Merge branch 'devel/master' into devel/new_mesh
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index ac6fcb6..44a83f3 100644 (file)
@@ -18,6 +18,7 @@
 #include "assert.h"
 #include <dali/public-api/dali-core.h>
 #include <string>
+#include <cfloat>   // For FLT_MAX
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/hover-event-integ.h>
 #include <dali-test-suite-utils.h>
@@ -41,7 +42,6 @@ void utc_dali_actor_cleanup(void)
 namespace
 {
 bool gTouchCallBackCalled=false;
-bool gTouchCallBack2Called=false;
 bool gHoverCallBackCalled=false;
 
 /**
@@ -56,7 +56,6 @@ int SimulateTouchForSetOverlayHitTest(TestApplication& app)
   app.Render(1);
 
   gTouchCallBackCalled = false;
-  gTouchCallBack2Called = false;
 
   // simulate a touch event
   Dali::TouchPoint point( 0, TouchPoint::Down, 25.0f, 25.0f );
@@ -112,13 +111,6 @@ static bool TestCallback(Actor actor, const TouchEvent& event)
   END_TEST;
 }
 
-static bool TestCallback2(Actor actor, const TouchEvent& event)
-{
-  gTouchCallBack2Called = true;
-  return false;
-  END_TEST;
-}
-
 static bool TestCallback3(Actor actor, const HoverEvent& event)
 {
   gHoverCallBackCalled = true;
@@ -163,7 +155,16 @@ struct PositionComponentConstraint
   }
 };
 
+// OnRelayout
 
+static bool gOnRelayoutCallBackCalled = 0;
+static std::vector< std::string > gActorNamesRelayout;
+
+void OnRelayoutCallback( Actor actor )
+{
+  ++gOnRelayoutCallBackCalled;
+  gActorNamesRelayout.push_back( actor.GetName() );
+}
 
 } // anonymous namespace
 
@@ -180,7 +181,7 @@ int UtcDaliActorNew(void)
 }
 
 //& purpose: Testing Dali::Actor::DownCast()
-int UtcDaliActorDownCast(void)
+int UtcDaliActorDownCastP(void)
 {
   TestApplication application;
   tet_infoline("Testing Dali::Actor::DownCast()");
@@ -193,7 +194,7 @@ int UtcDaliActorDownCast(void)
 }
 
 //& purpose: Testing Dali::Actor::DownCast()
-int UtcDaliActorDownCast2(void)
+int UtcDaliActorDownCastN(void)
 {
   TestApplication application;
   tet_infoline("Testing Dali::Actor::DownCast()");
@@ -297,7 +298,7 @@ int UtcDaliActorGetLayer(void)
   END_TEST;
 }
 
-int UtcDaliActorAdd(void)
+int UtcDaliActorAddP(void)
 {
   tet_infoline("Testing Actor::Add");
   TestApplication application;
@@ -331,6 +332,19 @@ int UtcDaliActorAdd(void)
   parent2.Add( child );
   DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
 
+  END_TEST;
+}
+
+int UtcDaliActorAddN(void)
+{
+  tet_infoline("Testing Actor::Add");
+  TestApplication application;
+
+  Actor child = Actor::New();
+
+  Actor parent2 = Actor::New();
+  parent2.Add( child );
+
   // try illegal Add
   try
   {
@@ -388,6 +402,7 @@ int UtcDaliActorAdd(void)
     tet_printf("Assertion test failed - wrong Exception\n" );
     tet_result(TET_FAIL);
   }
+
   END_TEST;
 }
 
@@ -418,7 +433,7 @@ int UtcDaliActorInsert(void)
 }
 
 
-int UtcDaliActorRemove01(void)
+int UtcDaliActorRemoveN(void)
 {
   tet_infoline("Testing Actor::Remove");
   TestApplication application;
@@ -480,7 +495,7 @@ int UtcDaliActorRemove01(void)
   END_TEST;
 }
 
-int UtcDaliActorRemove02(void)
+int UtcDaliActorRemoveP(void)
 {
   TestApplication application;
 
@@ -2294,89 +2309,6 @@ int UtcDaliActorSetDrawModeOverlayRender(void)
   END_TEST;
 }
 
-
-int UtcDaliActorSetDrawModeOverlayHitTest(void)
-{
-  TestApplication app;
-  tet_infoline(" UtcDaliActorSetDrawModeOverlayHitTest");
-
-  BufferImage imageA = BufferImage::New(16, 16);
-  BufferImage imageB = BufferImage::New(16, 16);
-  ImageActor a = ImageActor::New( imageA );
-  ImageActor b = ImageActor::New( imageB );
-
-  // Render a,b as regular non-overlays. so order will be:
-  Stage::GetCurrent().Add(a);
-  Stage::GetCurrent().Add(b);
-
-  a.SetSize( 100.0f, 100.0f );
-  b.SetSize( 100.0f, 100.0f );
-
-  // position b overlapping a. (regular non-overlays)
-  // hit test at point 'x'
-  // --------
-  // |      |
-  // | a    |
-  // |   --------
-  // |   |x     |
-  // |   |      |
-  // ----|      |
-  //     |   b  |
-  //     |      |
-  //     --------
-  // note: b is on top, because it's Z position is higher.
-  a.SetPosition(Vector3(0.0f, 0.0f, 0.0f));
-  b.SetPosition(Vector3(50.0f, 50.0f, 1.0f));
-
-  // connect to their touch signals
-  a.TouchedSignal().Connect(TestCallback);
-  b.TouchedSignal().Connect(TestCallback2);
-
-  a.SetDrawMode( DrawMode::NORMAL );
-  b.SetDrawMode( DrawMode::NORMAL );
-  SimulateTouchForSetOverlayHitTest(app);
-
-  DALI_TEST_CHECK( gTouchCallBackCalled == false );
-  DALI_TEST_CHECK( gTouchCallBack2Called == true );
-  // Make Actor a an overlay.
-  // --------
-  // |      |
-  // | a    |
-  // |      |----
-  // |    x |   |
-  // |      |   |
-  // --------   |
-  //     |   b  |
-  //     |      |
-  //     --------
-  // note: a is on top, because it is an overlay.
-  a.SetDrawMode( DrawMode::OVERLAY );
-  b.SetDrawMode( DrawMode::NORMAL );
-  SimulateTouchForSetOverlayHitTest(app);
-
-  DALI_TEST_CHECK( gTouchCallBackCalled == true );
-  DALI_TEST_CHECK( gTouchCallBack2Called == false );
-  // Make both Actors as overlays
-  // --------
-  // |      |
-  // | a    |
-  // |   --------
-  // |   |x     |
-  // |   |      |
-  // ----|      |
-  //     |   b  |
-  //     |      |
-  //     --------
-  // note: b is on top, because it is the 2nd child in the hierarchy.
-  a.SetDrawMode( DrawMode::OVERLAY );
-  b.SetDrawMode( DrawMode::OVERLAY );
-  SimulateTouchForSetOverlayHitTest(app);
-
-  DALI_TEST_CHECK( gTouchCallBackCalled == false );
-  DALI_TEST_CHECK( gTouchCallBack2Called == true );
-  END_TEST;
-}
-
 int UtcDaliActorGetCurrentWorldMatrix(void)
 {
   TestApplication app;
@@ -2662,8 +2594,8 @@ int UtcDaliRelayoutProperties_ResizePolicies(void)
   Actor actor = Actor::New();
 
   // Defaults
-  DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
 
   // Set resize policy for all dimensions
   actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
@@ -2693,6 +2625,11 @@ int UtcDaliRelayoutProperties_SizeScalePolicy(void)
 
   // Defaults
   DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_SCALE_POLICY ).Get< std::string >(), "USE_SIZE_SET", TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION );
+
+  SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
+  actor.SetSizeScalePolicy( policy );
+  DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), policy, TEST_LOCATION );
 
   // Set
   const char* const policy1 = "FIT_WITH_ASPECT_RATIO";
@@ -2707,6 +2644,29 @@ int UtcDaliRelayoutProperties_SizeScalePolicy(void)
   END_TEST;
 }
 
+int UtcDaliRelayoutProperties_SizeModeFactor(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  // Defaults
+  DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetSizeModeFactor(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION );
+
+  Vector3 sizeMode( 1.0f, 2.0f, 3.0f );
+  actor.SetSizeModeFactor( sizeMode );
+  DALI_TEST_EQUALS( actor.GetSizeModeFactor(), sizeMode, TEST_LOCATION );
+
+  // Set
+  Vector3 sizeMode1( 2.0f, 3.0f, 4.0f );
+
+  actor.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeMode1 );
+  DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), sizeMode1, TEST_LOCATION );
+
+  END_TEST;
+}
+
 int UtcDaliRelayoutProperties_DimensionDependency(void)
 {
   TestApplication app;
@@ -2772,3 +2732,153 @@ int UtcDaliRelayoutProperties_MinimumMaximumSize(void)
 
   END_TEST;
 }
+
+int UtcDaliActorGetHeightForWidth(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorGetWidthForHeight(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorGetRelayoutSize(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  // Add actor to stage
+  Stage::GetCurrent().Add( actor );
+
+  DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 0.0f, TEST_LOCATION );
+
+  actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
+  actor.SetSize( Vector2( 1.0f, 0.0f ) );
+
+  // Flush the queue and render once
+  app.SendNotification();
+  app.Render();
+
+  DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 1.0f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorSetPadding(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  Padding padding;
+  actor.GetPadding( padding );
+
+  DALI_TEST_EQUALS( padding.left, 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( padding.right, 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( padding.bottom, 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( padding.top, 0.0f, TEST_LOCATION );
+
+  Padding padding2( 1.0f, 2.0f, 3.0f, 4.0f );
+  actor.SetPadding( padding2 );
+
+  actor.GetPadding( padding );
+
+  DALI_TEST_EQUALS( padding.left, padding2.left, TEST_LOCATION );
+  DALI_TEST_EQUALS( padding.right, padding2.right, TEST_LOCATION );
+  DALI_TEST_EQUALS( padding.bottom, padding2.bottom, TEST_LOCATION );
+  DALI_TEST_EQUALS( padding.top, padding2.top, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorSetMinimumSize(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  Vector2 size = actor.GetMinimumSize();
+
+  DALI_TEST_EQUALS( size.width, 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( size.height, 0.0f, TEST_LOCATION );
+
+  Vector2 size2( 1.0f, 2.0f );
+  actor.SetMinimumSize( size2 );
+
+  size = actor.GetMinimumSize();
+
+  DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
+  DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorSetMaximumSize(void)
+{
+  TestApplication app;
+
+  Actor actor = Actor::New();
+
+  Vector2 size = actor.GetMaximumSize();
+
+  DALI_TEST_EQUALS( size.width, FLT_MAX, TEST_LOCATION );
+  DALI_TEST_EQUALS( size.height, FLT_MAX, TEST_LOCATION );
+
+  Vector2 size2( 1.0f, 2.0f );
+  actor.SetMaximumSize( size2 );
+
+  size = actor.GetMaximumSize();
+
+  DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
+  DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliActorOnRelayoutSignal(void)
+{
+  tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
+
+  TestApplication application;
+
+  // Clean test data
+  gOnRelayoutCallBackCalled = 0;
+  gActorNamesRelayout.clear();
+
+  Actor actor = Actor::New();
+  actor.SetName( "actor" );
+  actor.OnRelayoutSignal().Connect( OnRelayoutCallback );
+
+  // Sanity check
+  DALI_TEST_CHECK( gOnRelayoutCallBackCalled == 0 );
+
+  // Add actor to stage
+  Stage::GetCurrent().Add( actor );
+
+  actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+  actor.SetSize( Vector2( 1.0f, 2.0 ) );
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // OnRelayout emitted
+  DALI_TEST_EQUALS(  gOnRelayoutCallBackCalled, 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( "actor", gActorNamesRelayout[ 0 ], TEST_LOCATION );
+
+  END_TEST;
+}