Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 09ec1a6..daab6a7 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -29,6 +29,7 @@
 #include <test-actor-utils.h>
 
 #include <cfloat> // For FLT_MAX
+#include <set>    // For std::multiset
 #include <string>
 
 #include "assert.h"
@@ -297,6 +298,99 @@ struct CulledPropertyNotificationFunctor
   PropertyNotification& mPropertyNotification;
 };
 
+// Check dirtyRect is equal with expected multiset.
+// Note that the order of damagedRect is not important
+struct RectSorter
+{
+  bool operator()(const Rect<int>& lhs, const Rect<int>& rhs) const
+  {
+    if(lhs.x != rhs.x)
+    {
+      return lhs.x < rhs.x;
+    }
+    if(lhs.y != rhs.y)
+    {
+      return lhs.y < rhs.y;
+    }
+    if(lhs.width != rhs.width)
+    {
+      return lhs.width < rhs.width;
+    }
+    return lhs.height < rhs.height;
+  }
+};
+
+void DirtyRectChecker(const std::vector<Rect<int>>& damagedRects, std::multiset<Rect<int>, RectSorter> expectedRectList, bool checkRectsExact, const char* testLocation)
+{
+  // Just check damagedRect contain all expectRectList.
+  DALI_TEST_GREATER(damagedRects.size() + 1u, expectedRectList.size(), testLocation);
+
+  for(auto& rect : damagedRects)
+  {
+    auto iter = expectedRectList.find(rect);
+    if(iter != expectedRectList.end())
+    {
+      expectedRectList.erase(iter);
+    }
+    else if(checkRectsExact)
+    {
+      std::ostringstream o;
+      o << rect << " exist in expectRectList" << std::endl;
+      fprintf(stderr, "Test failed in %s, checking %s", testLocation, o.str().c_str());
+      tet_result(TET_FAIL);
+    }
+  }
+
+  // Check all rects are matched
+  DALI_TEST_EQUALS(expectedRectList.empty(), true, testLocation);
+}
+
+// Clipping test helper functions:
+Actor CreateActorWithContent(uint32_t width, uint32_t height)
+{
+  Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  Actor   actor = CreateRenderableActor(image);
+
+  // Setup dimensions and position so actor is not skipped by culling.
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+
+  return actor;
+}
+
+Actor CreateActorWithContent16x16()
+{
+  return CreateActorWithContent(16, 16);
+}
+
+void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& callTrace)
+{
+  enabledDisableTrace.Reset();
+  callTrace.Reset();
+  enabledDisableTrace.Enable(true);
+  callTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  enabledDisableTrace.Enable(false);
+  callTrace.Enable(false);
+}
+
+void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
+{
+  const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
+
+  DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
+  DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
+  DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
+
+  // @todo only test alpha if the framebuffer has an alpha channel
+  //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
+}
+
 } // anonymous namespace
 
 //& purpose: Testing New API
@@ -1155,6 +1249,33 @@ int UtcDaliActorSetSize04(void)
   END_TEST;
 }
 
+int UtcDaliActorSetSize05(void)
+{
+  TestApplication application;
+
+  Actor   parent = Actor::New();
+  Vector2 vector(200.0f, 200.0f);
+  DALI_TEST_CHECK(vector != parent.GetCurrentProperty<Vector2>(Actor::Property::SIZE));
+
+  parent.SetProperty(Actor::Property::SIZE, vector);
+  Vector2 size = parent.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+  DALI_TEST_EQUALS(size, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  Actor child = Actor::New();
+  DALI_TEST_CHECK(vector != child.GetCurrentProperty<Vector2>(Actor::Property::SIZE));
+  child.SetProperty(Actor::Property::SIZE, vector);
+  size = parent.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+  DALI_TEST_EQUALS(size, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK(vector == parent.GetCurrentProperty<Vector2>(Actor::Property::SIZE));
+
+  END_TEST;
+}
+
 int UtcDaliActorSetSizeIndividual(void)
 {
   TestApplication application;
@@ -3362,6 +3483,95 @@ int UtcDaliActorSetDrawModeOverlayRender(void)
   END_TEST;
 }
 
+int UtcDaliActorSetDrawModeOverlayWithClipping(void)
+{
+  TestApplication application;
+  tet_infoline(" UtcDaliActorSetDrawModeOverlayWithClipping");
+
+  TestGlAbstraction& glAbstraction       = application.GetGlAbstraction();
+  TraceCallStack&    scissorTrace        = glAbstraction.GetScissorTrace();
+  TraceCallStack&    enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+
+  const Vector2 surfaceSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+  const Vector2 imageSize(16.0f, 16.0f);
+
+  std::vector<GLuint> ids;
+  ids.push_back(8);  // first rendered actor
+  ids.push_back(9);  // second rendered actor
+  ids.push_back(10); // third rendered actor
+  ids.push_back(11); // forth rendered actor
+  application.GetGlAbstraction().SetNextTextureIds(ids);
+
+  Actor a = CreateActorWithContent16x16();
+  Actor b = CreateActorWithContent16x16();
+  Actor c = CreateActorWithContent16x16();
+  Actor d = CreateActorWithContent16x16();
+
+  application.SendNotification();
+  application.Render();
+
+  //Textures are bound when first created. Clear bound textures vector
+  application.GetGlAbstraction().ClearBoundTextures();
+
+  b[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT;
+  b[Actor::Property::ANCHOR_POINT]  = AnchorPoint::BOTTOM_LEFT;
+  b[Actor::Property::DRAW_MODE]     = DrawMode::OVERLAY_2D;
+  b[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX;
+
+  c[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT;
+  c[Actor::Property::ANCHOR_POINT]  = AnchorPoint::BOTTOM_LEFT;
+  c[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX;
+  c[Actor::Property::POSITION]      = Vector2(100.0f, -100.0f);
+
+  application.GetScene().Add(a);
+  application.GetScene().Add(b);
+  application.GetScene().Add(c);
+  b.Add(d);
+
+  GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+  const std::vector<GLuint>&             boundTextures = application.GetGlAbstraction().GetBoundTextures(GL_TEXTURE0);
+  typedef std::vector<GLuint>::size_type TextureSize;
+  DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(4), TEST_LOCATION);
+  if(boundTextures.size() == 4)
+  {
+    DALI_TEST_CHECK(boundTextures[0] == 8u);
+    DALI_TEST_CHECK(boundTextures[1] == 10u);
+    DALI_TEST_CHECK(boundTextures[2] == 9u);
+    DALI_TEST_CHECK(boundTextures[3] == 11u);
+  }
+
+  // Check scissor test was enabled.
+  std::ostringstream scissor;
+  scissor << std::hex << GL_SCISSOR_TEST;
+  DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
+
+  // Check the scissor was set, and the coordinates are correct.
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(0, "Scissor", "100, 100, 16, 16")); // First compare with c area
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(1, "Scissor", "0, 0, 16, 16"));     // Second compare with b area
+
+  application.GetGlAbstraction().ClearBoundTextures();
+
+  // Remove a Renderer of overlay actor
+  Renderer renderer = b.GetRendererAt(0);
+  b.RemoveRenderer(renderer);
+
+  GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+  DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
+  if(boundTextures.size() == 3)
+  {
+    DALI_TEST_CHECK(boundTextures[0] == 8u);
+    DALI_TEST_CHECK(boundTextures[1] == 10u);
+    DALI_TEST_CHECK(boundTextures[2] == 11u);
+  }
+
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(0, "Scissor", "100, 100, 16, 16")); // First compare with c area
+  DALI_TEST_CHECK(scissorTrace.TestMethodAndParams(1, "Scissor", "0, 0, 16, 16"));     // Second compare with b area
+
+  END_TEST;
+}
+
 int UtcDaliActorGetCurrentWorldMatrix(void)
 {
   TestApplication application;
@@ -4419,74 +4629,98 @@ int UtcDaliActorRemoveRendererP2(void)
   END_TEST;
 }
 
-int UtcDaliActorRemoveRendererN(void)
+int UtcDaliActorRemoveRendererP3(void)
 {
   tet_infoline("Testing Actor::RemoveRenderer");
   TestApplication application;
 
-  Actor actor = Actor::New();
-
-  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+  Actor actor1 = Actor::New();
+  Actor actor2 = Actor::New();
+  Actor actor3 = Actor::New();
 
-  Geometry geometry = CreateQuadGeometry();
-  Shader   shader   = CreateShader();
-  Renderer renderer = Renderer::New(geometry, shader);
+  application.GetScene().Add(actor1);
+  application.GetScene().Add(actor2);
+  application.GetScene().Add(actor3);
 
-  actor.AddRenderer(renderer);
-  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
+  // Make each actors size bigger than zero, so we can assuem that actor is rendered
+  actor1.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+  actor3.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
 
-  actor.RemoveRenderer(10);
-  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  // Register some dummy property to seperate actor1 and actor2 in Render::Renderer
+  actor1.RegisterProperty("dummy1", 1);
+  actor2.RegisterProperty("dummy2", 2.0f);
+  actor3.RegisterProperty("dummy3", Vector2(3.0f, 4.0f));
 
-  END_TEST;
-}
+  DALI_TEST_EQUALS(actor1.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererCount(), 0u, TEST_LOCATION);
 
-// Clipping test helper functions:
-Actor CreateActorWithContent(uint32_t width, uint32_t height)
-{
-  Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
-  Actor   actor = CreateRenderableActor(image);
+  Geometry geometry  = CreateQuadGeometry();
+  Shader   shader    = CreateShader();
+  Renderer renderer1 = Renderer::New(geometry, shader);
+  Renderer renderer2 = Renderer::New(geometry, shader);
 
-  // Setup dimensions and position so actor is not skipped by culling.
-  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-  actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
-  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
-  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actor1.AddRenderer(renderer1);
+  actor1.AddRenderer(renderer2);
+  actor2.AddRenderer(renderer1);
+  actor2.AddRenderer(renderer2);
+  actor3.AddRenderer(renderer1);
+  actor3.AddRenderer(renderer2);
+  application.SendNotification();
+  application.Render();
 
-  return actor;
-}
+  DALI_TEST_EQUALS(actor1.GetRendererCount(), 2u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererAt(1), renderer2, TEST_LOCATION);
 
-Actor CreateActorWithContent16x16()
-{
-  return CreateActorWithContent(16, 16);
-}
+  DALI_TEST_EQUALS(actor2.GetRendererCount(), 2u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererAt(1), renderer2, TEST_LOCATION);
 
-void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace)
-{
-  enabledDisableTrace.Reset();
-  stencilTrace.Reset();
-  enabledDisableTrace.Enable(true);
-  stencilTrace.Enable(true);
+  DALI_TEST_EQUALS(actor3.GetRendererCount(), 2u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererAt(1), renderer2, TEST_LOCATION);
 
+  actor1.RemoveRenderer(0);
+  actor2.RemoveRenderer(1);
+  actor3.RemoveRenderer(0);
   application.SendNotification();
   application.Render();
 
-  enabledDisableTrace.Enable(false);
-  stencilTrace.Enable(false);
+  DALI_TEST_EQUALS(actor1.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor1.GetRendererAt(0), renderer2, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor2.GetRendererAt(0), renderer1, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor3.GetRendererAt(0), renderer2, TEST_LOCATION);
+
+  // Shut down whilst holding onto the renderer handle.
+  END_TEST;
 }
 
-void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
+int UtcDaliActorRemoveRendererN(void)
 {
-  const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
+  tet_infoline("Testing Actor::RemoveRenderer");
+  TestApplication application;
 
-  DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
-  DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
-  DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
+  Actor actor = Actor::New();
 
-  // @todo only test alpha if the framebuffer has an alpha channel
-  //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader   shader   = CreateShader();
+  Renderer renderer = Renderer::New(geometry, shader);
+
+  actor.AddRenderer(renderer);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
+
+  actor.RemoveRenderer(10);
+  DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  END_TEST;
 }
 
 int UtcDaliActorPropertyClippingP(void)
@@ -8503,38 +8737,115 @@ int utcDaliActorGetSizeAfterAnimation(void)
   END_TEST;
 }
 
-int utcDaliActorRelayoutAndAnimation(void)
+int utcDaliActorGetSizeAfterAnimation2(void)
 {
   TestApplication application;
-  tet_infoline("Check the actor size when relayoutting and playing animation");
+  tet_infoline("Check the actor size before / after an animation is finished if before size is equal to animation target size");
 
-  Vector3 parentSize(300.0f, 300.0f, 0.0f);
   Vector3 actorSize(100.0f, 100.0f, 0.0f);
 
-  {
-    Actor parentA = Actor::New();
-    parentA.SetProperty(Actor::Property::SIZE, parentSize);
-    parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-    application.GetScene().Add(parentA);
-
-    Actor parentB = Actor::New();
-    parentB.SetProperty(Actor::Property::SIZE, parentSize);
-    parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-    application.GetScene().Add(parentB);
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, actorSize);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
 
-    Actor actor = Actor::New();
-    actor.SetProperty(Actor::Property::SIZE, actorSize);
-    actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-    parentA.Add(actor);
+  // Size should be updated without rendering.
+  Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
 
-    Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
-    DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
 
-    Vector3 targetValue(200.0f, 200.0f, 0.0f);
+  // Size and current size should be updated.
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
 
-    Animation animation = Animation::New(1.0f);
-    animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
-    animation.Play();
+  Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorSize.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  // Set size again
+  actorSize = Vector3(200.0f, 200.0f, 0.0f);
+  actor.SetProperty(Actor::Property::SIZE, actorSize);
+
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  Vector3 targetValue(actorSize);
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
+  animation.Play();
+
+  // Size should be updated without rendering.
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(100); // During the animation
+
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  // We should get target value because targetValue is equal to current actor size.
+  currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
+  DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(1000); // After animation finished
+
+  size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+  DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorRelayoutAndAnimation(void)
+{
+  TestApplication application;
+  tet_infoline("Check the actor size when relayoutting and playing animation");
+
+  Vector3 parentSize(300.0f, 300.0f, 0.0f);
+  Vector3 actorSize(100.0f, 100.0f, 0.0f);
+
+  {
+    Actor parentA = Actor::New();
+    parentA.SetProperty(Actor::Property::SIZE, parentSize);
+    parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+    application.GetScene().Add(parentA);
+
+    Actor parentB = Actor::New();
+    parentB.SetProperty(Actor::Property::SIZE, parentSize);
+    parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+    application.GetScene().Add(parentB);
+
+    Actor actor = Actor::New();
+    actor.SetProperty(Actor::Property::SIZE, actorSize);
+    actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+    parentA.Add(actor);
+
+    Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+    DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+    Vector3 targetValue(200.0f, 200.0f, 0.0f);
+
+    Animation animation = Animation::New(1.0f);
+    animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
+    animation.Play();
 
     size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
     DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
@@ -8676,8 +8987,8 @@ int utcDaliActorPartialUpdate(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8693,8 +9004,8 @@ int utcDaliActorPartialUpdate(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 752, 48, 48); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 752, 48, 48); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8710,8 +9021,8 @@ int utcDaliActorPartialUpdate(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 736, 64, 64); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 736, 64, 64); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8780,8 +9091,8 @@ int utcDaliActorPartialUpdateSetColor(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8790,9 +9101,11 @@ int utcDaliActorPartialUpdateSetColor(void)
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   // 2. Set new color
   actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f));
@@ -8803,8 +9116,8 @@ int utcDaliActorPartialUpdateSetColor(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8878,8 +9191,8 @@ int utcDaliActorPartialUpdateSetProperty(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8894,7 +9207,7 @@ int utcDaliActorPartialUpdateSetProperty(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8915,7 +9228,7 @@ int utcDaliActorPartialUpdateSetProperty(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   clippingRect = Rect<int>(16, 752, 32, 48); // new clipping rect size increased due to change in actor size
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -8960,8 +9273,7 @@ int utcDaliActorPartialUpdateTwoActors(void)
   application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(Rect<int>(96, 592, 112, 112), damagedRects[1], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {Rect<int>(64, 672, 64, 64), Rect<int>(96, 592, 112, 112)}, true, TEST_LOCATION);
 
   // in screen coordinates, adaptor would calculate it using previous frames information
   Rect<int> clippingRect = Rect<int>(64, 592, 144, 192);
@@ -8987,7 +9299,7 @@ int utcDaliActorPartialUpdateTwoActors(void)
   application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {Rect<int>(64, 672, 64, 64)}, false, TEST_LOCATION);
 
   // in screen coordinates, adaptor would calculate it using previous frames information
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9000,7 +9312,7 @@ int utcDaliActorPartialUpdateTwoActors(void)
   END_TEST;
 }
 
-int utcDaliActorPartialUpdateActorsWithSizeHint(void)
+int utcDaliActorPartialUpdateActorsWithSizeHint01(void)
 {
   TestApplication application(
     TestApplication::DEFAULT_SURFACE_WIDTH,
@@ -9010,7 +9322,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
     true,
     true);
 
-  tet_infoline("Check the damaged rect with partial update and actor size hint");
+  tet_infoline("Check the damaged rect with partial update and update area hint");
 
   const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
 
@@ -9028,7 +9340,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   Rect<int> clippingRect = Rect<int>(32, 704, 80, 80);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
@@ -9045,7 +9357,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
@@ -9053,10 +9365,6 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
   // Ensure the damaged rect is empty
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
@@ -9070,7 +9378,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   clippingRect = Rect<int>(64, 704, 48, 48);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
@@ -9087,7 +9395,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
@@ -9095,6 +9403,92 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(-32.0f, -16.0f, 64.0f, 64.0f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(0, 720, 80, 80);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateActorsWithSizeHint02(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and update area hint");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor = CreateRenderableActor();
+  actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  std::vector<Rect<int>> damagedRects;
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  Rect<int> clippingRect = Rect<int>(48, 720, 48, 48);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Change UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f));
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(32, 704, 80, 80);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9103,7 +9497,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
   // Chnage UPDATE_AREA_HINT
-  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(-32.0f, -16.0f, 64.0f, 64.0f));
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 64.0f, 64.0f));
   application.GetScene().Add(actor);
 
   application.SendNotification();
@@ -9111,8 +9505,77 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
 
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
-  clippingRect = Rect<int>(0, 720, 80, 80);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(32, 688, 96, 96);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateActorsWithSizeHint03(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with partial update and update area hint");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor = CreateRenderableActor();
+  actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f));
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  std::vector<Rect<int>> damagedRects;
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  Rect<int> clippingRect = Rect<int>(32, 704, 80, 80);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Set UPDATE_AREA_HINT twice before rendering
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 32.0f, 32.0f));
+  application.SendNotification();
+
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(32.0f, -32.0f, 32.0f, 32.0f));
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(32, 704, 96, 96);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
@@ -9160,19 +9623,13 @@ int utcDaliActorPartialUpdateAnimation(void)
   DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
 
   // Aligned by 16
-  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
-  expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
+  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 1 last frames updates
+  expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 1 last frames updates
+  DirtyRectChecker(damagedRects, {expectedRect1, expectedRect2}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
   // Make an animation
   Animation animation = Animation::New(1.0f);
   animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
@@ -9223,10 +9680,9 @@ int utcDaliActorPartialUpdateAnimation(void)
   application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
 
-  // The first dirty rect is actor3's.
-  // We don't know the exact dirty rect of actor2
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[1], TEST_LOCATION);
+  // One of dirty rect is actor3's.
+  // We don't know the exact dirty rect of actor1 and actor2.
+  DirtyRectChecker(damagedRects, {expectedRect1, expectedRect2, expectedRect2}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9235,8 +9691,7 @@ int utcDaliActorPartialUpdateAnimation(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
 
-  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9275,8 +9730,8 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -9287,10 +9742,6 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
   // Ensure the damaged rect is empty
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
@@ -9301,7 +9752,7 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9316,7 +9767,7 @@ int utcDaliActorPartialUpdateChangeVisibility(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9358,8 +9809,8 @@ int utcDaliActorPartialUpdateOnOffScene(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
@@ -9384,7 +9835,7 @@ int utcDaliActorPartialUpdateOnOffScene(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9399,7 +9850,7 @@ int utcDaliActorPartialUpdateOnOffScene(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9441,8 +9892,8 @@ int utcDaliActorPartialUpdateSkipRendering(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
+  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates
+  DirtyRectChecker(damagedRects, {expectedRect1}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9462,7 +9913,7 @@ int utcDaliActorPartialUpdateSkipRendering(void)
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {expectedRect1}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9489,7 +9940,7 @@ int utcDaliActorPartialUpdateSkipRendering(void)
   drawTrace.Reset();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {expectedRect1}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
@@ -9542,7 +9993,7 @@ int utcDaliActorPartialUpdate3DNode(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {TestApplication::DEFAULT_SURFACE_RECT}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   drawTrace.Reset();
@@ -9572,7 +10023,7 @@ int utcDaliActorPartialUpdate3DNode(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {TestApplication::DEFAULT_SURFACE_RECT}, true, TEST_LOCATION);
 
   clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   drawTrace.Reset();
@@ -9619,8 +10070,8 @@ int utcDaliActorPartialUpdateNotRenderableActor(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9672,8 +10123,8 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9685,9 +10136,8 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
   // Make the actor transparent by changing opacity of the Renderer
   // It changes a uniform value
@@ -9699,9 +10149,9 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should be same
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
@@ -9718,12 +10168,8 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
@@ -9741,12 +10187,8 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
@@ -9764,12 +10206,8 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
@@ -9787,9 +10225,9 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should be same
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
@@ -9806,9 +10244,9 @@ int utcDaliActorPartialUpdateChangeTransparency(void)
   // The damaged rect should not be empty
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   END_TEST;
 }
@@ -9850,8 +10288,8 @@ int utcDaliActorPartialUpdateChangeParentOpacity(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9880,7 +10318,7 @@ int utcDaliActorPartialUpdateChangeParentOpacity(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
 
   END_TEST;
 }
@@ -9915,8 +10353,8 @@ int utcDaliActorPartialUpdateAddRemoveRenderer(void)
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   // Aligned by 16
-  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -9943,7 +10381,7 @@ int utcDaliActorPartialUpdateAddRemoveRenderer(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, false, TEST_LOCATION);
 
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
@@ -9962,7 +10400,7 @@ int utcDaliActorPartialUpdateAddRemoveRenderer(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
 
   END_TEST;
 }
@@ -10007,8 +10445,7 @@ int utcDaliActorPartialUpdate3DTransform(void)
   // Aligned by 16
   Rect<int> clippingRect1 = Rect<int>(16, 768, 32, 32); // in screen coordinates
   Rect<int> clippingRect2 = Rect<int>(160, 624, 32, 32);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect1, damagedRects[0], TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect2, damagedRects[1], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect1, clippingRect2}, true, TEST_LOCATION);
 
   Rect<int> surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
   application.RenderWithPartialUpdate(damagedRects, surfaceRect);
@@ -10037,7 +10474,7 @@ int utcDaliActorPartialUpdate3DTransform(void)
   // Should update full area
   surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {surfaceRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, surfaceRect);
 
   // Add actor2 again
@@ -10051,7 +10488,7 @@ int utcDaliActorPartialUpdate3DTransform(void)
   // Should update full area
   surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {surfaceRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, surfaceRect);
 
   // Reset the orientation of actor1
@@ -10065,7 +10502,7 @@ int utcDaliActorPartialUpdate3DTransform(void)
   // Should update full area
   surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {surfaceRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, surfaceRect);
 
   // Make actor2 dirty
@@ -10078,7 +10515,7 @@ int utcDaliActorPartialUpdate3DTransform(void)
 
   clippingRect2 = Rect<int>(160, 608, 48, 48);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect2, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect2}, true, TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect2);
   DALI_TEST_EQUALS(clippingRect2.x, glScissorParams.x, TEST_LOCATION);
@@ -10110,12 +10547,195 @@ int utcDaliActorPartialUpdate3DTransform(void)
   // Should update full area
   surfaceRect = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(surfaceRect, damagedRects[0], TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {surfaceRect}, true, TEST_LOCATION);
   application.RenderWithPartialUpdate(damagedRects, surfaceRect);
 
   END_TEST;
 }
 
+int utcDaliActorPartialUpdateOneActorMultipleRenderers(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with one actor which has multiple renderers");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor = CreateRenderableActor();
+
+  // Create another renderer
+  Geometry geometry  = CreateQuadGeometry();
+  Shader   shader    = CreateShader();
+  Renderer renderer2 = Renderer::New(geometry, shader);
+  actor.AddRenderer(renderer2);
+
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 2u, TEST_LOCATION);
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect, clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make renderer2 dirty
+  renderer2[DevelRenderer::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make renderer2 dirty
+  renderer2[Renderer::Property::FACE_CULLING_MODE] = FaceCullingMode::BACK;
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateMultipleActorsOneRenderer(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with multiple actors which share a same renderer");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor                          = CreateRenderableActor();
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  // Create another actor which has the same renderer with actor1
+  Actor    actor2   = Actor::New();
+  Renderer renderer = actor.GetRendererAt(0);
+  actor2.AddRenderer(renderer);
+  actor2[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor2[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor2[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor2);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DirtyRectChecker(damagedRects, {clippingRect, clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make renderer dirty
+  renderer[DevelRenderer::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+  DirtyRectChecker(damagedRects, {clippingRect, clippingRect}, true, TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
 {
   TestApplication application;
@@ -11415,6 +12035,76 @@ int UtcDaliActorCalculateWorldTransform07(void)
   END_TEST;
 }
 
+int UtcDaliActorCalculateWorldTransform08(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Vector3 solutions[] = {Vector3(250, 0, 0), Vector3(0, 250, 0), Vector3(650, 0, 0), Vector3(0, 250, 0), Vector3(650, 0, 0), Vector3(400, 250, 0), Vector3(200, -50, 0), Vector3(500, 200, 0)};
+
+  struct TestCase
+  {
+    bool translation;
+    bool rotation;
+    bool scaling;
+  };
+  TestCase testCases[] = {
+    {false, false, true},
+    {false, true, false},
+    {true, false, false},
+    {false, true, true},
+    {true, false, true},
+    {true, true, false},
+    {false, false, false},
+    {true, true, true},
+  };
+
+  Actor rootActor = Actor::New();
+  Actor leafActor = Actor::New();
+
+  rootActor[Actor::Property::POSITION]      = Vector3(0.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]         = Vector3(1.0f, 2.0f, 1.0f);
+  rootActor[Actor::Property::ORIENTATION]   = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+  rootActor[Actor::Property::SIZE]          = Vector2(200, 400);
+  rootActor[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+
+  leafActor[Actor::Property::POSITION]                   = Vector3(0.0f, -50.0f, 0.0f);
+  leafActor[Actor::Property::SCALE]                      = Vector3(1.0f, 1.0f, 1.0f);
+  leafActor[Actor::Property::ORIENTATION]                = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+  leafActor[Actor::Property::SIZE]                       = Vector2(200, 400);
+  leafActor[Actor::Property::ANCHOR_POINT]               = AnchorPoint::BOTTOM_CENTER;
+  leafActor[Actor::Property::PARENT_ORIGIN]              = ParentOrigin::TOP_CENTER;
+  leafActor[Actor::Property::POSITION_USES_ANCHOR_POINT] = true;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(leafActor);
+
+  for(uint32_t i = 0; i < 8; ++i)
+  {
+    leafActor[Actor::Property::INHERIT_POSITION]    = testCases[i].translation;
+    leafActor[Actor::Property::INHERIT_ORIENTATION] = testCases[i].rotation;
+    leafActor[Actor::Property::INHERIT_SCALE]       = testCases[i].scaling;
+
+    application.SendNotification();
+    application.Render(0);
+    application.SendNotification();
+    application.Render(0);
+
+    Matrix m            = DevelActor::GetWorldTransform(leafActor);
+    Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+
+    Vector3 worldPosition1 = Vector3(m.GetTranslation());
+    Vector3 worldPosition2 = Vector3(actualMatrix.GetTranslation());
+
+    DALI_TEST_EQUALS(solutions[i], worldPosition1, 0.001f, TEST_LOCATION);
+    DALI_TEST_EQUALS(solutions[i], worldPosition2, 0.001f, TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
 int UtcDaliActorCalculateWorldColor01(void)
 {
   TestApplication application;
@@ -11433,8 +12123,9 @@ int UtcDaliActorCalculateWorldColor01(void)
   branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
   leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
 
-  rootActor[Actor::Property::COLOR]   = Color::WHITE;
-  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  rootActor[Actor::Property::COLOR] = Color::WHITE;
+  Vector4 testColor1(1.0f, 1.0f, 0.5f, 0.8f);
+  branchActor[Actor::Property::COLOR] = testColor1;
   leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
 
   // Default is to inherit:
@@ -11445,9 +12136,21 @@ int UtcDaliActorCalculateWorldColor01(void)
   branchActor.Add(leafActor);
 
   application.SendNotification();
-  application.Render(0);
+  application.Render(16);
+  Vector4 color = branchActor.GetCurrentProperty<Vector4>(Actor::Property::COLOR);
+  DALI_TEST_EQUALS(color, testColor1, TEST_LOCATION);
 
-  Vector4 color = DevelActor::GetWorldColor(leafActor);
+  application.SendNotification();
+  application.Render(16);
+  color = branchActor.GetCurrentProperty<Vector4>(Actor::Property::COLOR);
+  DALI_TEST_EQUALS(color, testColor1, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+  color = branchActor.GetCurrentProperty<Vector4>(Actor::Property::COLOR);
+  DALI_TEST_EQUALS(color, testColor1, TEST_LOCATION);
+
+  color = DevelActor::GetWorldColor(leafActor);
 
   Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
   DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
@@ -11571,3 +12274,68 @@ int UtcDaliActorCalculateWorldColor04(void)
 
   END_TEST;
 }
+
+int UtcDaliActorCalculateLookAt(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor rotate right value of orientation");
+
+  Actor actor = Actor::New();
+
+  actor[Actor::Property::POSITION]      = Vector3(100.0f, 0.0f, 0.0f);
+  actor[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+  actor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Quaternion actorQuaternion;
+
+  tet_printf("Test with target only\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(90.0f)), Vector3::NEGATIVE_YAXIS), TEST_LOCATION);
+
+  tet_printf("Test with target + up\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO, Vector3::ZAXIS);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(90.0f)), Vector3::XAXIS) * Quaternion(Radian(Degree(90.0f)), Vector3::NEGATIVE_YAXIS), TEST_LOCATION);
+
+  tet_printf("Test with target + up + localForward\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO, Vector3::NEGATIVE_YAXIS, Vector3::NEGATIVE_XAXIS);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(180.0f)), Vector3::XAXIS), TEST_LOCATION);
+
+  tet_printf("Test with target + up + localForward + localUp\n");
+  Dali::DevelActor::LookAt(actor, Vector3::ZERO, Vector3::NEGATIVE_YAXIS, Vector3::NEGATIVE_YAXIS, Vector3::XAXIS);
+  actorQuaternion = actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(Radian(Degree(90.0f)), Vector3::NEGATIVE_ZAXIS), TEST_LOCATION);
+
+  // Reset quaternion
+  actor[Actor::Property::ORIENTATION] = Quaternion();
+
+  Actor actor2                           = Actor::New();
+  actor2[Actor::Property::POSITION]      = Vector3(0.0f, 50.0f, -10.0f);
+  actor2[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+  actor2[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+  actor.Add(actor2);
+
+  tet_printf("Test whether lookat calculate well by using event side values only\n");
+  Dali::DevelActor::LookAt(actor2, Vector3(100.0f, 50.0f, 1.0f));
+  actorQuaternion = actor2.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(), TEST_LOCATION);
+
+  actor[Actor::Property::ORIENTATION] = Quaternion(Radian(Degree(90.0f)), Vector3::ZAXIS);
+
+  DALI_TEST_EQUALS(Dali::DevelActor::GetWorldTransform(actor2).GetTranslation3(), Vector3(50.0f, 0.0f, -10.0f), TEST_LOCATION);
+
+  tet_printf("Test whether lookat calculate well inherit by parent orientation\n");
+  Dali::DevelActor::LookAt(actor2, Vector3(50.0f, 0.0f, 1.0f), Vector3::NEGATIVE_XAXIS);
+  actorQuaternion = actor2.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+  DALI_TEST_EQUALS(actorQuaternion, Quaternion(), TEST_LOCATION);
+
+  END_TEST;
+}