TestApplication application;
Actor actor = Actor::New();
- DALI_TEST_EQUALS( actor.GetCurrentWorldOrientation(), Quaternion::IDENTITY, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::WORLD_ORIENTATION ), Quaternion::IDENTITY, TEST_LOCATION );
Vector3 targetPosition;
Vector3 cameraPosition;