END_TEST;
}
+int UtcDaliActorSetUserInteractionEnabled(void)
+{
+ TestApplication application;
+ Actor actor = Actor::New();
+
+ bool enabled = !actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED);
+
+ actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, enabled);
+
+ DALI_TEST_CHECK(enabled == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+ END_TEST;
+}
+
+int UtcDaliActorIsUserInteractionEnabled(void)
+{
+ TestApplication application;
+ Actor actor = Actor::New();
+ actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+
+ DALI_TEST_CHECK(true == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+ END_TEST;
+}
+
int UtcDaliActorRemoveConstraints(void)
{
tet_infoline(" UtcDaliActorRemoveConstraints");