  }
-private:
-
-  TestCustomActor( Impl::TestCustomActor& impl ) : CustomActor( impl )
-  {
-  }
-};
+#include <dali/devel-api/actors/custom-actor-devel.h>
+#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <stdlib.h>
 
+#include <iostream>
 
+#include "dali-test-suite-utils/dali-test-suite-utils.h"
+#include "test-custom-actor.h"
 
 using namespace Dali;
 
-BaseHandle CreateActor()
+namespace Test
+{
+void Doubler(float& current, const PropertyInputContainer& inputs)
 {
-  return TestCustomActor::New();
+  current = 2.0f * inputs[0]->GetFloat();
 }
+} // namespace Test
 
-Dali::TypeRegistration mType( typeid(TestCustomActor), typeid(Dali::CustomActor), CreateActor );
+void custom_actor_test_startup(void)
+{
+  test_return_value = TET_UNDEF;
+}
 
-} // anon namespace
+void custom_actor_test_cleanup(void)
+{
+  test_return_value = TET_PASS;
+}
 
+using namespace Dali;
 
 int UtcDaliCustomActorDestructor(void)
 {
@@ -815,17 +58,17 @@ int UtcDaliCustomActorDestructor(void)
   CustomActor* actor = new CustomActor();
   delete actor;
 
-  DALI_TEST_CHECK( true );
+  DALI_TEST_CHECK(true);
   END_TEST;
 }
 
 int UtcDaliCustomActorImplDestructor(void)
 {
-  TestApplication application;
-  CustomActorImpl* actor = new Impl::TestCustomActor();
-  CustomActor customActor( *actor ); // Will automatically unref at the end of this function
+  TestApplication  application;
+  CustomActorImpl* actor = new Test::Impl::TestCustomActor();
+  CustomActor      customActor(*actor); // Will automatically unref at the end of this function
 
-  DALI_TEST_CHECK( true );
+  DALI_TEST_CHECK(true);
   END_TEST;
 }
 
@@ -835,20 +78,20 @@ int UtcDaliCustomActorDownCast(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::DownCast()");
 
-  TestCustomActor custom = TestCustomActor::New();
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
 
   Actor anActor = Actor::New();
-  anActor.Add( custom );
+  anActor.Add(custom);
 
-  Actor child = anActor.GetChildAt(0);
-  CustomActor customActor = CustomActor::DownCast( child );
-  DALI_TEST_CHECK( customActor );
+  Actor       child       = anActor.GetChildAt(0);
+  CustomActor customActor = CustomActor::DownCast(child);
+  DALI_TEST_CHECK(customActor);
 
   customActor = NULL;
-  DALI_TEST_CHECK( !customActor );
+  DALI_TEST_CHECK(!customActor);
 
-  customActor = DownCast< CustomActor >( child );
-  DALI_TEST_CHECK( customActor );
+  customActor = DownCast<CustomActor>(child);
+  DALI_TEST_CHECK(customActor);
   END_TEST;
 }
 
@@ -858,41 +101,80 @@ int UtcDaliCustomActorDownCastNegative(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::DownCast()");
 
-  Actor actor1 = Actor::New();
+  Actor actor1  = Actor::New();
   Actor anActor = Actor::New();
   anActor.Add(actor1);
 
-  Actor child = anActor.GetChildAt(0);
-  CustomActor customActor = CustomActor::DownCast( child );
-  DALI_TEST_CHECK( !customActor );
+  Actor       child       = anActor.GetChildAt(0);
+  CustomActor customActor = CustomActor::DownCast(child);
+  DALI_TEST_CHECK(!customActor);
 
   Actor unInitialzedActor;
-  customActor = CustomActor::DownCast( unInitialzedActor );
-  DALI_TEST_CHECK( !customActor );
+  customActor = CustomActor::DownCast(unInitialzedActor);
+  DALI_TEST_CHECK(!customActor);
+
+  customActor = DownCast<CustomActor>(unInitialzedActor);
+  DALI_TEST_CHECK(!customActor);
+  END_TEST;
+}
+
+int UtcDaliCustomActorMoveConstructor(void)
+{
+  TestApplication application;
+
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_CHECK(custom);
+  DALI_TEST_EQUALS(1, custom.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+  int id = custom.GetProperty<int>(Actor::Property::ID);
+
+  Test::TestCustomActor moved = std::move(custom);
+  DALI_TEST_CHECK(moved);
+  DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
+  DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_CHECK(!custom);
+
+  END_TEST;
+}
+
+int UtcDaliCustomActorMoveAssignment(void)
+{
+  TestApplication application;
+
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_CHECK(custom);
+  DALI_TEST_EQUALS(1, custom.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+  int id = custom.GetProperty<int>(Actor::Property::ID);
+
+  Test::TestCustomActor moved;
+  moved = std::move(custom);
+  DALI_TEST_CHECK(moved);
+  DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
+  DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_CHECK(!custom);
 
-  customActor = DownCast< CustomActor >( unInitialzedActor );
-  DALI_TEST_CHECK( !customActor );
   END_TEST;
 }
 
-int UtcDaliCustomActorOnStageConnectionDisconnection(void)
+int UtcDaliCustomActorOnSceneConnectionDisconnection(void)
 {
   TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnStageConnection() & OnStageDisconnection");
+  tet_infoline("Testing Dali::CustomActor::OnSceneConnection() & OnSceneDisconnection");
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
   // add the custom actor to stage
-  Stage::GetCurrent().Add( custom );
+  application.GetScene().Add(custom);
 
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", custom.GetMethodsCalled()[0], TEST_LOCATION);
 
-  Stage::GetCurrent().Remove( custom );
+  application.GetScene().Remove(custom);
 
-  DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", custom.GetMethodsCalled()[1], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -902,10 +184,10 @@ int UtcDaliCustomActorOnStageConnectionDisconnection(void)
   END_TEST;
 }
 
-int UtcDaliCustomActorOnStageConnectionOrder(void)
+int UtcDaliCustomActorOnSceneConnectionOrder(void)
 {
   TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnStageConnection() order");
+  tet_infoline("Testing Dali::CustomActor::OnSceneConnection() order");
 
   MasterCallStack.clear();
 
@@ -917,74 +199,87 @@ int UtcDaliCustomActorOnStageConnectionOrder(void)
    *    / \   \
    *   D   E   F
    *
-   * OnStageConnection should be received for A, B, D, E, C, and finally F
+   * OnSceneConnection should be received for A, B, D, E, C, and finally F
    */
 
-  TestCustomActor actorA = TestCustomActor::New();
-  actorA.SetName( "ActorA" );
+  Test::TestCustomActor actorA = Test::TestCustomActor::New();
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
-  TestCustomActor actorC = TestCustomActor::New();
-  actorC.SetName( "ActorC" );
-  actorA.Add( actorC );
+  Test::TestCustomActor actorC = Test::TestCustomActor::New();
+  actorC.SetProperty(Actor::Property::NAME, "ActorC");
+  actorA.Add(actorC);
 
-  TestCustomActor actorD = TestCustomActor::New();
-  actorD.SetName( "ActorD" );
-  actorB.Add( actorD );
+  Test::TestCustomActor actorD = Test::TestCustomActor::New();
+  actorD.SetProperty(Actor::Property::NAME, "ActorD");
+  actorB.Add(actorD);
 
-  TestCustomActor actorE = TestCustomActor::New();
-  actorE.SetName( "ActorE" );
-  actorB.Add( actorE );
+  Test::TestCustomActor actorE = Test::TestCustomActor::New();
+  actorE.SetProperty(Actor::Property::NAME, "ActorE");
+  actorB.Add(actorE);
 
-  TestCustomActor actorF = TestCustomActor::New();
-  actorF.SetName( "ActorF" );
-  actorC.Add( actorF );
+  Test::TestCustomActor actorF = Test::TestCustomActor::New();
+  actorF.SetProperty(Actor::Property::NAME, "ActorF");
+  actorC.Add(actorF);
 
   // add the custom actor to stage
-  Stage::GetCurrent().Add( actorA );
+  application.GetScene().Add(actorA);
 
-  DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[3], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 2, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorC.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(3, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorC.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorC.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorC.GetMethodsCalled()[2], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorD.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorD.GetMethodsCalled()[1], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorE.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorE.GetMethodsCalled()[1], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorF.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorF.GetMethodsCalled()[1], TEST_LOCATION);
 
   // Check sequence is correct in MasterCallStack
 
-  DALI_TEST_EQUALS( 3+3+2+1+1+1, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(4 + 4 + 3 + 2 + 2 + 2, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 3 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorC: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorC: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorD: OnPropertySet", MasterCallStack[5], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 5 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 6 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorD: OnStageConnection", MasterCallStack[ 7 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorE: OnStageConnection", MasterCallStack[ 8 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorC: OnStageConnection", MasterCallStack[ 9 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorF: OnStageConnection", MasterCallStack[ 10 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorB: OnChildAdd", MasterCallStack[6], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorE: OnPropertySet", MasterCallStack[7], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnChildAdd", MasterCallStack[8], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorF: OnPropertySet", MasterCallStack[9], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorC: OnChildAdd", MasterCallStack[10], TEST_LOCATION);
+
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[11], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[12], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorD: OnSceneConnection", MasterCallStack[13], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorE: OnSceneConnection", MasterCallStack[14], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorC: OnSceneConnection", MasterCallStack[15], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorF: OnSceneConnection", MasterCallStack[16], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -994,12 +289,12 @@ int UtcDaliCustomActorOnStageConnectionOrder(void)
   END_TEST;
 }
 
-int UtcDaliCustomActorOnStageDisconnectionOrder(void)
+int UtcDaliCustomActorOnSceneDisconnectionOrder(void)
 {
   TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnStageDisconnection() order");
+  tet_infoline("Testing Dali::CustomActor::OnSceneDisconnection() order");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
   /* Build tree of actors:
    *
@@ -1009,32 +304,32 @@ int UtcDaliCustomActorOnStageDisconnectionOrder(void)
    *    / \   \
    *   D   E   F
    *
-   * OnStageDisconnection should be received for D, E, B, F, C, and finally A.
+   * OnSceneDisconnection should be received for D, E, B, F, C, and finally A.
    */
 
-  TestCustomActor actorA = TestCustomActor::New();
-  actorA.SetName( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::New();
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
+  stage.Add(actorA);
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
-  TestCustomActor actorC = TestCustomActor::New();
-  actorC.SetName( "ActorC" );
-  actorA.Add( actorC );
+  Test::TestCustomActor actorC = Test::TestCustomActor::New();
+  actorC.SetProperty(Actor::Property::NAME, "ActorC");
+  actorA.Add(actorC);
 
-  TestCustomActor actorD = TestCustomActor::New();
-  actorD.SetName( "ActorD" );
-  actorB.Add( actorD );
+  Test::TestCustomActor actorD = Test::TestCustomActor::New();
+  actorD.SetProperty(Actor::Property::NAME, "ActorD");
+  actorB.Add(actorD);
 
-  TestCustomActor actorE = TestCustomActor::New();
-  actorE.SetName( "ActorE" );
-  actorB.Add( actorE );
+  Test::TestCustomActor actorE = Test::TestCustomActor::New();
+  actorE.SetProperty(Actor::Property::NAME, "ActorE");
+  actorB.Add(actorE);
 
-  TestCustomActor actorF = TestCustomActor::New();
-  actorF.SetName( "ActorF" );
-  actorC.Add( actorF );
+  Test::TestCustomActor actorF = Test::TestCustomActor::New();
+  actorF.SetProperty(Actor::Property::NAME, "ActorF");
+  actorC.Add(actorF);
 
   // Excercise the message passing to Update thread
 
@@ -1051,36 +346,36 @@ int UtcDaliCustomActorOnStageDisconnectionOrder(void)
   actorF.ResetCallStack();
   MasterCallStack.clear();
 
-  stage.Remove( actorA );
+  stage.Remove(actorA);
 
-  DALI_TEST_EQUALS( 1, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[0], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[0], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorC.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorC.GetMethodsCalled()[0], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorD.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorD.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorD.GetMethodsCalled()[0], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorE.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorE.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorE.GetMethodsCalled()[0], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorF.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorF.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorF.GetMethodsCalled()[0], TEST_LOCATION);
 
   // Check sequence is correct in MasterCallStack
 
-  DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(6, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorD: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorE: OnStageDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorF: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorC: OnStageDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 5 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorD: OnSceneDisconnection", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorE: OnSceneDisconnection", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorF: OnSceneDisconnection", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorC: OnSceneDisconnection", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[5], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1090,40 +385,44 @@ int UtcDaliCustomActorOnStageDisconnectionOrder(void)
   END_TEST;
 }
 
-int UtcDaliCustomActorAddDuringOnStageConnection(void)
+int UtcDaliCustomActorAddDuringOnSceneConnection(void)
 {
   TestApplication application;
-  tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnStageConnection() callback");
+  tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnSceneConnection() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
   MasterCallStack.clear();
 
-  /* The actorA is a special variant which adds a child to itself during OnStageConnection()
+  /* The actorA is a special variant which adds a child to itself during OnSceneConnection()
    * The actorB is provided as the child
    */
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
 
-  TestCustomActor actorA = TestCustomActor::NewVariant1( actorB );
-  actorA.SetName( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant1(actorB);
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
+  stage.Add(actorA);
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION ); // Called from within OnStageConnection()
+  DALI_TEST_EQUALS(3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION); // Called from within OnSceneConnection()
 
-  DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 3, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(5, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION ); // Occurs during Actor::Add from within from within OnStageConnection()
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",        MasterCallStack[ 2 ], TEST_LOCATION ); // Occurs after Actor::Add from within from within OnStageConnection()
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[3], TEST_LOCATION); // Occurs during Actor::Add from within from within OnSceneConnection()
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);        // Occurs after Actor::Add from within from within OnSceneConnection()
 
   // Excercise the message passing to Update thread
 
@@ -1133,61 +432,65 @@ int UtcDaliCustomActorAddDuringOnStageConnection(void)
 
   // Check everything is ok after Actors are removed
 
-  stage.Remove( actorA );
+  stage.Remove(actorA);
   application.SendNotification();
   application.Render();
   application.Render();
   END_TEST;
 }
 
-int UtcDaliCustomActorRemoveDuringOnStageConnection(void)
+int UtcDaliCustomActorRemoveDuringOnSceneConnection(void)
 {
   TestApplication application;
-  tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnStageConnection() callback");
+  tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnSceneConnection() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
   MasterCallStack.clear();
 
-  /* The actorA is a special variant which removes its children during OnStageConnection()
+  /* The actorA is a special variant which removes its children during OnSceneConnection()
    * Actors B & C are provided as the children
    */
 
-  TestCustomActor actorA = TestCustomActor::NewVariant2();
-  actorA.SetName( "ActorA" );
+  Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant2();
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
-  TestCustomActor actorC = TestCustomActor::New();
-  actorC.SetName( "ActorC" );
-  actorA.Add( actorC );
+  Test::TestCustomActor actorC = Test::TestCustomActor::New();
+  actorC.SetProperty(Actor::Property::NAME, "ActorC");
+  actorA.Add(actorC);
 
-  stage.Add( actorA );
+  stage.Add(actorA);
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 5, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",        actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildRemove",     actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION ); // Called from within OnStageConnection()
-  DALI_TEST_EQUALS( "OnChildRemove",     actorA.GetMethodsCalled()[ 4 ], TEST_LOCATION ); // Called from within OnStageConnection()
-
-  DALI_TEST_EQUALS( 5, (int)(MasterCallStack.size()), TEST_LOCATION );
-
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",        MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",        MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildRemove",     MasterCallStack[ 3 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildRemove",     MasterCallStack[ 4 ], TEST_LOCATION );
-
-  /* Actors B & C should be removed before the point where they could receive an OnStageConnection callback
-   * Therefore they shouldn't receive either OnStageConnection or OnStageDisconnection
+  DALI_TEST_EQUALS(6, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[4], TEST_LOCATION); // Called from within OnSceneConnection()
+  DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[5], TEST_LOCATION); // Called from within OnSceneConnection()
+
+  DALI_TEST_EQUALS(8, (int)(MasterCallStack.size()), TEST_LOCATION);
+
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorC: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[5], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[6], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[7], TEST_LOCATION);
+
+  /* Actors B & C should be removed before the point where they could receive an OnSceneConnection callback
+   * Therefore they shouldn't receive either OnSceneConnection or OnSceneDisconnection
    */
-  DALI_TEST_EQUALS( 0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( 0, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS(1, (int)(actorC.GetMethodsCalled().size()), TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1197,30 +500,30 @@ int UtcDaliCustomActorRemoveDuringOnStageConnection(void)
 
   // Check everything is ok after last actor is removed
 
-  stage.Remove( actorA );
+  stage.Remove(actorA);
   application.SendNotification();
   application.Render();
   application.Render();
   END_TEST;
 }
 
-int UtcDaliCustomActorAddDuringOnStageDisconnection(void)
+int UtcDaliCustomActorAddDuringOnSceneDisconnection(void)
 {
   TestApplication application;
-  tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnStageDisonnection() callback");
+  tet_infoline("Testing Actor::Add behaviour during Dali::CustomActor::OnSceneDisonnection() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
-  /* The actorA is a special variant which adds a child to itself during OnStageDisconnection()
+  /* The actorA is a special variant which adds a child to itself during OnSceneDisconnection()
    * The actorB is provided as the child
    */
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
 
-  TestCustomActor actorA = TestCustomActor::NewVariant3( actorB );
-  actorA.SetName( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant3(actorB);
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
+  stage.Add(actorA);
 
   // Excercise the message passing to Update thread
 
@@ -1233,21 +536,21 @@ int UtcDaliCustomActorAddDuringOnStageDisconnection(void)
   actorB.ResetCallStack();
   MasterCallStack.clear();
 
-  stage.Remove( actorA );
+  stage.Remove(actorA);
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",           actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
 
-  // Child was added after parent disconnection, so should not receive OnStageConnection()
-  DALI_TEST_EQUALS( 0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+  // Child was added after parent disconnection, so should not receive OnSceneConnection()
+  DALI_TEST_EQUALS(0, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 2, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",           MasterCallStack[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[1], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1257,24 +560,24 @@ int UtcDaliCustomActorAddDuringOnStageDisconnection(void)
   END_TEST;
 }
 
-int UtcDaliCustomActorRemoveDuringOnStageDisconnection(void)
+int UtcDaliCustomActorRemoveDuringOnSceneDisconnection(void)
 {
   TestApplication application;
-  tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnStageDisconnection() callback");
+  tet_infoline("Testing Actor::Remove behaviour during Dali::CustomActor::OnSceneDisconnection() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
-  /* The actorA is a special variant which removes its children during OnStageDisconnection()
+  /* The actorA is a special variant which removes its children during OnSceneDisconnection()
    * The actorB is provided as the child
    */
 
-  TestCustomActor actorA = TestCustomActor::NewVariant4();
-  actorA.SetName( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant4();
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
+  stage.Add(actorA);
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
   // Excercise the message passing to Update thread
 
@@ -1287,22 +590,22 @@ int UtcDaliCustomActorRemoveDuringOnStageDisconnection(void)
   actorB.ResetCallStack();
   MasterCallStack.clear();
 
-  stage.Remove( actorA );
+  stage.Remove(actorA);
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildRemove",        actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[1], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[0], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 3, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(3, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildRemove",        MasterCallStack[ 2 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[2], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1312,45 +615,49 @@ int UtcDaliCustomActorRemoveDuringOnStageDisconnection(void)
   END_TEST;
 }
 
-int UtcDaliCustomActorRemoveParentDuringOnStageConnection(void)
+int UtcDaliCustomActorRemoveParentDuringOnSceneConnection(void)
 {
   TestApplication application;
-  tet_infoline("Weird test where child removes its own parent from Stage during Dali::CustomActor::OnStageConnection() callback");
+  tet_infoline("Weird test where child removes its own parent from Stage during Dali::CustomActor::OnSceneConnection() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene scene = application.GetScene();
 
   MasterCallStack.clear();
 
   /* The actorA is the parent of actorB
-   * The actorB is a special variant which removes its own parent during OnStageConnection()
-   * The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnStageDisconnection()
+   * The actorB is a special variant which removes its own parent during OnSceneConnection()
+   * The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnSceneDisconnection()
    */
 
-  TestCustomActor actorA = TestCustomActor::New();
-  actorA.SetName( "ActorA" );
+  Test::TestCustomActor actorA = Test::TestCustomActor::New();
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
 
-  TestCustomActor actorB = TestCustomActor::NewVariant5();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant5(scene);
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
-  stage.Add( actorA );
+  scene.Add(actorA);
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",           actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 4, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(6, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",           MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection",    MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection",    MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneDisconnection", MasterCallStack[5], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1360,47 +667,51 @@ int UtcDaliCustomActorRemoveParentDuringOnStageConnection(void)
   END_TEST;
 }
 
-int UtcDaliCustomActorAddParentDuringOnStageDisconnection(void)
+int UtcDaliCustomActorAddParentDuringOnSceneDisconnection(void)
 {
   TestApplication application;
-  tet_infoline("Weird test where child adds its own parent to Stage during Dali::CustomActor::OnStageDisconnection() callback");
+  tet_infoline("Weird test where child adds its own parent to Stage during Dali::CustomActor::OnSceneDisconnection() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene scene = application.GetScene();
 
   MasterCallStack.clear();
 
   /* The actorA is the parent of actorB
-   * The actorB is a special variant which (weirdly) adds its own parent during OnStageDisconnection()
-   * The child actor is interrupting the disconnection, such that parent should not get a OnStageDisconnection()
+   * The actorB is a special variant which (weirdly) adds its own parent during OnSceneDisconnection()
+   * The child actor is interrupting the disconnection, such that parent should not get a OnSceneDisconnection()
    */
 
-  TestCustomActor actorA = TestCustomActor::New();
-  actorA.SetName( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::New();
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
+  scene.Add(actorA);
 
-  TestCustomActor actorB = TestCustomActor::NewVariant6();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant6(scene);
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
-  stage.Remove( actorA );
+  scene.Remove(actorA);
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 2, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",           actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  // Disconnect was interrupted, so we should only get one OnStageConnection() for actorB
+  DALI_TEST_EQUALS(3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+  // Disconnect was interrupted, so we should only get one OnSceneConnection() for actorB
 
-  DALI_TEST_EQUALS( 4, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(6, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection",    MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection",    MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",           MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 3 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[5], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1415,19 +726,19 @@ int UtcDaliCustomActorOnChildAddRemove(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::OnChildAdd() & OnChildRemove()");
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
   Actor aChild = Actor::New();
-  custom.Add( aChild );
+  custom.Add(aChild);
 
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", custom.GetMethodsCalled()[0], TEST_LOCATION);
 
-  custom.Remove( aChild );
+  custom.Remove(aChild);
 
-  DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildRemove", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildRemove", custom.GetMethodsCalled()[1], TEST_LOCATION);
   END_TEST;
 }
 
@@ -1436,7 +747,7 @@ int UtcDaliCustomActorReparentDuringOnChildAdd(void)
   TestApplication application;
   tet_infoline("Testing Actor:Add (reparenting) behaviour during Dali::CustomActor::OnChildAdd() callback");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
   MasterCallStack.clear();
 
@@ -1444,12 +755,12 @@ int UtcDaliCustomActorReparentDuringOnChildAdd(void)
    * The actorB is the child of actorA
    */
 
-  TestCustomActor actorA = TestCustomActor::NewVariant7( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant7("ActorA");
+  stage.Add(actorA);
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  actorA.Add(actorB);
 
   // Check hierarchy is as follows:
   //  A
@@ -1458,49 +769,53 @@ int UtcDaliCustomActorReparentDuringOnChildAdd(void)
   //  |
   //  B
 
-  DALI_TEST_EQUALS( 1, (int)(actorA.GetChildCount()), TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(actorA.GetChildCount()), TEST_LOCATION);
 
   Actor container = actorA.GetChildAt(0);
   Actor containerChild;
 
-  DALI_TEST_CHECK( container );
-  if ( container )
+  DALI_TEST_CHECK(container);
+  if(container)
   {
-    DALI_TEST_EQUALS( "Container", container.GetName(), TEST_LOCATION );
-    DALI_TEST_EQUALS( 1, (int)(container.GetChildCount()), TEST_LOCATION );
+    DALI_TEST_EQUALS("Container", container.GetProperty<std::string>(Actor::Property::NAME), TEST_LOCATION);
+    DALI_TEST_EQUALS(1, (int)(container.GetChildCount()), TEST_LOCATION);
     containerChild = container.GetChildAt(0);
   }
 
-  DALI_TEST_CHECK( containerChild );
-  if ( containerChild )
+  DALI_TEST_CHECK(containerChild);
+  if(containerChild)
   {
-    DALI_TEST_EQUALS( "ActorB", containerChild.GetName(), TEST_LOCATION );
-    DALI_TEST_EQUALS( 0, (int)(containerChild.GetChildCount()), TEST_LOCATION );
+    DALI_TEST_EQUALS("ActorB", containerChild.GetProperty<std::string>(Actor::Property::NAME), TEST_LOCATION);
+    DALI_TEST_EQUALS(0, (int)(containerChild.GetChildCount()), TEST_LOCATION);
   }
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",           actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
-  DALI_TEST_EQUALS( "OnStageConnection",    actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",           actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
-  DALI_TEST_EQUALS( "OnChildRemove",        actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(5, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION); // The mContainer added to actorA
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[3], TEST_LOCATION); // The actorB added to actorA
+  DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[4], TEST_LOCATION);
   // mContainer will then receive OnChildAdd
 
-  DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageDisconnection", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneDisconnection", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[3], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 7, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(9, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",           MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection",    MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection",    MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",           MasterCallStack[ 3 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageDisconnection", MasterCallStack[ 4 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildRemove",        MasterCallStack[ 5 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection",    MasterCallStack[ 6 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[5], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneDisconnection", MasterCallStack[6], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[7], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[8], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1519,7 +834,7 @@ int UtcDaliCustomActorRemoveDuringOnChildRemove(void)
   TestApplication application;
   tet_infoline("Testing Actor:Remove behaviour during OnChildRemove() callback triggered when reparenting");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
   MasterCallStack.clear();
 
@@ -1528,60 +843,64 @@ int UtcDaliCustomActorRemoveDuringOnChildRemove(void)
    * This should be a NOOP since the reparenting has not occured yet
    */
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorB.SetName( "ActorB" );
-  stage.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorB.SetProperty(Actor::Property::NAME, "ActorB");
+  stage.Add(actorB);
 
-  TestCustomActor actorA = TestCustomActor::NewVariant8( actorB );
-  actorA.SetName( "ActorA" );
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant8(actorB);
+  actorA.SetProperty(Actor::Property::NAME, "ActorA");
+  stage.Add(actorA);
 
   Actor childActor = Actor::New();
-  childActor.SetName( "Child" );
+  childActor.SetProperty(Actor::Property::NAME, "Child");
   // Reparent from actorA to actorB
-  actorA.Add( childActor );
-  actorB.Add( childActor );
+  actorA.Add(childActor);
+  actorB.Add(childActor);
 
   // Check hierarchy is as follows:
   //  A    B
   //       |
   //       Child
 
-  DALI_TEST_EQUALS( 0, (int)(actorA.GetChildCount()), TEST_LOCATION );
-  DALI_TEST_EQUALS( 1, (int)(actorB.GetChildCount()), TEST_LOCATION );
-  DALI_TEST_EQUALS( 0, (int)(childActor.GetChildCount()), TEST_LOCATION );
+  DALI_TEST_EQUALS(0, (int)(actorA.GetChildCount()), TEST_LOCATION);
+  DALI_TEST_EQUALS(1, (int)(actorB.GetChildCount()), TEST_LOCATION);
+  DALI_TEST_EQUALS(0, (int)(childActor.GetChildCount()), TEST_LOCATION);
 
   Actor child = actorB.GetChildAt(0);
 
-  DALI_TEST_CHECK( child );
-  if ( child )
+  DALI_TEST_CHECK(child);
+  if(child)
   {
-    DALI_TEST_EQUALS( "Child", child.GetName(), TEST_LOCATION );
+    DALI_TEST_EQUALS("Child", child.GetProperty<std::string>(Actor::Property::NAME), TEST_LOCATION);
   }
 
   // Check callback sequence
 
-  DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
-  DALI_TEST_EQUALS( "OnChildAdd",           actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildRemove",        actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
+  DALI_TEST_EQUALS(4, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[1], TEST_LOCATION); // The mContainer added to actorA
+  DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[3], TEST_LOCATION); // The actorB added to actorA
   // mContainer will then receive OnChildAdd
 
-  DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnStageConnection",    actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(4, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", actorB.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSceneConnection", actorB.GetMethodsCalled()[1], TEST_LOCATION);
   // The derived class are always notified, no matter the child is successfully removed or not
-  DALI_TEST_EQUALS( "OnChildRemove",        actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnChildAdd",           actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("OnChildRemove", actorB.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnChildAdd", actorB.GetMethodsCalled()[3], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(8, (int)(MasterCallStack.size()), TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "ActorB: OnStageConnection",    MasterCallStack[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnStageConnection",    MasterCallStack[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildAdd",           MasterCallStack[ 2 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorA: OnChildRemove",        MasterCallStack[ 3 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnSceneConnection", MasterCallStack[1], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[3], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[5], TEST_LOCATION);
   // The derived class are always notified, no matter the child is successfully removed or not
-  DALI_TEST_EQUALS( "ActorB: OnChildRemove",        MasterCallStack[ 4 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "ActorB: OnChildAdd",           MasterCallStack[ 5 ], TEST_LOCATION );
+  DALI_TEST_EQUALS("ActorB: OnChildRemove", MasterCallStack[6], TEST_LOCATION);
+  DALI_TEST_EQUALS("ActorB: OnChildAdd", MasterCallStack[7], TEST_LOCATION);
 
   // Excercise the message passing to Update thread
 
@@ -1596,13 +915,13 @@ int UtcDaliCustomActorOnPropertySet(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::OnPropertySet()");
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
   custom.SetDaliProperty("yes");
 
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnPropertySet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", custom.GetMethodsCalled()[0], TEST_LOCATION);
   END_TEST;
 }
 
@@ -1611,21 +930,23 @@ int UtcDaliCustomActorOnSizeSet(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::OnSizeSet()");
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-
-  custom.SetSize( Vector2( 9.0f, 10.0f ) );
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( 9.0f, custom.GetSize().width, TEST_LOCATION );
-  DALI_TEST_EQUALS( 10.0f, custom.GetSize().height, TEST_LOCATION );
-
-  custom.SetSize( Vector3( 4.0f, 5.0f, 6.0f ) );
-  DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( 4.0f, custom.GetSize().width, TEST_LOCATION );
-  DALI_TEST_EQUALS( 5.0f, custom.GetSize().height, TEST_LOCATION );
-  DALI_TEST_EQUALS( 6.0f, custom.GetSize().depth, TEST_LOCATION );
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+
+  custom.SetProperty(Actor::Property::SIZE, Vector2(9.0f, 10.0f));
+  DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSizeSet", custom.GetMethodsCalled()[0], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", custom.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS(9.0f, custom.GetSize().width, TEST_LOCATION);
+  DALI_TEST_EQUALS(10.0f, custom.GetSize().height, TEST_LOCATION);
+
+  custom.SetProperty(Actor::Property::SIZE, Vector3(4.0f, 5.0f, 6.0f));
+  DALI_TEST_EQUALS(4, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSizeSet", custom.GetMethodsCalled()[2], TEST_LOCATION);
+  DALI_TEST_EQUALS("OnPropertySet", custom.GetMethodsCalled()[3], TEST_LOCATION);
+  DALI_TEST_EQUALS(4.0f, custom.GetSize().width, TEST_LOCATION);
+  DALI_TEST_EQUALS(5.0f, custom.GetSize().height, TEST_LOCATION);
+  DALI_TEST_EQUALS(6.0f, custom.GetSize().depth, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1634,124 +955,68 @@ int UtcDaliCustomActorOnSizeAnimation(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::OnSizeAnimation()");
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-
-  Animation anim = Animation::New( 1.0f );
-  anim.AnimateTo( Property( custom, Actor::Property::SIZE ), Vector3( 8.0f, 9.0f, 10.0f ) );
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( 8.0f, custom.GetTargetSize().width, TEST_LOCATION );
-  DALI_TEST_EQUALS( 9.0f, custom.GetTargetSize().height, TEST_LOCATION );
-  DALI_TEST_EQUALS( 10.0f, custom.GetTargetSize().depth, TEST_LOCATION );
-  END_TEST;
-}
-
-int UtcDaliCustomActorOnTouchEvent(void)
-{
-  TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnTouchEvent()");
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+  application.GetScene().Add(custom);
 
-  // set size for custom actor
-  custom.SetSize( 100, 100 );
-  // add the custom actor to stage
-  Stage::GetCurrent().Add( custom );
-  custom.ResetCallStack();
+  Animation anim = Animation::New(1.0f);
+  anim.AnimateTo(Property(custom, Actor::Property::SIZE), Vector3(8.0f, 9.0f, 10.0f));
+  anim.Play();
 
-  // Render and notify a couple of times
-  application.SendNotification();
-  application.Render();
   application.SendNotification();
-  application.Render();
+  application.Render(static_cast<unsigned int>(1000.0f));
 
-  // simulate a touch event
-  Dali::Integration::Point point;
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 1, 1 ) );
-  Dali::Integration::TouchEvent event;
-  event.AddPoint( point );
-  application.ProcessEvent( event );
-
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnTouchEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+  DALI_TEST_EQUALS("OnSizeAnimation", custom.GetMethodsCalled()[1], TEST_LOCATION);
+  DALI_TEST_EQUALS(8.0f, custom.GetTargetSize().width, TEST_LOCATION);
+  DALI_TEST_EQUALS(9.0f, custom.GetTargetSize().height, TEST_LOCATION);
+  DALI_TEST_EQUALS(10.0f, custom.GetTargetSize().depth, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliCustomActorOnHoverEvent(void)
+int UtcDaliCustomActorSizeComponentAnimation(void)
 {
   TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnHoverEvent()");
+  tet_infoline("Testing Size component animation");
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  float                 intialWidth(10.0f);
 
-  // set size for custom actor
-  custom.SetSize( 100, 100 );
-  // add the custom actor to stage
-  Stage::GetCurrent().Add( custom );
-  custom.ResetCallStack();
+  DALI_TEST_EQUALS(0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
-  // Render and notify a couple of times
-  application.SendNotification();
-  application.Render();
-  application.SendNotification();
-  application.Render();
+  custom.SetProperty(Actor::Property::SIZE, Vector2(intialWidth, 10.0f)); // First method
+  application.GetScene().Add(custom);
 
-  // simulate a hover event
-  Dali::Integration::Point point;
-  point.SetState( PointState::MOTION );
-  point.SetScreenPosition( Vector2( 1, 1 ) );
-  Dali::Integration::HoverEvent event;
-  event.AddPoint( point );
-  application.ProcessEvent( event );
+  Animation anim = Animation::New(1.0f);
 
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnHoverEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
-  END_TEST;
-}
+  DALI_TEST_EQUALS(3, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
-int UtcDaliCustomActorOnWheelEvent(void)
-{
-  TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnWheelEvent()");
+  anim.AnimateTo(Property(custom, Actor::Property::SIZE_WIDTH), 20.0f);
 
-  TestCustomActor custom = TestCustomActor::New();
-  DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+  DALI_TEST_EQUALS(3, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
 
-  // set size for custom actor
-  custom.SetSize( 100, 100 );
-  // add the custom actor to stage
-  Stage::GetCurrent().Add( custom );
-  custom.ResetCallStack();
+  anim.Play(); // Triggers second method ( OnSizeAnimation )
 
-  // Render and notify a couple of times
-  application.SendNotification();
-  application.Render();
   application.SendNotification();
-  application.Render();
+  application.Render(static_cast<unsigned int>(1000.0f));
 
-  // simulate a wheel event
-  Vector2 screenCoordinates( 10.0f, 10.0f );
-  Integration::WheelEvent event( Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, screenCoordinates, 1, 1000u );
-  application.ProcessEvent( event );
+  DALI_TEST_EQUALS(4, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION);
+
+  DALI_TEST_EQUALS("OnSizeAnimation", custom.GetMethodsCalled()[3], TEST_LOCATION);
 
-  DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
-  DALI_TEST_EQUALS( "OnWheelEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
   END_TEST;
 }
 
 int UtcDaliCustomActorImplOnPropertySet(void)
 {
-  TestApplication application;
-  CustomActorImpl* impl = new Impl::SimpleTestCustomActor();
-  CustomActor customActor( *impl ); // Will automatically unref at the end of this function
+  TestApplication  application;
+  CustomActorImpl* impl = new Test::Impl::SimpleTestCustomActor();
+  CustomActor      customActor(*impl); // Will automatically unref at the end of this function
 
-  impl->OnPropertySet( 0, 0 );
+  impl->OnPropertySet(0, 0);
 
-  DALI_TEST_CHECK( true );
+  DALI_TEST_CHECK(true);
 
   END_TEST;
 }
@@ -1760,15 +1025,15 @@ int UtcDaliCustomActorGetImplementation(void)
 {
   TestApplication application;
 
-  TestCustomActor custom = TestCustomActor::New();
-  CustomActorImpl& impl = custom.GetImplementation();
-  impl.GetOwner();  // Test
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
+  CustomActorImpl&      impl   = custom.GetImplementation();
+  impl.GetOwner(); // Test
 
-  const TestCustomActor constCustom = TestCustomActor::New();
-  const CustomActorImpl& constImpl = constCustom.GetImplementation();
-  constImpl.GetOwner();  // Test
+  const Test::TestCustomActor constCustom = Test::TestCustomActor::New();
+  const CustomActorImpl&      constImpl   = constCustom.GetImplementation();
+  constImpl.GetOwner(); // Test
 
-  DALI_TEST_CHECK( true );
+  DALI_TEST_CHECK(true);
   END_TEST;
 }
 
@@ -1777,7 +1042,7 @@ int UtcDaliCustomActorDoAction(void)
   TestApplication application;
   tet_infoline("Testing Dali::CustomActor::DoAction()");
 
-  TestCustomActor custom = TestCustomActor::New();
+  Test::TestCustomActor custom = Test::TestCustomActor::New();
 
   BaseHandle customActorObject = custom;
 
@@ -1789,8 +1054,8 @@ int UtcDaliCustomActorDoAction(void)
   DALI_TEST_CHECK(customActorObject.DoAction("invalidCommand", attributes) == false);
 
   // Check that the custom actor is visible
-  custom.SetVisible(true);
-  DALI_TEST_CHECK(custom.IsVisible() == true);
+  custom.SetProperty(Actor::Property::VISIBLE, true);
+  DALI_TEST_CHECK(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
 
   // Check the custom actor performed an action to hide itself
   DALI_TEST_CHECK(customActorObject.DoAction("hide", attributes) == true);
@@ -1800,7 +1065,7 @@ int UtcDaliCustomActorDoAction(void)
   application.Render();
 
   // Check that the custom actor is now invisible
-  DALI_TEST_CHECK(custom.IsVisible() == false);
+  DALI_TEST_CHECK(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
 
   // Check the custom actor performed an action to show itself
   DALI_TEST_CHECK(customActorObject.DoAction("show", attributes) == true);
@@ -1810,17 +1075,40 @@ int UtcDaliCustomActorDoAction(void)
   application.Render();
 
   // Check that the custom actor is now visible
-  DALI_TEST_CHECK(custom.IsVisible() == true);
+  DALI_TEST_CHECK(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
   END_TEST;
 }
 
 int UtcDaliCustomActorCustomActor(void)
 {
   Dali::CustomActor customA;
-  Dali::CustomActor customB( customA );
+  Dali::CustomActor customB(customA);
+
+  DALI_TEST_CHECK(customA == customB);
+
+  END_TEST;
+}
+
+int UtcDaliCustomActorImplSetTransparent(void)
+{
+  TestApplication application; // Need the type registry
+
+  Test::TestCustomActor actor = Test::TestCustomActor::New();
+  application.GetScene().Add(actor);
+  actor.SetProperty(Actor::Property::OPACITY, 0.1f);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
+
+  DALI_TEST_EQUALS(false, actor.IsTransparent(), TEST_LOCATION);
+
+  actor.SetTransparent(true);
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
 
-  DALI_TEST_CHECK( customA == customB );
+  DALI_TEST_EQUALS(true, actor.IsTransparent(), TEST_LOCATION);
 
+  application.GetScene().Remove(actor);
   END_TEST;
 }
 
@@ -1828,100 +1116,131 @@ int UtcDaliCustomActorImplRelayoutRequest(void)
 {
   TestApplication application;
 
-  DALI_TEST_CHECK( gOnRelayout == false );
+  DALI_TEST_CHECK(gOnRelayout == false);
 
-  TestCustomActor custom = TestCustomActor::NewNegoSize();
-  Stage::GetCurrent().Add(custom);
+  Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
+  application.GetScene().Add(custom);
 
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_CHECK( gOnRelayout == true );
+  DALI_TEST_CHECK(gOnRelayout == true);
   gOnRelayout = false;
 
   custom.TestRelayoutRequest();
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_CHECK( gOnRelayout == true );
+  DALI_TEST_CHECK(gOnRelayout == true);
 
   END_TEST;
 }
 
 int UtcDaliCustomActorImplGetHeightForWidthBase(void)
 {
-  TestApplication application;
-  TestCustomActor custom = TestCustomActor::NewNegoSize();
+  TestApplication       application;
+  Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
 
   float width = 300.0f;
-  float v = 0.0f;
 
   application.SendNotification();
   application.Render();
 
-  v = custom.TestGetHeightForWidthBase( width );
+  float v = custom.TestGetHeightForWidthBase(width);
 
-  DALI_TEST_CHECK( v == width );
+  DALI_TEST_CHECK(v == width);
 
   END_TEST;
 }
 
 int UtcDaliCustomActorImplGetWidthForHeightBase(void)
 {
-  TestApplication application;
-  TestCustomActor custom = TestCustomActor::NewNegoSize();
+  TestApplication       application;
+  Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
 
   float height = 300.0f;
-  float v = 0.0f;
 
   application.SendNotification();
   application.Render();
 
-  v = custom.TestGetWidthForHeightBase( height );
+  float v = custom.TestGetWidthForHeightBase(height);
 
-  DALI_TEST_CHECK( v == height );
+  DALI_TEST_CHECK(v == height);
 
   END_TEST;
 }
 
 int UtcDaliCustomActorImplCalculateChildSizeBase(void)
 {
-  TestApplication application;
-  TestCustomActor custom = TestCustomActor::NewNegoSize();
+  TestApplication       application;
+  Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
 
   Actor child = Actor::New();
   child.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
-  child.SetSize(150, 150);
+  child.SetProperty(Actor::Property::SIZE, Vector2(150, 150));
 
   application.SendNotification();
   application.Render();
 
-  float v = 9.99f;
-  v = custom.TestCalculateChildSizeBase( child, Dali::Dimension::ALL_DIMENSIONS );
-  DALI_TEST_CHECK( v == 0.0f );
+  float v = custom.TestCalculateChildSizeBase(child, Dali::Dimension::ALL_DIMENSIONS);
+  DALI_TEST_CHECK(v == 0.0f);
 
   END_TEST;
 }
 
 int UtcDaliCustomActorImplRelayoutDependentOnChildrenBase(void)
 {
-  TestApplication application;
-  TestCustomActor custom = TestCustomActor::NewNegoSize();
-  custom.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::ALL_DIMENSIONS);
-
-  bool v = false;
+  TestApplication       application;
+  Test::TestCustomActor customNego    = Test::TestCustomActor::NewNegoSize();
+  Test::TestCustomActor customNotNego = Test::TestCustomActor::New();
+
+  // A custom actor with default flags has relayouting enabled on initialization,
+  // and the default resize policy is USE_NATURAL_SIZE.
+  bool v = customNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::ALL_DIMENSIONS);
+  DALI_TEST_CHECK(v == true);
+
+  // A custom actor with size negotiation explicitly switched off has no relayouting,
+  // and will not have any relayout dependencies. However, default resize policy when
+  // there is no relayouting is to return USE_NATURAL_SIZE, so this will actually return true,
+  // and is consistent.
+  v = customNotNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::ALL_DIMENSIONS);
+  DALI_TEST_CHECK(v == true);
+
+  customNego.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::ALL_DIMENSIONS);
+  customNotNego.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::ALL_DIMENSIONS);
+
+  v = customNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::ALL_DIMENSIONS);
+  DALI_TEST_CHECK(v == true);
+  v = customNotNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::ALL_DIMENSIONS);
+  DALI_TEST_CHECK(v == true);
 
-  v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::ALL_DIMENSIONS );
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_CHECK( v == true );
+  customNego.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
+  customNotNego.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
+  v = customNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::WIDTH);
+  DALI_TEST_CHECK(v == false);
+  v = customNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::HEIGHT);
+  DALI_TEST_CHECK(v == false);
+  v = customNotNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::WIDTH);
+  DALI_TEST_CHECK(v == false);
+  v = customNotNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::HEIGHT);
+  DALI_TEST_CHECK(v == false);
 
-  custom.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
-  v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::WIDTH );
   application.SendNotification();
   application.Render();
-  DALI_TEST_CHECK( v == false );
+
+  customNego.SetResizePolicy(Dali::ResizePolicy::USE_NATURAL_SIZE, Dali::Dimension::WIDTH);
+  customNotNego.SetResizePolicy(Dali::ResizePolicy::USE_NATURAL_SIZE, Dali::Dimension::HEIGHT);
+  v = customNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::WIDTH);
+  DALI_TEST_CHECK(v == true);
+  v = customNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::HEIGHT);
+  DALI_TEST_CHECK(v == false);
+  v = customNotNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::WIDTH);
+  DALI_TEST_CHECK(v == false);
+  v = customNotNego.TestRelayoutDependentOnChildrenBase(Dali::Dimension::HEIGHT);
+  DALI_TEST_CHECK(v == true);
 
   END_TEST;
 }
@@ -1932,8 +1251,8 @@ int UtcDaliCustomActorTypeRegistry(void)
 
   // Register Type
   TypeInfo type;
-  type = TypeRegistry::Get().GetTypeInfo( "CustomActor" );
-  DALI_TEST_CHECK( type );
+  type = TypeRegistry::Get().GetTypeInfo("CustomActor");
+  DALI_TEST_CHECK(type);
   BaseHandle handle = type.CreateInstance();
 
   std::string name;
@@ -1944,23 +1263,22 @@ int UtcDaliCustomActorTypeRegistry(void)
     name = handle.GetTypeName();
     tet_result(TET_FAIL);
   }
-  catch( DaliException& e )
+  catch(DaliException& e)
   {
     exception = e.condition;
-    DALI_TEST_EQUALS( exception, "handle && \"BaseObject handle is empty\"", TEST_LOCATION );
+    DALI_TEST_EQUALS(exception, "handle && \"BaseObject handle is empty\"", TEST_LOCATION);
   }
 
   END_TEST;
 }
 
-
 int UtcDaliCustomActorGetExtensionP(void)
 {
   TestApplication application;
 
-  TestCustomActor custom = TestCustomActor::NewVariant5();
+  Test::TestCustomActor custom = Test::TestCustomActor::NewVariant5(application.GetScene());
 
-  DALI_TEST_CHECK( NULL == custom.GetImplementation().GetExtension() );
+  DALI_TEST_CHECK(NULL == custom.GetImplementation().GetExtension());
 
   END_TEST;
 }
@@ -1968,9 +1286,9 @@ int UtcDaliCustomActorGetExtensionP(void)
 int UtcDaliCustomActorOnConnectionDepth(void)
 {
   TestApplication application;
-  tet_infoline("Testing Dali::CustomActor::OnStageConnection() hierarchy depth");
+  tet_infoline("Testing Dali::CustomActor::OnSceneConnection() hierarchy depth");
 
-  Stage stage = Stage::GetCurrent();
+  Integration::Scene stage = application.GetScene();
 
   /* Build tree of actors:
    *
@@ -1982,38 +1300,412 @@ int UtcDaliCustomActorOnConnectionDepth(void)
    *    / \   \
    *   D   E   F            3
    *
-   * OnStageConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
+   * OnSceneConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
    */
 
-  TestCustomActor actorA = TestCustomActor::New();
-  stage.Add( actorA );
+  Test::TestCustomActor actorA = Test::TestCustomActor::New();
+  stage.Add(actorA);
 
-  TestCustomActor actorB = TestCustomActor::New();
-  actorA.Add( actorB );
+  Test::TestCustomActor actorB = Test::TestCustomActor::New();
+  actorA.Add(actorB);
 
-  TestCustomActor actorC = TestCustomActor::New();
-  actorA.Add( actorC );
+  Test::TestCustomActor actorC = Test::TestCustomActor::New();
+  actorA.Add(actorC);
 
-  TestCustomActor actorD = TestCustomActor::New();
-  actorB.Add( actorD );
+  Test::TestCustomActor actorD = Test::TestCustomActor::New();
+  actorB.Add(actorD);
 
-  TestCustomActor actorE = TestCustomActor::New();
-  actorB.Add( actorE );
+  Test::TestCustomActor actorE = Test::TestCustomActor::New();
+  actorB.Add(actorE);
 
-  TestCustomActor actorF = TestCustomActor::New();
-  actorC.Add( actorF );
+  Test::TestCustomActor actorF = Test::TestCustomActor::New();
+  actorC.Add(actorF);
 
   // Excercise the message passing to Update thread
   application.SendNotification();
   application.Render();
   application.Render();
 
-  DALI_TEST_EQUALS( 1u, actorA.GetDepth(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 2u, actorB.GetDepth(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 2u, actorC.GetDepth(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 3u, actorD.GetDepth(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 3u, actorE.GetDepth(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 3u, actorF.GetDepth(), TEST_LOCATION );
+  DALI_TEST_EQUALS(1u, actorA.GetDepth(), TEST_LOCATION);
+  DALI_TEST_EQUALS(2u, actorB.GetDepth(), TEST_LOCATION);
+  DALI_TEST_EQUALS(2u, actorC.GetDepth(), TEST_LOCATION);
+  DALI_TEST_EQUALS(3u, actorD.GetDepth(), TEST_LOCATION);
+  DALI_TEST_EQUALS(3u, actorE.GetDepth(), TEST_LOCATION);
+  DALI_TEST_EQUALS(3u, actorF.GetDepth(), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliCustomActorSetGetProperty(void)
+{
+  TestApplication application; // Need the type registry
+
+  Test::TestCustomActor actor = Test::TestCustomActor::New();
+  application.GetScene().Add(actor);
+
+  actor.SetProperty(Test::TestCustomActor::Property::TEST_PROPERTY1, 0.5f);
+  actor.SetProperty(Test::TestCustomActor::Property::TEST_PROPERTY2, Color::WHITE);
+  actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3, Color::BLUE);
+  actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4, 20);
+  actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5, 40.0f);
+
+  Property::Value value = actor.GetProperty(Test::TestCustomActor::Property::TEST_PROPERTY1);
+  DALI_TEST_EQUALS(value.Get<float>(), 0.5f, 0.001f, TEST_LOCATION);
+
+  value = actor.GetProperty(Test::TestCustomActor::Property::TEST_PROPERTY2);
+  DALI_TEST_EQUALS(value.Get<Vector4>(), Color::WHITE, 0.001f, TEST_LOCATION);
+
+  value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3);
+  DALI_TEST_EQUALS(value.Get<Vector4>(), Color::BLUE, 0.001f, TEST_LOCATION);
+
+  value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4);
+  DALI_TEST_EQUALS(value.Get<int>(), 20, TEST_LOCATION);
+
+  value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5);
+  DALI_TEST_EQUALS(value.Get<float>(), 40.0f, 0.001f, TEST_LOCATION);
+
+  // Get read-only property
+  value = actor.GetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6);
+  DALI_TEST_EQUALS(value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION);
+
+  // Attempt to set read-only property and then ensure value hasn't changed
+  actor.SetProperty(Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6, 40.0f);
+  DALI_TEST_EQUALS(value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorGetTypeInfo(void)
+{
+  TestApplication application;
+  tet_infoline("Get the type info of a derived actor");
+
+  Test::TestCustomActor customActor = Test::TestCustomActor::New();
+
+  Dali::TypeInfo typeInfo = Dali::DevelCustomActor::GetTypeInfo(customActor);
+
+  DALI_TEST_EQUALS(typeInfo.GetName(), std::string("TestCustomActor"), TEST_LOCATION);
+
+  END_TEST;
+}
+
+namespace Impl
+{
+/**
+ * A custom actor that is not type registered on purpose
+ */
+struct UnregisteredCustomActor : public Dali::CustomActorImpl
+{
+  UnregisteredCustomActor()
+  : CustomActorImpl(ACTOR_BEHAVIOUR_DEFAULT)
+  {
+  }
+  virtual ~UnregisteredCustomActor()
+  {
+  }
+  virtual void OnSceneConnection(int32_t depth)
+  {
+  }
+  virtual void OnSceneDisconnection()
+  {
+  }
+  virtual void OnChildAdd(Actor& child)
+  {
+  }
+  virtual void OnChildRemove(Actor& child)
+  {
+  }
+  virtual void OnPropertySet(Property::Index index, const Property::Value& propertyValue)
+  {
+  }
+  virtual void OnSizeSet(const Vector3& targetSize)
+  {
+  }
+  virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
+  {
+  }
+  virtual bool OnHoverEvent(const HoverEvent& event)
+  {
+    return false;
+  }
+  virtual bool OnWheelEvent(const WheelEvent& event)
+  {
+    return false;
+  }
+  virtual void OnRelayout(const Vector2& size, RelayoutContainer& container)
+  {
+  }
+  virtual void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
+  {
+  }
+  virtual Vector3 GetNaturalSize()
+  {
+    return Vector3();
+  }
+  virtual float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
+  {
+    return 0.f;
+  }
+  virtual float GetHeightForWidth(float width)
+  {
+    return 0.f;
+  }
+  virtual float GetWidthForHeight(float height)
+  {
+    return 0.f;
+  }
+  virtual bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS)
+  {
+    return false;
+  }
+  virtual void OnCalculateRelayoutSize(Dimension::Type dimension)
+  {
+  }
+  virtual void OnLayoutNegotiated(float size, Dimension::Type dimension)
+  {
+  }
+};
+} // namespace Impl
+struct UnregisteredCustomActor : public Dali::CustomActor
+{
+  static UnregisteredCustomActor New()
+  {
+    Impl::UnregisteredCustomActor* impl = new Impl::UnregisteredCustomActor;
+    UnregisteredCustomActor        custom(*impl); // takes ownership
+    return custom;
+  }
+  UnregisteredCustomActor()
+  {
+  }
+  ~UnregisteredCustomActor()
+  {
+  }
+  UnregisteredCustomActor(Internal::CustomActor* impl)
+  : CustomActor(impl)
+  {
+  }
+  UnregisteredCustomActor(Impl::UnregisteredCustomActor& impl)
+  : CustomActor(impl)
+  {
+  }
+  static UnregisteredCustomActor DownCast(BaseHandle handle)
+  {
+    UnregisteredCustomActor hndl;
+    CustomActor             custom = Dali::CustomActor::DownCast(handle);
+    if(custom)
+    {
+      CustomActorImpl& customImpl = custom.GetImplementation();
+
+      Impl::UnregisteredCustomActor* impl = dynamic_cast<Impl::UnregisteredCustomActor*>(&customImpl);
+
+      if(impl)
+      {
+        hndl = UnregisteredCustomActor(customImpl.GetOwner());
+      }
+    }
+    return hndl;
+  }
+};
+
+int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
+{
+  TestApplication application; // Need the type registry
+
+  auto custom = UnregisteredCustomActor::New();
+  application.GetScene().Add(custom);
+
+  // should have all actor properties
+  DALI_TEST_EQUALS(custom.GetPropertyType(Actor::Property::COLOR), Property::VECTOR4, TEST_LOCATION);
+  auto actorHandle = Actor::New();
+  DALI_TEST_EQUALS(custom.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION);
+
+  DALI_TEST_EQUALS(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
+  custom.SetProperty(Actor::Property::VISIBLE, false);
+  application.SendNotification();
+  application.Render(); // IsVisible returns scene value
+  DALI_TEST_EQUALS(custom.GetCurrentProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
+
+  // should have custom actor typename (as it has not registered itself)
+  DALI_TEST_EQUALS("CustomActor", custom.GetTypeName(), TEST_LOCATION);
+
+  // should have actor actions
+  custom.DoAction("show", Property::Map());
+  DALI_TEST_EQUALS(custom.GetProperty(Actor::Property::VISIBLE).Get<bool>(), true, TEST_LOCATION);
+
+  Animation animation = Animation::New(0.01f); // very short animation
+  // should be able to animate actor property
+  animation.AnimateTo(Property(custom, Actor::Property::POSITION), Vector3(100.0f, 150.0f, 200.0f));
+  animation.Play();
+
+  application.SendNotification();
+  application.Render(1000.f);
+
+  DALI_TEST_EQUALS(Vector3(100.0f, 150.0f, 200.0f), custom.GetProperty(Actor::Property::POSITION).Get<Vector3>(), TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector3(100.0f, 150.0f, 200.0f), custom.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+  Dali::WeakHandle<UnregisteredCustomActor> weakRef(custom);
+  // should have actor signals
+  custom.ConnectSignal(&application, "offScene", [weakRef]() {
+    DALI_TEST_EQUALS(weakRef.GetHandle().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE), false, TEST_LOCATION);
+  });
+
+  application.GetScene().Remove(custom);
+  application.GetScene().Add(custom);
+
+  END_TEST;
+}
+
+namespace Impl
+{
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+};
+} // namespace Impl
+
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+  static DerivedCustomActor New()
+  {
+    Impl::DerivedCustomActor* impl = new Impl::DerivedCustomActor;
+    DerivedCustomActor        custom(*impl); // takes ownership
+    return custom;
+  }
+  DerivedCustomActor()
+  {
+  }
+  ~DerivedCustomActor()
+  {
+  }
+  DerivedCustomActor(Internal::CustomActor* impl)
+  : UnregisteredCustomActor(impl)
+  {
+  }
+  DerivedCustomActor(Impl::UnregisteredCustomActor& impl)
+  : UnregisteredCustomActor(impl)
+  {
+  }
+};
+
+// register custom
+DALI_TYPE_REGISTRATION_BEGIN(DerivedCustomActor, UnregisteredCustomActor, nullptr);
+DALI_TYPE_REGISTRATION_END()
+
+int UtcDaliCustomActorPropertyRegistrationDefaultValue(void)
+{
+  TestApplication application; // Need the type registry
+
+  // register our base and add a property with default value for it
+  Dali::TypeRegistration typeRegistration(typeid(UnregisteredCustomActor), typeid(Dali::CustomActor), nullptr);
+
+  auto derived = DerivedCustomActor::New();
+  application.GetScene().Add(derived);
+
+  // should have all actor properties
+  DALI_TEST_EQUALS(derived.GetPropertyType(Actor::Property::WORLD_MATRIX), Property::MATRIX, TEST_LOCATION);
+  auto actorHandle = Actor::New();
+  DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION);
+
+  // add a property in base class
+  AnimatablePropertyRegistration(typeRegistration, "Foobar", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, 10.f);
+
+  // should be one more property now
+  DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 1, TEST_LOCATION);
+  // check that the default value is set for base class
+  DALI_TEST_EQUALS(UnregisteredCustomActor::New().GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION);
+  // check that the default value is set for the derived instance as well
+  DALI_TEST_EQUALS(derived.GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliCustomActorComponentPropertyConstraintsP(void)
+{
+  TestApplication application; // Need the type registry
+
+  // register our base and add a property with default value for it
+  Dali::TypeRegistration typeRegistration(typeid(UnregisteredCustomActor), typeid(Dali::CustomActor), nullptr);
+
+  auto derived = DerivedCustomActor::New();
+  application.GetScene().Add(derived);
+
+  // should have all actor properties
+  auto actorHandle = Actor::New();
+  DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION);
+
+  // add a property in base class
+  const Property::Index foobarIndex = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX;
+  const Property::Index fooIndex    = foobarIndex + 1;
+  const Property::Index barIndex    = foobarIndex + 2;
+
+  AnimatablePropertyRegistration(typeRegistration, "Foobar", foobarIndex, Vector2(10.0f, 20.0f));
+  AnimatablePropertyComponentRegistration(typeRegistration, "Foobar.x", fooIndex, foobarIndex, 0);
+  AnimatablePropertyComponentRegistration(typeRegistration, "Foobar.y", barIndex, foobarIndex, 1);
+
+  tet_infoline("Test the default values of the registered property");
+  // should be more properties now
+  DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 3, TEST_LOCATION);
+  // check that the default value is set for base class
+  DALI_TEST_EQUALS(UnregisteredCustomActor::New().GetProperty(foobarIndex).Get<Vector2>(), Vector2(10.f, 20.0f), 0.0001f, TEST_LOCATION);
+  // check that the default value is set for the derived instance as well
+  DALI_TEST_EQUALS(derived.GetProperty(foobarIndex).Get<Vector2>(), Vector2(10.f, 20.0f), 0.0001f, TEST_LOCATION);
+
+  tet_infoline("Test that the components of the registered property can be constrained");
+
+  // Try constraining the properties
+  Constraint fooCons = Constraint::New<float>(derived, fooIndex, &Test::Doubler);
+  fooCons.AddSource(LocalSource(Actor::Property::POSITION_X));
+  fooCons.Apply();
+  Constraint barCons = Constraint::New<float>(derived, barIndex, &Test::Doubler);
+  barCons.AddSource(LocalSource(fooIndex));
+  barCons.Apply();
+
+  for(int i = 1; i < 10; ++i)
+  {
+    derived[Actor::Property::POSITION_X] = i * 1.0f;
+    application.SendNotification();
+    application.Render();
+    DALI_TEST_EQUALS(derived.GetCurrentProperty(foobarIndex).Get<Vector2>(), Vector2(i * 2.0f, i * 4.0f), 0.0001f, TEST_LOCATION);
+  }
+
+  // Add a Vector3 property and its components for completeness
+  const Property::Index vec3PropIndex  = barIndex + 1;
+  const Property::Index vec3xPropIndex = vec3PropIndex + 1;
+  const Property::Index vec3yPropIndex = vec3PropIndex + 2;
+  const Property::Index vec3zPropIndex = vec3PropIndex + 3;
+
+  AnimatablePropertyRegistration(typeRegistration, "vec3Prop", vec3PropIndex, Vector3(10.0f, 20.0f, 30.0f));
+  AnimatablePropertyComponentRegistration(typeRegistration, "vec3Prop.x", vec3xPropIndex, vec3PropIndex, 0);
+  AnimatablePropertyComponentRegistration(typeRegistration, "vec3Prop.y", vec3yPropIndex, vec3PropIndex, 1);
+  AnimatablePropertyComponentRegistration(typeRegistration, "vec3Prop.z", vec3zPropIndex, vec3PropIndex, 2);
+
+  tet_infoline("Test the default values of the registered vec3 property");
+  // should be more properties now
+  DALI_TEST_EQUALS(derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 7, TEST_LOCATION);
+  // check that the default value is set for base class
+  DALI_TEST_EQUALS(UnregisteredCustomActor::New().GetProperty(vec3PropIndex).Get<Vector3>(), Vector3(10.f, 20.0f, 30.0f), 0.0001f, TEST_LOCATION);
+  // check that the default value is set for the derived instance as well
+  DALI_TEST_EQUALS(derived.GetProperty(vec3PropIndex).Get<Vector3>(), Vector3(10.f, 20.0f, 30.0f), 0.0001f, TEST_LOCATION);
+
+  tet_infoline("Test that the components of the registered property can be constrained");
+
+  // Try constraining the properties
+  Constraint vec3xConstraint = Constraint::New<float>(derived, vec3xPropIndex, &Test::Doubler);
+  vec3xConstraint.AddSource(LocalSource(Actor::Property::POSITION_X));
+  vec3xConstraint.Apply();
+  Constraint vec3yConstraint = Constraint::New<float>(derived, vec3yPropIndex, &Test::Doubler);
+  vec3yConstraint.AddSource(LocalSource(vec3xPropIndex));
+  vec3yConstraint.Apply();
+  Constraint vec3zConstraint = Constraint::New<float>(derived, vec3zPropIndex, &Test::Doubler);
+  vec3zConstraint.AddSource(LocalSource(vec3yPropIndex));
+  vec3zConstraint.Apply();
+
+  for(int i = 1; i < 10; ++i)
+  {
+    derived[Actor::Property::POSITION_X] = i * 1.0f;
+    application.SendNotification();
+    application.Render();
+    DALI_TEST_EQUALS(derived.GetCurrentProperty(vec3PropIndex).Get<Vector3>(), Vector3(i * 2.0f, i * 4.0f, i * 8.0f), 0.0001f, TEST_LOCATION);
+  }
 
   END_TEST;
 }