Renaming of enum values for coding standards compliance.
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 69b3138..b74132d 100644 (file)
@@ -88,28 +88,22 @@ struct TestConstraintRef
   unsigned int mValue;
 };
 
-static bool TestCallback(Actor actor, const TouchEvent& event)
-{
-  gTouchCallBackCalled = true;
-  return false;
-  END_TEST;
-}
 
-static bool TestTouchCallback(Actor actor, const TouchData& touchData )
+static bool TestTouchCallback(Actor, const TouchEvent&)
 {
   gTouchCallBackCalled = true;
   return true;
   END_TEST;
 }
 
-static bool TestTouchCallback2(Actor actor, const TouchData& touchData )
+static bool TestTouchCallback2(Actor, const TouchEvent&)
 {
   gTouchCallBackCalled2 = true;
   return true;
   END_TEST;
 }
 
-static bool TestTouchCallback3(Actor actor, const TouchData& touchData )
+static bool TestTouchCallback3(Actor, const TouchEvent&)
 {
   gTouchCallBackCalled3 = true;
   return true;
@@ -131,19 +125,19 @@ static bool TestCallback3(Actor actor, const HoverEvent& event)
 }
 
 // validation stuff for onstage & offstage signals
-static std::vector< std::string > gActorNamesOnOffStage;
-static int gOnStageCallBackCalled;
-void OnStageCallback( Actor actor )
+static std::vector< std::string > gActorNamesOnOffScene;
+static int gOnSceneCallBackCalled;
+void OnSceneCallback( Actor actor )
 {
-  ++gOnStageCallBackCalled;
-  gActorNamesOnOffStage.push_back( actor.GetProperty< std::string >( Actor::Property::NAME ) );
+  ++gOnSceneCallBackCalled;
+  gActorNamesOnOffScene.push_back( actor.GetProperty< std::string >( Actor::Property::NAME ) );
   DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) == true );
 }
-static int gOffStageCallBackCalled;
-void OffStageCallback( Actor actor )
+static int gOffSceneCallBackCalled;
+void OffSceneCallback( Actor actor )
 {
-  ++gOffStageCallBackCalled;
-  gActorNamesOnOffStage.push_back( actor.GetProperty< std::string >( Actor::Property::NAME ) );
+  ++gOffSceneCallBackCalled;
+  gActorNamesOnOffScene.push_back( actor.GetProperty< std::string >( Actor::Property::NAME ) );
   DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) == false );
 }
 
@@ -409,7 +403,7 @@ int UtcDaliActorIsRoot(void)
   END_TEST;
 }
 
-int UtcDaliActorOnStage(void)
+int UtcDaliActorOnScene(void)
 {
   TestApplication application;
 
@@ -2647,7 +2641,7 @@ int UtcDaliActorTouchedSignal(void)
   application.Render();
 
   // connect to its touch signal
-  actor.TouchedSignal().Connect( TestCallback );
+  actor.TouchSignal().Connect( TestTouchCallback );
 
   // simulate a touch event in the middle of the screen
   Vector2 touchPoint( application.GetScene().GetSize() * 0.5 );
@@ -2693,91 +2687,91 @@ int UtcDaliActorHoveredSignal(void)
   END_TEST;
 }
 
-int UtcDaliActorOnOffStageSignal(void)
+int UtcDaliActorOnOffSceneSignal(void)
 {
-  tet_infoline("Testing Dali::Actor::OnStageSignal() and OffStageSignal()");
+  tet_infoline("Testing Dali::Actor::OnSceneSignal() and OffSceneSignal()");
 
   TestApplication application;
 
   // clean test data
-  gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
-  gActorNamesOnOffStage.clear();
+  gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
+  gActorNamesOnOffScene.clear();
 
   Actor parent = Actor::New();
   parent.SetProperty( Actor::Property::NAME, "parent" );
-  parent.OnStageSignal().Connect( OnStageCallback );
-  parent.OffStageSignal().Connect( OffStageCallback );
+  parent.OnSceneSignal().Connect( OnSceneCallback );
+  parent.OffSceneSignal().Connect( OffSceneCallback );
   // sanity check
-  DALI_TEST_CHECK( gOnStageCallBackCalled == 0 );
-  DALI_TEST_CHECK( gOffStageCallBackCalled == 0 );
+  DALI_TEST_CHECK( gOnSceneCallBackCalled == 0 );
+  DALI_TEST_CHECK( gOffSceneCallBackCalled == 0 );
 
-  // add parent to stage
+  // add parent to the scene
   application.GetScene().Add( parent );
   // onstage emitted, offstage not
-  DALI_TEST_EQUALS(  gOnStageCallBackCalled, 1, TEST_LOCATION );
-  DALI_TEST_EQUALS( gOffStageCallBackCalled, 0, TEST_LOCATION );
-  DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS(  gOnSceneCallBackCalled, 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( gOffSceneCallBackCalled, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( "parent", gActorNamesOnOffScene[ 0 ], TEST_LOCATION );
 
   // test adding a child, should get onstage emitted
   // clean test data
-  gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
-  gActorNamesOnOffStage.clear();
+  gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
+  gActorNamesOnOffScene.clear();
 
   Actor child = Actor::New();
   child.SetProperty( Actor::Property::NAME, "child" );
-  child.OnStageSignal().Connect( OnStageCallback );
-  child.OffStageSignal().Connect( OffStageCallback );
+  child.OnSceneSignal().Connect( OnSceneCallback );
+  child.OffSceneSignal().Connect( OffSceneCallback );
   parent.Add( child ); // add child
-  // onstage emitted, offstage not
-  DALI_TEST_EQUALS(  gOnStageCallBackCalled, 1, TEST_LOCATION );
-  DALI_TEST_EQUALS( gOffStageCallBackCalled, 0, TEST_LOCATION );
-  DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
+  // onscene emitted, offscene not
+  DALI_TEST_EQUALS(  gOnSceneCallBackCalled, 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( gOffSceneCallBackCalled, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( "child", gActorNamesOnOffScene[ 0 ], TEST_LOCATION );
 
-  // test removing parent from stage
+  // test removing parent from the scene
   // clean test data
-  gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
-  gActorNamesOnOffStage.clear();
+  gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
+  gActorNamesOnOffScene.clear();
 
   application.GetScene().Remove( parent );
-  // onstage not emitted, offstage is
-  DALI_TEST_EQUALS(  gOnStageCallBackCalled, 0, TEST_LOCATION );
-  DALI_TEST_EQUALS( gOffStageCallBackCalled, 2, TEST_LOCATION );
-  DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 1 ], TEST_LOCATION );
+  // onscene not emitted, offscene is
+  DALI_TEST_EQUALS(  gOnSceneCallBackCalled, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( gOffSceneCallBackCalled, 2, TEST_LOCATION );
+  DALI_TEST_EQUALS( "child", gActorNamesOnOffScene[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS( "parent", gActorNamesOnOffScene[ 1 ], TEST_LOCATION );
 
-  // test adding parent back to stage
+  // test adding parent back to the scene
   // clean test data
-  gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
-  gActorNamesOnOffStage.clear();
+  gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
+  gActorNamesOnOffScene.clear();
 
   application.GetScene().Add( parent );
-  // onstage emitted, offstage not
-  DALI_TEST_EQUALS(  gOnStageCallBackCalled, 2, TEST_LOCATION );
-  DALI_TEST_EQUALS( gOffStageCallBackCalled, 0, TEST_LOCATION );
-  DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
-  DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 1 ], TEST_LOCATION );
+  // onscene emitted, offscene not
+  DALI_TEST_EQUALS(  gOnSceneCallBackCalled, 2, TEST_LOCATION );
+  DALI_TEST_EQUALS( gOffSceneCallBackCalled, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( "parent", gActorNamesOnOffScene[ 0 ], TEST_LOCATION );
+  DALI_TEST_EQUALS( "child", gActorNamesOnOffScene[ 1 ], TEST_LOCATION );
 
   // test removing child
   // clean test data
-  gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
-  gActorNamesOnOffStage.clear();
+  gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
+  gActorNamesOnOffScene.clear();
 
   parent.Remove( child );
-  // onstage not emitted, offstage is
-  DALI_TEST_EQUALS(  gOnStageCallBackCalled, 0, TEST_LOCATION );
-  DALI_TEST_EQUALS( gOffStageCallBackCalled, 1, TEST_LOCATION );
-  DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
+  // onscene not emitted, offscene is
+  DALI_TEST_EQUALS(  gOnSceneCallBackCalled, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( gOffSceneCallBackCalled, 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( "child", gActorNamesOnOffScene[ 0 ], TEST_LOCATION );
 
   // test removing parent
   // clean test data
-  gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
-  gActorNamesOnOffStage.clear();
+  gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
+  gActorNamesOnOffScene.clear();
 
   application.GetScene().Remove( parent );
-  // onstage not emitted, offstage is
-  DALI_TEST_EQUALS(  gOnStageCallBackCalled, 0, TEST_LOCATION );
-  DALI_TEST_EQUALS( gOffStageCallBackCalled, 1, TEST_LOCATION );
-  DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
+  // onscene not emitted, offscene is
+  DALI_TEST_EQUALS(  gOnSceneCallBackCalled, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( gOffSceneCallBackCalled, 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( "parent", gActorNamesOnOffScene[ 0 ], TEST_LOCATION );
   END_TEST;
 }
 
@@ -2888,7 +2882,7 @@ int UtcDaliActorHitTest(void)
     DALI_TEST_CHECK( !gTouchCallBackCalled );
 
     // connect to its touch signal
-    actor.TouchedSignal().Connect(TestCallback);
+    actor.TouchSignal().Connect(TestTouchCallback);
 
     Dali::Integration::Point point;
     point.SetState( PointState::DOWN );
@@ -3975,7 +3969,7 @@ int UtcDaliActorAddRendererN02(void)
   END_TEST;
 }
 
-int UtcDaliActorAddRendererOnStage(void)
+int UtcDaliActorAddRendererOnScene(void)
 {
   tet_infoline("Testing Actor::AddRenderer");
   TestApplication application;
@@ -7257,7 +7251,7 @@ int utcDaliActorCulled(void)
   DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::CULLED ), false, TEST_LOCATION );
 
   PropertyNotification notification = actor.AddPropertyNotification( Actor::Property::CULLED, LessThanCondition( 0.5f ) );
-  notification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+  notification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
   // Connect NotifySignal
   bool propertyNotificationSignal( false );
@@ -7742,7 +7736,7 @@ int utcDaliActorPartialUpdateSetProperty(void)
     TestApplication::DEFAULT_VERTICAL_DPI,
     true,
     true);
+
   tet_infoline( "Set/Update property with partial update" );
 
   const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
@@ -7938,3 +7932,653 @@ int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void)
   }
   END_TEST;
 }
+
+int UtcDaliActorLowerBelowNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Actor arg1;
+    instance.LowerBelow(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRaiseAboveNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Actor arg1;
+    instance.RaiseAbove(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRaiseToTopNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.RaiseToTop();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorAddRendererNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Renderer arg1;
+    instance.AddRenderer(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorTouchSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.TouchSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorTranslateByNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Vector3 arg1;
+    instance.TranslateBy(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorFindChildByIdNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    unsigned int arg1 = 0u;
+    instance.FindChildById(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetRendererAtNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    unsigned int arg1 = 0u;
+    instance.GetRendererAt(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorHoveredSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.HoveredSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorLowerToBottomNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.LowerToBottom();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorOnSceneSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.OnSceneSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorOffSceneSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.OffSceneSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRemoveRendererNegative01(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    unsigned int arg1 = 0u;
+    instance.RemoveRenderer(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRemoveRendererNegative02(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Renderer arg1;
+    instance.RemoveRenderer(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorFindChildByNameNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    std::string arg1;
+    instance.FindChildByName(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorSetResizePolicyNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::ResizePolicy::Type arg1 = ResizePolicy::USE_NATURAL_SIZE;
+    Dali::Dimension::Type arg2 = Dimension::ALL_DIMENSIONS;
+    instance.SetResizePolicy(arg1,arg2);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorOnRelayoutSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.OnRelayoutSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorWheelEventSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.WheelEventSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetHeightForWidthNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    float arg1 = 0.0f;
+    instance.GetHeightForWidth(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetWidthForHeightNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    float arg1 = 0.0f;
+    instance.GetWidthForHeight(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorLayoutDirectionChangedSignalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.LayoutDirectionChangedSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorAddNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Actor arg1;
+    instance.Add(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorLowerNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.Lower();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRaiseNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.Raise();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRemoveNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Actor arg1;
+    instance.Remove(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorScaleByNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Vector3 arg1;
+    instance.ScaleBy(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetLayerNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.GetLayer();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRotateByNegative01(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Quaternion arg1;
+    instance.RotateBy(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRotateByNegative02(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Radian arg1;
+    Dali::Vector3 arg2;
+    instance.RotateBy(arg1,arg2);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorUnparentNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.Unparent();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetChildAtNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    unsigned int arg1 = 0u;
+    instance.GetChildAt(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetChildCountNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.GetChildCount();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetTargetSizeNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.GetTargetSize();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorScreenToLocalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    float arg1 = 0.0f;
+    float arg2 = 0.0f;
+    float arg3 = 0.0f;
+    float arg4 = 0.0f;
+    instance.ScreenToLocal(arg1,arg2,arg3,arg4);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetNaturalSizeNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.GetNaturalSize();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetRelayoutSizeNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Dimension::Type arg1 = Dimension::HEIGHT;
+    instance.GetRelayoutSize(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetResizePolicyNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
+    instance.GetResizePolicy(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetRendererCountNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.GetRendererCount();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetParentNegative(void)
+{
+  TestApplication application;
+  Dali::Actor instance;
+  try
+  {
+    instance.GetParent();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}