#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/public-api/dali-core.h>
#include <mesh-builder.h>
+#include <test-actor-utils.h>
#include <cfloat> // For FLT_MAX
#include <string>
LayoutDirection::Type gLayoutDirectionType;
-Texture CreateTexture(TextureType::Type type, Pixel::Format format, int width, int height)
-{
- Texture texture = Texture::New(type, format, width, height);
-
- int bufferSize = width * height * 2;
- uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
- PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, format, PixelData::FREE);
- texture.Upload(pixelData, 0u, 0u, 0u, 0u, width, height);
- return texture;
-}
-
struct TestConstraint
{
void operator()(Vector4& color, const PropertyInputContainer& /* inputs */)
END_TEST;
}
+int UtcDaliActorSwitchParentN(void)
+{
+ tet_infoline("Testing Actor::UtcDaliActorSwitchParentN");
+ TestApplication application;
+
+ Actor parent1 = Actor::New();
+ Actor child = Actor::New();
+
+ DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION);
+
+ parent1.Add(child);
+
+ DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION);
+
+ Actor parent2 = Actor::New();
+
+ DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
+
+ // Try switch parent with that both of parent1 and parent2 are off scene.
+ DevelActor::SwitchParent(child, parent2);
+
+ DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
+ END_TEST;
+}
+
int UtcDaliActorGetChildCount(void)
{
TestApplication application;
END_TEST;
}
+int UtcDaliActorSetKeyboardFocusableChildren(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true);
+ DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true);
+
+ actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false);
+ DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == false);
+ END_TEST;
+}
+
+int UtcDaliActorAreChildrenKeyBoardFocusable(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true);
+ END_TEST;
+}
+
+int UtcDaliActorSetTouchFocusable(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true);
+ DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE) == true);
+
+ actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, false);
+ DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE) == false);
+ END_TEST;
+}
+
+int UtcDaliActorIsTouchFocusable(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE) == false);
+ END_TEST;
+}
+
int UtcDaliActorRemoveConstraints(void)
{
tet_infoline(" UtcDaliActorRemoveConstraints");
DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
- DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
+
+ // @todo only test alpha if the framebuffer has an alpha channel
+ //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
}
int UtcDaliActorPropertyClippingP(void)
END_TEST;
}
-int UtcDaliActorPropertyScissorClippingActor(void)
+int UtcDaliActorPropertyScissorClippingActor01(void)
{
// This test checks that an actor is correctly setup for clipping.
tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor");
END_TEST;
}
+int UtcDaliActorPropertyScissorClippingActor02(void)
+{
+ // This test checks that an actor is correctly setup for clipping.
+ tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor with a transparent renderer");
+ TestApplication application;
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
+ TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+
+ const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+ const Vector2 actorSize(16.0f, 16.0f);
+
+ // Create a clipping actor.
+ Actor clippingActorA = CreateRenderableActor();
+ clippingActorA[Actor::Property::SIZE] = actorSize;
+
+ Renderer renderer = clippingActorA.GetRendererAt(0);
+ DALI_TEST_CHECK(renderer);
+
+ // Make Renderer opacity 0.
+ renderer[DevelRenderer::Property::OPACITY] = 0.0f;
+
+ // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
+ // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
+ clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
+ clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
+ clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
+ application.GetScene().Add(clippingActorA);
+
+ // Gather the call trace.
+ GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+ // Check we are writing to the color buffer.
+ CheckColorMask(glAbstraction, true);
+
+ // Check scissor test was enabled.
+
+ std::ostringstream scissor;
+ scissor << std::hex << GL_SCISSOR_TEST;
+ DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
+
+ // Check the scissor was set, and the coordinates are correct.
+ std::stringstream compareParametersString;
+ compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y;
+ DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16
+
+ clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
+ clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT);
+
+ // Gather the call trace.
+ GenerateTrace(application, enabledDisableTrace, scissorTrace);
+
+ // Check the scissor was set, and the coordinates are correct.
+ compareParametersString.str(std::string());
+ compareParametersString.clear();
+ compareParametersString << (stageSize.x - actorSize.x) << ", " << (stageSize.y - actorSize.y) << ", " << actorSize.x << ", " << actorSize.y;
+ DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16
+
+ END_TEST;
+}
+
int UtcDaliActorPropertyScissorClippingActorSiblings(void)
{
// This test checks that an actor is correctly setup for clipping.
END_TEST;
}
+int UtcDaliActorSwitchParentP(void)
+{
+ tet_infoline("Testing Actor::UtcDaliActorSwitchParentP");
+ TestApplication application;
+
+ Actor parent1 = Actor::New();
+ Actor child = Actor::New();
+
+ application.GetScene().Add(parent1);
+
+ DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION);
+
+ child.OnSceneSignal().Connect(OnSceneCallback);
+ child.OffSceneSignal().Connect(OffSceneCallback);
+
+ // sanity check
+ DALI_TEST_CHECK(gOnSceneCallBackCalled == 0);
+ DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
+
+ parent1.Add(child);
+
+ DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION);
+
+ DALI_TEST_CHECK(gOnSceneCallBackCalled == 1);
+ DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
+
+ Actor parent2 = Actor::New();
+ application.GetScene().Add(parent2);
+
+ bool addSignalReceived = false;
+ ChildAddedSignalCheck addedSignal(addSignalReceived, child);
+ DevelActor::ChildAddedSignal(application.GetScene().GetRootLayer()).Connect(&application, addedSignal);
+ DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION);
+
+ bool removedSignalReceived = false;
+ ChildRemovedSignalCheck removedSignal(removedSignalReceived, child);
+ DevelActor::ChildRemovedSignal(application.GetScene().GetRootLayer()).Connect(&application, removedSignal);
+ DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION);
+
+ DevelActor::SwitchParent(child, parent2);
+
+ DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION);
+ DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
+
+ DALI_TEST_CHECK(gOnSceneCallBackCalled == 1);
+ DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
+ DALI_TEST_CHECK(child.GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE));
+ DALI_TEST_CHECK(child.GetParent() == parent2);
+
+ END_TEST;
+}
+
int utcDaliActorCulled(void)
{
TestApplication application;
END_TEST;
}
-int UtcDaliActorTouchAreaPropertyP(void)
+int UtcDaliActorTouchAreaOffsetPropertyP(void)
{
TestApplication application;
- Actor actor = Actor::New();
- Vector2 touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get<Vector2>();
- DALI_TEST_EQUALS(touchArea, Vector2::ZERO, TEST_LOCATION);
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(10.f, 10.f));
- touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get<Vector2>();
- DALI_TEST_EQUALS(touchArea, Vector2(10.f, 10.f), TEST_LOCATION);
+ Actor actor = Actor::New();
+ Rect<int> touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
+ DALI_TEST_EQUALS(Rect<int>(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION);
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(10, 20, 30, 40));
+ touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
+ DALI_TEST_EQUALS(Rect<int>(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION);
END_TEST;
}
-int UtcDaliActorTouchAreaPropertyN(void)
+int UtcDaliActorTouchAreaOffsetPropertyN(void)
{
TestApplication application;
// Make sure setting invalid types does not cause a crash
try
{
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, 1.0f);
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2::ONE);
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector3::ONE);
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector4::ONE);
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Map());
- actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Array());
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f);
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE);
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE);
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE);
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map());
+ actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array());
tet_result(TET_PASS);
}
catch(...)