[dali_1.2.27] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 2386eeb..e233b1b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/dali-core.h>
 #include <string>
 #include <cfloat>   // For FLT_MAX
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/hover-event-integ.h>
 #include <dali-test-suite-utils.h>
+#include <mesh-builder.h>
 
 //& set: DaliActor
 
@@ -44,35 +46,6 @@ namespace
 bool gTouchCallBackCalled=false;
 bool gHoverCallBackCalled=false;
 
-/**
- * Simulates a Down Touch at 25.0, 25.0.
- * @param[in] app Test Application instance.
- */
-int SimulateTouchForSetOverlayHitTest(TestApplication& app)
-{
-  app.SendNotification();
-  app.Render(1);
-  app.SendNotification();
-  app.Render(1);
-
-  gTouchCallBackCalled = false;
-
-  // simulate a touch event
-  Dali::Integration::Point point;
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 25.0f, 25.0f ) );
-  Dali::Integration::TouchEvent event;
-  event.AddPoint( point );
-  app.ProcessEvent( event );
-
-  app.SendNotification();
-  app.Render(1);
-  app.SendNotification();
-  app.Render(1);
-  END_TEST;
-}
-
-
 static bool gTestConstraintCalled;
 
 struct TestConstraint
@@ -120,13 +93,6 @@ static bool TestCallback3(Actor actor, const HoverEvent& event)
   END_TEST;
 }
 
-static Vector3 gSetSize;
-static bool gSetSizeCallBackCalled;
-void SetSizeCallback( Actor actor, const Vector3& size )
-{
-  gSetSizeCallBackCalled = true;
-  gSetSize = size;
-}
 // validation stuff for onstage & offstage signals
 static std::vector< std::string > gActorNamesOnOffStage;
 static int gOnStageCallBackCalled;
@@ -755,11 +721,44 @@ int UtcDaliActorSetSize01(void)
 
   actor.SetSize(vector.x, vector.y);
 
-  // flush the queue and render once
+  // Immediately retrieve the size after setting
+  Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the size in the new frame
   DALI_TEST_CHECK(vector == actor.GetCurrentSize());
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Change the resize policy and check whether the size stays the same
+  actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Set a new size after resize policy is changed and check the new size
+  actor.SetSize( Vector3( 0.1f, 0.2f, 0.0f ) );
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.0f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Change the resize policy again and check whether the new size stays the same
+  actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.0f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Set another new size after resize policy is changed and check the new size
+  actor.SetSize( Vector3( 50.0f, 60.0f, 0.0f ) );
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, Vector3( 50.0f, 60.0f, 0.0f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -775,11 +774,20 @@ int UtcDaliActorSetSize02(void)
 
   actor.SetSize(vector.x, vector.y, vector.z);
 
+  // Immediately check the size after setting
+  Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the size in the new frame
   DALI_TEST_CHECK(vector == actor.GetCurrentSize());
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -795,11 +803,20 @@ int UtcDaliActorSetSize03(void)
 
   actor.SetSize(Vector2(vector.x, vector.y));
 
+  // Immediately check the size after setting
+  Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the size in the new frame
   DALI_TEST_CHECK(vector == actor.GetCurrentSize());
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -815,20 +832,34 @@ int UtcDaliActorSetSize04(void)
 
   actor.SetSize(vector);
 
+  // Immediately check the size after setting
+  Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the size in the new frame
   DALI_TEST_CHECK(vector == actor.GetCurrentSize());
 
   Stage::GetCurrent().Add( actor );
   actor.SetSize( Vector3( 0.1f, 0.2f, 0.3f ) );
 
+  // Immediately check the size after setting
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.3f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the size in the new frame
   DALI_TEST_EQUALS( Vector3( 0.1f, 0.2f, 0.3f ), actor.GetCurrentSize(), TEST_LOCATION );
+
+  currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
+  DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.3f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   Stage::GetCurrent().Remove( actor );
   END_TEST;
 }
@@ -844,28 +875,76 @@ int UtcDaliActorSetSizeIndividual(void)
 
   actor.SetProperty( Actor::Property::SIZE_WIDTH, vector.width );
 
+  // Immediately check the width after setting
+  float sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the width in the new frame
   DALI_TEST_EQUALS( vector.width, actor.GetCurrentSize().width, TEST_LOCATION );
 
+  sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   actor.SetProperty( Actor::Property::SIZE_HEIGHT, vector.height );
 
+  // Immediately check the height after setting
+  float sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
+  DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the height in the new frame
   DALI_TEST_EQUALS( vector.height, actor.GetCurrentSize().height, TEST_LOCATION );
 
+  sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
+  DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   actor.SetProperty( Actor::Property::SIZE_DEPTH, vector.depth );
 
+  // Immediately check the depth after setting
+  float sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   // flush the queue and render once
   application.SendNotification();
   application.Render();
 
+  // Check the depth in the new frame
   DALI_TEST_EQUALS( vector.depth, actor.GetCurrentSize().depth, TEST_LOCATION );
 
+  sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Change the resize policy and check whether the size stays the same
+  actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+
+  sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
+  DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  // Change the resize policy again and check whether the size stays the same
+  actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+
+  sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
+  DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
+  DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -2499,17 +2578,11 @@ int UtcDaliActorSetDrawMode(void)
 
   DALI_TEST_CHECK( DrawMode::OVERLAY_2D == a.GetDrawMode() ); // Check Actor is overlay
 
-  a.SetDrawMode( DrawMode::STENCIL );
-  app.SendNotification();
-  app.Render(1);
-
-  DALI_TEST_CHECK( DrawMode::STENCIL == a.GetDrawMode() ); // Check Actor is stencil, not overlay
-
   a.SetDrawMode( DrawMode::NORMAL );
   app.SendNotification();
   app.Render(1);
 
-  DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Check Actor is not stencil
+  DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Check Actor is normal
   END_TEST;
 }
 
@@ -2534,6 +2607,12 @@ int UtcDaliActorSetDrawModeOverlayRender(void)
   Actor b = CreateRenderableActor( imageB );
   Actor c = CreateRenderableActor( imageC );
 
+  app.SendNotification();
+  app.Render(1);
+
+  //Textures are bound when first created. Clear bound textures vector
+  app.GetGlAbstraction().ClearBoundTextures();
+
   // Render a,b,c as regular non-overlays. so order will be:
   // a (8)
   // b (9)
@@ -2854,6 +2933,8 @@ const PropertyStringIndex PROPERTY_TABLE[] =
   { "padding",                  Actor::Property::PADDING,                  Property::VECTOR4     },
   { "minimumSize",              Actor::Property::MINIMUM_SIZE,             Property::VECTOR2     },
   { "maximumSize",              Actor::Property::MAXIMUM_SIZE,             Property::VECTOR2     },
+  { "inheritPosition",          Actor::Property::INHERIT_POSITION,         Property::BOOLEAN     },
+  { "clippingMode",             Actor::Property::CLIPPING_MODE,            Property::STRING      },
 };
 const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] );
 } // unnamed namespace
@@ -2901,6 +2982,16 @@ int UtcDaliRelayoutProperties_ResizePolicies(void)
   DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), widthPolicy, TEST_LOCATION );
   DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), heightPolicy, TEST_LOCATION );
 
+  // Set individual dimensions using enums
+  ResizePolicy::Type widthPolicyEnum = ResizePolicy::USE_ASSIGNED_SIZE;
+  ResizePolicy::Type heightPolicyEnum = ResizePolicy::SIZE_RELATIVE_TO_PARENT;
+
+  actor.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, widthPolicyEnum );
+  actor.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicyEnum );
+
+  DALI_TEST_EQUALS( static_cast< int >( actor.GetResizePolicy( Dimension::WIDTH ) ), static_cast< int >( widthPolicyEnum ), TEST_LOCATION );
+  DALI_TEST_EQUALS( static_cast< int >( actor.GetResizePolicy( Dimension::HEIGHT ) ), static_cast< int >( heightPolicyEnum ), TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -3395,3 +3486,538 @@ int UtcDaliActorDrawModePropertyAsString(void)
 
   END_TEST;
 }
+
+int UtcDaliActorColorModePropertyAsEnum(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_COLOR );
+  DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_COLOR, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::COLOR_MODE, USE_PARENT_COLOR );
+  DALI_TEST_EQUALS( actor.GetColorMode(), USE_PARENT_COLOR, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
+  DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA );
+  DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorPositionInheritancePropertyAsEnum(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  actor.SetProperty( Actor::Property::POSITION_INHERITANCE, INHERIT_PARENT_POSITION );
+  DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), INHERIT_PARENT_POSITION, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::POSITION_INHERITANCE, USE_PARENT_POSITION );
+  DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::POSITION_INHERITANCE, USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+  DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION_PLUS_LOCAL_POSITION, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::POSITION_INHERITANCE, DONT_INHERIT_POSITION );
+  DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorDrawModePropertyAsEnum(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::NORMAL );
+  DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::NORMAL, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
+  DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION );
+
+  actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::STENCIL );
+  DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorAddRendererP(void)
+{
+  tet_infoline("Testing Actor::AddRenderer");
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  actor.AddRenderer( renderer );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorAddRendererN(void)
+{
+  tet_infoline("Testing Actor::AddRenderer");
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  Renderer renderer;
+
+  // try illegal Add
+  try
+  {
+    actor.AddRenderer( renderer );
+    tet_printf("Assertion test failed - no Exception\n" );
+    tet_result(TET_FAIL);
+  }
+  catch(Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "Renderer handle is empty", TEST_LOCATION);
+    DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+  }
+  catch(...)
+  {
+    tet_printf("Assertion test failed - wrong Exception\n" );
+    tet_result(TET_FAIL);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliActorAddRendererOnStage(void)
+{
+  tet_infoline("Testing Actor::AddRenderer");
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  Stage::GetCurrent().Add(actor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  application.SendNotification();
+  application.Render(0);
+
+  try
+  {
+    actor.AddRenderer( renderer );
+    tet_result(TET_PASS);
+  }
+  catch(...)
+  {
+    tet_result(TET_FAIL);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliActorRemoveRendererP1(void)
+{
+  tet_infoline("Testing Actor::RemoveRenderer");
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  actor.AddRenderer( renderer );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
+
+  actor.RemoveRenderer(renderer);
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+
+  END_TEST;
+}
+
+int UtcDaliActorRemoveRendererP2(void)
+{
+  tet_infoline("Testing Actor::RemoveRenderer");
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  actor.AddRenderer( renderer );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
+
+  actor.RemoveRenderer(0);
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+
+  END_TEST;
+}
+
+
+int UtcDaliActorRemoveRendererN(void)
+{
+  tet_infoline("Testing Actor::RemoveRenderer");
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  actor.AddRenderer( renderer );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
+
+  actor.RemoveRenderer(10);
+  DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+
+  END_TEST;
+}
+
+// Clipping test helper functions:
+Actor CreateActorWithContent()
+{
+  BufferImage image = BufferImage::New( 16u, 16u );
+  Actor actor = CreateRenderableActor( image );
+
+  // Setup dimensions and position so actor is not skipped by culling.
+  actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+  actor.SetSize( 16.0f, 16.0f );
+  actor.SetParentOrigin( ParentOrigin::CENTER );
+  actor.SetAnchorPoint( AnchorPoint::CENTER );
+
+  return actor;
+}
+
+void GenerateTrace( TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace )
+{
+  enabledDisableTrace.Reset();
+  stencilTrace.Reset();
+  enabledDisableTrace.Enable( true );
+  stencilTrace.Enable( true );
+
+  application.SendNotification();
+  application.Render();
+
+  enabledDisableTrace.Enable( false );
+  stencilTrace.Enable( false );
+}
+
+void CheckColorMask( TestGlAbstraction& glAbstraction, bool maskValue )
+{
+  const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
+
+  DALI_TEST_EQUALS<bool>( colorMaskParams.red,   maskValue, TEST_LOCATION );
+  DALI_TEST_EQUALS<bool>( colorMaskParams.green, maskValue, TEST_LOCATION );
+  DALI_TEST_EQUALS<bool>( colorMaskParams.blue,  maskValue, TEST_LOCATION );
+  DALI_TEST_EQUALS<bool>( colorMaskParams.alpha, maskValue, TEST_LOCATION );
+}
+
+int UtcDaliActorPropertyClippingP(void)
+{
+  // This test checks the clippingMode property.
+  tet_infoline( "Testing Actor::Property::CLIPPING_MODE P" );
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  // Check default clippingEnabled value.
+  Property::Value getValue( actor.GetProperty( Actor::Property::CLIPPING_MODE ) );
+
+  int value = 0;
+  bool getValueResult = getValue.Get( value );
+  DALI_TEST_CHECK( getValueResult );
+
+  if( getValueResult )
+  {
+    DALI_TEST_EQUALS<int>( value, ClippingMode::DISABLED, TEST_LOCATION );
+  }
+
+  // Check setting the property.
+  actor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+
+  // Check the new value was set.
+  getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE );
+  getValueResult = getValue.Get( value );
+  DALI_TEST_CHECK( getValueResult );
+
+  if( getValueResult )
+  {
+    DALI_TEST_EQUALS<int>( value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION );
+  }
+
+  END_TEST;
+}
+
+int UtcDaliActorPropertyClippingN(void)
+{
+  // Negative test case for Clipping.
+  tet_infoline( "Testing Actor::Property::CLIPPING_MODE N" );
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  // Check default clippingEnabled value.
+  Property::Value getValue( actor.GetProperty( Actor::Property::CLIPPING_MODE ) );
+
+  int value = 0;
+  bool getValueResult = getValue.Get( value );
+  DALI_TEST_CHECK( getValueResult );
+
+  if( getValueResult )
+  {
+    DALI_TEST_EQUALS<int>( value, ClippingMode::DISABLED, TEST_LOCATION );
+  }
+
+  // Check setting an invalid property value won't change the current property value.
+  actor.SetProperty( Actor::Property::CLIPPING_MODE, "INVALID_PROPERTY" );
+
+  getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE );
+  getValueResult = getValue.Get( value );
+  DALI_TEST_CHECK( getValueResult );
+
+  if( getValueResult )
+  {
+    DALI_TEST_EQUALS<int>( value, ClippingMode::DISABLED, TEST_LOCATION );
+  }
+
+  END_TEST;
+}
+
+int UtcDaliActorPropertyClippingActor(void)
+{
+  // This test checks that an actor is correctly setup for clipping.
+  tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor" );
+  TestApplication application;
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
+  TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+  size_t startIndex = 0u;
+
+  // Create a clipping actor.
+  Actor actorDepth1Clip = CreateActorWithContent();
+  actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+  Stage::GetCurrent().Add( actorDepth1Clip );
+
+  // Gather the call trace.
+  GenerateTrace( application, enabledDisableTrace, stencilTrace );
+
+  // Check we are writing to the color buffer.
+  CheckColorMask( glAbstraction, true );
+
+  // Check the stencil buffer was enabled.
+  DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) );                                   // 2960 is GL_STENCIL_TEST
+
+  // Check the stencil buffer was cleared.
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) );
+
+  // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc",  "514, 1, 0", startIndex ) );     // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) );
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
+
+  END_TEST;
+}
+
+int UtcDaliActorPropertyClippingActorEnableThenDisable(void)
+{
+  // This test checks that an actor is correctly setup for clipping and then correctly setup when clipping is disabled
+  tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor enable and then disable" );
+  TestApplication application;
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
+  TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+  size_t startIndex = 0u;
+
+  // Create a clipping actor.
+  Actor actorDepth1Clip = CreateActorWithContent();
+  actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+  Stage::GetCurrent().Add( actorDepth1Clip );
+
+  // Gather the call trace.
+  GenerateTrace( application, enabledDisableTrace, stencilTrace );
+
+  // Check we are writing to the color buffer.
+  CheckColorMask( glAbstraction, true );
+
+  // Check the stencil buffer was enabled.
+  DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) );                                   // 2960 is GL_STENCIL_TEST
+
+  // Check the stencil buffer was cleared.
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) );
+
+  // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc",  "514, 1, 0", startIndex ) );     // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) );
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
+
+  // Now disable the clipping
+  actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED );
+
+  // Gather the call trace.
+  GenerateTrace( application, enabledDisableTrace, stencilTrace );
+
+  // Check the stencil buffer was disabled.
+  DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Disable", "2960" ) );                                   // 2960 is GL_STENCIL_TEST
+
+  // Ensure all values in stencil-mask are set to 1.
+  startIndex = 0u;
+  DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "255", startIndex ) );
+
+  END_TEST;
+}
+
+
+int UtcDaliActorPropertyClippingNestedChildren(void)
+{
+  // This test checks that a hierarchy of actors are clipped correctly by
+  // writing to and reading from the correct bit-planes of the stencil buffer.
+  tet_infoline( "Testing Actor::Property::CLIPPING_MODE nested children" );
+  TestApplication application;
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
+  TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+
+  // Create a clipping actor.
+  Actor actorDepth1Clip = CreateActorWithContent();
+  actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+  Stage::GetCurrent().Add( actorDepth1Clip );
+
+  // Create a child actor.
+  Actor childDepth2 = CreateActorWithContent();
+  actorDepth1Clip.Add( childDepth2 );
+
+  // Create another clipping actor.
+  Actor childDepth2Clip = CreateActorWithContent();
+  childDepth2Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+  childDepth2.Add( childDepth2Clip );
+
+  // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID.
+  // This tests the sort algorithm.
+  Actor childDepth3 = CreateActorWithContent();
+  childDepth2Clip.Add( childDepth3 );
+  Actor childDepth4 = CreateActorWithContent();
+  childDepth3.Add( childDepth4 );
+
+  // Gather the call trace.
+  GenerateTrace( application, enabledDisableTrace, stencilTrace );
+
+  // Check we are writing to the color buffer.
+  CheckColorMask( glAbstraction, true );
+
+  // Check the stencil buffer was enabled.
+  DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) );                                        // 2960 is GL_STENCIL_TEST
+
+  // Perform the test twice, once for 2D layer, and once for 3D.
+  for( unsigned int i = 0u ; i < 2u; ++i )
+  {
+    size_t startIndex = 0u;
+
+    // Check the stencil buffer was cleared.
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) );
+
+    // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc",  "514, 1, 0", startIndex ) );        // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask",  "1", startIndex ) );                // Write to the first bit-plane
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp",    "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
+
+    // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer.
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc",  "514, 1, 255", startIndex ) );      // 514 is GL_EQUAL
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp",    "7680, 7680, 7680", startIndex ) ); // GL_KEEP, GL_KEEP, GL_KEEP
+
+    // Check we are set up to write to the second bitplane of the stencil buffer (only).
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc",  "514, 3, 1", startIndex ) );        // 514 is GL_EQUAL, Test both bit-planes 1 & 2
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask",  "3", startIndex ) );                // Write to second (and previous) bit-planes
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp",    "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
+
+    // Check we are set up to test against both the first and second bit-planes of the stencil buffer.
+    // (Both must be set to pass the check).
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc",  "514, 3, 255", startIndex ) );      // 514 is GL_EQUAL, Test both bit-planes 1 & 2
+    DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp",    "7680, 7680, 7680", startIndex ) ); // GL_KEEP, GL_KEEP, GL_KEEP
+
+    // If we are on the first loop, set the layer to 3D and loop to perform the test again.
+    if( i == 0u )
+    {
+      Stage::GetCurrent().GetRootLayer().SetBehavior( Layer::LAYER_3D );
+      GenerateTrace( application, enabledDisableTrace, stencilTrace );
+    }
+  }
+
+  END_TEST;
+}
+
+int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
+{
+  // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties.
+  tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor with renderer override" );
+  TestApplication application;
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
+  TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+
+  // Create a clipping actor.
+  Actor actorDepth1Clip = CreateActorWithContent();
+  actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+  Stage::GetCurrent().Add( actorDepth1Clip );
+
+  // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode.
+  actorDepth1Clip.GetRendererAt( 0 ).SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR );
+
+  // Gather the call trace.
+  GenerateTrace( application, enabledDisableTrace, stencilTrace );
+
+  // Check we are writing to the color buffer.
+  CheckColorMask( glAbstraction, true );
+
+  // Check the stencil buffer was not enabled.
+  DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) );    // 2960 is GL_STENCIL_TEST
+
+  // Check stencil functions are not called.
+  DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilFunc" ) );
+  DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilMask" ) );
+  DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilOp" ) );
+
+  END_TEST;
+}
+
+int UtcDaliGetPropertyN(void)
+{
+  tet_infoline( "Testing Actor::GetProperty returns a non valid value if property index is out of range" );
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  unsigned int propertyCount = actor.GetPropertyCount();
+  DALI_TEST_EQUALS( actor.GetProperty( Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION );
+  END_TEST;
+}