Actor actor = Actor::New();
Constraint constraint = Constraint::New< Vector3 >( actor, Actor::Property::POSITION, &BasicFunction< Vector3 > );
- DALI_TEST_EQUALS( constraint.GetTag(), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraint.GetTag(), 0u, TEST_LOCATION );
- const int tag = 123;
+ const unsigned int tag = 123;
constraint.SetTag( tag );
DALI_TEST_EQUALS( constraint.GetTag(), tag, TEST_LOCATION );