Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 92a7a0a..daab6a7 100644 (file)
@@ -345,6 +345,52 @@ void DirtyRectChecker(const std::vector<Rect<int>>& damagedRects, std::multiset<
   DALI_TEST_EQUALS(expectedRectList.empty(), true, testLocation);
 }
 
+// Clipping test helper functions:
+Actor CreateActorWithContent(uint32_t width, uint32_t height)
+{
+  Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  Actor   actor = CreateRenderableActor(image);
+
+  // Setup dimensions and position so actor is not skipped by culling.
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+
+  return actor;
+}
+
+Actor CreateActorWithContent16x16()
+{
+  return CreateActorWithContent(16, 16);
+}
+
+void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& callTrace)
+{
+  enabledDisableTrace.Reset();
+  callTrace.Reset();
+  enabledDisableTrace.Enable(true);
+  callTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  enabledDisableTrace.Enable(false);
+  callTrace.Enable(false);
+}
+
+void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
+{
+  const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
+
+  DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
+  DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
+  DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
+
+  // @todo only test alpha if the framebuffer has an alpha channel
+  //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
+}
+
 } // anonymous namespace
 
 //& purpose: Testing New API
@@ -3437,6 +3483,95 @@ int UtcDaliActorSetDrawModeOverlayRender(void)
   END_TEST;
 }
 
+int UtcDaliActorSetDrawModeOverlayWithClipping(void)
+{
+  TestApplication application;
+  tet_infoline(" UtcDaliActorSetDrawModeOverlayWithClipping");
+
+  TestGlAbstraction& glAbstraction       = application.GetGlAbstraction();
+  TraceCallStack&    scissorTrace        = glAbstraction.GetScissorTrace();
+  TraceCallStack&    enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+
+  const Vector2 surfaceSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  const Vector2 imageSize(16.0f, 16.0f);
+
+  std::vector<GLuint> ids;
+  ids.push_back(8);  // first rendered actor
+  ids.push_back(9);  // second rendered actor
+  ids.push_back(10); // third rendered actor
+  ids.push_back(11); // forth rendered actor
+  application.GetGlAbstraction().SetNextTextureIds(ids);
+
+  Actor a = CreateActorWithContent16x16();
+  Actor b = CreateActorWithContent16x16();
+  Actor c = CreateActorWithContent16x16();
+  Actor d = CreateActorWithContent16x16();
+
+  application.SendNotification();
+  application.Render();
+
+  //Textures are bound when first created. Clear bound textures vector
+  application.GetGlAbstraction().ClearBoundTextures();
+
+  b[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT;
+  b[Actor::Property::ANCHOR_POINT]  = AnchorPoint::BOTTOM_LEFT;
+  b[Actor::Property::DRAW_MODE]     = DrawMode::OVERLAY_2D;
+  b[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX;
+
+  c[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT;
+  c[Actor::Property::ANCHOR_POINT]  = AnchorPoint::BOTTOM_LEFT;
+  c[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX;
+  c[Actor::Property::POSITION]      = Vector2(100.0f, -100.0f);
+
+  application.GetScene().Add(a);
+  application.GetScene().Add(b);
+  application.GetScene().Add(c);
+  b.Add(d);
+
+  GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+  const std::vector<GLuint>&             boundTextures = application.GetGlAbstraction().GetBoundTextures(GL_TEXTURE0);
+  typedef std::vector<GLuint>::size_type TextureSize;
+  DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(4), TEST_LOCATION);
+  if(boundTextures.size() == 4)
+  {
+    DALI_TEST_CHECK(boundTextures[0] == 8u);
+    DALI_TEST_CHECK(boundTextures[1] == 10u);
+    DALI_TEST_CHECK(boundTextures[2] == 9u);
+    DALI_TEST_CHECK(boundTextures[3] == 11u);
+  }
+
+  // Check scissor test was enabled.
+  std::ostringstream scissor;
+  scissor << std::hex << GL_SCISSOR_TEST;
+  DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
+
+  // Check the scissor was set, and the coordinates are correct.
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(0, "Scissor", "100, 100, 16, 16")); // First compare with c area
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(1, "Scissor", "0, 0, 16, 16"));     // Second compare with b area
+
+  application.GetGlAbstraction().ClearBoundTextures();
+
+  // Remove a Renderer of overlay actor
+  Renderer renderer = b.GetRendererAt(0);
+  b.RemoveRenderer(renderer);
+
+  GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+  DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
+  if(boundTextures.size() == 3)
+  {
+    DALI_TEST_CHECK(boundTextures[0] == 8u);
+    DALI_TEST_CHECK(boundTextures[1] == 10u);
+    DALI_TEST_CHECK(boundTextures[2] == 11u);
+  }
+
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(0, "Scissor", "100, 100, 16, 16")); // First compare with c area
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(1, "Scissor", "0, 0, 16, 16"));     // Second compare with b area
+
+  END_TEST;
+}
+
 int UtcDaliActorGetCurrentWorldMatrix(void)
 {
   TestApplication application;
@@ -4494,74 +4629,98 @@ int UtcDaliActorRemoveRendererP2(void)
   END_TEST;
 }
 
-int UtcDaliActorRemoveRendererN(void)
+int UtcDaliActorRemoveRendererP3(void)
 {
   tet_infoline("Testing Actor::RemoveRenderer");
   TestApplication application;
 
-  Actor actor = Actor::New();
+  Actor actor1 = Actor::New();
+  Actor actor2 = Actor::New();
+  Actor actor3 = Actor::New();
 
-  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+  application.GetScene().Add(actor1);
+  application.GetScene().Add(actor2);
+  application.GetScene().Add(actor3);
 
-  Geometry geometry = CreateQuadGeometry();
-  Shader   shader   = CreateShader();
-  Renderer renderer = Renderer::New(geometry, shader);
+  // Make each actors size bigger than zero, so we can assuem that actor is rendered
+  actor1.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+  actor3.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
 
-  actor.AddRenderer(renderer);
-  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
+  // Register some dummy property to seperate actor1 and actor2 in Render::Renderer
+  actor1.RegisterProperty("dummy1", 1);
+  actor2.RegisterProperty("dummy2", 2.0f);
+  actor3.RegisterProperty("dummy3", Vector2(3.0f, 4.0f));
 
-  actor.RemoveRenderer(10);
-  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererCount(), 0u, TEST_LOCATION);
 
-  END_TEST;
-}
+  Geometry geometry  = CreateQuadGeometry();
+  Shader   shader    = CreateShader();
+  Renderer renderer1 = Renderer::New(geometry, shader);
+  Renderer renderer2 = Renderer::New(geometry, shader);
 
-// Clipping test helper functions:
-Actor CreateActorWithContent(uint32_t width, uint32_t height)
-{
-  Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
-  Actor   actor = CreateRenderableActor(image);
+  actor1.AddRenderer(renderer1);
+  actor1.AddRenderer(renderer2);
+  actor2.AddRenderer(renderer1);
+  actor2.AddRenderer(renderer2);
+  actor3.AddRenderer(renderer1);
+  actor3.AddRenderer(renderer2);
+  application.SendNotification();
+  application.Render();
 
-  // Setup dimensions and position so actor is not skipped by culling.
-  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-  actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
-  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
-  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  DALI_TEST_EQUALS(actor1.GetRendererCount(), 2u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererAt(1), renderer2, TEST_LOCATION);
 
-  return actor;
-}
+  DALI_TEST_EQUALS(actor2.GetRendererCount(), 2u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererAt(1), renderer2, TEST_LOCATION);
 
-Actor CreateActorWithContent16x16()
-{
-  return CreateActorWithContent(16, 16);
-}
-
-void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace)
-{
-  enabledDisableTrace.Reset();
-  stencilTrace.Reset();
-  enabledDisableTrace.Enable(true);
-  stencilTrace.Enable(true);
+  DALI_TEST_EQUALS(actor3.GetRendererCount(), 2u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererAt(1), renderer2, TEST_LOCATION);
 
+  actor1.RemoveRenderer(0);
+  actor2.RemoveRenderer(1);
+  actor3.RemoveRenderer(0);
   application.SendNotification();
   application.Render();
 
-  enabledDisableTrace.Enable(false);
-  stencilTrace.Enable(false);
+  DALI_TEST_EQUALS(actor1.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererAt(0), renderer2, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererAt(0), renderer2, TEST_LOCATION);
+
+  // Shut down whilst holding onto the renderer handle.
+  END_TEST;
 }
 
-void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
+int UtcDaliActorRemoveRendererN(void)
 {
-  const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
+  tet_infoline("Testing Actor::RemoveRenderer");
+  TestApplication application;
 
-  DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
-  DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
-  DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
+  Actor actor = Actor::New();
 
-  // @todo only test alpha if the framebuffer has an alpha channel
-  //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader   shader   = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  actor.AddRenderer(renderer);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
+
+  actor.RemoveRenderer(10);
+  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  END_TEST;
 }
 
 int UtcDaliActorPropertyClippingP(void)
@@ -8578,6 +8737,83 @@ int utcDaliActorGetSizeAfterAnimation(void)
   END_TEST;
 }
 
+int utcDaliActorGetSizeAfterAnimation2(void)
+{
+  TestApplication application;
+  tet_infoline("Check the actor size before / after an animation is finished if before size is equal to animation target size");
+
+  Vector3 actorSize(100.0f, 100.0f, 0.0f);
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, actorSize);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  // Size should be updated without rendering.
+  Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  // Size and current size should be updated.
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  // Set size again
+  actorSize = Vector3(200.0f, 200.0f, 0.0f);
+  actor.SetProperty(Actor::Property::SIZE, actorSize);
+
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  Vector3 targetValue(actorSize);
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
+  animation.Play();
+
+  // Size should be updated without rendering.
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(100); // During the animation
+
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  // We should get target value because targetValue is equal to current actor size.
+  currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(1000); // After animation finished
+
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int utcDaliActorRelayoutAndAnimation(void)
 {
   TestApplication application;
@@ -11887,8 +12123,9 @@ int UtcDaliActorCalculateWorldColor01(void)
   branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
   leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
 
-  rootActor[Actor::Property::COLOR]   = Color::WHITE;
-  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  rootActor[Actor::Property::COLOR] = Color::WHITE;
+  Vector4 testColor1(1.0f, 1.0f, 0.5f, 0.8f);
+  branchActor[Actor::Property::COLOR] = testColor1;
   leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
 
   // Default is to inherit:
@@ -11899,9 +12136,21 @@ int UtcDaliActorCalculateWorldColor01(void)
   branchActor.Add(leafActor);
 
   application.SendNotification();
-  application.Render(0);
+  application.Render(16);
+  Vector4 color = branchActor.GetCurrentProperty<Vector4>(Actor::Property::COLOR);
+  DALI_TEST_EQUALS(color, testColor1, TEST_LOCATION);
 
-  Vector4 color = DevelActor::GetWorldColor(leafActor);
+  application.SendNotification();
+  application.Render(16);
+  color = branchActor.GetCurrentProperty<Vector4>(Actor::Property::COLOR);
+  DALI_TEST_EQUALS(color, testColor1, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+  color = branchActor.GetCurrentProperty<Vector4>(Actor::Property::COLOR);
+  DALI_TEST_EQUALS(color, testColor1, TEST_LOCATION);
+
+  color = DevelActor::GetWorldColor(leafActor);
 
   Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
   DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
@@ -12025,3 +12274,68 @@ int UtcDaliActorCalculateWorldColor04(void)
 
   END_TEST;
 }
+
+int UtcDaliActorCalculateLookAt(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor rotate right value of orientation");
+
+  Actor actor = Actor::New();
+
+  actor[Actor::Property::POSITION]      = Vector3(100.0f, 0.0f, 0.0f);
+  actor[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+  actor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Quaternion actorQuaternion;
+
+  tet_printf("Test with target only\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(90.0f)), Vector3::NEGATIVE_YAXIS), TEST_LOCATION);
+
+  tet_printf("Test with target + up\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO, Vector3::ZAXIS);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(90.0f)), Vector3::XAXIS) * Quaternion(Radian(Degree(90.0f)), Vector3::NEGATIVE_YAXIS), TEST_LOCATION);
+
+  tet_printf("Test with target + up + localForward\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO, Vector3::NEGATIVE_YAXIS, Vector3::NEGATIVE_XAXIS);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(180.0f)), Vector3::XAXIS), TEST_LOCATION);
+
+  tet_printf("Test with target + up + localForward + localUp\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO, Vector3::NEGATIVE_YAXIS, Vector3::NEGATIVE_YAXIS, Vector3::XAXIS);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(90.0f)), Vector3::NEGATIVE_ZAXIS), TEST_LOCATION);
+
+  // Reset quaternion
+  actor[Actor::Property::ORIENTATION] = Quaternion();
+
+  Actor actor2                           = Actor::New();
+  actor2[Actor::Property::POSITION]      = Vector3(0.0f, 50.0f, -10.0f);
+  actor2[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+  actor2[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+  actor.Add(actor2);
+
+  tet_printf("Test whether lookat calculate well by using event side values only\n");
+  Dali::DevelActor::LookAt(actor2, Vector3(100.0f, 50.0f, 1.0f));
+  actorQuaternion = actor2.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(), TEST_LOCATION);
+
+  actor[Actor::Property::ORIENTATION] = Quaternion(Radian(Degree(90.0f)), Vector3::ZAXIS);
+
+  DALI_TEST_EQUALS(Dali::DevelActor::GetWorldTransform(actor2).GetTranslation3(), Vector3(50.0f, 0.0f, -10.0f), TEST_LOCATION);
+
+  tet_printf("Test whether lookat calculate well inherit by parent orientation\n");
+  Dali::DevelActor::LookAt(actor2, Vector3(50.0f, 0.0f, 1.0f), Vector3::NEGATIVE_XAXIS);
+  actorQuaternion = actor2.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(), TEST_LOCATION);
+
+  END_TEST;
+}