#include <iostream>
#include <stdlib.h>
+#include <cmath>
#include <dali/public-api/dali-core.h>
#include "dali-test-suite-utils/dali-test-suite-utils.h"
test_return_value = TET_PASS;
}
-
namespace
{
+
const float FLOAT_EPSILON = 0.001f;
const float TEST_ASPECT_RATIO = 0.123f;
const float TEST_FIELD_OF_VIEW = Radian(Degree(40.0f));
" gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
"}\n";
+} // Anonymous namespace
+
+
+int UtcDaliCameraActorConstructorP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::CameraActor()" );
+
+ CameraActor actor;
+
+ DALI_TEST_CHECK( !actor );
+ END_TEST;
+}
+
+// Note: No negative test for UtcDaliCameraActorConstructor.
+
+int UtcDaliCameraActorDestructorP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::~CameraActor (P)" );
+ CameraActor* actor = new CameraActor();
+ delete actor;
+ actor = NULL;
+
+ DALI_TEST_CHECK( true );
+ END_TEST;
+}
+
+// Note: No negative test for UtcDaliCameraActorDestructor.
+
+int UtcDaliCameraActorCopyConstructorP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Copy Constructor (P)" );
+ CameraActor actor = CameraActor::New();
+
+ CameraActor copyActor( actor );
+
+ DALI_TEST_CHECK( copyActor );
+ DALI_TEST_CHECK( copyActor == actor );
+
+ END_TEST;
+}
+
+int UtcDaliCameraActorCopyConstructorN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Copy Constructor (N)" );
+ CameraActor actor;
+
+ CameraActor copyActor( actor );
-} // anon namespace
+ DALI_TEST_CHECK( !copyActor );
+ END_TEST;
+}
-int UtcDaliCameraActorConstructorVoid(void)
+int UtcDaliCameraActorAssignmentOperatorP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::CameraActor()");
+ tet_infoline( "Testing Dali::CameraActor Assignment Operator (P)" );
+ const CameraActor actor = CameraActor::New();
+
+ CameraActor copyActor = actor;
+
+ DALI_TEST_CHECK( copyActor );
+ DALI_TEST_CHECK( copyActor == actor );
+
+ END_TEST;
+}
+int UtcDaliCameraActorAssignmentOperatorN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor = (N)" );
CameraActor actor;
- DALI_TEST_CHECK(!actor);
+ CameraActor copyActor = actor;
+
+ DALI_TEST_CHECK( !copyActor );
+
END_TEST;
}
-int UtcDaliCameraActorNew(void)
+int UtcDaliCameraActorNewP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::New()");
+ tet_infoline( "Testing Dali::CameraActor::New (P)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_CHECK(actor);
+ DALI_TEST_CHECK( actor );
actor.Reset();
- DALI_TEST_CHECK(!actor);
+ DALI_TEST_CHECK( !actor );
END_TEST;
}
-int UtcDaliCameraActorDownCast(void)
+// Note: No negative test for UtcDaliCameraActorNew.
+
+int UtcDaliCameraActorDownCastP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::DownCast()");
+ tet_infoline( "Testing Dali::CameraActor::DownCast (P)" );
CameraActor camera = CameraActor::New();
Actor anActor = Actor::New();
anActor.Add( camera );
- Actor child = anActor.GetChildAt(0);
+ Actor child = anActor.GetChildAt( 0 );
CameraActor cameraActor = CameraActor::DownCast( child );
DALI_TEST_CHECK( cameraActor );
END_TEST;
}
-int UtcDaliCameraActorDownCast2(void)
+int UtcDaliCameraActorDownCastN(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::DownCast()");
+ tet_infoline( "Testing Dali::CameraActor::DownCast (N)" );
Actor actor1 = Actor::New();
Actor anActor = Actor::New();
- anActor.Add(actor1);
+ anActor.Add( actor1 );
- Actor child = anActor.GetChildAt(0);
+ Actor child = anActor.GetChildAt( 0 );
CameraActor cameraActor = CameraActor::DownCast( child );
DALI_TEST_CHECK( !cameraActor );
END_TEST;
}
+// Note: SetType and GetType are tested within the same test cases.
-int UtcDaliCameraActorSetCameraOffStage(void)
+int UtcDaliCameraActorSetGetTypeP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::SetCamera()");
+ tet_infoline( "Testing Dali::CameraActor GetType (P)" );
CameraActor actor = CameraActor::New();
+ DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::FREE_LOOK, TEST_LOCATION );
- actor.SetType(Camera::FREE_LOOK);
- actor.SetFieldOfView(TEST_FIELD_OF_VIEW);
- actor.SetAspectRatio(TEST_ASPECT_RATIO);
- actor.SetNearClippingPlane(TEST_NEAR_PLANE_DISTANCE);
- actor.SetFarClippingPlane(TEST_FAR_PLANE_DISTANCE);
- actor.SetProjectionMode(Camera::PERSPECTIVE_PROJECTION);
+ actor.SetType( Dali::Camera::LOOK_AT_TARGET );
+ DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION );
- actor.SetInvertYAxis(false);
+ std::string sValue;
+ actor.GetProperty( CameraActor::Property::TYPE ).Get( sValue );
+ std::string result( "LOOK_AT_TARGET");
+ DALI_TEST_EQUALS( result, sValue, TEST_LOCATION );
+ END_TEST;
+}
- DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(Camera::PERSPECTIVE_PROJECTION, actor.GetProjectionMode(), TEST_LOCATION);
- DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
+int UtcDaliCameraActorSetGetTypeN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor GetType (N)" );
- float value;
- std::string sValue;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::ProjectionMode).Get(sValue);
- DALI_TEST_EQUALS("PERSPECTIVE_PROJECTION", sValue, TEST_LOCATION);
- bool bValue;
- actor.GetProperty(CameraActor::Property::InvertYAxis).Get(bValue);
- DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
+ CameraActor actor;
+
+ Dali::Camera::Type cameraType = Dali::Camera::FREE_LOOK;
+ try
+ {
+ cameraType = actor.GetType();
+ }
+ catch ( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera", TEST_LOCATION );
+ }
+
+ const CameraActor aConstActor;
+
+ try
+ {
+ cameraType = aConstActor.GetType();
+ }
+ catch ( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera", TEST_LOCATION );
+ }
+
+ DALI_TEST_EQUALS( (int)cameraType, (int)Dali::Camera::FREE_LOOK, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCameraActorSetCameraOnStage(void)
+int UtcDaliCameraActorSetFieldOfViewP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::SetCamera()");
+ tet_infoline( "Testing Dali::CameraActor Set Field of view (P)" );
+
+ CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+ const float defaultFieldOfView = defaultCamera.GetFieldOfView();
CameraActor actor = CameraActor::New();
- Stage::GetCurrent().Add(actor);
- application.Render(0);
- application.SendNotification();
+ DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
- actor.SetType(Camera::LOOK_AT_TARGET);
- actor.SetFieldOfView(TEST_FIELD_OF_VIEW);
- actor.SetAspectRatio(TEST_ASPECT_RATIO);
- actor.SetNearClippingPlane(TEST_NEAR_PLANE_DISTANCE);
- actor.SetFarClippingPlane(TEST_FAR_PLANE_DISTANCE);
- actor.SetInvertYAxis(false);
+ float fieldOfView = Math::PI / 3.0f;
+ actor.SetFieldOfView( fieldOfView );
+ DALI_TEST_EQUALS( actor.GetFieldOfView(), fieldOfView, TEST_LOCATION );
- DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
+ float value;
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
+ END_TEST;
+}
- // Will need 2 frames to ensure both buffers are set to same values:
- application.Render();
- application.SendNotification();
- application.Render();
- application.SendNotification();
+int UtcDaliCameraActorSetFieldOfViewN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Set Field of view (N)" );
- DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
+ CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+ const float defaultFieldOfView = defaultCamera.GetFieldOfView();
- std::string sValue;
- actor.GetProperty(CameraActor::Property::Type).Get(sValue);
- DALI_TEST_EQUALS(sValue, "LOOK_AT_TARGET", TEST_LOCATION);
+ CameraActor actor = CameraActor::New();
+ DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
- float value;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
+ float fieldOfView = Math::PI / 3.0f;
+ actor.SetFieldOfView( fieldOfView );
+ DALI_TEST_EQUALS( actor.GetFieldOfView(), fieldOfView, TEST_LOCATION );
- bool bValue;
- actor.GetProperty(CameraActor::Property::InvertYAxis).Get(bValue);
- DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
+ float value;
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
END_TEST;
}
-
-int UtcDaliCameraActorGetCamera(void)
+int UtcDaliCameraActorGetFieldOfViewP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::GetCamera()");
+ tet_infoline( "Testing Dali::CameraActor Get Field of view (P)" );
+ const Vector2 size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
+
+ CameraActor defaultCamera = CameraActor::New( size );
+
+ const float cameraZ = 2.0f * std::max( size.width, size.height );
+ const float expectedFieldOfView = 2.0f * std::atan( size.height * 0.5f / cameraZ );
CameraActor actor = CameraActor::New();
+ DALI_TEST_EQUALS( actor.GetFieldOfView(), expectedFieldOfView, TEST_LOCATION );
- actor.SetAspectRatio(TEST_ASPECT_RATIO);
+ float value;
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( expectedFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetFieldOfViewN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get Field of view (N)" );
- DALI_TEST_EQUALS(actor.GetAspectRatio(), TEST_ASPECT_RATIO, FLOAT_EPSILON, TEST_LOCATION);
+ CameraActor defaultCamera = CameraActor::New();
- actor.SetProperty(CameraActor::Property::Type, "FREE_LOOK");
- actor.SetProperty(CameraActor::Property::AspectRatio, TEST_ASPECT_RATIO);
- actor.SetProperty(CameraActor::Property::FieldOfView, TEST_FIELD_OF_VIEW);
- actor.SetProperty(CameraActor::Property::NearPlaneDistance, TEST_NEAR_PLANE_DISTANCE);
- actor.SetProperty(CameraActor::Property::FarPlaneDistance, TEST_FAR_PLANE_DISTANCE);
+ bool asserted = true;
+ try
+ {
+ defaultCamera.GetFieldOfView();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
- DALI_TEST_EQUALS(Camera::FREE_LOOK, actor.GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
- DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
END_TEST;
}
-int UtcDaliCameraActorDefaultProperties(void)
+//todor
+int UtcDaliCameraActorSetAspectRatioP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor DefaultProperties");
+ tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (P)" );
CameraActor actor = CameraActor::New();
+ DALI_TEST_EQUALS( actor.GetAspectRatio(), static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT ), TEST_LOCATION );
- actor.SetAspectRatio(TEST_ASPECT_RATIO);
- Stage::GetCurrent().Add(actor);
- application.Render(0);
- application.SendNotification();
- bool bValue;
- actor.GetProperty(CameraActor::Property::InvertYAxis).Get(bValue);
- DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
+ // Set an initial value to confirm a further set changes it.
+ float aspect = 4.0f / 3.0f;
+ actor.SetAspectRatio( aspect );
+ DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
- std::vector<Property::Index> indices ;
- indices.push_back(CameraActor::Property::Type);
- indices.push_back(CameraActor::Property::ProjectionMode);
- indices.push_back(CameraActor::Property::FieldOfView);
- indices.push_back(CameraActor::Property::AspectRatio);
- indices.push_back(CameraActor::Property::NearPlaneDistance);
- indices.push_back(CameraActor::Property::FarPlaneDistance);
- indices.push_back(CameraActor::Property::LeftPlaneDistance);
- indices.push_back(CameraActor::Property::RightPlaneDistance);
- indices.push_back(CameraActor::Property::TopPlaneDistance);
- indices.push_back(CameraActor::Property::BottomPlaneDistance);
- indices.push_back(CameraActor::Property::TargetPosition);
- indices.push_back(CameraActor::Property::ProjectionMatrix);
- indices.push_back(CameraActor::Property::ViewMatrix);
- indices.push_back(CameraActor::Property::InvertYAxis);
-
- DALI_TEST_CHECK(actor.GetPropertyCount() == ( Actor::New().GetPropertyCount() + indices.size() ) );
-
- for(std::vector<Property::Index>::iterator iter = indices.begin(); iter != indices.end(); ++iter)
- {
- DALI_TEST_EQUALS( *iter, actor.GetPropertyIndex(actor.GetPropertyName(*iter)), TEST_LOCATION);
- DALI_TEST_CHECK( ! actor.IsPropertyAnimatable(*iter) );
-
- switch(*iter)
- {
- if ( ( *iter == CameraActor::Property::ProjectionMatrix ) ||
- ( *iter == CameraActor::Property::ViewMatrix ) )
- {
- DALI_TEST_CHECK( ! actor.IsPropertyWritable(*iter) );
- }
- else
- {
- DALI_TEST_CHECK( actor.IsPropertyWritable(*iter) );
- }
- }
+ aspect = 16.0f / 9.0f;
+ actor.SetAspectRatio( aspect );
+ DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
- DALI_TEST_CHECK( actor.GetPropertyType(*iter) == actor.GetPropertyType(*iter) ); // just checking call succeeds
- }
+ END_TEST;
+}
- // set/get one of them
- const float newAspect = TEST_ASPECT_RATIO * 2.f;
+int UtcDaliCameraActorSetAspectRatioN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (N)" );
- actor.SetProperty( CameraActor::Property::AspectRatio, Property::Value(newAspect) );
- application.Render();
- application.SendNotification();
- application.Render();
- application.SendNotification();
+ CameraActor actor;
+
+ bool asserted = true;
+ try
+ {
+ actor.SetAspectRatio( 16.0f / 9.0f );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
- DALI_TEST_EQUALS(actor.GetAspectRatio(), newAspect, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCameraActorSetTarget(void)
+int UtcDaliCameraActorGetAspectRatioP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Target Position");
+ tet_infoline("Testing Dali::CameraActor Get Aspect Ratio");
CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetTargetPosition(), Vector3::ZERO, TEST_LOCATION );
+ float defaultAspect = static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT );
- Vector3 target( 10.0f, 20.0f, 30.0f);
- actor.SetTargetPosition( target );
+ DALI_TEST_EQUALS( actor.GetAspectRatio(), defaultAspect, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetTargetPosition(), target, TEST_LOCATION );
+ float value = 0.0f;
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
+ DALI_TEST_EQUALS( defaultAspect, value, FLOAT_EPSILON, TEST_LOCATION );
- Vector3 value;
- actor.GetProperty(CameraActor::Property::TargetPosition).Get(value);
- DALI_TEST_EQUALS(target, value, FLOAT_EPSILON, TEST_LOCATION);
END_TEST;
}
+int UtcDaliCameraActorGetAspectRatioN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get Aspect Ratio (N)" );
-int UtcDaliCameraActorSetType01(void)
+ CameraActor actor;
+
+ bool asserted = true;
+ try
+ {
+ actor.GetAspectRatio();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+
+ DALI_TEST_CHECK( asserted );
+
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetNearClippingPlaneP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Type");
+ tet_infoline( "Testing Dali::CameraActor Set Near clipping plane (P)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::FREE_LOOK, TEST_LOCATION );
- actor.SetType(Dali::Camera::LOOK_AT_TARGET);
- DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION );
+ // Set a value so we are not relying on a particular default for this test case.
+ actor.SetNearClippingPlane( 200.0f );
+ DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, TEST_LOCATION );
- std::string sValue;
- actor.GetProperty(CameraActor::Property::Type).Get(sValue);
- std::string result("LOOK_AT_TARGET");
- DALI_TEST_EQUALS(result, sValue, TEST_LOCATION);
+ actor.SetNearClippingPlane( 400.0f );
+ DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 400.0f, TEST_LOCATION );
+
+ // Check setting the property.
+ actor.SetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE, Property::Value( 300.0f ) );
+ DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 300.0f, FLOAT_EPSILON, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCameraActorSetType02(void)
+int UtcDaliCameraActorSetNearClippingPlaneN(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Type");
+ tet_infoline( "Testing Dali::CameraActor Set Near clipping plane (N)" );
CameraActor actor;
- Dali::Camera::Type cameraType = Dali::Camera::FREE_LOOK ;
+ bool asserted = true;
try
{
- cameraType = actor.GetType();
+ actor.SetNearClippingPlane( 200.0f );
}
- catch ( Dali::DaliException& e )
+ catch( Dali::DaliException& e )
{
DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT(e, "camera", TEST_LOCATION);
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
}
- const CameraActor aConstActor;
+ DALI_TEST_CHECK( asserted );
+
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetNearClippingPlaneP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get Near clipping plane (P)" );
+
+ // Check the default value.
+ CameraActor actor = CameraActor::New();
+ float defaultValue = 800.0f;
+ DALI_TEST_EQUALS( actor.GetNearClippingPlane(), defaultValue, TEST_LOCATION );
+
+ // Check getting the property.
+ float value;
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetNearClippingPlaneN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get Near clipping plane (N)" );
+ CameraActor actor;
+ bool asserted = true;
try
{
- cameraType = aConstActor.GetType();
+ actor.GetNearClippingPlane();
}
- catch ( Dali::DaliException& e )
+ catch( Dali::DaliException& e )
{
DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT(e, "camera", TEST_LOCATION);
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
}
- DALI_TEST_EQUALS((int)cameraType, (int)Dali::Camera::FREE_LOOK, TEST_LOCATION);
+ DALI_TEST_CHECK( asserted );
+
END_TEST;
}
-int UtcDaliCameraActorSetFieldOfView(void)
+int UtcDaliCameraActorSetFarClippingPlaneP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Field of view");
-
- CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
- const float defaultFov = defaultCamera.GetFieldOfView();
+ tet_infoline( "Testing Dali::CameraActor Set Far clipping plane (P)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFov, TEST_LOCATION );
- float fov = Math::PI/3.0f;
- actor.SetFieldOfView(fov);
- DALI_TEST_EQUALS( actor.GetFieldOfView(), fov, TEST_LOCATION );
+ // Set a value so we are not relying on a particular default for this test case.
+ actor.SetFarClippingPlane( 2000.0f );
+ DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 2000.0f, TEST_LOCATION );
- float value;
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(fov, value, FLOAT_EPSILON, TEST_LOCATION);
+ actor.SetFarClippingPlane( 4000.0f );
+ DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 4000.0f, TEST_LOCATION );
+
+ // Check setting the property.
+ actor.SetProperty( CameraActor::Property::FAR_PLANE_DISTANCE, 2000.0f );
+ DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 2000.0f, FLOAT_EPSILON, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCameraActorSetAspectRatio(void)
+int UtcDaliCameraActorSetFarClippingPlaneN(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Aspect Ratio");
+ tet_infoline( "Testing Dali::CameraActor Set Far clipping plane (N)" );
- CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetAspectRatio(), static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT ), TEST_LOCATION );
+ CameraActor actor;
- float aspect = 16.0f/9.0f;
- actor.SetAspectRatio(aspect);
- DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
+ bool asserted = true;
+ try
+ {
+ actor.SetFarClippingPlane( 2000.0f );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+
+ DALI_TEST_CHECK( asserted );
- float value;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(aspect, value, FLOAT_EPSILON, TEST_LOCATION);
END_TEST;
}
-int UtcDaliCameraActorSetNearClippingPlane(void)
+int UtcDaliCameraActorGetFarClippingPlaneP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Near clipping plane");
+ tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (P)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 800.0f, TEST_LOCATION );
-
- actor.SetNearClippingPlane(400.0f);
- DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 400.0f, TEST_LOCATION );
+ float defaultValue = 800.0f + ( 0xFFFF >> 4 );
+ DALI_TEST_EQUALS( actor.GetFarClippingPlane(), defaultValue, TEST_LOCATION );
+ // Check getting the property.
float value;
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCameraActorSetFarClippingPlane(void)
+int UtcDaliCameraActorGetFarClippingPlaneN(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Far clipping plane");
+ tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (N)" );
- CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 800.0f + (0xFFFF>>4), TEST_LOCATION );
+ CameraActor actor;
- actor.SetFarClippingPlane(4000.0f);
- DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 4000.0f, TEST_LOCATION );
+ bool asserted = true;
+ try
+ {
+ actor.GetFarClippingPlane();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+
+ DALI_TEST_CHECK( asserted );
- float value;
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(4000.0f, value, FLOAT_EPSILON, TEST_LOCATION);
END_TEST;
}
-int UtcDaliCameraActorSetTargetPosition(void)
+int UtcDaliCameraActorSetTargetPositionP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set Target Position");
+ tet_infoline( "Testing Dali::CameraActor Set Target Position (P)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetTargetPosition(), Vector3::ZERO, TEST_LOCATION );
- Vector3 target( 10.0f, 20.0f, 30.0f);
- actor.SetTargetPosition( target );
+ Vector3 target1( 10.0f, 20.0f, 30.0f );
+ Vector3 target2( 15.0f, 25.0f, 35.0f );
+
+ // Set a value so we are not relying on a particular default for this test case.
+ actor.SetTargetPosition( target1 );
+ DALI_TEST_EQUALS( actor.GetTargetPosition(), target1, TEST_LOCATION );
+
+ actor.SetTargetPosition( target2 );
+ DALI_TEST_EQUALS( actor.GetTargetPosition(), target2, TEST_LOCATION );
+
+ // Check setting the property.
+ actor.SetProperty( CameraActor::Property::TARGET_POSITION, target1 );
+ DALI_TEST_EQUALS( actor.GetTargetPosition(), target1, FLOAT_EPSILON, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetTargetPositionN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Set Target Position (N)" );
+
+ CameraActor actor;
+
+ bool asserted = true;
+ try
+ {
+ actor.SetTargetPosition( Vector3( 10.0f, 20.0f, 30.0f ) );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
- DALI_TEST_EQUALS( actor.GetTargetPosition(), target, TEST_LOCATION );
+ END_TEST;
+}
+int UtcDaliCameraActorGetTargetPositionP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get Target Position (P)" );
+
+ CameraActor actor = CameraActor::New();
+ Vector3 defaultValue( Vector3::ZERO );
+ DALI_TEST_EQUALS( actor.GetTargetPosition(), defaultValue, TEST_LOCATION );
+
+ // Check getting the property.
Vector3 value;
- actor.GetProperty(CameraActor::Property::TargetPosition).Get(value);
- DALI_TEST_EQUALS(target, value, FLOAT_EPSILON, TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::TARGET_POSITION ).Get( value );
+ DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetTargetPositionN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get Target Position (N)" );
+
+ CameraActor actor;
+
+ bool asserted = true;
+ try
+ {
+ actor.GetTargetPosition();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
+
END_TEST;
}
-int UtcDaliCameraActorSetInvertYAxis(void)
+int UtcDaliCameraActorSetInvertYAxisP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Get/Set InvertYAxis");
+ tet_infoline( "Testing Dali::CameraActor Set InvertYAxis (P)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
- actor.SetInvertYAxis(true);
+ // Set a value so we are not relying on a particular default for this test case.
+ actor.SetInvertYAxis( false );
+ DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
+ actor.SetInvertYAxis( true );
DALI_TEST_EQUALS( actor.GetInvertYAxis(), true, TEST_LOCATION );
- bool bValue;
- actor.GetProperty(CameraActor::Property::InvertYAxis).Get(bValue);
- DALI_TEST_EQUALS(true, bValue, TEST_LOCATION);
+ actor.SetProperty( CameraActor::Property::INVERT_Y_AXIS, false );
+ DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCameraActorModelView(void)
+int UtcDaliCameraActorSetInvertYAxisN(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor Test view application");
+ tet_infoline( "Testing Dali::CameraActor Set InvertYAxis (N)" );
- BufferImage image = CreateBufferImage();
+ CameraActor actor;
- ImageActor actor = ImageActor::New( image );
- actor.SetSize( 100.0f, 100.0f );
- actor.SetPosition(20.0f, 30.0f, 40.0f);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- Stage::GetCurrent().Add(actor);
+ bool asserted = true;
+ try
+ {
+ actor.SetInvertYAxis( false );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
+ END_TEST;
+}
- application.SendNotification();
- application.Render(0);
- application.Render();
- application.SendNotification();
+int UtcDaliCameraActorGetInvertYAxisP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get InvertYAxis (P)" );
- Matrix resultMatrix(true);
- resultMatrix.SetTransformComponents( Vector3::ONE, Quaternion::IDENTITY, actor.GetCurrentPosition());
+ // Check the default value.
+ CameraActor actor = CameraActor::New();
+ DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
- RenderTask task = Stage::GetCurrent().GetRenderTaskList().GetTask(0);
- CameraActor cameraActor = task.GetCameraActor();
+ // Check getting the property.
+ bool bValue;
+ actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
+ DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetInvertYAxisN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Get InvertYAxis (N)" );
- Matrix viewMatrix(false);
- cameraActor.GetProperty(CameraActor::Property::ViewMatrix).Get( viewMatrix );
- Matrix::Multiply(resultMatrix, resultMatrix, viewMatrix);
+ CameraActor actor;
- DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( "uModelView", resultMatrix ) );
+ bool asserted = true;
+ try
+ {
+ actor.GetInvertYAxis();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
END_TEST;
}
-int UtcDaliCameraActorSetPerspectiveProjection(void)
+int UtcDaliCameraActorSetPerspectiveProjectionP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::SetPerspectiveProjection( const Size& size )");
+ tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (P)" );
CameraActor actor = CameraActor::New();
actor.SetPerspectiveProjection( Size( 100.f, 150.f ) );
- DALI_TEST_CHECK(actor);
+ DALI_TEST_CHECK( actor );
float value;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(0.666666f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(0.489957f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(150.f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(4245.f, value, FLOAT_EPSILON, TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
+ DALI_TEST_EQUALS( 0.666666f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( 0.489957f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 150.f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 4245.f, value, FLOAT_EPSILON, TEST_LOCATION );
- DALI_TEST_EQUALS((int)actor.GetProjectionMode(), (int)Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
- std::string stringValue;
- actor.GetProperty(CameraActor::Property::ProjectionMode).Get(stringValue);
- DALI_TEST_EQUALS(stringValue, "PERSPECTIVE_PROJECTION", TEST_LOCATION);
END_TEST;
}
-int UtcDaliCameraActorSetOrthographicProjection01(void)
+int UtcDaliCameraActorSetPerspectiveProjectionN(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection01()");
+ tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (N)" );
- CameraActor actor = CameraActor::New(Size(1080.0f, 1920.0f));
- DALI_TEST_CHECK(actor);
+ Stage stage = Stage::GetCurrent();
+ Vector2 stageSize = stage.GetSize();
+
+ CameraActor actor = CameraActor::New();
+
+ // Check that setting perspective projection without a size (using zero size) uses the stages size.
+ actor.SetPerspectiveProjection( Size::ZERO );
+
+ float nearClippingPlane = std::max( stageSize.width, stageSize.height );
+ float farClippingPlane = nearClippingPlane + static_cast<float>( 0xFFFF >> 4 );
+
+ DALI_TEST_EQUALS( nearClippingPlane, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( farClippingPlane, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetProjectionMode(), (int)Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetOrthographicProjectionP1(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,1)" );
+
+ CameraActor actor = CameraActor::New( Size( 1080.0f, 1920.0f ) );
+ DALI_TEST_CHECK( actor );
Stage::GetCurrent().Add( actor );
actor.SetOrthographicProjection( Size( 1080.0f, 1920.0f ) );
application.SendNotification();
- application.Render(0);
+ application.Render( 0 );
application.Render();
application.SendNotification();
float defaultFieldOfView;
float defaultNearPlaneDistance;
float defaultFarPlaneDistance;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(defaultAspectRatio);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(defaultFieldOfView);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(defaultNearPlaneDistance);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(defaultFarPlaneDistance);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
Vector3 defaultPos = actor.GetCurrentPosition();
actor.SetOrthographicProjection( Size( 1080.0f, 1920.0f ) );
application.SendNotification();
- application.Render(0);
+ application.Render( 0 );
application.Render();
application.SendNotification();
float value;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(defaultNearPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(defaultFarPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION);
-
- actor.GetProperty(CameraActor::Property::LeftPlaneDistance).Get(value);
- DALI_TEST_EQUALS(-540.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::RightPlaneDistance).Get(value);
- DALI_TEST_EQUALS( 540.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::TopPlaneDistance).Get(value);
- DALI_TEST_EQUALS(960.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::BottomPlaneDistance).Get(value);
- DALI_TEST_EQUALS(-960.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
+ DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( defaultNearPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( defaultFarPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION );
+
+ actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( -540.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 540.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 960.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( -960.0f, value, FLOAT_EPSILON, TEST_LOCATION );
Vector3 pos = actor.GetCurrentPosition();
- DALI_TEST_EQUALS(defaultPos.z, pos.z, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( defaultPos.z, pos.z, 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS((int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
END_TEST;
}
+int UtcDaliCameraActorSetOrthographicProjectionN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (N)" );
-int UtcDaliCameraActorSetOrthographicProjection02(void)
+ CameraActor actor;
+ bool asserted = true;
+ try
+ {
+ actor.GetProjectionMode();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetOrthographicProjectionP2(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection02()");
+ tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,2)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_CHECK(actor);
+ DALI_TEST_CHECK( actor );
float defaultAspectRatio;
float defaultFieldOfView;
float defaultNearPlaneDistance;
float defaultFarPlaneDistance;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(defaultAspectRatio);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(defaultFieldOfView);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(defaultNearPlaneDistance);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(defaultFarPlaneDistance);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
+ // Check setting with specific near and far plane distances.
actor.SetOrthographicProjection( -100.0f, 200.0f, -300.0f, 500.0f, 400.0f, 4000.0f );
float value;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(4000.0f, value, FLOAT_EPSILON, TEST_LOCATION);
-
- actor.GetProperty(CameraActor::Property::LeftPlaneDistance).Get(value);
- DALI_TEST_EQUALS(-100.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::RightPlaneDistance).Get(value);
- DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::TopPlaneDistance).Get(value);
- DALI_TEST_EQUALS(-300.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::BottomPlaneDistance).Get(value);
- DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION);
-
- DALI_TEST_EQUALS((int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
+ DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 400.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 4000.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+
+ actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( -100.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( -300.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
END_TEST;
}
-
-int UtcDaliCameraActorSetOrthographicProjection03(void)
+int UtcDaliCameraActorSetOrthographicProjectionP3(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection03()");
+ tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,3)" );
CameraActor actor = CameraActor::New();
- DALI_TEST_CHECK(actor);
+ DALI_TEST_CHECK( actor );
float defaultAspectRatio;
float defaultFieldOfView;
float defaultNearPlaneDistance;
float defaultFarPlaneDistance;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(defaultAspectRatio);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(defaultFieldOfView);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(defaultNearPlaneDistance);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(defaultFarPlaneDistance);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
- actor.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
+ actor.SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
- actor.SetProperty(CameraActor::Property::LeftPlaneDistance, -100.0f);
- actor.SetProperty(CameraActor::Property::RightPlaneDistance, 200.0f);
- actor.SetProperty(CameraActor::Property::TopPlaneDistance, -300.0f);
- actor.SetProperty(CameraActor::Property::BottomPlaneDistance, 500.0f);
+ actor.SetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE, -100.0f );
+ actor.SetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE, 200.0f );
+ actor.SetProperty( CameraActor::Property::TOP_PLANE_DISTANCE, -300.0f );
+ actor.SetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE, 500.0f );
actor.SetNearClippingPlane( 400.0f );
actor.SetFarClippingPlane( 4000.0f );
float value;
- actor.GetProperty(CameraActor::Property::AspectRatio).Get(value);
- DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FieldOfView).Get(value);
- DALI_TEST_EQUALS(defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::NearPlaneDistance).Get(value);
- DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::FarPlaneDistance).Get(value);
- DALI_TEST_EQUALS(4000.0f, value, FLOAT_EPSILON, TEST_LOCATION);
-
- actor.GetProperty(CameraActor::Property::LeftPlaneDistance).Get(value);
- DALI_TEST_EQUALS(-100.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::RightPlaneDistance).Get(value);
- DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::TopPlaneDistance).Get(value);
- DALI_TEST_EQUALS(-300.0f, value, FLOAT_EPSILON, TEST_LOCATION);
- actor.GetProperty(CameraActor::Property::BottomPlaneDistance).Get(value);
- DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION);
-
- DALI_TEST_EQUALS((int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
+ DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 400.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 4000.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+
+ actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( -100.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( -300.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
std::string stringValue;
- actor.GetProperty(CameraActor::Property::ProjectionMode).Get(stringValue);
- DALI_TEST_EQUALS(stringValue, "ORTHOGRAPHIC_PROJECTION", TEST_LOCATION);
+ actor.GetProperty( CameraActor::Property::PROJECTION_MODE ).Get( stringValue );
+ DALI_TEST_EQUALS( stringValue, "ORTHOGRAPHIC_PROJECTION", TEST_LOCATION );
END_TEST;
}
+int UtcDaliCameraActorSetProjectionModeP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::SetProjectionModeP (P)" );
+
+ CameraActor actor = CameraActor::New();
+ // Check that changing the projection mode alone does not alter other presets.
+ actor.SetNearClippingPlane( 200.0f );
+ actor.SetFarClippingPlane( 400.0f );
+
+ actor.SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
+
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION );
+
+ actor.SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
+
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION );
+
+ // Check setting the property.
+ Property::Value setValue = "PERSPECTIVE_PROJECTION";
+ actor.SetProperty( CameraActor::Property::PROJECTION_MODE, setValue );
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetProjectionModeN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::SetProjectionModeP (N)" );
+
+ CameraActor actor;
+
+ bool asserted = true;
+ try
+ {
+ actor.SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetProjectionModeP(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::GetPerspectiveProjection (P)" );
+
+ CameraActor actor = CameraActor::New();
+
+ actor.SetOrthographicProjection( Size::ONE );
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
+
+ actor.SetPerspectiveProjection( Size( 100.f, 150.f ) );
+ DALI_TEST_EQUALS( (int)actor.GetProjectionMode(), (int)Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+
+ // Check getting the property.
+ std::string stringValue;
+ actor.GetProperty( CameraActor::Property::PROJECTION_MODE ).Get( stringValue );
+ DALI_TEST_EQUALS( stringValue, "PERSPECTIVE_PROJECTION", TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetProjectionModeN(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::GetProjectionMode (N)" );
+
+ CameraActor actor;
+
+ bool asserted = true;
+ try
+ {
+ actor.GetProjectionMode();
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+ asserted = true;
+ }
+ DALI_TEST_CHECK( asserted );
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetCameraOffStage(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::SetCamera()" );
+
+ CameraActor actor = CameraActor::New();
+
+ actor.SetType( Camera::FREE_LOOK );
+ actor.SetFieldOfView( TEST_FIELD_OF_VIEW );
+ actor.SetAspectRatio( TEST_ASPECT_RATIO );
+ actor.SetNearClippingPlane( TEST_NEAR_PLANE_DISTANCE );
+ actor.SetFarClippingPlane( TEST_FAR_PLANE_DISTANCE );
+ actor.SetProjectionMode( Camera::PERSPECTIVE_PROJECTION );
+
+ actor.SetInvertYAxis( false );
+
+ DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );//change to machine epsilon
+ DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( Camera::PERSPECTIVE_PROJECTION, actor.GetProjectionMode(), TEST_LOCATION );
+ DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
+
+ float value;
+ std::string sValue;
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO).Get( value );
+ DALI_TEST_EQUALS( TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW).Get( value );
+ DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE).Get( value );
+ DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE).Get( value );
+ DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::PROJECTION_MODE).Get( sValue );
+ DALI_TEST_EQUALS( "PERSPECTIVE_PROJECTION", sValue, TEST_LOCATION );
+ bool bValue;
+ actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS).Get( bValue );
+ DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorSetCameraOnStage(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::SetCamera()" );
+
+ CameraActor actor = CameraActor::New();
+ Stage::GetCurrent().Add( actor );
+ application.Render( 0 );
+ application.SendNotification();
+
+ actor.SetType( Camera::LOOK_AT_TARGET );
+ actor.SetFieldOfView( TEST_FIELD_OF_VIEW );
+ actor.SetAspectRatio( TEST_ASPECT_RATIO );
+ actor.SetNearClippingPlane( TEST_NEAR_PLANE_DISTANCE );
+ actor.SetFarClippingPlane( TEST_FAR_PLANE_DISTANCE );
+ actor.SetInvertYAxis( false );
+
+ DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
+
+ // Will need 2 frames to ensure both buffers are set to same values:
+ application.Render();
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
+
+ std::string sValue;
+ actor.GetProperty( CameraActor::Property::TYPE ).Get( sValue );
+ DALI_TEST_EQUALS( sValue, "LOOK_AT_TARGET", TEST_LOCATION );
+
+ float value;
+ actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
+ DALI_TEST_EQUALS( TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
+ DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
+ DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
+ actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value);
+ DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
+
+ bool bValue;
+ actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
+ DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorGetCamera(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor::GetCamera()" );
+
+ CameraActor actor = CameraActor::New();
+
+ actor.SetAspectRatio( TEST_ASPECT_RATIO );
+
+ DALI_TEST_EQUALS( actor.GetAspectRatio(), TEST_ASPECT_RATIO, FLOAT_EPSILON, TEST_LOCATION );
+
+ actor.SetProperty( CameraActor::Property::TYPE, "FREE_LOOK" );
+ actor.SetProperty( CameraActor::Property::ASPECT_RATIO, TEST_ASPECT_RATIO );
+ actor.SetProperty( CameraActor::Property::FIELD_OF_VIEW, TEST_FIELD_OF_VIEW );
+ actor.SetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE, TEST_NEAR_PLANE_DISTANCE );
+ actor.SetProperty( CameraActor::Property::FAR_PLANE_DISTANCE, TEST_FAR_PLANE_DISTANCE );
+
+ DALI_TEST_EQUALS( Camera::FREE_LOOK, actor.GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorDefaultProperties(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor DefaultProperties" );
+
+ CameraActor actor = CameraActor::New();
+
+ actor.SetAspectRatio( TEST_ASPECT_RATIO );
+ Stage::GetCurrent().Add( actor );
+ application.Render( 0 );
+ application.SendNotification();
+ bool bValue;
+ actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
+ DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+
+ std::vector<Property::Index> indices ;
+ indices.push_back( CameraActor::Property::TYPE );
+ indices.push_back( CameraActor::Property::PROJECTION_MODE );
+ indices.push_back( CameraActor::Property::FIELD_OF_VIEW );
+ indices.push_back( CameraActor::Property::ASPECT_RATIO );
+ indices.push_back( CameraActor::Property::NEAR_PLANE_DISTANCE );
+ indices.push_back( CameraActor::Property::FAR_PLANE_DISTANCE );
+ indices.push_back( CameraActor::Property::LEFT_PLANE_DISTANCE );
+ indices.push_back( CameraActor::Property::RIGHT_PLANE_DISTANCE );
+ indices.push_back( CameraActor::Property::TOP_PLANE_DISTANCE );
+ indices.push_back( CameraActor::Property::BOTTOM_PLANE_DISTANCE );
+ indices.push_back( CameraActor::Property::TARGET_POSITION );
+ indices.push_back( CameraActor::Property::PROJECTION_MATRIX );
+ indices.push_back( CameraActor::Property::VIEW_MATRIX );
+ indices.push_back( CameraActor::Property::INVERT_Y_AXIS );
+
+ DALI_TEST_CHECK( actor.GetPropertyCount() == ( Actor::New().GetPropertyCount() + indices.size() ) );
+
+ for( std::vector<Property::Index>::iterator iter = indices.begin(); iter != indices.end(); ++iter )
+ {
+ DALI_TEST_EQUALS( *iter, actor.GetPropertyIndex( actor.GetPropertyName( *iter ) ), TEST_LOCATION);
+ DALI_TEST_CHECK( !actor.IsPropertyAnimatable( *iter ) );
+
+ if ( ( *iter == CameraActor::Property::PROJECTION_MATRIX ) ||
+ ( *iter == CameraActor::Property::VIEW_MATRIX ) )
+ {
+ DALI_TEST_CHECK( !actor.IsPropertyWritable( *iter ) );
+ }
+ else
+ {
+ DALI_TEST_CHECK( actor.IsPropertyWritable( *iter ) );
+ }
+
+ DALI_TEST_CHECK( actor.GetPropertyType( *iter ) == actor.GetPropertyType( *iter ) ); // just checking call succeeds
+ }
+
+ // Set/Get one of them.
+ const float newAspect = TEST_ASPECT_RATIO * 2.0f;
+
+ actor.SetProperty( CameraActor::Property::ASPECT_RATIO, Property::Value( newAspect ) );
+ application.Render();
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( actor.GetAspectRatio(), newAspect, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCameraActorModelView(void)
+{
+ TestApplication application;
+ tet_infoline( "Testing Dali::CameraActor Test view application" );
+
+ BufferImage image = CreateBufferImage();
+
+ ImageActor actor = ImageActor::New( image );
+ actor.SetSize( 100.0f, 100.0f );
+ actor.SetPosition( 20.0f, 30.0f, 40.0f );
+ actor.SetParentOrigin( ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render( 0 );
+ application.Render();
+ application.SendNotification();
+
+ Matrix resultMatrix( true );
+ resultMatrix.SetTransformComponents( Vector3::ONE, Quaternion::IDENTITY, actor.GetCurrentPosition() );
+
+ RenderTask task = Stage::GetCurrent().GetRenderTaskList().GetTask( 0 );
+ CameraActor cameraActor = task.GetCameraActor();
+
+ Matrix viewMatrix( false );
+ cameraActor.GetProperty( CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
+ Matrix::Multiply( resultMatrix, resultMatrix, viewMatrix );
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( "uModelView", resultMatrix ) );
+ END_TEST;
+}
int UtcDaliCameraActorReadProjectionMatrix(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CameraActor::ReadProjectionMatrix()");
+ tet_infoline( "Testing Dali::CameraActor::ReadProjectionMatrix()" );
- CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask(0u).GetCameraActor();
+ CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
application.SendNotification();
- application.Render(0);
+ application.Render( 0 );
application.Render();
application.SendNotification();
Image image = CreateBufferImage();
ImageActor imageActor = ImageActor::New( image );
- imageActor.SetSize(100.0f, 100.0f);
- Stage::GetCurrent().Add(imageActor);
+ imageActor.SetSize( 100.0f, 100.0f );
+ Stage::GetCurrent().Add( imageActor );
Matrix projectionMatrix;
Matrix viewMatrix;
- camera.GetProperty(CameraActor::CameraActor::Property::ProjectionMatrix).Get(projectionMatrix);
- camera.GetProperty(CameraActor::CameraActor::Property::ViewMatrix).Get(viewMatrix);
+ camera.GetProperty( CameraActor::CameraActor::Property::PROJECTION_MATRIX ).Get( projectionMatrix );
+ camera.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
- ShaderEffect shaderEffect = ShaderEffect::New( RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE);
- imageActor.SetShaderEffect(shaderEffect);
+ ShaderEffect shaderEffect = ShaderEffect::New( RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE );
+ imageActor.SetShaderEffect( shaderEffect );
shaderEffect.SetUniform( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
shaderEffect.SetUniform( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
- Property::Index projectionMatrixPropertyIndex = shaderEffect.GetPropertyIndex(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME);
- Property::Index viewMatrixPropertyIndex = shaderEffect.GetPropertyIndex(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME);
+ Property::Index projectionMatrixPropertyIndex = shaderEffect.GetPropertyIndex( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME );
+ Property::Index viewMatrixPropertyIndex = shaderEffect.GetPropertyIndex( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME );
- Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>( projectionMatrixPropertyIndex, Source( camera, CameraActor::Property::ProjectionMatrix ), EqualToConstraint());
- Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>( viewMatrixPropertyIndex, Source( camera, CameraActor::Property::ViewMatrix ), EqualToConstraint());
+ Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>( shaderEffect, projectionMatrixPropertyIndex, EqualToConstraint() );
+ projectionMatrixConstraint.AddSource( Source( camera, CameraActor::Property::PROJECTION_MATRIX ) );
+ Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>( shaderEffect, viewMatrixPropertyIndex, EqualToConstraint() );
+ viewMatrixConstraint.AddSource( Source( camera, CameraActor::Property::VIEW_MATRIX ) );
- shaderEffect.ApplyConstraint(projectionMatrixConstraint);
- shaderEffect.ApplyConstraint(viewMatrixConstraint);
+ projectionMatrixConstraint.Apply();
+ viewMatrixConstraint.Apply();
application.SendNotification();
application.Render();
// Test effects of Constraint.
- DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME.c_str(), projectionMatrix));
+ DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME.c_str(), projectionMatrix) );
- DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME.c_str(), viewMatrix));
+ DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME.c_str(), viewMatrix ) );
END_TEST;
}
int UtcDaliCameraActorAnimatedProperties(void)
{
TestApplication application;
- tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
+ tet_infoline( "Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()" );
- CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask(0u).GetCameraActor();
+ CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- Stage::GetCurrent().Add(actor);
+ actor.SetSize( 100.0f, 100.0f );
+ Stage::GetCurrent().Add( actor );
- actor.ApplyConstraint(Constraint::New<Dali::Vector3>( Actor::Property::Position, Source( camera, Actor::Property::Position), EqualToConstraint()));
+ Constraint constraint = Constraint::New<Dali::Vector3>( actor, Actor::Property::POSITION, EqualToConstraint() );
+ constraint.AddSource( Source( camera, Actor::Property::POSITION ) );
+ constraint.Apply();
- camera.SetPosition(100.0f, 200.0f, 300.0f);
+ camera.SetPosition( 100.0f, 200.0f, 300.0f );
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100.0f, 200.0f, 300.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3( 100.0f, 200.0f, 300.0f ), TEST_LOCATION);
END_TEST;
}
int UtcDaliCameraActorPropertyIndices(void)
{
TestApplication application;
- CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask(0u).GetCameraActor();
+ CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
Actor basicActor = Actor::New();
Property::IndexContainer indices;
camera.GetPropertyIndices( indices );
- DALI_TEST_CHECK( indices.size() > basicActor.GetPropertyCount() );
- DALI_TEST_EQUALS( indices.size(), camera.GetPropertyCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( indices.Size() > basicActor.GetPropertyCount() );
+ DALI_TEST_EQUALS( indices.Size(), camera.GetPropertyCount(), TEST_LOCATION );
END_TEST;
}
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
- CameraActor freeLookCameraActor = CameraActor::New(stageSize);
- freeLookCameraActor.SetParentOrigin(ParentOrigin::CENTER);
- freeLookCameraActor.SetType(Camera::FREE_LOOK);
+ CameraActor freeLookCameraActor = CameraActor::New( stageSize );
+ freeLookCameraActor.SetParentOrigin( ParentOrigin::CENTER );
+ freeLookCameraActor.SetType( Camera::FREE_LOOK );
- Vector3 targetPosition(30.0f, 240.0f, -256.0f);
+ Vector3 targetPosition( 30.0f, 240.0f, -256.0f );
Actor target = Actor::New();
- target.SetParentOrigin(ParentOrigin::CENTER);
- target.SetPosition(targetPosition);
-
- Constraint cameraOrientationConstraint =
- Constraint::New<Quaternion> ( Actor::Property::Rotation,
- Source( target, Actor::Property::WorldPosition ),
- Source( freeLookCameraActor, Actor::Property::WorldPosition ),
- Source( target, Actor::Property::WorldRotation ),
- &LookAt );
- freeLookCameraActor.ApplyConstraint( cameraOrientationConstraint );
-
- CameraActor lookAtCameraActor = CameraActor::New(stageSize);
- lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET);
- lookAtCameraActor.SetTargetPosition(targetPosition);
- lookAtCameraActor.SetParentOrigin(ParentOrigin::CENTER);
-
- stage.Add(target);
- stage.Add(freeLookCameraActor);
- stage.Add(lookAtCameraActor);
+ target.SetParentOrigin( ParentOrigin::CENTER );
+ target.SetPosition( targetPosition );
+
+ Constraint cameraOrientationConstraint = Constraint::New<Quaternion> ( freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt );
+ cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_POSITION ) );
+ cameraOrientationConstraint.AddSource( Source( freeLookCameraActor, Actor::Property::WORLD_POSITION ) );
+ cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_ORIENTATION ) );
+ cameraOrientationConstraint.Apply();
+
+ CameraActor lookAtCameraActor = CameraActor::New( stageSize );
+ lookAtCameraActor.SetType( Camera::LOOK_AT_TARGET );
+ lookAtCameraActor.SetTargetPosition( targetPosition );
+ lookAtCameraActor.SetParentOrigin( ParentOrigin::CENTER );
+
+ stage.Add( target );
+ stage.Add( freeLookCameraActor );
+ stage.Add( lookAtCameraActor );
// Create an arbitrary vector
for( float x=-1.0f; x<=1.0f; x+=0.1f )
{
for( float z=-1.0f; z<1.0f; z+=0.1f )
{
- Vector3 position(x, y, z);
+ Vector3 position( x, y, z );
position.Normalize();
position *= 200.0f;
- freeLookCameraActor.SetPosition(position);
- lookAtCameraActor.SetPosition(position);
+ freeLookCameraActor.SetPosition( position );
+ lookAtCameraActor.SetPosition( position );
application.SendNotification();
application.Render();
application.Render();
Matrix freeLookViewMatrix;
Matrix lookAtViewMatrix;
- freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::ViewMatrix).Get(freeLookViewMatrix);
- lookAtCameraActor.GetProperty(CameraActor::CameraActor::Property::ViewMatrix).Get(lookAtViewMatrix);
+ freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
+ lookAtCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( lookAtViewMatrix );
DALI_TEST_EQUALS( freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION );
}
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
- CameraActor freeLookCameraActor = CameraActor::New(stageSize);
- freeLookCameraActor.SetParentOrigin(ParentOrigin::CENTER);
- freeLookCameraActor.SetType(Camera::FREE_LOOK);
+ CameraActor freeLookCameraActor = CameraActor::New( stageSize );
+ freeLookCameraActor.SetParentOrigin( ParentOrigin::CENTER );
+ freeLookCameraActor.SetType( Camera::FREE_LOOK );
- Vector3 targetPosition(30.0f, 240.0f, -256.0f);
+ Vector3 targetPosition( 30.0f, 240.0f, -256.0f );
Actor target = Actor::New();
- target.SetParentOrigin(ParentOrigin::CENTER);
- target.SetPosition(targetPosition);
-
- Constraint cameraOrientationConstraint =
- Constraint::New<Quaternion> ( Actor::Property::Rotation,
- Source( target, Actor::Property::WorldPosition ),
- Source( freeLookCameraActor, Actor::Property::WorldPosition ),
- Source( target, Actor::Property::WorldRotation ),
- &LookAt );
- freeLookCameraActor.ApplyConstraint( cameraOrientationConstraint );
-
- CameraActor lookAtCameraActor = CameraActor::New(stageSize);
- lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET);
- lookAtCameraActor.SetTargetPosition(targetPosition);
- lookAtCameraActor.SetParentOrigin(ParentOrigin::CENTER);
-
- stage.Add(target);
- stage.Add(freeLookCameraActor);
- stage.Add(lookAtCameraActor);
+ target.SetParentOrigin( ParentOrigin::CENTER );
+ target.SetPosition( targetPosition );
+
+ Constraint cameraOrientationConstraint = Constraint::New<Quaternion> ( freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt );
+ cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_POSITION ) );
+ cameraOrientationConstraint.AddSource( Source( freeLookCameraActor, Actor::Property::WORLD_POSITION ) );
+ cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_ORIENTATION ) );
+ cameraOrientationConstraint.Apply();
+
+ CameraActor lookAtCameraActor = CameraActor::New( stageSize );
+ lookAtCameraActor.SetType( Camera::LOOK_AT_TARGET );
+ lookAtCameraActor.SetTargetPosition( targetPosition );
+ lookAtCameraActor.SetParentOrigin( ParentOrigin::CENTER );
+
+ stage.Add( target );
+ stage.Add( freeLookCameraActor );
+ stage.Add( lookAtCameraActor );
// Create an arbitrary vector
for( float x=-1.0f; x<=1.0f; x+=0.1f )
{
for( float z=-1.0f; z<1.0f; z+=0.1f )
{
- Vector3 position(x, y, z);
+ Vector3 position( x, y, z );
position.Normalize();
position *= 200.0f;
- freeLookCameraActor.SetPosition(position);
- lookAtCameraActor.SetPosition(position);
+ freeLookCameraActor.SetPosition( position );
+ lookAtCameraActor.SetPosition( position );
application.SendNotification();
application.Render();
application.Render();
Matrix freeLookViewMatrix;
Matrix lookAtViewMatrix;
- freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::ViewMatrix).Get(freeLookViewMatrix);
- lookAtCameraActor.GetProperty(CameraActor::CameraActor::Property::ViewMatrix).Get(lookAtViewMatrix);
+ freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
+ lookAtCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( lookAtViewMatrix );
Matrix freeLookWorld = freeLookCameraActor.GetCurrentWorldMatrix();
- Matrix freeLookTest(false);
- Matrix::Multiply(freeLookTest, freeLookViewMatrix, freeLookWorld);
- DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION);
+ Matrix freeLookTest( false );
+ Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld );
+ DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );
DALI_TEST_EQUALS( freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION );
}
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
- Vector3 targetPosition(Vector3::ZERO);
-
- Vector3 cameraOffset( 0.f, 0.f, 100.f );
+ Vector3 targetPosition( Vector3::ZERO );
+ Vector3 cameraOffset( 0.0f, 0.0f, 100.0f );
- CameraActor freeLookCameraActor = CameraActor::New(stageSize);
- freeLookCameraActor.SetType(Camera::FREE_LOOK);
- freeLookCameraActor.SetParentOrigin(ParentOrigin::CENTER);
+ CameraActor freeLookCameraActor = CameraActor::New( stageSize );
+ freeLookCameraActor.SetType( Camera::FREE_LOOK );
+ freeLookCameraActor.SetParentOrigin( ParentOrigin::CENTER );
- Quaternion cameraOrientation( Radian(Degree(180.f)), Vector3::YAXIS );
- freeLookCameraActor.SetPosition(cameraOffset);
- freeLookCameraActor.SetRotation(cameraOrientation);
+ Quaternion cameraOrientation( Radian( Degree( 180.0f ) ), Vector3::YAXIS );
+ freeLookCameraActor.SetPosition( cameraOffset );
+ freeLookCameraActor.SetOrientation( cameraOrientation );
Actor cameraAnchor = Actor::New();
- cameraAnchor.Add(freeLookCameraActor);
- stage.Add(cameraAnchor);
+ cameraAnchor.Add( freeLookCameraActor );
+ stage.Add( cameraAnchor );
- for( float angle = 1.f; angle <= 180.f; angle += 1.f )
+ for( float angle = 1.0f; angle <= 180.0f; angle += 1.0f )
{
- Quaternion rotation(Radian(Degree(angle)), Vector3::YAXIS);
+ Quaternion rotation( Radian( Degree( angle ) ), Vector3::YAXIS );
freeLookCameraActor.SetPosition( rotation.Rotate( cameraOffset ) );
- cameraAnchor.SetRotation( rotation );
+ cameraAnchor.SetOrientation( rotation );
application.SendNotification();
application.Render();
application.Render();
Matrix freeLookViewMatrix;
- freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::ViewMatrix).Get(freeLookViewMatrix);
+ freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
Matrix freeLookWorld = freeLookCameraActor.GetCurrentWorldMatrix();
- Matrix freeLookTest(false);
- Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld);
- DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION);
+ Matrix freeLookTest( false );
+ Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld );
+ DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );
}
END_TEST;
}