/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+
+#include <iostream>
#include "dali-test-suite-utils/dali-test-suite-utils.h"
using namespace Dali;
-
void utc_base_handle_startup(void)
{
test_return_value = TET_UNDEF;
namespace
{
-
// Functor to test whether an animation finish signal is emitted
struct AnimationFinishCheck
{
{
}
- void operator()(Animation& animation)
+ void operator()()
{
mSignalReceived = true;
}
void CheckSignalReceived()
{
- if (!mSignalReceived)
+ if(!mSignalReceived)
{
tet_printf("Expected Finish signal was not received\n");
tet_result(TET_FAIL);
{
// object + copy + passedByValue, ref count == 3
DALI_TEST_CHECK(passedByValue);
- if (passedByValue)
+ if(passedByValue)
{
DALI_TEST_EQUALS(3, passedByValue.GetBaseObject().ReferenceCount(), TEST_LOCATION);
}
class FakeObject : public BaseObject
{
};
-// used for testing ThisIsSaferThanReturningVoidStar
-class FakeHandle : public BaseHandle
-{
-public:
-
- void RunTest()
- {
- return ThisIsSaferThanReturningVoidStar();
- }
-};
-} // anon namespace
+} // namespace
int UtcDaliBaseHandleConstructorVoid(void)
{
END_TEST;
}
-
int UtcDaliBaseHandleCopyConstructor(void)
{
TestApplication application;
// Copy the object, ref count == 2
BaseHandle copy(object);
DALI_TEST_CHECK(copy);
- if (copy)
+ if(copy)
{
DALI_TEST_EQUALS(2, copy.GetBaseObject().ReferenceCount(), TEST_LOCATION);
}
BaseHandle anotherCopy = ImplicitCopyConstructor(copy);
DALI_TEST_CHECK(anotherCopy);
- if (anotherCopy)
+ if(anotherCopy)
{
DALI_TEST_EQUALS(3, anotherCopy.GetBaseObject().ReferenceCount(), TEST_LOCATION);
}
// anotherCopy out of scope, ref count == 2
DALI_TEST_CHECK(copy);
- if (copy)
+ if(copy)
{
DALI_TEST_EQUALS(2, copy.GetBaseObject().ReferenceCount(), TEST_LOCATION);
}
BaseHandle object = Actor::New();
DALI_TEST_CHECK(object);
- if (object)
+ if(object)
{
DALI_TEST_EQUALS(1, object.GetBaseObject().ReferenceCount(), TEST_LOCATION);
}
BaseHandle copy = object;
DALI_TEST_CHECK(copy);
- if (copy)
+ if(copy)
{
DALI_TEST_EQUALS(2, copy.GetBaseObject().ReferenceCount(), TEST_LOCATION);
}
END_TEST;
}
+int UtcDaliBaseHandleMoveConstructor(void)
+{
+ TestApplication application;
+
+ // Initialize an object, ref count == 1
+ BaseHandle object = Actor::New();
+
+ DALI_TEST_EQUALS(1, object.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+ // Move the object, ref count == 1
+ BaseHandle move = std::move(object);
+ DALI_TEST_CHECK(move);
+
+ // Check that object is moved (not copied, so ref count keeps the same)
+ if(move)
+ {
+ DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ }
+ DALI_TEST_CHECK(!object);
+
+ END_TEST;
+}
+
+int UtcDaliBaseHandleMoveAssignment(void)
+{
+ TestApplication application;
+
+ // Initialize an object, ref count == 1
+ BaseHandle object = Actor::New();
+
+ DALI_TEST_EQUALS(1, object.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+ // Move the object, ref count == 1
+ BaseHandle move;
+ move = std::move(object);
+ DALI_TEST_CHECK(move);
+
+ // Check that object is moved (not copied, so ref count keeps the same)
+ if(move)
+ {
+ DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ }
+ DALI_TEST_CHECK(!object);
+
+ END_TEST;
+}
+
int UtcDaliBaseHandleGetBaseObject(void)
{
TestApplication application;
std::vector<Actor> myVector;
- for (int i=0; i<TargetVectorSize; ++i)
+ for(int i = 0; i < TargetVectorSize; ++i)
{
Actor actor = Actor::New();
std::stringstream stream;
- stream << "Actor " << i+1;
- actor.SetName(stream.str());
+ stream << "Actor " << i + 1;
+ actor.SetProperty(Actor::Property::NAME, stream.str());
myVector.push_back(actor);
}
DALI_TEST_EQUALS(TargetVectorSize, static_cast<int>(myVector.size()), TEST_LOCATION);
- DALI_TEST_CHECK(myVector[0].GetName() == "Actor 1");
- DALI_TEST_CHECK(myVector[1].GetName() == "Actor 2");
- DALI_TEST_CHECK(myVector[2].GetName() == "Actor 3");
- DALI_TEST_CHECK(myVector[3].GetName() == "Actor 4");
- DALI_TEST_CHECK(myVector[4].GetName() == "Actor 5");
+ DALI_TEST_CHECK(myVector[0].GetProperty<std::string>(Actor::Property::NAME) == "Actor 1");
+ DALI_TEST_CHECK(myVector[1].GetProperty<std::string>(Actor::Property::NAME) == "Actor 2");
+ DALI_TEST_CHECK(myVector[2].GetProperty<std::string>(Actor::Property::NAME) == "Actor 3");
+ DALI_TEST_CHECK(myVector[3].GetProperty<std::string>(Actor::Property::NAME) == "Actor 4");
+ DALI_TEST_CHECK(myVector[4].GetProperty<std::string>(Actor::Property::NAME) == "Actor 5");
END_TEST;
}
TestApplication application;
tet_infoline("Positive Test Dali::BaseHandle::UtcDaliBaseHandleDoAction");
- Actor actor = Actor::New();
+ Actor actor = Actor::New();
BaseHandle actorObject = actor;
DALI_TEST_CHECK(actorObject);
// Check that an invalid command is not performed
- std::vector<Property::Value> attributes;
+ Property::Map attributes;
DALI_TEST_CHECK(actorObject.DoAction("invalidCommand", attributes) == false);
// Check that the actor is visible
- actor.SetVisible(true);
- DALI_TEST_CHECK(actor.IsVisible() == true);
+ actor.SetProperty(Actor::Property::VISIBLE, true);
+ DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
// Check the actor performed an action to hide itself
DALI_TEST_CHECK(actorObject.DoAction("hide", attributes) == true);
application.Render();
// Check that the actor is now invisible
- DALI_TEST_CHECK(actor.IsVisible() == false);
+ DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
// Check the actor performed an action to show itself
DALI_TEST_CHECK(actorObject.DoAction("show", attributes) == true);
application.Render();
// Check that the actor is now visible
- DALI_TEST_CHECK(actor.IsVisible() == true);
+ DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
// Build an animation with initial duration of 1 second
- float durationSeconds(1.0f);
- Animation animation = Animation::New(durationSeconds);
+ float durationSeconds(1.0f);
+ Animation animation = Animation::New(durationSeconds);
BaseHandle animationObject = animation;
DALI_TEST_CHECK(animationObject);
animation.AnimateTo(Property(actor, Actor::Property::POSITION), targetPosition, AlphaFunction::LINEAR);
// Set the new duration to be 2 seconds
- float newDurationSeconds(2.0f);
- Property::Value newDurationSecondsValue = Property::Value( newDurationSeconds );
- attributes.push_back(newDurationSecondsValue);
+ float newDurationSeconds(2.0f);
+ Property::Value newDurationSecondsValue = Property::Value(newDurationSeconds);
+ attributes["duration"] = newDurationSecondsValue;
// Check the animation performed an action to play itself with the specified duration of 2 seconds
animationObject.DoAction("play", attributes);
- bool signalReceived(false);
+ bool signalReceived(false);
AnimationFinishCheck finishCheck(signalReceived);
- animation.FinishedSignal().Connect(&application, finishCheck);
+ // use the handle API to connect the signal
+ animation.ConnectSignal(&application, "finished", finishCheck);
+ // just for coverage connect to non-existant signal as well
+ animation.ConnectSignal(&application, "foo", finishCheck);
+ DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
application.SendNotification();
- application.Render(static_cast<unsigned int>(newDurationSeconds * 1000.0f) + 1u/*just beyond the animation duration*/);
+ application.Render(static_cast<uint32_t>(newDurationSeconds * 500.0f) /* half of time */);
+ DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
+
+ // pause
+ animationObject.DoAction("pause", attributes);
+ application.SendNotification();
+ application.Render(static_cast<uint32_t>(newDurationSeconds * 500.0f) + 1u /*just beyond the animation duration*/);
+ DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
+
+ // continue
+ animationObject.DoAction("play", attributes);
+ application.SendNotification();
+ application.Render(static_cast<uint32_t>(newDurationSeconds * 500.0f) + 1u /*just beyond the animation duration*/);
// We expect the animation to finish
application.SendNotification();
finishCheck.CheckSignalReceived();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), targetPosition, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), targetPosition, TEST_LOCATION);
+
+ // play again
+ signalReceived = false;
+ animationObject.DoAction("play", attributes);
+ DALI_TEST_EQUALS(animation.GetCurrentProgress(), 0.f, TEST_LOCATION);
+ application.SendNotification();
+ application.Render(static_cast<uint32_t>(newDurationSeconds * 500.0f) /* half of time */);
+ animationObject.DoAction("stop", attributes);
+ application.SendNotification();
+ application.Render(static_cast<uint32_t>(newDurationSeconds * 1000.0f) /* full time */);
+ DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
// Check the new animation duration is 2 seconds
DALI_TEST_EQUALS(animation.GetDuration(), newDurationSeconds, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliBaseHandleConnectSignal(void)
{
TestApplication application;
// get the root layer
Actor actor = Actor::New();
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.SetPosition( 240, 400 );
- actor.SetSize( 100, 100 );
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector2(240, 400));
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add(actor);
- DALI_TEST_CHECK( gTouchCallBackCalled == false );
+ DALI_TEST_CHECK(gTouchCallBackCalled == false);
// connect to its touch signal
- actor.ConnectSignal( &application, "touched", TestCallback() );
+ actor.ConnectSignal(&application, "touched", TestCallback());
application.SendNotification();
application.Render(1000);
application.Render(1000);
// simulate a touch event
- Dali::TouchPoint point( 0, TouchPoint::Down, 240, 400 );
+ Dali::Integration::Point point;
+ point.SetState(PointState::DOWN);
+ point.SetScreenPosition(Vector2(240, 400));
Dali::Integration::TouchEvent event;
- event.AddPoint( point );
- application.ProcessEvent( event );
+ event.AddPoint(point);
+ application.ProcessEvent(event);
application.SendNotification();
application.Render(1000);
application.SendNotification();
application.Render(1000);
- DALI_TEST_CHECK( application.GetConnectionCount() > 0 );
- DALI_TEST_CHECK( gTouchCallBackCalled == true );
+ DALI_TEST_CHECK(application.GetConnectionCount() > 0);
+ DALI_TEST_CHECK(gTouchCallBackCalled == true);
gTouchCallBackCalled = false;
application.DisconnectAll();
// simulate another touch event
- application.ProcessEvent( event );
+ application.ProcessEvent(event);
- DALI_TEST_CHECK( gTouchCallBackCalled == false );
+ DALI_TEST_CHECK(gTouchCallBackCalled == false);
END_TEST;
}
std::string typeName = actor.GetTypeName();
- DALI_TEST_CHECK( typeName.size() );
- DALI_TEST_CHECK( typeName == std::string("Actor") );
+ DALI_TEST_CHECK(typeName.size());
+ DALI_TEST_CHECK(typeName == std::string("Actor"));
END_TEST;
}
int UtcDaliBaseHandleGetTypeNameN(void)
{
-
TestApplication application;
tet_infoline("Testing Dali::BaseObject::GetTypeName");
- FakeObject object;
+ FakeObject object;
std::string typeName = object.GetTypeName();
- DALI_TEST_CHECK( typeName == Dali::String::EMPTY );
+ DALI_TEST_CHECK(typeName.empty());
END_TEST;
}
tet_infoline("Testing Dali::BaseHandle::GetTypeInfo");
Dali::TypeInfo info;
- Actor actor = Actor::New();
+ Actor actor = Actor::New();
- bool ok = actor.GetTypeInfo( info );
- DALI_TEST_CHECK( ok );
+ bool ok = actor.GetTypeInfo(info);
+ DALI_TEST_CHECK(ok);
END_TEST;
}
-int UtcDaliBaseHandleThisIsSaferThanReturningVoidStar(void)
-{
- TestApplication application;
- tet_infoline("Testing Dali::BaseHandle::GetTypeInfo");
- FakeHandle handle;
- handle.RunTest();
- tet_result(TET_PASS);
- END_TEST;
-
-}
-
int UtcDaliBaseHandleGetTypeInfoN(void)
{
TestApplication application;
tet_infoline("Testing Dali::BaseHandle::GetTypeInfo");
Dali::TypeInfo info;
- FakeObject object;
+ FakeObject object;
- bool ok = object.GetTypeInfo( info );
- DALI_TEST_CHECK( !ok );
+ bool ok = object.GetTypeInfo(info);
+ DALI_TEST_CHECK(!ok);
END_TEST;
}
Dali::RefObject* p = actor.GetObjectPtr();
- DALI_TEST_CHECK( p != NULL );
+ DALI_TEST_CHECK(p != NULL);
END_TEST;
}
int UtcDaliBaseHandleBooleanCast(void)
{
TestApplication application;
- tet_infoline("Testing Dali::BaseHandle::BooleanType");
+ tet_infoline("Testing Dali::BaseHandle::operator bool");
// get the root layer
BaseHandle handle = Actor::New();
- DALI_TEST_CHECK( static_cast<BaseHandle::BooleanType>( handle ) );
+ DALI_TEST_CHECK(static_cast<bool>(handle));
+ END_TEST;
+}
+
+int UtcDaliBaseHandleCompareOperatorN(void)
+{
+ TestApplication application;
+ BaseHandle handle1 = Actor::New();
+ BaseHandle handle2 = handle1;
+
+ DALI_TEST_CHECK((handle1 < handle2) == false);
+
+ END_TEST;
+}
+
+int UtcDaliBaseHandleDoActionNegative(void)
+{
+ TestApplication application;
+ Dali::BaseHandle instance;
+ try
+ {
+ std::string arg1;
+ Dali::Property::Map arg2;
+ instance.DoAction(arg1, arg2);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliBaseHandleGetTypeInfoNegative(void)
+{
+ TestApplication application;
+ Dali::BaseHandle instance;
+ try
+ {
+ Dali::TypeInfo arg1;
+ instance.GetTypeInfo(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliBaseHandleGetTypeNameNegative(void)
+{
+ TestApplication application;
+ Dali::BaseHandle instance;
+ try
+ {
+ instance.GetTypeName();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
END_TEST;
}