Merge "Add UserInteractionEnabled property on actor for controlling user interaction...
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 60c0cfd..9873aa7 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -53,6 +53,7 @@ namespace
 bool gTouchCallBackCalled  = false;
 bool gTouchCallBackCalled2 = false;
 bool gTouchCallBackCalled3 = false;
+bool gHitTestTouchCallBackCalled = false;
 
 bool gHoverCallBackCalled = false;
 
@@ -112,6 +113,13 @@ static bool TestTouchCallback3(Actor, const TouchEvent&)
   END_TEST;
 }
 
+static bool TestHitTestTouchCallback(Actor, const TouchEvent&)
+{
+  gHitTestTouchCallBackCalled = true;
+  return false;
+  END_TEST;
+}
+
 static void ResetTouchCallbacks()
 {
   gTouchCallBackCalled  = false;
@@ -2598,6 +2606,29 @@ int UtcDaliActorIsTouchFocusable(void)
   END_TEST;
 }
 
+int UtcDaliActorSetUserInteractionEnabled(void)
+{
+  TestApplication application;
+  Actor           actor = Actor::New();
+
+  bool enabled = !actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED);
+
+  actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, enabled);
+
+  DALI_TEST_CHECK(enabled == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+  END_TEST;
+}
+
+int UtcDaliActorIsUserInteractionEnabled(void)
+{
+  TestApplication application;
+  Actor           actor = Actor::New();
+  actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+
+  DALI_TEST_CHECK(true == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+  END_TEST;
+}
+
 int UtcDaliActorRemoveConstraints(void)
 {
   tet_infoline(" UtcDaliActorRemoveConstraints");
@@ -4945,8 +4976,6 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
 
   // Check stencil functions are not called.
   DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc"));
-  // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
-  //  DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask"));
   DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp"));
 
   // Check that scissor clipping is overriden by the renderer properties.
@@ -8595,6 +8624,31 @@ int utcDaliActorPartialUpdateTwoActors(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Change a Renderer of actor1
+  Geometry geometry    = CreateQuadGeometry();
+  Shader   shader      = CreateShader();
+  Renderer newRenderer = Renderer::New(geometry, shader);
+  Renderer renderer    = actor.GetRendererAt(0);
+
+  actor.RemoveRenderer(renderer);
+  actor.AddRenderer(newRenderer);
+
+  damagedRects.clear();
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
+
+  // in screen coordinates, adaptor would calculate it using previous frames information
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -9097,6 +9151,341 @@ int utcDaliActorPartialUpdate3DNode(void)
   END_TEST;
 }
 
+int utcDaliActorPartialUpdateNotRenderableActor(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with not renderable parent actor");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor parent                          = Actor::New();
+  parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  parent[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  parent[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(parent);
+
+  Actor child                          = CreateRenderableActor();
+  child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  child[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  parent.Add(child);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // 1. Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateChangeTransparency(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with changing transparency");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor                          = CreateRenderableActor();
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Make the actor transparent by changing opacity of the Renderer
+  // It changes a uniform value
+  Renderer renderer                          = actor.GetRendererAt(0);
+  renderer[DevelRenderer::Property::OPACITY] = 0.0f;
+
+  application.SendNotification();
+
+  // The damaged rect should be same
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor opaque again
+  renderer[DevelRenderer::Property::OPACITY] = 1.0f;
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Make the actor culled
+  actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f);
+
+  application.SendNotification();
+
+  // The damaged rect should be same
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor not culled again
+  actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 16.0f);
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateChangeParentOpacity(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with changing parent's opacity");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor parent                          = Actor::New();
+  parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  parent[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  parent[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(parent);
+
+  Texture texture                      = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u);
+  Actor   child                        = CreateRenderableActor(texture);
+  child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  child[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  parent.Add(child);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Change the parent's opacity
+  parent[Actor::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should be same
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialAddRemoveRenderer(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with adding / removing renderer");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor                          = CreateRenderableActor();
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Remove the Renderer
+  Renderer renderer = actor.GetRendererAt(0);
+  actor.RemoveRenderer(renderer);
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Add the Renderer again
+  actor.AddRenderer(renderer);
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
 {
   TestApplication application;
@@ -9921,3 +10310,108 @@ int UtcDaliActorRegisterProperty(void)
 
   END_TEST;
 }
+
+int UtcDaliActorDoesWantedHitTest(void)
+{
+  struct HitTestData
+  {
+  public:
+    HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result)
+    : mScale(scale),
+      mTouchPoint(touchPoint),
+      mResult(result)
+    {
+    }
+
+    Vector3 mScale;
+    Vector2 mTouchPoint;
+    bool    mResult;
+  };
+
+  TestApplication application;
+  tet_infoline(" UtcDaliActorDoesWantedHitTest");
+
+  // Fill a vector with different hit tests.
+  struct HitTestData* hitTestData[] = {
+    //                    scale                     touch point           result
+    new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true),  // touch point close to the right edge (inside)
+    new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside)
+    new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true),  // same point as above with a wider scale. Should be inside.
+    new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside)
+    new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true),  // same point as above with a wider scale. Should be inside.
+    NULL,
+  };
+
+  // get the root layer
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  Actor lowerActor = Actor::New();
+  lowerActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  lowerActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  // actor and lowerActor have no relationship.
+  application.GetScene().Add(lowerActor);
+  application.GetScene().Add(actor);
+
+  ResetTouchCallbacks();
+  gHitTestTouchCallBackCalled = false;
+
+  unsigned int index = 0;
+  while(NULL != hitTestData[index])
+  {
+    actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
+    actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
+
+    lowerActor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
+    lowerActor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
+
+    // flush the queue and render once
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_CHECK(!gTouchCallBackCalled);
+    DALI_TEST_CHECK(!gTouchCallBackCalled2);
+    DALI_TEST_CHECK(!gHitTestTouchCallBackCalled);
+
+    // connect to its touch signal
+    actor.TouchedSignal().Connect(TestTouchCallback);
+    lowerActor.TouchedSignal().Connect(TestTouchCallback2);
+
+    // connect to its hit-test signal
+    Dali::DevelActor::HitTestResultSignal(actor).Connect(TestHitTestTouchCallback);
+
+    Dali::Integration::Point point;
+    point.SetState(PointState::DOWN);
+    point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y));
+    Dali::Integration::TouchEvent event;
+    event.AddPoint(point);
+
+    // flush the queue and render once
+    application.SendNotification();
+    application.Render();
+    application.ProcessEvent(event);
+
+    // check hit-test events
+    DALI_TEST_CHECK(gHitTestTouchCallBackCalled == hitTestData[index]->mResult);
+    // Passed all hit-tests of actor.
+    DALI_TEST_CHECK(gTouchCallBackCalled == false);
+    // The lowerActor was hit-tested.
+    DALI_TEST_CHECK(gTouchCallBackCalled2 == hitTestData[index]->mResult);
+
+    if(gTouchCallBackCalled2 != hitTestData[index]->mResult)
+      tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
+                 hitTestData[index]->mScale.x,
+                 hitTestData[index]->mScale.y,
+                 hitTestData[index]->mScale.z,
+                 hitTestData[index]->mTouchPoint.x,
+                 hitTestData[index]->mTouchPoint.y,
+                 hitTestData[index]->mResult);
+
+    ResetTouchCallbacks();
+    gHitTestTouchCallBackCalled = false;
+    ++index;
+  }
+  END_TEST;
+}