Merge "Use update object size in CalculateActorScreenPosition" into devel/master
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-CameraActor.cpp
index 7adc3ce..0ec0ccb 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-
-#include <stdlib.h>
-#include <cmath>
 #include <dali/public-api/dali-core.h>
+
 #include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/actors/camera-actor-devel.h>
+#include <stdlib.h>
+
+#include <cmath>
+#include <iostream>
 
 #include "dali-test-suite-utils/dali-test-suite-utils.h"
 
@@ -39,15 +40,14 @@ void camera_actor_test_cleanup(void)
 
 namespace
 {
-
-const float FLOAT_EPSILON = 0.001f;
-const float TEST_ASPECT_RATIO = 0.123f;
-const float TEST_FIELD_OF_VIEW = Radian(Degree(40.0f));
+const float FLOAT_EPSILON            = 0.001f;
+const float TEST_ASPECT_RATIO        = 0.123f;
+const float TEST_FIELD_OF_VIEW       = Radian(Degree(40.0f));
 const float TEST_NEAR_PLANE_DISTANCE = 0.23f;
-const float TEST_FAR_PLANE_DISTANCE = 0.973f;
+const float TEST_FAR_PLANE_DISTANCE  = 0.973f;
 
-const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME( "uLightCameraProjectionMatrix" );
-const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME( "uLightCameraViewMatrix" );
+const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix");
+const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix");
 const char* const RENDER_SHADOW_VERTEX_SOURCE =
   " uniform mediump mat4 uLightCameraProjectionMatrix;\n"
   " uniform mediump mat4 uLightCameraViewMatrix;\n"
@@ -70,25 +70,24 @@ const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
 
 struct PropertyDetails
 {
-  std::string name;           ///< The name of the property.
-  Property::Type type;        ///< The property type.
-  bool writable;              ///< Whether the property is writable
-  bool animatable;            ///< Whether the property is animatable.
-  bool constraintInput;       ///< Whether the property can be used as an input to a constraint.
-  Property::Index enumIndex;  ///< Used to check the index is correct within a debug build.
+  std::string     name;            ///< The name of the property.
+  Property::Type  type;            ///< The property type.
+  bool            writable;        ///< Whether the property is writable
+  bool            animatable;      ///< Whether the property is animatable.
+  bool            constraintInput; ///< Whether the property can be used as an input to a constraint.
+  Property::Index enumIndex;       ///< Used to check the index is correct within a debug build.
 };
 
 } // Anonymous namespace
 
-
 int UtcDaliCameraActorConstructorP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::CameraActor()" );
+  tet_infoline("Testing Dali::CameraActor::CameraActor()");
 
   CameraActor actor;
 
-  DALI_TEST_CHECK( !actor );
+  DALI_TEST_CHECK(!actor);
   END_TEST;
 }
 
@@ -97,12 +96,12 @@ int UtcDaliCameraActorConstructorP(void)
 int UtcDaliCameraActorDestructorP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::~CameraActor (P)" );
+  tet_infoline("Testing Dali::~CameraActor (P)");
   CameraActor* actor = new CameraActor();
   delete actor;
   actor = NULL;
 
-  DALI_TEST_CHECK( true );
+  DALI_TEST_CHECK(true);
   END_TEST;
 }
 
@@ -111,13 +110,13 @@ int UtcDaliCameraActorDestructorP(void)
 int UtcDaliCameraActorCopyConstructorP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Copy Constructor (P)" );
+  tet_infoline("Testing Dali::CameraActor Copy Constructor (P)");
   CameraActor actor = CameraActor::New();
 
-  CameraActor copyActor( actor );
+  CameraActor copyActor(actor);
 
-  DALI_TEST_CHECK( copyActor );
-  DALI_TEST_CHECK( copyActor == actor );
+  DALI_TEST_CHECK(copyActor);
+  DALI_TEST_CHECK(copyActor == actor);
 
   END_TEST;
 }
@@ -125,12 +124,12 @@ int UtcDaliCameraActorCopyConstructorP(void)
 int UtcDaliCameraActorCopyConstructorN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Copy Constructor (N)" );
+  tet_infoline("Testing Dali::CameraActor Copy Constructor (N)");
   CameraActor actor;
 
-  CameraActor copyActor( actor );
+  CameraActor copyActor(actor);
 
-  DALI_TEST_CHECK( !copyActor );
+  DALI_TEST_CHECK(!copyActor);
 
   END_TEST;
 }
@@ -138,13 +137,13 @@ int UtcDaliCameraActorCopyConstructorN(void)
 int UtcDaliCameraActorAssignmentOperatorP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Assignment Operator (P)" );
+  tet_infoline("Testing Dali::CameraActor Assignment Operator (P)");
   const CameraActor actor = CameraActor::New();
 
   CameraActor copyActor = actor;
 
-  DALI_TEST_CHECK( copyActor );
-  DALI_TEST_CHECK( copyActor == actor );
+  DALI_TEST_CHECK(copyActor);
+  DALI_TEST_CHECK(copyActor == actor);
 
   END_TEST;
 }
@@ -152,12 +151,12 @@ int UtcDaliCameraActorAssignmentOperatorP(void)
 int UtcDaliCameraActorAssignmentOperatorN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor = (N)" );
+  tet_infoline("Testing Dali::CameraActor = (N)");
   CameraActor actor;
 
   CameraActor copyActor = actor;
 
-  DALI_TEST_CHECK( !copyActor );
+  DALI_TEST_CHECK(!copyActor);
 
   END_TEST;
 }
@@ -165,55 +164,55 @@ int UtcDaliCameraActorAssignmentOperatorN(void)
 int UtcDaliCameraActorNewP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::New (P)" );
+  tet_infoline("Testing Dali::CameraActor::New (P)");
 
   CameraActor actor = CameraActor::New();
 
-  DALI_TEST_CHECK( actor );
+  DALI_TEST_CHECK(actor);
 
   actor.Reset();
 
-  DALI_TEST_CHECK( !actor );
+  DALI_TEST_CHECK(!actor);
   END_TEST;
 }
 
 int UtcDaliCameraActorNewDefaultPerspectiveProjection(void)
 {
   TestApplication application;
-  tet_infoline( "Test the perspective projection of a camera actor is set appropriately when not passing in a size" );
+  tet_infoline("Test the perspective projection of a camera actor is set appropriately when not passing in a size");
 
   CameraActor actor = CameraActor::New();
-  DALI_TEST_CHECK( actor );
+  DALI_TEST_CHECK(actor);
 
   // All the properties should still be the default values
   // Defaults taken from scene-graph-camera.cpp
-  DALI_TEST_EQUALS( 4.0f/3.0f, actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 45.0f*(Math::PI/180.0f), actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 800.0f, actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 3.0f * 800.0f, actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 0.0f, actor.GetProperty( Actor::Property::POSITION_Z ).Get< float >(), TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_EQUALS(800.0f / 480.0f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(45.0f * (Math::PI / 180.0f), actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(3.0f * 800.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   // Add it to the stage, then the values should be updated to reflect a 480.0f by 800.0f scene (default stage size)
-  application.GetScene().Add( actor );
+  application.GetScene().Add(actor);
 
-  DALI_TEST_EQUALS( 0.6f, actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 0.489957f, actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 800.0f, actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 4895.0f, actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1600.0f, actor.GetProperty( Actor::Property::POSITION_Z ).Get< float >(), TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_EQUALS(0.6f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.489957f, actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(4895.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   // Ensure the values stay the same after update/render
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( 0.6f, actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 0.489957f, actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 800.0f, actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 4895.0f, actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1600.0f, actor.GetProperty( Actor::Property::POSITION_Z ).Get< float >(), TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_EQUALS(0.6f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.489957f, actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(4895.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   END_TEST;
 }
@@ -223,43 +222,43 @@ int UtcDaliCameraActorNewDefaultPerspectiveProjection(void)
 int UtcDaliCameraActorDownCastP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::DownCast (P)" );
+  tet_infoline("Testing Dali::CameraActor::DownCast (P)");
 
-  CameraActor camera = CameraActor::New();
-  Actor anActor = Actor::New();
-  anActor.Add( camera );
+  CameraActor camera  = CameraActor::New();
+  Actor       anActor = Actor::New();
+  anActor.Add(camera);
 
-  Actor child = anActor.GetChildAt( 0 );
-  CameraActor cameraActor = CameraActor::DownCast( child );
-  DALI_TEST_CHECK( cameraActor );
+  Actor       child       = anActor.GetChildAt(0);
+  CameraActor cameraActor = CameraActor::DownCast(child);
+  DALI_TEST_CHECK(cameraActor);
 
   cameraActor.Reset();
-  DALI_TEST_CHECK( !cameraActor );
+  DALI_TEST_CHECK(!cameraActor);
 
-  cameraActor = DownCast< CameraActor >( child );
-  DALI_TEST_CHECK( cameraActor );
+  cameraActor = DownCast<CameraActor>(child);
+  DALI_TEST_CHECK(cameraActor);
   END_TEST;
 }
 
 int UtcDaliCameraActorDownCastN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::DownCast (N)" );
+  tet_infoline("Testing Dali::CameraActor::DownCast (N)");
 
-  Actor actor1 = Actor::New();
+  Actor actor1  = Actor::New();
   Actor anActor = Actor::New();
-  anActor.Add( actor1 );
+  anActor.Add(actor1);
 
-  Actor child = anActor.GetChildAt( 0 );
-  CameraActor cameraActor = CameraActor::DownCast( child );
-  DALI_TEST_CHECK( !cameraActor );
+  Actor       child       = anActor.GetChildAt(0);
+  CameraActor cameraActor = CameraActor::DownCast(child);
+  DALI_TEST_CHECK(!cameraActor);
 
   Actor unInitialzedActor;
-  cameraActor = CameraActor::DownCast( unInitialzedActor );
-  DALI_TEST_CHECK( !cameraActor );
+  cameraActor = CameraActor::DownCast(unInitialzedActor);
+  DALI_TEST_CHECK(!cameraActor);
 
-  cameraActor = DownCast< CameraActor >( unInitialzedActor );
-  DALI_TEST_CHECK( !cameraActor );
+  cameraActor = DownCast<CameraActor>(unInitialzedActor);
+  DALI_TEST_CHECK(!cameraActor);
   END_TEST;
 }
 
@@ -268,23 +267,23 @@ int UtcDaliCameraActorDownCastN(void)
 int UtcDaliCameraActorSetGetTypeP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor GetType (P)" );
+  tet_infoline("Testing Dali::CameraActor GetType (P)");
 
   CameraActor actor = CameraActor::New();
-  DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::FREE_LOOK, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetType(), Dali::Camera::FREE_LOOK, TEST_LOCATION);
 
-  actor.SetType( Dali::Camera::LOOK_AT_TARGET );
-  DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION );
+  actor.SetType(Dali::Camera::LOOK_AT_TARGET);
+  DALI_TEST_EQUALS(actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION);
 
-  DALI_TEST_EQUALS( "LOOK_AT_TARGET", actor.GetProperty< std::string >( CameraActor::Property::TYPE ), TEST_LOCATION );
-  DALI_TEST_EQUALS( "LOOK_AT_TARGET", actor.GetCurrentProperty< std::string >( CameraActor::Property::TYPE ), TEST_LOCATION );
+  DALI_TEST_EQUALS("LOOK_AT_TARGET", actor.GetProperty<std::string>(CameraActor::Property::TYPE), TEST_LOCATION);
+  DALI_TEST_EQUALS("LOOK_AT_TARGET", actor.GetCurrentProperty<std::string>(CameraActor::Property::TYPE), TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetGetTypeN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor GetType (N)" );
+  tet_infoline("Testing Dali::CameraActor GetType (N)");
 
   CameraActor actor;
 
@@ -293,10 +292,10 @@ int UtcDaliCameraActorSetGetTypeN(void)
   {
     cameraType = actor.GetType();
   }
-  catch ( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera", TEST_LOCATION);
   }
 
   const CameraActor aConstActor;
@@ -305,82 +304,82 @@ int UtcDaliCameraActorSetGetTypeN(void)
   {
     cameraType = aConstActor.GetType();
   }
-  catch ( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera", TEST_LOCATION);
   }
 
-  DALI_TEST_EQUALS( cameraType, Dali::Camera::FREE_LOOK, TEST_LOCATION );
+  DALI_TEST_EQUALS(cameraType, Dali::Camera::FREE_LOOK, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetFieldOfViewP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Field of view (P)" );
+  tet_infoline("Testing Dali::CameraActor Set Field of view (P)");
 
-  CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+  CameraActor defaultCamera      = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
   const float defaultFieldOfView = defaultCamera.GetFieldOfView();
 
-  CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
-  DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
+  CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+  DALI_TEST_EQUALS(actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION);
 
   float fieldOfView = Math::PI / 3.0f;
-  actor.SetFieldOfView( fieldOfView );
-  DALI_TEST_EQUALS( actor.GetFieldOfView(), fieldOfView, TEST_LOCATION );
+  actor.SetFieldOfView(fieldOfView);
+  DALI_TEST_EQUALS(actor.GetFieldOfView(), fieldOfView, TEST_LOCATION);
 
   float value;
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetFieldOfViewN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Field of view (N)" );
+  tet_infoline("Testing Dali::CameraActor Set Field of view (N)");
 
-  CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+  CameraActor defaultCamera      = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
   const float defaultFieldOfView = defaultCamera.GetFieldOfView();
 
-  CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
-  DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
+  CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+  DALI_TEST_EQUALS(actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION);
 
   float fieldOfView = Math::PI / 3.0f;
-  actor.SetFieldOfView( fieldOfView );
-  DALI_TEST_EQUALS( actor.GetFieldOfView(), fieldOfView, TEST_LOCATION );
+  actor.SetFieldOfView(fieldOfView);
+  DALI_TEST_EQUALS(actor.GetFieldOfView(), fieldOfView, TEST_LOCATION);
 
   float value;
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetFieldOfViewP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Field of view (P)" );
-  const Vector2 size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
+  tet_infoline("Testing Dali::CameraActor Get Field of view (P)");
+  const Vector2 size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
 
-  CameraActor defaultCamera = CameraActor::New( size );
+  CameraActor defaultCamera = CameraActor::New(size);
 
-  const float cameraZ = 2.0f * std::max( size.width, size.height );
-  const float expectedFieldOfView = 2.0f * std::atan( size.height * 0.5f / cameraZ );
+  const float cameraZ             = 2.0f * std::max(size.width, size.height);
+  const float expectedFieldOfView = 2.0f * std::atan(size.height * 0.5f / cameraZ);
 
-  CameraActor actor = CameraActor::New( size );
-  DALI_TEST_EQUALS( actor.GetFieldOfView(), expectedFieldOfView, TEST_LOCATION );
+  CameraActor actor = CameraActor::New(size);
+  DALI_TEST_EQUALS(actor.GetFieldOfView(), expectedFieldOfView, TEST_LOCATION);
 
   float value;
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( expectedFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(expectedFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetFieldOfViewN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Field of view (N)" );
+  tet_infoline("Testing Dali::CameraActor Get Field of view (N)");
 
   CameraActor defaultCamera = CameraActor::New();
 
@@ -389,13 +388,13 @@ int UtcDaliCameraActorGetFieldOfViewN(void)
   {
     defaultCamera.GetFieldOfView();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -403,19 +402,19 @@ int UtcDaliCameraActorGetFieldOfViewN(void)
 int UtcDaliCameraActorSetAspectRatioP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (P)" );
+  tet_infoline("Testing Dali::CameraActor Set Aspect Ratio (P)");
 
-  CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
-  DALI_TEST_EQUALS( actor.GetAspectRatio(), static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT ), TEST_LOCATION );
+  CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+  DALI_TEST_EQUALS(actor.GetAspectRatio(), static_cast<float>(TestApplication::DEFAULT_SURFACE_WIDTH) / static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT), TEST_LOCATION);
 
   // Set an initial value to confirm a further set changes it.
   float aspect = 4.0f / 3.0f;
-  actor.SetAspectRatio( aspect );
-  DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
+  actor.SetAspectRatio(aspect);
+  DALI_TEST_EQUALS(actor.GetAspectRatio(), aspect, TEST_LOCATION);
 
   aspect = 16.0f / 9.0f;
-  actor.SetAspectRatio( aspect );
-  DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
+  actor.SetAspectRatio(aspect);
+  DALI_TEST_EQUALS(actor.GetAspectRatio(), aspect, TEST_LOCATION);
 
   END_TEST;
 }
@@ -423,22 +422,22 @@ int UtcDaliCameraActorSetAspectRatioP(void)
 int UtcDaliCameraActorSetAspectRatioN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (N)" );
+  tet_infoline("Testing Dali::CameraActor Set Aspect Ratio (N)");
 
   CameraActor actor;
 
   bool asserted = true;
   try
   {
-    actor.SetAspectRatio( 16.0f / 9.0f );
+    actor.SetAspectRatio(16.0f / 9.0f);
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -448,14 +447,14 @@ int UtcDaliCameraActorGetAspectRatioP(void)
   TestApplication application;
   tet_infoline("Testing Dali::CameraActor Get Aspect Ratio");
 
-  CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
-  float defaultAspect = static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT );
+  CameraActor actor         = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+  float       defaultAspect = static_cast<float>(TestApplication::DEFAULT_SURFACE_WIDTH) / static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT);
 
-  DALI_TEST_EQUALS( actor.GetAspectRatio(), defaultAspect, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetAspectRatio(), defaultAspect, TEST_LOCATION);
 
   float value = 0.0f;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( defaultAspect, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(defaultAspect, value, FLOAT_EPSILON, TEST_LOCATION);
 
   END_TEST;
 }
@@ -463,7 +462,7 @@ int UtcDaliCameraActorGetAspectRatioP(void)
 int UtcDaliCameraActorGetAspectRatioN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Aspect Ratio (N)" );
+  tet_infoline("Testing Dali::CameraActor Get Aspect Ratio (N)");
 
   CameraActor actor;
 
@@ -472,14 +471,14 @@ int UtcDaliCameraActorGetAspectRatioN(void)
   {
     actor.GetAspectRatio();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
 
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -487,43 +486,43 @@ int UtcDaliCameraActorGetAspectRatioN(void)
 int UtcDaliCameraActorSetNearClippingPlaneP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Near clipping plane (P)" );
+  tet_infoline("Testing Dali::CameraActor Set Near clipping plane (P)");
 
   CameraActor actor = CameraActor::New();
 
   // Set a value so we are not relying on a particular default for this test case.
-  actor.SetNearClippingPlane( 200.0f );
-  DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, TEST_LOCATION );
+  actor.SetNearClippingPlane(200.0f);
+  DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 200.0f, TEST_LOCATION);
 
-  actor.SetNearClippingPlane( 400.0f );
-  DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 400.0f, TEST_LOCATION );
+  actor.SetNearClippingPlane(400.0f);
+  DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 400.0f, TEST_LOCATION);
 
   // Check setting the property.
-  actor.SetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE, Property::Value( 300.0f ) );
-  DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 300.0f, FLOAT_EPSILON, TEST_LOCATION );
+  actor.SetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE, Property::Value(300.0f));
+  DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 300.0f, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetNearClippingPlaneN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Near clipping plane (N)" );
+  tet_infoline("Testing Dali::CameraActor Set Near clipping plane (N)");
 
   CameraActor actor;
 
   bool asserted = true;
   try
   {
-    actor.SetNearClippingPlane( 200.0f );
+    actor.SetNearClippingPlane(200.0f);
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
 
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -531,39 +530,39 @@ int UtcDaliCameraActorSetNearClippingPlaneN(void)
 int UtcDaliCameraActorGetNearClippingPlaneP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Near clipping plane (P)" );
+  tet_infoline("Testing Dali::CameraActor Get Near clipping plane (P)");
 
   // Check the default value.
-  CameraActor actor = CameraActor::New();
-  float defaultValue = 800.0f;
-  DALI_TEST_EQUALS( actor.GetNearClippingPlane(), defaultValue, TEST_LOCATION );
+  CameraActor actor        = CameraActor::New();
+  float       defaultValue = 800.0f;
+  DALI_TEST_EQUALS(actor.GetNearClippingPlane(), defaultValue, TEST_LOCATION);
 
   // Check getting the property.
   float value;
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(defaultValue, value, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetNearClippingPlaneN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Near clipping plane (N)" );
+  tet_infoline("Testing Dali::CameraActor Get Near clipping plane (N)");
 
   CameraActor actor;
-  bool asserted = true;
+  bool        asserted = true;
   try
   {
     actor.GetNearClippingPlane();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
 
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -571,43 +570,43 @@ int UtcDaliCameraActorGetNearClippingPlaneN(void)
 int UtcDaliCameraActorSetFarClippingPlaneP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Far clipping plane (P)" );
+  tet_infoline("Testing Dali::CameraActor Set Far clipping plane (P)");
 
   CameraActor actor = CameraActor::New();
 
   // Set a value so we are not relying on a particular default for this test case.
-  actor.SetFarClippingPlane( 2000.0f );
-  DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 2000.0f, TEST_LOCATION );
+  actor.SetFarClippingPlane(2000.0f);
+  DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 2000.0f, TEST_LOCATION);
 
-  actor.SetFarClippingPlane( 4000.0f );
-  DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 4000.0f, TEST_LOCATION );
+  actor.SetFarClippingPlane(4000.0f);
+  DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 4000.0f, TEST_LOCATION);
 
   // Check setting the property.
-  actor.SetProperty( CameraActor::Property::FAR_PLANE_DISTANCE, 2000.0f );
-  DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 2000.0f, FLOAT_EPSILON, TEST_LOCATION );
+  actor.SetProperty(CameraActor::Property::FAR_PLANE_DISTANCE, 2000.0f);
+  DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 2000.0f, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetFarClippingPlaneN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Far clipping plane (N)" );
+  tet_infoline("Testing Dali::CameraActor Set Far clipping plane (N)");
 
   CameraActor actor;
 
   bool asserted = true;
   try
   {
-    actor.SetFarClippingPlane( 2000.0f );
+    actor.SetFarClippingPlane(2000.0f);
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
 
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -615,23 +614,23 @@ int UtcDaliCameraActorSetFarClippingPlaneN(void)
 int UtcDaliCameraActorGetFarClippingPlaneP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (P)" );
+  tet_infoline("Testing Dali::CameraActor Get Far clipping plane (P)");
 
-  CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
-  float defaultValue = 800.0f + ( 0xFFFF >> 4 );
-  DALI_TEST_EQUALS( actor.GetFarClippingPlane(), defaultValue, TEST_LOCATION );
+  CameraActor actor        = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+  float       defaultValue = 800.0f + (0xFFFF >> 4);
+  DALI_TEST_EQUALS(actor.GetFarClippingPlane(), defaultValue, TEST_LOCATION);
 
   // Check getting the property.
   float value;
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(defaultValue, value, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetFarClippingPlaneN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (N)" );
+  tet_infoline("Testing Dali::CameraActor Get Far clipping plane (N)");
 
   CameraActor actor;
 
@@ -640,14 +639,14 @@ int UtcDaliCameraActorGetFarClippingPlaneN(void)
   {
     actor.GetFarClippingPlane();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
 
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -655,45 +654,45 @@ int UtcDaliCameraActorGetFarClippingPlaneN(void)
 int UtcDaliCameraActorSetTargetPositionP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Target Position (P)" );
+  tet_infoline("Testing Dali::CameraActor Set Target Position (P)");
 
   CameraActor actor = CameraActor::New();
 
-  Vector3 target1( 10.0f, 20.0f, 30.0f );
-  Vector3 target2( 15.0f, 25.0f, 35.0f );
+  Vector3 target1(10.0f, 20.0f, 30.0f);
+  Vector3 target2(15.0f, 25.0f, 35.0f);
 
   // Set a value so we are not relying on a particular default for this test case.
-  actor.SetTargetPosition( target1 );
-  DALI_TEST_EQUALS( actor.GetTargetPosition(), target1, TEST_LOCATION );
+  actor.SetTargetPosition(target1);
+  DALI_TEST_EQUALS(actor.GetTargetPosition(), target1, TEST_LOCATION);
 
-  actor.SetTargetPosition( target2 );
-  DALI_TEST_EQUALS( actor.GetTargetPosition(), target2, TEST_LOCATION );
+  actor.SetTargetPosition(target2);
+  DALI_TEST_EQUALS(actor.GetTargetPosition(), target2, TEST_LOCATION);
 
   // Check setting the property.
-  actor.SetProperty( CameraActor::Property::TARGET_POSITION, target1 );
-  DALI_TEST_EQUALS( actor.GetTargetPosition(), target1, FLOAT_EPSILON, TEST_LOCATION );
+  actor.SetProperty(CameraActor::Property::TARGET_POSITION, target1);
+  DALI_TEST_EQUALS(actor.GetTargetPosition(), target1, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetTargetPositionN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set Target Position (N)" );
+  tet_infoline("Testing Dali::CameraActor Set Target Position (N)");
 
   CameraActor actor;
 
   bool asserted = true;
   try
   {
-    actor.SetTargetPosition( Vector3( 10.0f, 20.0f, 30.0f ) );
+    actor.SetTargetPosition(Vector3(10.0f, 20.0f, 30.0f));
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -701,23 +700,23 @@ int UtcDaliCameraActorSetTargetPositionN(void)
 int UtcDaliCameraActorGetTargetPositionP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Target Position (P)" );
+  tet_infoline("Testing Dali::CameraActor Get Target Position (P)");
 
   CameraActor actor = CameraActor::New();
-  Vector3 defaultValue( Vector3::ZERO );
-  DALI_TEST_EQUALS( actor.GetTargetPosition(), defaultValue, TEST_LOCATION );
+  Vector3     defaultValue(Vector3::ZERO);
+  DALI_TEST_EQUALS(actor.GetTargetPosition(), defaultValue, TEST_LOCATION);
 
   // Check getting the property.
   Vector3 value;
-  actor.GetProperty( CameraActor::Property::TARGET_POSITION ).Get( value );
-  DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::TARGET_POSITION).Get(value);
+  DALI_TEST_EQUALS(defaultValue, value, FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetTargetPositionN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get Target Position (N)" );
+  tet_infoline("Testing Dali::CameraActor Get Target Position (N)");
 
   CameraActor actor;
 
@@ -726,13 +725,13 @@ int UtcDaliCameraActorGetTargetPositionN(void)
   {
     actor.GetTargetPosition();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
 
   END_TEST;
 }
@@ -740,64 +739,64 @@ int UtcDaliCameraActorGetTargetPositionN(void)
 int UtcDaliCameraActorSetInvertYAxisP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set InvertYAxis (P)" );
+  tet_infoline("Testing Dali::CameraActor Set InvertYAxis (P)");
 
   CameraActor actor = CameraActor::New();
 
   // Set a value so we are not relying on a particular default for this test case.
-  actor.SetInvertYAxis( false );
-  DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
+  actor.SetInvertYAxis(false);
+  DALI_TEST_EQUALS(actor.GetInvertYAxis(), false, TEST_LOCATION);
 
-  actor.SetInvertYAxis( true );
-  DALI_TEST_EQUALS( actor.GetInvertYAxis(), true, TEST_LOCATION );
+  actor.SetInvertYAxis(true);
+  DALI_TEST_EQUALS(actor.GetInvertYAxis(), true, TEST_LOCATION);
 
-  actor.SetProperty( CameraActor::Property::INVERT_Y_AXIS, false );
-  DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
+  actor.SetProperty(CameraActor::Property::INVERT_Y_AXIS, false);
+  DALI_TEST_EQUALS(actor.GetInvertYAxis(), false, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetInvertYAxisN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Set InvertYAxis (N)" );
+  tet_infoline("Testing Dali::CameraActor Set InvertYAxis (N)");
 
   CameraActor actor;
 
   bool asserted = true;
   try
   {
-    actor.SetInvertYAxis( false );
+    actor.SetInvertYAxis(false);
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetInvertYAxisP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get InvertYAxis (P)" );
+  tet_infoline("Testing Dali::CameraActor Get InvertYAxis (P)");
 
   // Check the default value.
   CameraActor actor = CameraActor::New();
-  DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetInvertYAxis(), false, TEST_LOCATION);
 
   // Check getting the property.
   bool bValue;
-  actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
-  DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
+  DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetInvertYAxisN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Get InvertYAxis (N)" );
+  tet_infoline("Testing Dali::CameraActor Get InvertYAxis (N)");
 
   CameraActor actor;
 
@@ -806,61 +805,61 @@ int UtcDaliCameraActorGetInvertYAxisN(void)
   {
     actor.GetInvertYAxis();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetPerspectiveProjectionP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (P)" );
+  tet_infoline("Testing Dali::CameraActor::SetPerspectiveProjection (P)");
 
   CameraActor actor = CameraActor::New();
-  actor.SetPerspectiveProjection( Size( 100.f, 150.f ) );
+  actor.SetPerspectiveProjection(Size(100.f, 150.f));
 
-  DALI_TEST_CHECK( actor );
+  DALI_TEST_CHECK(actor);
 
   float value;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( 0.666666f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( 0.489957f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 150.f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 4245.f, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(0.666666f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(0.489957f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(150.f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(4245.f, value, FLOAT_EPSILON, TEST_LOCATION);
 
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   // Ensure these values persist after adding to the stage and an update/render pass
-  application.GetScene().Add( actor );
+  application.GetScene().Add(actor);
   application.SendNotification();
   application.Render();
 
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( 0.666666f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( 0.489957f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 150.f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 4245.f, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(0.666666f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(0.489957f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(150.f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(4245.f, value, FLOAT_EPSILON, TEST_LOCATION);
 
   // Call method with a ZERO size, this should reset the perspective projection using the size of the scene we've been added to
-  actor.SetPerspectiveProjection( Vector2::ZERO );
+  actor.SetPerspectiveProjection(Vector2::ZERO);
 
-  DALI_TEST_EQUALS( 0.6f, actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 0.489957f, actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 800.0f, actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 4895.0f, actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get< float >(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1600.0f, actor.GetProperty( Actor::Property::POSITION_Z ).Get< float >(), TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_EQUALS(0.6f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.489957f, actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(4895.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   END_TEST;
 }
@@ -868,20 +867,20 @@ int UtcDaliCameraActorSetPerspectiveProjectionP(void)
 int UtcDaliCameraActorSetPerspectiveProjectionN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (N)" );
+  tet_infoline("Testing Dali::CameraActor::SetPerspectiveProjection (N)");
 
   CameraActor actor = CameraActor::New();
 
   // Check that setting perspective projection without a size does not do anything.
-  actor.SetPerspectiveProjection( Size::ZERO );
+  actor.SetPerspectiveProjection(Size::ZERO);
 
   // So the default values should be the same as defined in CameraActor
   float nearClippingPlane = 800.0f;
-  float farClippingPlane = nearClippingPlane + 2.0f * nearClippingPlane;
+  float farClippingPlane  = nearClippingPlane + 2.0f * nearClippingPlane;
 
-  DALI_TEST_EQUALS( nearClippingPlane, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( farClippingPlane, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_EQUALS(nearClippingPlane, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(farClippingPlane, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   END_TEST;
 }
@@ -889,16 +888,16 @@ int UtcDaliCameraActorSetPerspectiveProjectionN(void)
 int UtcDaliCameraActorSetOrthographicProjectionP1(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,1)" );
+  tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection (P,1)");
 
-  CameraActor actor = CameraActor::New( Size( 1080.0f, 1920.0f ) );
-  DALI_TEST_CHECK( actor );
+  CameraActor actor = CameraActor::New(Size(1080.0f, 1920.0f));
+  DALI_TEST_CHECK(actor);
 
-  application.GetScene().Add( actor );
+  application.GetScene().Add(actor);
 
-  actor.SetOrthographicProjection( Size( 1080.0f, 1920.0f ) );
+  actor.SetOrthographicProjection(Size(1080.0f, 1920.0f));
   application.SendNotification();
-  application.Render( 0 );
+  application.Render(0);
   application.Render();
   application.SendNotification();
 
@@ -906,106 +905,106 @@ int UtcDaliCameraActorSetOrthographicProjectionP1(void)
   float defaultFieldOfView;
   float defaultNearPlaneDistance;
   float defaultFarPlaneDistance;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
-  Vector3 defaultPos = actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(defaultAspectRatio);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(defaultFieldOfView);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(defaultNearPlaneDistance);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(defaultFarPlaneDistance);
+  Vector3 defaultPos = actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
 
-  actor.SetOrthographicProjection( Size( 1080.0f, 1920.0f ) );
+  actor.SetOrthographicProjection(Size(1080.0f, 1920.0f));
 
   application.SendNotification();
-  application.Render( 0 );
+  application.Render(0);
   application.Render();
   application.SendNotification();
 
   float value;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( defaultNearPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( defaultFarPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION );
-
-  actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( -540.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 540.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 960.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( -960.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-
-  Vector3 pos = actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
-  DALI_TEST_EQUALS( defaultPos.z, pos.z, 0.001f, TEST_LOCATION );
-
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(defaultNearPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(defaultFarPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-540.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(540.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(960.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-960.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  Vector3 pos = actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+  DALI_TEST_EQUALS(defaultPos.z, pos.z, 0.001f, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetOrthographicProjectionN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (N)" );
+  tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection (N)");
 
   CameraActor actor;
-  bool asserted = true;
+  bool        asserted = true;
   try
   {
     actor.GetProjectionMode();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetOrthographicProjectionP2(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,2)" );
+  tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection (P,2)");
 
   CameraActor actor = CameraActor::New();
-  DALI_TEST_CHECK( actor );
+  DALI_TEST_CHECK(actor);
 
   float defaultAspectRatio;
   float defaultFieldOfView;
   float defaultNearPlaneDistance;
   float defaultFarPlaneDistance;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(defaultAspectRatio);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(defaultFieldOfView);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(defaultNearPlaneDistance);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(defaultFarPlaneDistance);
 
   // Check setting with specific near and far plane distances.
-  actor.SetOrthographicProjection( -100.0f, 200.0f, -300.0f, 500.0f, 400.0f, 4000.0f );
+  actor.SetOrthographicProjection(-100.0f, 200.0f, -300.0f, 500.0f, 400.0f, 4000.0f);
 
   float value;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 400.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 4000.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-
-  actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( -100.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( -300.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(4000.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-100.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(200.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-300.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(500.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
 
   END_TEST;
 }
@@ -1013,131 +1012,131 @@ int UtcDaliCameraActorSetOrthographicProjectionP2(void)
 int UtcDaliCameraActorSetOrthographicProjectionP3(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,3)" );
+  tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection (P,3)");
 
   CameraActor actor = CameraActor::New();
-  DALI_TEST_CHECK( actor );
+  DALI_TEST_CHECK(actor);
 
   float defaultAspectRatio;
   float defaultFieldOfView;
   float defaultNearPlaneDistance;
   float defaultFarPlaneDistance;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(defaultAspectRatio);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(defaultFieldOfView);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(defaultNearPlaneDistance);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(defaultFarPlaneDistance);
 
-  actor.SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
+  actor.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
 
-  actor.SetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE, -100.0f );
-  actor.SetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE, 200.0f );
-  actor.SetProperty( CameraActor::Property::TOP_PLANE_DISTANCE, -300.0f );
-  actor.SetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE, 500.0f );
-  actor.SetNearClippingPlane( 400.0f );
-  actor.SetFarClippingPlane( 4000.0f );
+  actor.SetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE, -100.0f);
+  actor.SetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE, 200.0f);
+  actor.SetProperty(CameraActor::Property::TOP_PLANE_DISTANCE, -300.0f);
+  actor.SetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE, 500.0f);
+  actor.SetNearClippingPlane(400.0f);
+  actor.SetFarClippingPlane(4000.0f);
 
   float value;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 400.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 4000.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-
-  actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( -100.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( -300.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION );
-
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(4000.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-100.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(200.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-300.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(500.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
   std::string stringValue;
-  actor.GetProperty( CameraActor::Property::PROJECTION_MODE ).Get( stringValue );
-  DALI_TEST_EQUALS( stringValue, "ORTHOGRAPHIC_PROJECTION", TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::PROJECTION_MODE).Get(stringValue);
+  DALI_TEST_EQUALS(stringValue, "ORTHOGRAPHIC_PROJECTION", TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetProjectionModeP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetProjectionModeP (P)" );
+  tet_infoline("Testing Dali::CameraActor::SetProjectionModeP (P)");
 
   CameraActor actor = CameraActor::New();
 
   // Check that changing the projection mode alone does not alter other presets.
-  actor.SetNearClippingPlane( 200.0f );
-  actor.SetFarClippingPlane( 400.0f );
+  actor.SetNearClippingPlane(200.0f);
+  actor.SetFarClippingPlane(400.0f);
 
-  actor.SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
+  actor.SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
 
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION);
 
-  actor.SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
+  actor.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
 
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION);
 
   // Check setting the property.
   Property::Value setValue = "PERSPECTIVE_PROJECTION";
-  actor.SetProperty( CameraActor::Property::PROJECTION_MODE, setValue );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  actor.SetProperty(CameraActor::Property::PROJECTION_MODE, setValue);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetProjectionModeN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetProjectionModeP (N)" );
+  tet_infoline("Testing Dali::CameraActor::SetProjectionModeP (N)");
 
   CameraActor actor;
 
   bool asserted = true;
   try
   {
-    actor.SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
+    actor.SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetProjectionModeP(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::GetPerspectiveProjection (P)" );
+  tet_infoline("Testing Dali::CameraActor::GetPerspectiveProjection (P)");
 
   CameraActor actor = CameraActor::New();
 
-  actor.SetOrthographicProjection( Size::ONE );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
+  actor.SetOrthographicProjection(Size::ONE);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
 
-  actor.SetPerspectiveProjection( Size( 100.f, 150.f ) );
-  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  actor.SetPerspectiveProjection(Size(100.f, 150.f));
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
 
   // Check getting the property.
   std::string stringValue;
-  actor.GetProperty( CameraActor::Property::PROJECTION_MODE ).Get( stringValue );
-  DALI_TEST_EQUALS( stringValue, "PERSPECTIVE_PROJECTION", TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::PROJECTION_MODE).Get(stringValue);
+  DALI_TEST_EQUALS(stringValue, "PERSPECTIVE_PROJECTION", TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetProjectionModeN(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::GetProjectionMode (N)" );
+  tet_infoline("Testing Dali::CameraActor::GetProjectionMode (N)");
 
   CameraActor actor;
 
@@ -1146,75 +1145,75 @@ int UtcDaliCameraActorGetProjectionModeN(void)
   {
     actor.GetProjectionMode();
   }
-  catch( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
+    DALI_TEST_PRINT_ASSERT(e);
+    DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
     asserted = true;
   }
-  DALI_TEST_CHECK( asserted );
+  DALI_TEST_CHECK(asserted);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetCameraOffScene(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetCamera()" );
+  tet_infoline("Testing Dali::CameraActor::SetCamera()");
 
   CameraActor actor = CameraActor::New();
 
-  actor.SetType( Camera::FREE_LOOK );
-  actor.SetFieldOfView( TEST_FIELD_OF_VIEW );
-  actor.SetAspectRatio( TEST_ASPECT_RATIO );
-  actor.SetNearClippingPlane( TEST_NEAR_PLANE_DISTANCE );
-  actor.SetFarClippingPlane( TEST_FAR_PLANE_DISTANCE );
-  actor.SetProjectionMode( Camera::PERSPECTIVE_PROJECTION );
+  actor.SetType(Camera::FREE_LOOK);
+  actor.SetFieldOfView(TEST_FIELD_OF_VIEW);
+  actor.SetAspectRatio(TEST_ASPECT_RATIO);
+  actor.SetNearClippingPlane(TEST_NEAR_PLANE_DISTANCE);
+  actor.SetFarClippingPlane(TEST_FAR_PLANE_DISTANCE);
+  actor.SetProjectionMode(Camera::PERSPECTIVE_PROJECTION);
 
-  actor.SetInvertYAxis( false );
+  actor.SetInvertYAxis(false);
 
-  DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );//change to machine epsilon
-  DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( Camera::PERSPECTIVE_PROJECTION, actor.GetProjectionMode(), TEST_LOCATION );
-  DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
+  DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION); //change to machine epsilon
+  DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(Camera::PERSPECTIVE_PROJECTION, actor.GetProjectionMode(), TEST_LOCATION);
+  DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
 
-  float value;
+  float       value;
   std::string sValue;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO).Get( value );
-  DALI_TEST_EQUALS( TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW).Get( value );
-  DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE).Get( value );
-  DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE).Get( value );
-  DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::PROJECTION_MODE).Get( sValue );
-  DALI_TEST_EQUALS( "PERSPECTIVE_PROJECTION", sValue, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::PROJECTION_MODE).Get(sValue);
+  DALI_TEST_EQUALS("PERSPECTIVE_PROJECTION", sValue, TEST_LOCATION);
   bool bValue;
-  actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS).Get( bValue );
-  DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
+  DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorSetCameraOnScene(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::SetCamera()" );
+  tet_infoline("Testing Dali::CameraActor::SetCamera()");
 
   CameraActor actor = CameraActor::New();
-  application.GetScene().Add( actor );
-  application.Render( 0 );
+  application.GetScene().Add(actor);
+  application.Render(0);
   application.SendNotification();
 
-  actor.SetType( Camera::LOOK_AT_TARGET );
-  actor.SetFieldOfView( TEST_FIELD_OF_VIEW );
-  actor.SetAspectRatio( TEST_ASPECT_RATIO );
-  actor.SetNearClippingPlane( TEST_NEAR_PLANE_DISTANCE );
-  actor.SetFarClippingPlane( TEST_FAR_PLANE_DISTANCE );
-  actor.SetInvertYAxis( false );
+  actor.SetType(Camera::LOOK_AT_TARGET);
+  actor.SetFieldOfView(TEST_FIELD_OF_VIEW);
+  actor.SetAspectRatio(TEST_ASPECT_RATIO);
+  actor.SetNearClippingPlane(TEST_NEAR_PLANE_DISTANCE);
+  actor.SetFarClippingPlane(TEST_FAR_PLANE_DISTANCE);
+  actor.SetInvertYAxis(false);
 
-  DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
+  DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
 
   // Will need 2 frames to ensure both buffers are set to same values:
   application.Render();
@@ -1222,243 +1221,242 @@ int UtcDaliCameraActorSetCameraOnScene(void)
   application.Render();
   application.SendNotification();
 
-  DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
+  DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
 
   std::string sValue;
-  actor.GetProperty( CameraActor::Property::TYPE ).Get( sValue );
-  DALI_TEST_EQUALS( sValue, "LOOK_AT_TARGET", TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::TYPE).Get(sValue);
+  DALI_TEST_EQUALS(sValue, "LOOK_AT_TARGET", TEST_LOCATION);
 
   float value;
-  actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
-  DALI_TEST_EQUALS( TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
-  DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
-  DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
-  actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value);
-  DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
+  DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
 
   bool bValue;
-  actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
-  DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
+  actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
+  DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorGetCamera(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::GetCamera()" );
+  tet_infoline("Testing Dali::CameraActor::GetCamera()");
 
   CameraActor actor = CameraActor::New();
 
-  actor.SetAspectRatio( TEST_ASPECT_RATIO );
+  actor.SetAspectRatio(TEST_ASPECT_RATIO);
 
-  DALI_TEST_EQUALS( actor.GetAspectRatio(), TEST_ASPECT_RATIO, FLOAT_EPSILON, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetAspectRatio(), TEST_ASPECT_RATIO, FLOAT_EPSILON, TEST_LOCATION);
 
-  actor.SetProperty( CameraActor::Property::TYPE, "FREE_LOOK" );
-  actor.SetProperty( CameraActor::Property::ASPECT_RATIO, TEST_ASPECT_RATIO );
-  actor.SetProperty( CameraActor::Property::FIELD_OF_VIEW, TEST_FIELD_OF_VIEW );
-  actor.SetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE, TEST_NEAR_PLANE_DISTANCE );
-  actor.SetProperty( CameraActor::Property::FAR_PLANE_DISTANCE, TEST_FAR_PLANE_DISTANCE );
+  actor.SetProperty(CameraActor::Property::TYPE, "FREE_LOOK");
+  actor.SetProperty(CameraActor::Property::ASPECT_RATIO, TEST_ASPECT_RATIO);
+  actor.SetProperty(CameraActor::Property::FIELD_OF_VIEW, TEST_FIELD_OF_VIEW);
+  actor.SetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE, TEST_NEAR_PLANE_DISTANCE);
+  actor.SetProperty(CameraActor::Property::FAR_PLANE_DISTANCE, TEST_FAR_PLANE_DISTANCE);
 
-  DALI_TEST_EQUALS( Camera::FREE_LOOK, actor.GetType(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
-  DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
+  DALI_TEST_EQUALS(Camera::FREE_LOOK, actor.GetType(), TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
+  DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorDefaultProperties(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor DefaultProperties" );
+  tet_infoline("Testing Dali::CameraActor DefaultProperties");
 
-  CameraActor actor = CameraActor::New();
+  CameraActor        actor = CameraActor::New();
   Integration::Scene stage = application.GetScene();
   stage.Add(actor);
-  stage.GetRenderTaskList().GetTask(0).SetCameraActor( actor );
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor(actor);
 
-  actor.SetAspectRatio( TEST_ASPECT_RATIO );
-  application.GetScene().Add( actor );
-  application.Render( 0 );
+  actor.SetAspectRatio(TEST_ASPECT_RATIO);
+  application.GetScene().Add(actor);
+  application.Render(0);
   application.SendNotification();
   bool bValue;
-  actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
-  DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
-
-  std::vector<Property::Index> indices ;
-  indices.push_back( CameraActor::Property::TYPE );
-  indices.push_back( CameraActor::Property::PROJECTION_MODE );
-  indices.push_back( CameraActor::Property::FIELD_OF_VIEW );
-  indices.push_back( CameraActor::Property::ASPECT_RATIO );
-  indices.push_back( CameraActor::Property::NEAR_PLANE_DISTANCE );
-  indices.push_back( CameraActor::Property::FAR_PLANE_DISTANCE );
-  indices.push_back( CameraActor::Property::LEFT_PLANE_DISTANCE );
-  indices.push_back( CameraActor::Property::RIGHT_PLANE_DISTANCE );
-  indices.push_back( CameraActor::Property::TOP_PLANE_DISTANCE );
-  indices.push_back( CameraActor::Property::BOTTOM_PLANE_DISTANCE );
-  indices.push_back( CameraActor::Property::TARGET_POSITION );
-  indices.push_back( CameraActor::Property::PROJECTION_MATRIX );
-  indices.push_back( CameraActor::Property::VIEW_MATRIX );
-  indices.push_back( CameraActor::Property::INVERT_Y_AXIS );
-
-  DALI_TEST_CHECK( actor.GetPropertyCount() == ( Actor::New().GetPropertyCount() + indices.size() ) );
-
-  for( std::vector<Property::Index>::iterator iter = indices.begin(); iter != indices.end(); ++iter )
-  {
-    DALI_TEST_EQUALS( *iter, actor.GetPropertyIndex( actor.GetPropertyName( *iter ) ), TEST_LOCATION);
-    DALI_TEST_CHECK( !actor.IsPropertyAnimatable( *iter ) );
-
-    if ( ( *iter == CameraActor::Property::PROJECTION_MATRIX ) ||
-         ( *iter == CameraActor::Property::VIEW_MATRIX ) )
+  actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
+  DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
+
+  std::vector<Property::Index> indices;
+  indices.push_back(CameraActor::Property::TYPE);
+  indices.push_back(CameraActor::Property::PROJECTION_MODE);
+  indices.push_back(CameraActor::Property::FIELD_OF_VIEW);
+  indices.push_back(CameraActor::Property::ASPECT_RATIO);
+  indices.push_back(CameraActor::Property::NEAR_PLANE_DISTANCE);
+  indices.push_back(CameraActor::Property::FAR_PLANE_DISTANCE);
+  indices.push_back(CameraActor::Property::LEFT_PLANE_DISTANCE);
+  indices.push_back(CameraActor::Property::RIGHT_PLANE_DISTANCE);
+  indices.push_back(CameraActor::Property::TOP_PLANE_DISTANCE);
+  indices.push_back(CameraActor::Property::BOTTOM_PLANE_DISTANCE);
+  indices.push_back(CameraActor::Property::TARGET_POSITION);
+  indices.push_back(CameraActor::Property::PROJECTION_MATRIX);
+  indices.push_back(CameraActor::Property::VIEW_MATRIX);
+  indices.push_back(CameraActor::Property::INVERT_Y_AXIS);
+
+  DALI_TEST_CHECK(actor.GetPropertyCount() == (Actor::New().GetPropertyCount() + indices.size()));
+
+  for(std::vector<Property::Index>::iterator iter = indices.begin(); iter != indices.end(); ++iter)
+  {
+    DALI_TEST_EQUALS(*iter, actor.GetPropertyIndex(actor.GetPropertyName(*iter)), TEST_LOCATION);
+    DALI_TEST_CHECK(!actor.IsPropertyAnimatable(*iter));
+
+    if((*iter == CameraActor::Property::PROJECTION_MATRIX) ||
+       (*iter == CameraActor::Property::VIEW_MATRIX))
     {
-      DALI_TEST_CHECK( !actor.IsPropertyWritable( *iter ) );
+      DALI_TEST_CHECK(!actor.IsPropertyWritable(*iter));
     }
     else
     {
-      DALI_TEST_CHECK( actor.IsPropertyWritable( *iter ) );
+      DALI_TEST_CHECK(actor.IsPropertyWritable(*iter));
     }
 
-    DALI_TEST_CHECK( actor.GetPropertyType( *iter ) == actor.GetPropertyType( *iter ) ); // just checking call succeeds
+    DALI_TEST_CHECK(actor.GetPropertyType(*iter) == actor.GetPropertyType(*iter)); // just checking call succeeds
   }
 
   // Set/Get one of them.
   const float newAspect = TEST_ASPECT_RATIO * 2.0f;
 
-  actor.SetProperty( CameraActor::Property::ASPECT_RATIO, Property::Value( newAspect ) );
+  actor.SetProperty(CameraActor::Property::ASPECT_RATIO, Property::Value(newAspect));
   application.Render();
   application.SendNotification();
   application.Render();
   application.SendNotification();
 
-  DALI_TEST_EQUALS( actor.GetAspectRatio(), newAspect, TEST_LOCATION );
+  DALI_TEST_EQUALS(actor.GetAspectRatio(), newAspect, TEST_LOCATION);
   END_TEST;
 }
 
-template< typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
-void TEST_CAMERA_PROPERTY( P1 camera, P2 stringName, P3 type, P4 isWriteable, P5 isAnimateable, P6 isConstraintInput, P7 enumName, P8 LOCATION )
+template<typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
+void TEST_CAMERA_PROPERTY(P1 camera, P2 stringName, P3 type, P4 isWriteable, P5 isAnimateable, P6 isConstraintInput, P7 enumName, P8 LOCATION)
 {
-  DALI_TEST_EQUALS( camera.GetPropertyName( enumName ), stringName, LOCATION );
-  DALI_TEST_EQUALS( camera.GetPropertyIndex( stringName ), static_cast<Property::Index>(enumName), LOCATION );
-  DALI_TEST_EQUALS( camera.GetPropertyType( enumName ), type, LOCATION );
-  DALI_TEST_EQUALS( camera.IsPropertyWritable( enumName ), isWriteable, LOCATION );
-  DALI_TEST_EQUALS( camera.IsPropertyAnimatable( enumName ), isAnimateable, LOCATION );
-  DALI_TEST_EQUALS( camera.IsPropertyAConstraintInput( enumName ), isConstraintInput, LOCATION );
+  DALI_TEST_EQUALS(camera.GetPropertyName(enumName), stringName, LOCATION);
+  DALI_TEST_EQUALS(camera.GetPropertyIndex(stringName), static_cast<Property::Index>(enumName), LOCATION);
+  DALI_TEST_EQUALS(camera.GetPropertyType(enumName), type, LOCATION);
+  DALI_TEST_EQUALS(camera.IsPropertyWritable(enumName), isWriteable, LOCATION);
+  DALI_TEST_EQUALS(camera.IsPropertyAnimatable(enumName), isAnimateable, LOCATION);
+  DALI_TEST_EQUALS(camera.IsPropertyAConstraintInput(enumName), isConstraintInput, LOCATION);
 }
 int UtcDaliCameraActorDefaultPropertiesInherited(void)
 {
   TestApplication application;
 
-  CameraActor actor = CameraActor::New();
+  CameraActor        actor = CameraActor::New();
   Integration::Scene stage = application.GetScene();
   stage.Add(actor);
-  stage.GetRenderTaskList().GetTask(0).SetCameraActor( actor );
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor(actor);
 
-  application.GetScene().Add( actor );
-  application.Render( 0 );
+  application.GetScene().Add(actor);
+  application.Render(0);
   application.SendNotification();
 
   const PropertyDetails CAMERA_DEFAULT_PROPERTY[] =
+    {
+      // actor
+      {"parentOrigin", Property::VECTOR3, true, false, true, Dali::Actor::Property::PARENT_ORIGIN},
+      {"parentOriginX", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_X},
+      {"parentOriginY", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Y},
+      {"parentOriginZ", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Z},
+      {"anchorPoint", Property::VECTOR3, true, false, true, Dali::Actor::Property::ANCHOR_POINT},
+      {"anchorPointX", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_X},
+      {"anchorPointY", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Y},
+      {"anchorPointZ", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Z},
+      {"size", Property::VECTOR3, true, true, true, Dali::Actor::Property::SIZE},
+      {"sizeWidth", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_WIDTH},
+      {"sizeHeight", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_HEIGHT},
+      {"sizeDepth", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_DEPTH},
+      {"position", Property::VECTOR3, true, true, true, Dali::Actor::Property::POSITION},
+      {"positionX", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_X},
+      {"positionY", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_Y},
+      {"positionZ", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_Z},
+      {"worldPosition", Property::VECTOR3, false, false, true, Dali::Actor::Property::WORLD_POSITION},
+      {"worldPositionX", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_X},
+      {"worldPositionY", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Y},
+      {"worldPositionZ", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Z},
+      {"orientation", Property::ROTATION, true, true, true, Dali::Actor::Property::ORIENTATION},
+      {"worldOrientation", Property::ROTATION, false, false, true, Dali::Actor::Property::WORLD_ORIENTATION},
+      {"scale", Property::VECTOR3, true, true, true, Dali::Actor::Property::SCALE},
+      {"scaleX", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_X},
+      {"scaleY", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_Y},
+      {"scaleZ", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_Z},
+      {"worldScale", Property::VECTOR3, false, false, true, Dali::Actor::Property::WORLD_SCALE},
+      {"visible", Property::BOOLEAN, true, true, true, Dali::Actor::Property::VISIBLE},
+      {"color", Property::VECTOR4, true, true, true, Dali::Actor::Property::COLOR},
+      {"colorRed", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_RED},
+      {"colorGreen", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_GREEN},
+      {"colorBlue", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_BLUE},
+      {"colorAlpha", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_ALPHA},
+      {"worldColor", Property::VECTOR4, false, false, true, Dali::Actor::Property::WORLD_COLOR},
+      {"worldMatrix", Property::MATRIX, false, false, true, Dali::Actor::Property::WORLD_MATRIX},
+      {"name", Property::STRING, true, false, false, Dali::Actor::Property::NAME},
+      {"sensitive", Property::BOOLEAN, true, false, false, Dali::Actor::Property::SENSITIVE},
+      {"leaveRequired", Property::BOOLEAN, true, false, false, Dali::Actor::Property::LEAVE_REQUIRED},
+      {"inheritOrientation", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_ORIENTATION},
+      {"inheritScale", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_SCALE},
+      {"colorMode", Property::INTEGER, true, false, false, Dali::Actor::Property::COLOR_MODE},
+      {"drawMode", Property::INTEGER, true, false, false, Dali::Actor::Property::DRAW_MODE},
+      {"sizeModeFactor", Property::VECTOR3, true, false, false, Dali::Actor::Property::SIZE_MODE_FACTOR},
+      {"widthResizePolicy", Property::STRING, true, false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY},
+      {"heightResizePolicy", Property::STRING, true, false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY},
+      {"sizeScalePolicy", Property::INTEGER, true, false, false, Dali::Actor::Property::SIZE_SCALE_POLICY},
+      {"widthForHeight", Property::BOOLEAN, true, false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT},
+      {"heightForWidth", Property::BOOLEAN, true, false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH},
+      {"padding", Property::VECTOR4, true, false, false, Dali::Actor::Property::PADDING},
+      {"minimumSize", Property::VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE},
+      {"maximumSize", Property::VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE},
+      {"inheritPosition", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_POSITION},
+      {"clippingMode", Property::STRING, true, false, false, Dali::Actor::Property::CLIPPING_MODE},
+      {"layoutDirection", Property::STRING, true, false, false, Dali::Actor::Property::LAYOUT_DIRECTION},
+      {"inheritLayoutDirection", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION},
+      {"opacity", Property::FLOAT, true, true, true, Dali::Actor::Property::OPACITY},
+      {"screenPosition", Property::VECTOR2, false, false, false, Dali::Actor::Property::SCREEN_POSITION},
+      {"positionUsesAnchorPoint", Property::BOOLEAN, true, false, false, Dali::Actor::Property::POSITION_USES_ANCHOR_POINT},
+      {"culled", Property::BOOLEAN, false, false, true, Dali::Actor::Property::CULLED},
+      {"id", Property::INTEGER, false, false, false, Dali::Actor::Property::ID},
+      {"hierarchyDepth", Property::INTEGER, false, false, false, Dali::Actor::Property::HIERARCHY_DEPTH},
+      {"isRoot", Property::BOOLEAN, false, false, false, Dali::Actor::Property::IS_ROOT},
+      {"isLayer", Property::BOOLEAN, false, false, false, Dali::Actor::Property::IS_LAYER},
+      {"connectedToScene", Property::BOOLEAN, false, false, false, Dali::Actor::Property::CONNECTED_TO_SCENE},
+      {"keyboardFocusable", Property::BOOLEAN, true, false, false, Dali::Actor::Property::KEYBOARD_FOCUSABLE},
+      {"siblingOrder", Property::INTEGER, true, false, false, Dali::DevelActor::Property::SIBLING_ORDER},
+      // camera own
+      {"type", Property::STRING, true, false, true, Dali::CameraActor::Property::TYPE},
+      {"projectionMode", Property::STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE},
+      {"fieldOfView", Property::FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW},
+      {"aspectRatio", Property::FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO},
+      {"nearPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE},
+      {"farPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE},
+      {"leftPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE},
+      {"rightPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE},
+      {"topPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE},
+      {"bottomPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE},
+      {"targetPosition", Property::VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION},
+      {"projectionMatrix", Property::MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX},
+      {"viewMatrix", Property::MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX},
+      {"invertYAxis", Property::BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS}};
+
+  for(uint32_t index = 0; index < (sizeof(CAMERA_DEFAULT_PROPERTY) / sizeof(PropertyDetails)); ++index)
   {
-// actor
-    { "parentOrigin",           Property::VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN },
-    { "parentOriginX",          Property::FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X },
-    { "parentOriginY",          Property::FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y },
-    { "parentOriginZ",          Property::FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z },
-    { "anchorPoint",            Property::VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT },
-    { "anchorPointX",           Property::FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X },
-    { "anchorPointY",           Property::FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y },
-    { "anchorPointZ",           Property::FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z },
-    { "size",                   Property::VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE },
-    { "sizeWidth",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH },
-    { "sizeHeight",             Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT },
-    { "sizeDepth",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH },
-    { "position",               Property::VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION },
-    { "positionX",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X },
-    { "positionY",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y },
-    { "positionZ",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z },
-    { "worldPosition",          Property::VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION },
-    { "worldPositionX",         Property::FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X },
-    { "worldPositionY",         Property::FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y },
-    { "worldPositionZ",         Property::FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z },
-    { "orientation",            Property::ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION },
-    { "worldOrientation",       Property::ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION },
-    { "scale",                  Property::VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE },
-    { "scaleX",                 Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X },
-    { "scaleY",                 Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y },
-    { "scaleZ",                 Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z },
-    { "worldScale",             Property::VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE },
-    { "visible",                Property::BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE },
-    { "color",                  Property::VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR },
-    { "colorRed",               Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED },
-    { "colorGreen",             Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN },
-    { "colorBlue",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE },
-    { "colorAlpha",             Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA },
-    { "worldColor",             Property::VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR },
-    { "worldMatrix",            Property::MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX },
-    { "name",                   Property::STRING,   true,  false, false, Dali::Actor::Property::NAME },
-    { "sensitive",              Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE },
-    { "leaveRequired",          Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED },
-    { "inheritOrientation",     Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION },
-    { "inheritScale",           Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE },
-    { "colorMode",              Property::INTEGER,  true,  false, false, Dali::Actor::Property::COLOR_MODE },
-    { "drawMode",               Property::INTEGER,  true,  false, false, Dali::Actor::Property::DRAW_MODE },
-    { "sizeModeFactor",         Property::VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR },
-    { "widthResizePolicy",      Property::STRING,   true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY },
-    { "heightResizePolicy",     Property::STRING,   true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY },
-    { "sizeScalePolicy",        Property::INTEGER,  true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY },
-    { "widthForHeight",         Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT },
-    { "heightForWidth",         Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH },
-    { "padding",                Property::VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING },
-    { "minimumSize",            Property::VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE },
-    { "maximumSize",            Property::VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE },
-    { "inheritPosition",        Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_POSITION },
-    { "clippingMode",           Property::STRING,   true,  false, false, Dali::Actor::Property::CLIPPING_MODE },
-    { "layoutDirection",        Property::STRING,   true,  false, false, Dali::Actor::Property::LAYOUT_DIRECTION },
-    { "inheritLayoutDirection", Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION },
-    { "opacity",                Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::OPACITY },
-    { "screenPosition",         Property::VECTOR2,  false, false, false, Dali::Actor::Property::SCREEN_POSITION },
-    { "positionUsesAnchorPoint",Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::POSITION_USES_ANCHOR_POINT },
-    { "culled",                 Property::BOOLEAN,  false, false, true,  Dali::Actor::Property::CULLED },
-    { "id",                     Property::INTEGER,  false, false, false, Dali::Actor::Property::ID },
-    { "hierarchyDepth",         Property::INTEGER,  false, false, false, Dali::Actor::Property::HIERARCHY_DEPTH },
-    { "isRoot",                 Property::BOOLEAN,  false, false, false, Dali::Actor::Property::IS_ROOT },
-    { "isLayer",                Property::BOOLEAN,  false, false, false, Dali::Actor::Property::IS_LAYER },
-    { "connectedToScene",       Property::BOOLEAN,  false, false, false, Dali::Actor::Property::CONNECTED_TO_SCENE },
-    { "keyboardFocusable",      Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::KEYBOARD_FOCUSABLE },
-    { "siblingOrder",           Property::INTEGER,  true,  false, false, Dali::DevelActor::Property::SIBLING_ORDER },
-// camera own
-    { "type",                   Property::STRING,   true,    false,   true,   Dali::CameraActor::Property::TYPE                  },
-    { "projectionMode",         Property::STRING,   true,    false,   true,   Dali::CameraActor::Property::PROJECTION_MODE       },
-    { "fieldOfView",            Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FIELD_OF_VIEW         },
-    { "aspectRatio",            Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::ASPECT_RATIO          },
-    { "nearPlaneDistance",      Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::NEAR_PLANE_DISTANCE   },
-    { "farPlaneDistance",       Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FAR_PLANE_DISTANCE    },
-    { "leftPlaneDistance",      Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::LEFT_PLANE_DISTANCE   },
-    { "rightPlaneDistance",     Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE  },
-    { "topPlaneDistance",       Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::TOP_PLANE_DISTANCE    },
-    { "bottomPlaneDistance",    Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE },
-    { "targetPosition",         Property::VECTOR3,  true,    false,   true,   Dali::CameraActor::Property::TARGET_POSITION       },
-    { "projectionMatrix",       Property::MATRIX,   false,   false,   true,   Dali::CameraActor::Property::PROJECTION_MATRIX     },
-    { "viewMatrix",             Property::MATRIX,   false,   false,   true,   Dali::CameraActor::Property::VIEW_MATRIX           },
-    { "invertYAxis",            Property::BOOLEAN,  true,    false,   true,   Dali::CameraActor::Property::INVERT_Y_AXIS         }
-  };
-
-  for( uint32_t index = 0; index < (sizeof(CAMERA_DEFAULT_PROPERTY)/sizeof(PropertyDetails)); ++index )
-  {
-    TEST_CAMERA_PROPERTY( actor,
-                          CAMERA_DEFAULT_PROPERTY[ index ].name,
-                          CAMERA_DEFAULT_PROPERTY[ index ].type,
-                          CAMERA_DEFAULT_PROPERTY[ index ].writable,
-                          CAMERA_DEFAULT_PROPERTY[ index ].animatable,
-                          CAMERA_DEFAULT_PROPERTY[ index ].constraintInput,
-                          CAMERA_DEFAULT_PROPERTY[ index ].enumIndex,
-                          TEST_LOCATION );
+    TEST_CAMERA_PROPERTY(actor,
+                         CAMERA_DEFAULT_PROPERTY[index].name,
+                         CAMERA_DEFAULT_PROPERTY[index].type,
+                         CAMERA_DEFAULT_PROPERTY[index].writable,
+                         CAMERA_DEFAULT_PROPERTY[index].animatable,
+                         CAMERA_DEFAULT_PROPERTY[index].constraintInput,
+                         CAMERA_DEFAULT_PROPERTY[index].enumIndex,
+                         TEST_LOCATION);
   }
   END_TEST;
 }
@@ -1466,64 +1464,64 @@ int UtcDaliCameraActorDefaultPropertiesInherited(void)
 int UtcDaliCameraActorModelView(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor Test view application" );
+  tet_infoline("Testing Dali::CameraActor Test view application");
 
   Actor actor = CreateRenderableActor();
-  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
-  actor.SetProperty( Actor::Property::POSITION, Vector3( 20.0f, 30.0f, 40.0f ));
-  actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  application.GetScene().Add( actor );
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::POSITION, Vector3(20.0f, 30.0f, 40.0f));
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  application.GetScene().Add(actor);
 
   application.SendNotification();
-  application.Render( 0 );
+  application.Render(0);
   application.Render();
   application.SendNotification();
 
-  Matrix resultMatrix( true );
-  resultMatrix.SetTransformComponents( Vector3::ONE, Quaternion::IDENTITY, actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ) );
+  Matrix resultMatrix(true);
+  resultMatrix.SetTransformComponents(Vector3::ONE, Quaternion::IDENTITY, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
 
-  RenderTask task = application.GetScene().GetRenderTaskList().GetTask( 0 );
+  RenderTask  task        = application.GetScene().GetRenderTaskList().GetTask(0);
   CameraActor cameraActor = task.GetCameraActor();
 
-  Matrix viewMatrix( false );
-  cameraActor.GetProperty( CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
-  Matrix::Multiply( resultMatrix, resultMatrix, viewMatrix );
+  Matrix viewMatrix(false);
+  cameraActor.GetProperty(CameraActor::Property::VIEW_MATRIX).Get(viewMatrix);
+  Matrix::Multiply(resultMatrix, resultMatrix, viewMatrix);
 
-  DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( "uModelView", resultMatrix ) );
+  DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue("uModelView", resultMatrix));
   END_TEST;
 }
 
 int UtcDaliCameraActorReadProjectionMatrix(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::CameraActor::ReadProjectionMatrix()" );
+  tet_infoline("Testing Dali::CameraActor::ReadProjectionMatrix()");
 
-  CameraActor camera = application.GetScene().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
+  CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
   application.SendNotification();
-  application.Render( 0 );
+  application.Render(0);
   application.Render();
   application.SendNotification();
   Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u);
-  Actor actor = CreateRenderableActor( image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE );
-  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
-  application.GetScene().Add( actor );
+  Actor   actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  application.GetScene().Add(actor);
 
   Matrix projectionMatrix;
   Matrix viewMatrix;
 
-  camera.GetProperty( CameraActor::CameraActor::Property::PROJECTION_MATRIX ).Get( projectionMatrix );
-  camera.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
+  camera.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
+  camera.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(viewMatrix);
 
-  actor.RegisterProperty( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
-  actor.RegisterProperty( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
+  actor.RegisterProperty(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY);
+  actor.RegisterProperty(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY);
 
-  Property::Index projectionMatrixPropertyIndex = actor.GetPropertyIndex( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME );
-  Property::Index viewMatrixPropertyIndex = actor.GetPropertyIndex( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME );
+  Property::Index projectionMatrixPropertyIndex = actor.GetPropertyIndex(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME);
+  Property::Index viewMatrixPropertyIndex       = actor.GetPropertyIndex(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME);
 
-  Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>( actor, projectionMatrixPropertyIndex, EqualToConstraint() );
-  projectionMatrixConstraint.AddSource( Source( camera, CameraActor::Property::PROJECTION_MATRIX ) );
-  Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>( actor, viewMatrixPropertyIndex, EqualToConstraint() );
-  viewMatrixConstraint.AddSource( Source( camera, CameraActor::Property::VIEW_MATRIX ) );
+  Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>(actor, projectionMatrixPropertyIndex, EqualToConstraint());
+  projectionMatrixConstraint.AddSource(Source(camera, CameraActor::Property::PROJECTION_MATRIX));
+  Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>(actor, viewMatrixPropertyIndex, EqualToConstraint());
+  viewMatrixConstraint.AddSource(Source(camera, CameraActor::Property::VIEW_MATRIX));
 
   projectionMatrixConstraint.Apply();
   viewMatrixConstraint.Apply();
@@ -1532,90 +1530,90 @@ int UtcDaliCameraActorReadProjectionMatrix(void)
   application.Render();
 
   // Test effects of Constraint.
-  DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME.c_str(), projectionMatrix) );
+  DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME.c_str(), projectionMatrix));
 
-  DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME.c_str(), viewMatrix ) );
+  DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME.c_str(), viewMatrix));
   END_TEST;
 }
 
 int UtcDaliCameraActorAnimatedProperties(void)
 {
   TestApplication application;
-  tet_infoline( "Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()" );
+  tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
 
-  CameraActor camera = application.GetScene().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
-  Actor actor = Actor::New();
-  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
-  application.GetScene().Add( actor );
+  CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
+  Actor       actor  = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  application.GetScene().Add(actor);
 
-  Constraint constraint = Constraint::New<Dali::Vector3>( actor, Actor::Property::POSITION, EqualToConstraint() );
-  constraint.AddSource( Source( camera, Actor::Property::POSITION ) );
+  Constraint constraint = Constraint::New<Dali::Vector3>(actor, Actor::Property::POSITION, EqualToConstraint());
+  constraint.AddSource(Source(camera, Actor::Property::POSITION));
   constraint.Apply();
 
-  camera.SetProperty( Actor::Property::POSITION, Vector3( 100.0f, 200.0f, 300.0f ));
+  camera.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 200.0f, 300.0f));
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3( 100.0f, 200.0f, 300.0f ), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), Vector3(100.0f, 200.0f, 300.0f), TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorPropertyIndices(void)
 {
   TestApplication application;
-  CameraActor camera = application.GetScene().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
+  CameraActor     camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
 
-  Actor basicActor = Actor::New();
+  Actor                    basicActor = Actor::New();
   Property::IndexContainer indices;
-  camera.GetPropertyIndices( indices );
-  DALI_TEST_CHECK( indices.Size() > basicActor.GetPropertyCount() );
-  DALI_TEST_EQUALS( indices.Size(), camera.GetPropertyCount(), TEST_LOCATION );
+  camera.GetPropertyIndices(indices);
+  DALI_TEST_CHECK(indices.Size() > basicActor.GetPropertyCount());
+  DALI_TEST_EQUALS(indices.Size(), camera.GetPropertyCount(), TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliCameraActorCheckLookAtAndFreeLookViews01(void)
 {
-  TestApplication application;
-  Integration::Scene stage = application.GetScene();
-  Vector2 stageSize = stage.GetSize();
+  TestApplication    application;
+  Integration::Scene stage     = application.GetScene();
+  Vector2            stageSize = stage.GetSize();
 
-  CameraActor freeLookCameraActor = CameraActor::New( stageSize );
-  freeLookCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  freeLookCameraActor.SetType( Camera::FREE_LOOK );
+  CameraActor freeLookCameraActor = CameraActor::New(stageSize);
+  freeLookCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  freeLookCameraActor.SetType(Camera::FREE_LOOK);
 
-  Vector3 targetPosition( 30.0f, 240.0f, -256.0f );
-  Actor target = Actor::New();
-  target.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  target.SetProperty( Actor::Property::POSITION, targetPosition );
+  Vector3 targetPosition(30.0f, 240.0f, -256.0f);
+  Actor   target = Actor::New();
+  target.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  target.SetProperty(Actor::Property::POSITION, targetPosition);
 
-  Constraint cameraOrientationConstraint = Constraint::New<Quaternion> ( freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt );
-  cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_POSITION ) );
-  cameraOrientationConstraint.AddSource( Source( freeLookCameraActor,  Actor::Property::WORLD_POSITION ) );
-  cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_ORIENTATION ) );
+  Constraint cameraOrientationConstraint = Constraint::New<Quaternion>(freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt);
+  cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_POSITION));
+  cameraOrientationConstraint.AddSource(Source(freeLookCameraActor, Actor::Property::WORLD_POSITION));
+  cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_ORIENTATION));
   cameraOrientationConstraint.Apply();
 
-  CameraActor lookAtCameraActor = CameraActor::New( stageSize );
-  lookAtCameraActor.SetType( Camera::LOOK_AT_TARGET );
-  lookAtCameraActor.SetTargetPosition( targetPosition );
-  lookAtCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  CameraActor lookAtCameraActor = CameraActor::New(stageSize);
+  lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET);
+  lookAtCameraActor.SetTargetPosition(targetPosition);
+  lookAtCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
 
-  stage.Add( target );
-  stage.Add( freeLookCameraActor );
-  stage.Add( lookAtCameraActor );
+  stage.Add(target);
+  stage.Add(freeLookCameraActor);
+  stage.Add(lookAtCameraActor);
 
   // Create an arbitrary vector
-  for( float x=-1.0f; x<=1.0f; x+=0.1f )
+  for(float x = -1.0f; x <= 1.0f; x += 0.1f)
   {
-    for( float y=-1.0f; y<1.0f; y+=0.1f )
+    for(float y = -1.0f; y < 1.0f; y += 0.1f)
     {
-      for( float z=-1.0f; z<1.0f; z+=0.1f )
+      for(float z = -1.0f; z < 1.0f; z += 0.1f)
       {
-        Vector3 position( x, y, z );
+        Vector3 position(x, y, z);
         position.Normalize();
         position *= 200.0f;
 
-        freeLookCameraActor.SetProperty( Actor::Property::POSITION, position );
-        lookAtCameraActor.SetProperty( Actor::Property::POSITION, position );
+        freeLookCameraActor.SetProperty(Actor::Property::POSITION, position);
+        lookAtCameraActor.SetProperty(Actor::Property::POSITION, position);
 
         application.SendNotification();
         application.Render();
@@ -1623,10 +1621,10 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews01(void)
         application.Render();
         Matrix freeLookViewMatrix;
         Matrix lookAtViewMatrix;
-        freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
-        lookAtCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( lookAtViewMatrix );
+        freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(freeLookViewMatrix);
+        lookAtCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(lookAtViewMatrix);
 
-        DALI_TEST_EQUALS( freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION );
+        DALI_TEST_EQUALS(freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION);
       }
     }
   }
@@ -1635,61 +1633,61 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews01(void)
 
 int UtcDaliCameraActorCheckLookAtAndFreeLookViews02(void)
 {
-  TestApplication application;
-  Integration::Scene stage = application.GetScene();
-  Vector2 stageSize = stage.GetSize();
+  TestApplication    application;
+  Integration::Scene stage     = application.GetScene();
+  Vector2            stageSize = stage.GetSize();
 
-  CameraActor freeLookCameraActor = CameraActor::New( stageSize );
-  freeLookCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  freeLookCameraActor.SetType( Camera::FREE_LOOK );
+  CameraActor freeLookCameraActor = CameraActor::New(stageSize);
+  freeLookCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  freeLookCameraActor.SetType(Camera::FREE_LOOK);
 
-  Vector3 targetPosition( 30.0f, 240.0f, -256.0f );
-  Actor target = Actor::New();
-  target.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  target.SetProperty( Actor::Property::POSITION, targetPosition );
+  Vector3 targetPosition(30.0f, 240.0f, -256.0f);
+  Actor   target = Actor::New();
+  target.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  target.SetProperty(Actor::Property::POSITION, targetPosition);
 
-  Constraint cameraOrientationConstraint = Constraint::New<Quaternion> ( freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt );
-  cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_POSITION ) );
-  cameraOrientationConstraint.AddSource( Source( freeLookCameraActor,  Actor::Property::WORLD_POSITION ) );
-  cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_ORIENTATION ) );
+  Constraint cameraOrientationConstraint = Constraint::New<Quaternion>(freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt);
+  cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_POSITION));
+  cameraOrientationConstraint.AddSource(Source(freeLookCameraActor, Actor::Property::WORLD_POSITION));
+  cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_ORIENTATION));
   cameraOrientationConstraint.Apply();
 
-  CameraActor lookAtCameraActor = CameraActor::New( stageSize );
-  lookAtCameraActor.SetType( Camera::LOOK_AT_TARGET );
-  lookAtCameraActor.SetTargetPosition( targetPosition );
-  lookAtCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  CameraActor lookAtCameraActor = CameraActor::New(stageSize);
+  lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET);
+  lookAtCameraActor.SetTargetPosition(targetPosition);
+  lookAtCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
 
-  stage.Add( target );
-  stage.Add( freeLookCameraActor );
-  stage.Add( lookAtCameraActor );
-  stage.GetRenderTaskList().GetTask(0).SetCameraActor( freeLookCameraActor );
+  stage.Add(target);
+  stage.Add(freeLookCameraActor);
+  stage.Add(lookAtCameraActor);
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor(freeLookCameraActor);
 
   // Create an arbitrary vector
-  for( float x=-1.0f; x<=1.0f; x+=0.1f )
+  for(float x = -1.0f; x <= 1.0f; x += 0.1f)
   {
-    for( float y=-1.0f; y<1.0f; y+=0.1f )
+    for(float y = -1.0f; y < 1.0f; y += 0.1f)
     {
-      for( float z=-1.0f; z<1.0f; z+=0.1f )
+      for(float z = -1.0f; z < 1.0f; z += 0.1f)
       {
-        Vector3 position( x, y, z );
+        Vector3 position(x, y, z);
         position.Normalize();
         position *= 200.0f;
 
-        freeLookCameraActor.SetProperty( Actor::Property::POSITION, position );
-        lookAtCameraActor.SetProperty( Actor::Property::POSITION, position );
+        freeLookCameraActor.SetProperty(Actor::Property::POSITION, position);
+        lookAtCameraActor.SetProperty(Actor::Property::POSITION, position);
 
         application.SendNotification();
         application.Render();
         application.SendNotification();
         application.Render();
         Matrix freeLookViewMatrix;
-        freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
+        freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(freeLookViewMatrix);
 
-        Matrix freeLookWorld = freeLookCameraActor.GetCurrentProperty< Matrix >( Actor::Property::WORLD_MATRIX );
+        Matrix freeLookWorld = freeLookCameraActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
 
-        Matrix freeLookTest( false );
-        Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld );
-        DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );
+        Matrix freeLookTest(false);
+        Matrix::Multiply(freeLookTest, freeLookViewMatrix, freeLookWorld);
+        DALI_TEST_EQUALS(freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION);
       }
     }
   }
@@ -1699,32 +1697,32 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews02(void)
 
 int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void)
 {
-  TestApplication application;
-  Integration::Scene stage = application.GetScene();
-  Vector2 stageSize = stage.GetSize();
+  TestApplication    application;
+  Integration::Scene stage     = application.GetScene();
+  Vector2            stageSize = stage.GetSize();
 
-  Vector3 targetPosition( Vector3::ZERO );
-  Vector3 cameraOffset( 0.0f, 0.0f, 100.0f );
+  Vector3 targetPosition(Vector3::ZERO);
+  Vector3 cameraOffset(0.0f, 0.0f, 100.0f);
 
-  CameraActor freeLookCameraActor = CameraActor::New( stageSize );
-  freeLookCameraActor.SetType( Camera::FREE_LOOK );
-  freeLookCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  CameraActor freeLookCameraActor = CameraActor::New(stageSize);
+  freeLookCameraActor.SetType(Camera::FREE_LOOK);
+  freeLookCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
 
-  Quaternion cameraOrientation( Radian( Degree( 180.0f ) ), Vector3::YAXIS );
-  freeLookCameraActor.SetProperty( Actor::Property::POSITION, cameraOffset );
-  freeLookCameraActor.SetProperty( Actor::Property::ORIENTATION, cameraOrientation );
+  Quaternion cameraOrientation(Radian(Degree(180.0f)), Vector3::YAXIS);
+  freeLookCameraActor.SetProperty(Actor::Property::POSITION, cameraOffset);
+  freeLookCameraActor.SetProperty(Actor::Property::ORIENTATION, cameraOrientation);
 
   Actor cameraAnchor = Actor::New();
-  cameraAnchor.Add( freeLookCameraActor );
-  stage.Add( cameraAnchor );
-  stage.GetRenderTaskList().GetTask(0).SetCameraActor( freeLookCameraActor );
+  cameraAnchor.Add(freeLookCameraActor);
+  stage.Add(cameraAnchor);
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor(freeLookCameraActor);
 
-  for( float angle = 1.0f; angle <= 180.0f; angle += 1.0f )
+  for(float angle = 1.0f; angle <= 180.0f; angle += 1.0f)
   {
-    Quaternion rotation( Radian( Degree( angle ) ), Vector3::YAXIS );
+    Quaternion rotation(Radian(Degree(angle)), Vector3::YAXIS);
 
-    freeLookCameraActor.SetProperty( Actor::Property::POSITION, rotation.Rotate( cameraOffset ) );
-    cameraAnchor.SetProperty( Actor::Property::ORIENTATION, rotation );
+    freeLookCameraActor.SetProperty(Actor::Property::POSITION, rotation.Rotate(cameraOffset));
+    cameraAnchor.SetProperty(Actor::Property::ORIENTATION, rotation);
 
     application.SendNotification();
     application.Render();
@@ -1732,13 +1730,13 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void)
     application.Render();
 
     Matrix freeLookViewMatrix;
-    freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
+    freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(freeLookViewMatrix);
 
-    Matrix freeLookWorld = freeLookCameraActor.GetCurrentProperty< Matrix >( Actor::Property::WORLD_MATRIX );
+    Matrix freeLookWorld = freeLookCameraActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
 
-    Matrix freeLookTest( false );
-    Matrix::Multiply( freeLookTest,  freeLookViewMatrix,  freeLookWorld );
-    DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );
+    Matrix freeLookTest(false);
+    Matrix::Multiply(freeLookTest, freeLookViewMatrix, freeLookWorld);
+    DALI_TEST_EQUALS(freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION);
   }
   END_TEST;
 }
@@ -1749,15 +1747,15 @@ int UtcDaliCameraActorReflectionByPlane(void)
 
   Integration::Scene stage = application.GetScene();
 
-  Vector3 targetPosition( Vector3::ZERO );
-  Vector3 cameraOffset( 0.0f, 100.0f, 100.0f );
+  Vector3 targetPosition(Vector3::ZERO);
+  Vector3 cameraOffset(0.0f, 100.0f, 100.0f);
 
   CameraActor freeLookCameraActor = stage.GetRenderTaskList().GetTask(0).GetCameraActor();
   freeLookCameraActor.SetType(Camera::LOOK_AT_TARGET);
-  freeLookCameraActor.SetTargetPosition( targetPosition );
-  freeLookCameraActor.SetProperty( Actor::Property::POSITION, cameraOffset );
+  freeLookCameraActor.SetTargetPosition(targetPosition);
+  freeLookCameraActor.SetProperty(Actor::Property::POSITION, cameraOffset);
 
-  stage.GetRootLayer().SetProperty( Actor::Property::POSITION, Vector2( 1, 0 ));
+  stage.GetRootLayer().SetProperty(Actor::Property::POSITION, Vector2(1, 0));
 
   application.SendNotification();
   application.Render();
@@ -1765,29 +1763,29 @@ int UtcDaliCameraActorReflectionByPlane(void)
   application.Render();
 
   Matrix matrixBefore, matrixAfter;
-  freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( matrixBefore );
-  freeLookCameraActor.SetProperty( Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4( 0.0f, 1.0f, 0.0f, 0.0f));
-  stage.GetRootLayer().SetProperty( Actor::Property::POSITION, Vector2( 0, 0 ));
+  freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(matrixBefore);
+  freeLookCameraActor.SetProperty(Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4(0.0f, 1.0f, 0.0f, 0.0f));
+  stage.GetRootLayer().SetProperty(Actor::Property::POSITION, Vector2(0, 0));
   application.SendNotification();
   application.Render();
   application.SendNotification();
   application.Render();
 
-  freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( matrixAfter );
+  freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(matrixAfter);
 
-  Vector3 position, scale;
+  Vector3    position, scale;
   Quaternion rotation;
-  matrixAfter.GetTransformComponents( position, rotation, scale );
+  matrixAfter.GetTransformComponents(position, rotation, scale);
 
-  Quaternion reflected( 0, 0, 1, 0 );
+  Quaternion reflected(0, 0, 1, 0);
 
-  DALI_TEST_EQUALS( reflected, rotation, 0.01f, TEST_LOCATION );
+  DALI_TEST_EQUALS(reflected, rotation, 0.01f, TEST_LOCATION);
 
   // Test Free Look camera
   freeLookCameraActor.SetType(Camera::FREE_LOOK);
 
   // Make sure the recalculation will take place
-  freeLookCameraActor.SetProperty( Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4( 0.0f, 1.0f, 0.0f, 0.0f));
+  freeLookCameraActor.SetProperty(Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4(0.0f, 1.0f, 0.0f, 0.0f));
 
   application.SendNotification();
   application.Render();
@@ -1795,8 +1793,443 @@ int UtcDaliCameraActorReflectionByPlane(void)
   application.Render();
 
   // Nothing should change despite of different camera type
-  matrixAfter.GetTransformComponents( position, rotation, scale );
-  DALI_TEST_EQUALS( reflected, rotation, 0.01f, TEST_LOCATION );
+  matrixAfter.GetTransformComponents(position, rotation, scale);
+  DALI_TEST_EQUALS(reflected, rotation, 0.01f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetAspectRatioNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetAspectRatio();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetFieldOfViewNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetFieldOfView();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetInvertYAxisNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetInvertYAxis();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetAspectRatioNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    float arg1(0.0f);
+    instance.SetAspectRatio(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetFieldOfViewNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    float arg1(0.0f);
+    instance.SetFieldOfView(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetInvertYAxisNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    bool arg1(false);
+    instance.SetInvertYAxis(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetProjectionModeNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    Dali::Camera::ProjectionMode arg1(Camera::PERSPECTIVE_PROJECTION);
+    instance.SetProjectionMode(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetTargetPositionNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    Dali::Vector3 arg1;
+    instance.SetTargetPosition(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetFarClippingPlaneNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetFarClippingPlane();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetFarClippingPlaneNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    float arg1(0.0f);
+    instance.SetFarClippingPlane(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetNearClippingPlaneNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetNearClippingPlane();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetNearClippingPlaneNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    float arg1(0.0f);
+    instance.SetNearClippingPlane(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetPerspectiveProjectionNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    Dali::Vector2 arg1;
+    instance.SetPerspectiveProjection(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetOrthographicProjectionNegative01(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    float arg1(0.0f);
+    float arg2(0.0f);
+    float arg3(0.0f);
+    float arg4(0.0f);
+    float arg5(0.0f);
+    float arg6(0.0f);
+    instance.SetOrthographicProjection(arg1, arg2, arg3, arg4, arg5, arg6);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetOrthographicProjectionNegative02(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    Dali::Vector2 arg1;
+    instance.SetOrthographicProjection(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorSetTypeNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    Dali::Camera::Type arg1(Camera::FREE_LOOK);
+    instance.SetType(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetProjectionModeNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetProjectionMode();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetTargetPositionNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetTargetPosition();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorGetTypeNegative(void)
+{
+  TestApplication   application;
+  Dali::CameraActor instance;
+  try
+  {
+    instance.GetType();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliCameraActorNewDefaultOrthogonalProjection01(void)
+{
+  TestApplication application;
+  tet_infoline("Test that changing to orthogonal projection and then adding to scene calculates the right defaults");
+
+  CameraActor actor = CameraActor::New();
+  DALI_TEST_CHECK(actor);
+
+  actor.SetProjectionMode(Camera::ORTHOGRAPHIC_PROJECTION);
+  application.GetScene().Add(actor);
+
+  // Test application screen size is 480x800
+  // Check that the properties match to that screen size
+  float value;
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(800.0f / 480.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(800.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(4895.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliCameraActorNewDefaultOrthogonalProjection02(void)
+{
+  TestApplication application;
+  tet_infoline("Test that changing to orthogonal projection and then adding to scene calculates the right defaults");
+
+  CameraActor actor = CameraActor::New();
+  DALI_TEST_CHECK(actor);
+
+  actor.SetOrthographicProjection(Vector2::ZERO);
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+  application.GetScene().Add(actor);
+
+  // Test application screen size is 480x800
+  // Check that the properties match to that screen size
+  float value;
+  actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
+  DALI_TEST_EQUALS(800.0f / 480.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(800.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(4895.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+  actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
+  DALI_TEST_EQUALS(-400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
+  END_TEST;
+}
+
+// Add tests for culling:
+//   add large actor just outside canvas, & rotate it 45% - should still be rendered
+//   Rotate back to 0, should be culled.
+
+int UtcDaliCameraActorCulling01(void)
+{
+  TestApplication application;
+  auto&           gfx = application.GetGraphicsController();
+
+  tet_infoline("Create a renderable actor and position it slightly to the left of the scene");
+  tet_infoline("The actor should not be rendered");
+
+  Actor a = CreateRenderableActor(CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 200, 200));
+
+  a[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER_LEFT;
+  a[Actor::Property::ANCHOR_POINT]  = ParentOrigin::CENTER_RIGHT;
+  a[Actor::Property::POSITION]      = Vector3(-10.0f, 0.0f, 0.0f);
+
+  application.GetScene().Add(a);
+
+  application.SendNotification();
+  application.Render();
+
+  auto& cmdStack = gfx.mCommandBufferCallStack;
+  DALI_TEST_CHECK(!cmdStack.FindMethod("Draw") && !cmdStack.FindMethod("DrawIndexed"));
+
+  tet_infoline("Rotate the actor 45 degrees, the actor should now be rendered");
+  a[Actor::Property::ORIENTATION] = Quaternion(Dali::ANGLE_45, Vector3::ZAXIS);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK(cmdStack.FindMethod("Draw") || cmdStack.FindMethod("DrawIndexed"));
 
   END_TEST;
 }