/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
bool gTouchCallBackCalled = false;
bool gTouchCallBackCalled2 = false;
bool gTouchCallBackCalled3 = false;
+bool gHitTestTouchCallBackCalled = false;
bool gHoverCallBackCalled = false;
END_TEST;
}
+static bool TestHitTestTouchCallback(Actor, const TouchEvent&)
+{
+ gHitTestTouchCallBackCalled = true;
+ return false;
+ END_TEST;
+}
+
static void ResetTouchCallbacks()
{
gTouchCallBackCalled = false;
END_TEST;
}
+int UtcDaliActorSetUserInteractionEnabled(void)
+{
+ TestApplication application;
+ Actor actor = Actor::New();
+
+ bool enabled = !actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED);
+
+ actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, enabled);
+
+ DALI_TEST_CHECK(enabled == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+ END_TEST;
+}
+
+int UtcDaliActorIsUserInteractionEnabled(void)
+{
+ TestApplication application;
+ Actor actor = Actor::New();
+ actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+
+ DALI_TEST_CHECK(true == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+ END_TEST;
+}
+
int UtcDaliActorRemoveConstraints(void)
{
tet_infoline(" UtcDaliActorRemoveConstraints");
// Check stencil functions are not called.
DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc"));
- // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
- // DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask"));
DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp"));
// Check that scissor clipping is overriden by the renderer properties.
END_TEST;
}
+int UtcDaliActorPropertyClippingActorCulled(void)
+{
+ // This test checks that child actors are clipped by an culled parent actor.
+ tet_infoline("Testing child actors are clipped by an culled parent actor");
+ TestApplication application;
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
+ TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+
+ const Vector2 actorSize(160.0f, 160.0f);
+
+ // Create a clipping actor.
+ Actor clippingActorA = CreateRenderableActor();
+ clippingActorA[Actor::Property::SIZE] = actorSize;
+
+ // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
+ // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
+ clippingActorA[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT;
+ clippingActorA[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT;
+ clippingActorA[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX;
+ application.GetScene().Add(clippingActorA);
+
+ // Create a child actor
+ Actor childActor = CreateRenderableActor();
+ childActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT;
+ childActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT;
+ childActor[Actor::Property::SIZE] = Vector2(50.0f, 50.0f);
+ childActor[Actor::Property::INHERIT_POSITION] = false;
+
+ // Gather the call trace.
+ GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+ // Check scissor test was enabled.
+ std::ostringstream scissor;
+ scissor << std::hex << GL_SCISSOR_TEST;
+ DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
+
+ // Check the scissor was set, and the coordinates are correct.
+ std::stringstream compareParametersString;
+ compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y;
+ DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16
+
+ // Move the clipping actor out of screen
+ clippingActorA[Actor::Property::POSITION] = Vector2(2000.0f, 2000.0f);
+
+ // Gather the call trace.
+ GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+ // Check the scissor was set, and the coordinates are correct.
+ compareParametersString.str(std::string());
+ compareParametersString.clear();
+ compareParametersString << 2000 << ", " << 0 << ", " << 0 << ", " << 0;
+ DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Clipping area should be empty.
+
+ END_TEST;
+}
+
int UtcDaliGetPropertyN(void)
{
tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range");
END_TEST;
}
+int utcDaliActorRelayoutAndAnimation(void)
+{
+ TestApplication application;
+ tet_infoline("Check the actor size when relayoutting and playing animation");
+
+ Vector3 parentSize(300.0f, 300.0f, 0.0f);
+ Vector3 actorSize(100.0f, 100.0f, 0.0f);
+
+ {
+ Actor parentA = Actor::New();
+ parentA.SetProperty(Actor::Property::SIZE, parentSize);
+ parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(parentA);
+
+ Actor parentB = Actor::New();
+ parentB.SetProperty(Actor::Property::SIZE, parentSize);
+ parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(parentB);
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, actorSize);
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ parentA.Add(actor);
+
+ Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ Vector3 targetValue(200.0f, 200.0f, 0.0f);
+
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
+ animation.Play();
+
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(1100); // After the animation
+
+ // Size and current size should be updated.
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ // Trigger relayout
+ parentB.Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Size and current size should be same.
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ actor.Unparent();
+ parentA.Unparent();
+ parentB.Unparent();
+ }
+
+ {
+ Actor parentA = Actor::New();
+ parentA.SetProperty(Actor::Property::SIZE, parentSize);
+ parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(parentA);
+
+ Actor parentB = Actor::New();
+ parentB.SetProperty(Actor::Property::SIZE, parentSize);
+ parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(parentB);
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, actorSize);
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ parentA.Add(actor);
+
+ Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ Vector3 targetValue(200.0f, 200.0f, 0.0f);
+
+ // Make an animation
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
+ animation.Play();
+
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(1100); // After the animation
+
+ // Size and current size should be updated.
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ // Trigger relayout
+ parentB.Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Size and current size should be same.
+ size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
+ DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ actor.Unparent();
+ parentA.Unparent();
+ parentB.Unparent();
+ }
+
+ END_TEST;
+}
+
int utcDaliActorPartialUpdate(void)
{
TestApplication application(
DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+ // Change a Renderer of actor1
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ Renderer newRenderer = Renderer::New(geometry, shader);
+ Renderer renderer = actor.GetRendererAt(0);
+
+ actor.RemoveRenderer(renderer);
+ actor.AddRenderer(newRenderer);
+
+ damagedRects.clear();
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_CHECK(damagedRects.size() > 0);
+ DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
+
+ // in screen coordinates, adaptor would calculate it using previous frames information
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
END_TEST;
}
END_TEST;
}
+int utcDaliActorPartialUpdateNotRenderableActor(void)
+{
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ tet_infoline("Check the damaged rect with not renderable parent actor");
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ Actor parent = Actor::New();
+ parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+ parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f);
+ parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f);
+ parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(parent);
+
+ Actor child = CreateRenderableActor();
+ child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+ child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f);
+ child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ parent.Add(child);
+
+ application.SendNotification();
+
+ std::vector<Rect<int>> damagedRects;
+
+ // 1. Actor added, damaged rect is added size of actor
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int utcDaliActorPartialUpdateChangeTransparency(void)
+{
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ tet_infoline("Check the damaged rect with changing transparency");
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ Actor actor = CreateRenderableActor();
+ actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+ actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f);
+ actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f);
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ std::vector<Rect<int>> damagedRects;
+
+ // Actor added, damaged rect is added size of actor
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Make the actor transparent by changing opacity of the Renderer
+ // It changes a uniform value
+ Renderer renderer = actor.GetRendererAt(0);
+ renderer[DevelRenderer::Property::OPACITY] = 0.0f;
+
+ application.SendNotification();
+
+ // The damaged rect should be same
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_CHECK(damagedRects.size() > 0);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // Make the actor opaque again
+ renderer[DevelRenderer::Property::OPACITY] = 1.0f;
+
+ application.SendNotification();
+
+ // The damaged rect should not be empty
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Make the actor culled
+ actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f);
+
+ application.SendNotification();
+
+ // The damaged rect should be same
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_CHECK(damagedRects.size() > 0);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // Make the actor not culled again
+ actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 16.0f);
+
+ application.SendNotification();
+
+ // The damaged rect should not be empty
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ END_TEST;
+}
+
+int utcDaliActorPartialUpdateChangeParentOpacity(void)
+{
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ tet_infoline("Check the damaged rect with changing parent's opacity");
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ Actor parent = Actor::New();
+ parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+ parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f);
+ parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f);
+ parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(parent);
+
+ Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u);
+ Actor child = CreateRenderableActor(texture);
+ child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+ child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f);
+ child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ parent.Add(child);
+
+ application.SendNotification();
+
+ std::vector<Rect<int>> damagedRects;
+
+ // Actor added, damaged rect is added size of actor
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // Change the parent's opacity
+ parent[Actor::Property::OPACITY] = 0.5f;
+
+ application.SendNotification();
+
+ // The damaged rect should be same
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_CHECK(damagedRects.size() > 0);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ END_TEST;
+}
+
+int utcDaliActorPartialAddRemoveRenderer(void)
+{
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ tet_infoline("Check the damaged rect with adding / removing renderer");
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ Actor actor = CreateRenderableActor();
+ actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+ actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f);
+ actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f);
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ std::vector<Rect<int>> damagedRects;
+
+ // Actor added, damaged rect is added size of actor
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ // Aligned by 16
+ Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Remove the Renderer
+ Renderer renderer = actor.GetRendererAt(0);
+ actor.RemoveRenderer(renderer);
+
+ application.SendNotification();
+
+ // The damaged rect should be the actor area
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_CHECK(damagedRects.size() > 0);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // Add the Renderer again
+ actor.AddRenderer(renderer);
+
+ application.SendNotification();
+
+ // The damaged rect should be the actor area
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
{
TestApplication application;
END_TEST;
}
+
+int UtcDaliActorDoesWantedHitTest(void)
+{
+ struct HitTestData
+ {
+ public:
+ HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result)
+ : mScale(scale),
+ mTouchPoint(touchPoint),
+ mResult(result)
+ {
+ }
+
+ Vector3 mScale;
+ Vector2 mTouchPoint;
+ bool mResult;
+ };
+
+ TestApplication application;
+ tet_infoline(" UtcDaliActorDoesWantedHitTest");
+
+ // Fill a vector with different hit tests.
+ struct HitTestData* hitTestData[] = {
+ // scale touch point result
+ new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true), // touch point close to the right edge (inside)
+ new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside)
+ new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true), // same point as above with a wider scale. Should be inside.
+ new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside)
+ new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true), // same point as above with a wider scale. Should be inside.
+ NULL,
+ };
+
+ // get the root layer
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+ Actor lowerActor = Actor::New();
+ lowerActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ lowerActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+ // actor and lowerActor have no relationship.
+ application.GetScene().Add(lowerActor);
+ application.GetScene().Add(actor);
+
+ ResetTouchCallbacks();
+ gHitTestTouchCallBackCalled = false;
+
+ unsigned int index = 0;
+ while(NULL != hitTestData[index])
+ {
+ actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
+ actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
+
+ lowerActor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
+ lowerActor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(!gTouchCallBackCalled);
+ DALI_TEST_CHECK(!gTouchCallBackCalled2);
+ DALI_TEST_CHECK(!gHitTestTouchCallBackCalled);
+
+ // connect to its touch signal
+ actor.TouchedSignal().Connect(TestTouchCallback);
+ lowerActor.TouchedSignal().Connect(TestTouchCallback2);
+
+ // connect to its hit-test signal
+ Dali::DevelActor::HitTestResultSignal(actor).Connect(TestHitTestTouchCallback);
+
+ Dali::Integration::Point point;
+ point.SetState(PointState::DOWN);
+ point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y));
+ Dali::Integration::TouchEvent event;
+ event.AddPoint(point);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent(event);
+
+ // check hit-test events
+ DALI_TEST_CHECK(gHitTestTouchCallBackCalled == hitTestData[index]->mResult);
+ // Passed all hit-tests of actor.
+ DALI_TEST_CHECK(gTouchCallBackCalled == false);
+ // The lowerActor was hit-tested.
+ DALI_TEST_CHECK(gTouchCallBackCalled2 == hitTestData[index]->mResult);
+
+ if(gTouchCallBackCalled2 != hitTestData[index]->mResult)
+ tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
+ hitTestData[index]->mScale.x,
+ hitTestData[index]->mScale.y,
+ hitTestData[index]->mScale.z,
+ hitTestData[index]->mTouchPoint.x,
+ hitTestData[index]->mTouchPoint.y,
+ hitTestData[index]->mResult);
+
+ ResetTouchCallbacks();
+ gHitTestTouchCallBackCalled = false;
+ ++index;
+ }
+ END_TEST;
+}