Revert "[Tizen] Fix partial update issue"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index e772118..8af095a 100644 (file)
@@ -8346,172 +8346,6 @@ int utcDaliActorPartialUpdateAnimation(void)
   END_TEST;
 }
 
-int utcDaliActorPartialUpdateChangeVisibility(void)
-{
-  TestApplication application(
-    TestApplication::DEFAULT_SURFACE_WIDTH,
-    TestApplication::DEFAULT_SURFACE_HEIGHT,
-    TestApplication::DEFAULT_HORIZONTAL_DPI,
-    TestApplication::DEFAULT_VERTICAL_DPI,
-    true,
-    true);
-
-  tet_infoline("Check the damaged rect with partial update and visibility change");
-
-  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
-
-  Actor actor = CreateRenderableActor();
-  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
-  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
-  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-  application.GetScene().Add(actor);
-
-  application.SendNotification();
-
-  std::vector<Rect<int>> damagedRects;
-  Rect<int>              clippingRect;
-
-  // 1. Actor added, damaged rect is added size of actor
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-
-  // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
-  // Ensure the damaged rect is empty
-  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
-
-  // 2. Make the Actor invisible
-  actor.SetProperty(Actor::Property::VISIBLE, false);
-  application.SendNotification();
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
-
-  // 3. Make the Actor visible again
-  actor.SetProperty(Actor::Property::VISIBLE, true);
-  application.SendNotification();
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
-
-  END_TEST;
-}
-
-int utcDaliActorPartialUpdateOnOffScene(void)
-{
-  TestApplication application(
-    TestApplication::DEFAULT_SURFACE_WIDTH,
-    TestApplication::DEFAULT_SURFACE_HEIGHT,
-    TestApplication::DEFAULT_HORIZONTAL_DPI,
-    TestApplication::DEFAULT_VERTICAL_DPI,
-    true,
-    true);
-
-  tet_infoline("Check the damaged rect with partial update and on/off scene");
-
-  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
-
-  Actor actor = CreateRenderableActor();
-  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
-  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
-  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
-  application.GetScene().Add(actor);
-
-  application.SendNotification();
-
-  std::vector<Rect<int>> damagedRects;
-  Rect<int>              clippingRect;
-
-  // 1. Actor added, damaged rect is added size of actor
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
-
-  // Aligned by 16
-  clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-
-  // Ensure the damaged rect is empty
-  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
-
-  // 2. Remove the Actor from the Scene
-  actor.Unparent();
-  application.SendNotification();
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
-
-  // 3. Add the Actor to the Scene again
-  application.GetScene().Add(actor);
-  application.SendNotification();
-
-  damagedRects.clear();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_CHECK(damagedRects.size() > 0);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
-
-  application.RenderWithPartialUpdate(damagedRects, clippingRect);
-  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
-  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
-
-  END_TEST;
-}
-
 int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
 {
   TestApplication application;