#include "assert.h"
#include <dali/public-api/dali-core.h>
#include <string>
+#include <cfloat> // For FLT_MAX
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/hover-event-integ.h>
#include <dali-test-suite-utils.h>
struct TestConstraint
{
- Vector4 operator()(const Vector4& color)
+ void operator()( Vector4& color, const PropertyInputContainer& /* inputs */ )
{
gTestConstraintCalled = true;
- return Vector4(color.x, color.y, color.z, 0.1f);
}
};
{
}
- T operator()(const T& current)
+ void operator()( T& current, const PropertyInputContainer& /* inputs */ )
{
mResultRef = mValue;
- return current;
}
unsigned int& mResultRef;
unsigned int mValue;
};
-bool wasConstraintCallbackCalled1 = false;
-void TestConstraintCallback1( ActiveConstraint& constraint )
-{
- wasConstraintCallbackCalled1 = true;
-}
-
-bool wasConstraintCallbackCalled2 = false;
-void TestConstraintCallback2( ActiveConstraint& constraint )
-{
- wasConstraintCallbackCalled2 = true;
-}
-
-bool wasConstraintCallbackCalled3 = false;
-void TestConstraintCallback3( ActiveConstraint& constraint )
-{
- wasConstraintCallbackCalled3 = true;
-}
-
static bool TestCallback(Actor actor, const TouchEvent& event)
{
gTouchCallBackCalled = true;
{
PositionComponentConstraint(){}
- Vector3 operator()(const Vector3& current, const PropertyInput& property)
+ void operator()( Vector3& pos, const PropertyInputContainer& inputs )
{
- const Matrix& m = property.GetMatrix();
- Vector3 pos;
+ const Matrix& m = inputs[0]->GetMatrix();
Vector3 scale;
Quaternion rot;
m.GetTransformComponents(pos, rot, scale);
- return pos;
}
};
+// OnRelayout
+static bool gOnRelayoutCallBackCalled = 0;
+static std::vector< std::string > gActorNamesRelayout;
+
+void OnRelayoutCallback( Actor actor )
+{
+ ++gOnRelayoutCallBackCalled;
+ gActorNamesRelayout.push_back( actor.GetName() );
+}
} // anonymous namespace
}
//& purpose: Testing Dali::Actor::DownCast()
-int UtcDaliActorDownCast(void)
+int UtcDaliActorDownCastP(void)
{
TestApplication application;
tet_infoline("Testing Dali::Actor::DownCast()");
}
//& purpose: Testing Dali::Actor::DownCast()
-int UtcDaliActorDownCast2(void)
+int UtcDaliActorDownCastN(void)
{
TestApplication application;
tet_infoline("Testing Dali::Actor::DownCast()");
END_TEST;
}
-int UtcDaliActorAdd(void)
+int UtcDaliActorAddP(void)
{
tet_infoline("Testing Actor::Add");
TestApplication application;
parent2.Add( child );
DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliActorAddN(void)
+{
+ tet_infoline("Testing Actor::Add");
+ TestApplication application;
+
+ Actor child = Actor::New();
+
+ Actor parent2 = Actor::New();
+ parent2.Add( child );
+
// try illegal Add
try
{
tet_printf("Assertion test failed - wrong Exception\n" );
tet_result(TET_FAIL);
}
+
END_TEST;
}
}
-int UtcDaliActorRemove01(void)
+int UtcDaliActorRemoveN(void)
{
tet_infoline("Testing Actor::Remove");
TestApplication application;
END_TEST;
}
-int UtcDaliActorRemove02(void)
+int UtcDaliActorRemoveP(void)
{
TestApplication application;
{
TestApplication application;
- Quaternion rotation(0.785f, Vector3(1.0f, 1.0f, 0.0f));
+ Quaternion rotation( Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
Actor actor = Actor::New();
actor.SetOrientation(rotation);
Actor actor = Actor::New();
- float angle = 0.785f;
+ Radian angle( 0.785f );
Vector3 axis(1.0f, 1.0f, 0.0f);
- actor.SetOrientation(Radian( angle ), axis);
+ actor.SetOrientation( angle, axis);
Quaternion rotation( angle, axis );
// flush the queue and render once
application.SendNotification();
DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
actor.SetOrientation( Degree( 0 ), Vector3( 1.0f, 0.0f, 0.0f ) );
- Quaternion result( 0, Vector3( 1.0f, 0.0f, 0.0f ) );
+ Quaternion result( Radian( 0 ), Vector3( 1.0f, 0.0f, 0.0f ) );
// flush the queue and render once
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( result, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
- actor.SetOrientation(Radian( angle ), axis);
+ actor.SetOrientation( angle, axis);
// flush the queue and render once
application.SendNotification();
application.Render();
Actor actor = Actor::New();
- float angle = M_PI * 0.25f;
- actor.RotateBy(Radian( angle ), Vector3::ZAXIS);
+ Radian angle( M_PI * 0.25f );
+ actor.RotateBy(( angle ), Vector3::ZAXIS);
// flush the queue and render once
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS(Quaternion(M_PI*0.25f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
+ DALI_TEST_EQUALS(Quaternion( angle, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
Stage::GetCurrent().Add( actor );
- actor.RotateBy(Radian( angle ), Vector3::ZAXIS);
+ actor.RotateBy( angle, Vector3::ZAXIS);
// flush the queue and render once
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS(Quaternion(M_PI*0.5f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
+ DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
Stage::GetCurrent().Remove( actor );
END_TEST;
Actor actor = Actor::New();
- Quaternion rotation(M_PI*0.25f, Vector3::ZAXIS);
+ Radian angle( M_PI * 0.25f );
+ Quaternion rotation(angle, Vector3::ZAXIS);
actor.RotateBy(rotation);
// flush the queue and render once
application.SendNotification();
// flush the queue and render once
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS(Quaternion(M_PI*0.5f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
+ DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- Quaternion rotation(0.785f, Vector3(1.0f, 1.0f, 0.0f));
+ Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
actor.SetOrientation(rotation);
// flush the queue and render once
application.SendNotification();
parent.Add( child );
// The actors should not have a world rotation yet
- DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion(0.0f, Vector3::YAXIS), 0.001, TEST_LOCATION );
- DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), Quaternion(0.0f, Vector3::YAXIS), 0.001, TEST_LOCATION );
+ DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION );
+ DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION );
application.SendNotification();
application.Render(0);
END_TEST;
}
-
-int UtcDaliActorApplyConstraint(void)
-{
- TestApplication application;
-
- gTestConstraintCalled = false;
-
- Actor actor = Actor::New();
-
- Constraint constraint = Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraint() );
- actor.ApplyConstraint(constraint);
-
- DALI_TEST_CHECK( gTestConstraintCalled == false );
- // add to stage
- Stage::GetCurrent().Add( actor );
-
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- DALI_TEST_CHECK( gTestConstraintCalled == true );
- END_TEST;
-}
-
-
-int UtcDaliActorApplyConstraintAppliedCallback(void)
-{
- TestApplication application;
-
- // Build a reusable constraint
-
- Actor parent = Actor::New();
- Vector3 parentSize( 100.0f, 100.0f, 100.0f );
- parent.SetSize( parentSize );
- Stage::GetCurrent().Add( parent );
-
- Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE,
- Source( parent, Actor::Property::SIZE ),
- EqualToConstraint() );
-
- // Create some child actors
-
- Actor child1 = Actor::New();
- parent.Add( child1 );
-
- Actor child2 = Actor::New();
- parent.Add( child2 );
-
- Actor child3 = Actor::New();
- parent.Add( child3 );
-
- // Apply constraint with different timings - everything should be finished after 10 seconds
-
- wasConstraintCallbackCalled1 = false;
- wasConstraintCallbackCalled2 = false;
- wasConstraintCallbackCalled3 = false;
-
- constraint.SetApplyTime( 5.0f );
- ActiveConstraint activeConstraint1 = child1.ApplyConstraint( constraint );
- activeConstraint1.AppliedSignal().Connect( TestConstraintCallback1 );
-
- constraint.SetApplyTime( 10.0f );
- ActiveConstraint activeConstraint2 = child2.ApplyConstraint( constraint );
- activeConstraint2.AppliedSignal().Connect( TestConstraintCallback2 );
-
- constraint.SetApplyTime( TimePeriod( 2.0f/*delay*/, 5.0f/*duration*/ ) );
- ActiveConstraint activeConstraint3 = child3.ApplyConstraint( constraint );
- activeConstraint3.AppliedSignal().Connect( TestConstraintCallback3 );
-
- // Check event-side size
- DALI_TEST_EQUALS( child1.GetTargetSize(), Vector3::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( child2.GetTargetSize(), Vector3::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( child3.GetTargetSize(), Vector3::ZERO, TEST_LOCATION );
-
- DALI_TEST_EQUALS( child1.GetCurrentSize(), Vector3::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( child2.GetCurrentSize(), Vector3::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( child3.GetCurrentSize(), Vector3::ZERO, TEST_LOCATION );
-
- application.SendNotification();
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 1 elapsed second
-
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.20f, TEST_LOCATION ); // 1 / 5 * 100 = 20%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.10f, TEST_LOCATION ); // 1 / 10 * 100 = 10%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.00f, TEST_LOCATION ); // 0%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 2 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.40f, TEST_LOCATION ); // 2 / 5 * 100 = 40%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.20f, TEST_LOCATION ); // 2 / 10 * 100 = 20%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.00f, TEST_LOCATION ); // 0%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 3 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.60f, TEST_LOCATION ); // 3 / 5 * 100 = 60%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.30f, TEST_LOCATION ); // 3 / 10 * 100 = 30%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.20f, TEST_LOCATION ); // (3 - 2) / 5 * 100 = 20%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 4 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.80f, TEST_LOCATION ); // 4 / 5 * 100 = 80%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.40f, TEST_LOCATION ); // 4 / 10 * 100 = 40%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.40f, TEST_LOCATION ); // (4 - 2) / 5 * 100 = 40%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 5 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // 5 / 5 * 100 = 100%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.50f, TEST_LOCATION ); // 5 / 10 * 100 = 50%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.60f, TEST_LOCATION ); // (5 - 2) / 5 * 100 = 60%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 6 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% (signal 1 should fire)
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.60f, TEST_LOCATION ); // 6 / 10 * 100 = 60%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.80f, TEST_LOCATION ); // (6 - 2) / 5 * 100 = 80%
-
- // 1st signal should have fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, true, TEST_LOCATION );
- wasConstraintCallbackCalled1 = false;
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 7 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.70f, TEST_LOCATION ); // 7 / 10 * 100 = 70%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // (7 - 2) / 5 * 100 = 100%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 8 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.80f, TEST_LOCATION ); // 8 / 10 * 100 = 80%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% (signal 3 should fire)
-
- // 3rd signal should have fired
- application.SendNotification();
-
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, true, TEST_LOCATION );
- wasConstraintCallbackCalled3 = false;
-
- application.Render(static_cast<unsigned int>(1000.0f)); // 9 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.90f, TEST_LOCATION ); // 9 / 10 * 100 = 90%
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100%
-
- // Check signals have not fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(static_cast<unsigned int>(1000.0f + 1.0f)); // over 10 elapsed seconds
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100%
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% (signal 2 should fire)
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100%
-
- // 2nd signal should have fired
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, true, TEST_LOCATION );
- wasConstraintCallbackCalled2 = false;
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- // Check that nothing has changed after a couple of buffer swaps
-
- application.Render(0);
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION );
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize, TEST_LOCATION );
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION );
-
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
-
- application.Render(0);
- DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION );
- DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize, TEST_LOCATION );
- DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION );
-
- application.SendNotification();
- DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION );
- DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION );
- END_TEST;
-}
-
int UtcDaliActorRemoveConstraints(void)
{
tet_infoline(" UtcDaliActorRemoveConstraints");
Actor actor = Actor::New();
- Constraint constraint = Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraint() );
- actor.ApplyConstraint(constraint);
+ Constraint constraint = Constraint::New<Vector4>( actor, Actor::Property::COLOR, TestConstraint() );
+ constraint.Apply();
actor.RemoveConstraints();
DALI_TEST_CHECK( gTestConstraintCalled == false );
Stage::GetCurrent().Add( actor );
- actor.ApplyConstraint(constraint);
+ constraint.Apply();
// flush the queue and render once
application.SendNotification();
END_TEST;
}
-int UtcDaliActorRemoveConstraint(void)
-{
- tet_infoline(" UtcDaliActorRemoveConstraint");
- TestApplication application;
-
- Actor actor = Actor::New();
-
- // 1. Apply Constraint1 and Constraint2, and test...
- unsigned int result1 = 0u;
- unsigned int result2 = 0u;
- ActiveConstraint activeConstraint1 = actor.ApplyConstraint( Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1) ) );
- ActiveConstraint activeConstraint2 = actor.ApplyConstraint( Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2) ) );
-
- Stage::GetCurrent().Add( actor );
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION );
-
- // 2. Remove Constraint1 and test...
- result1 = 0;
- result2 = 0;
- actor.RemoveConstraint(activeConstraint1);
- // make color property dirty, which will trigger constraints to be reapplied.
- actor.SetColor( Color::WHITE );
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( result1, 0u, TEST_LOCATION ); ///< constraint 1 should not apply now.
- DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION );
-
- // 3. Re-Apply Constraint1 and test...
- result1 = 0;
- result2 = 0;
- activeConstraint1 = actor.ApplyConstraint( Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1) ) );
- // make color property dirty, which will trigger constraints to be reapplied.
- actor.SetColor( Color::WHITE );
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION );
-
- // 2. Remove Constraint2 and test...
- result1 = 0;
- result2 = 0;
- actor.RemoveConstraint(activeConstraint2);
- // make color property dirty, which will trigger constraints to be reapplied.
- actor.SetColor( Color::WHITE );
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( result2, 0u, TEST_LOCATION ); ///< constraint 2 should not apply now.
-
- // 2. Remove Constraint1 as well and test...
- result1 = 0;
- result2 = 0;
- actor.RemoveConstraint(activeConstraint1);
- // make color property dirty, which will trigger constraints to be reapplied.
- actor.SetColor( Color::WHITE );
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( result1, 0u, TEST_LOCATION ); ///< constraint 1 should not apply now.
- DALI_TEST_EQUALS( result2, 0u, TEST_LOCATION ); ///< constraint 2 should not apply now.
- END_TEST;
-}
-
int UtcDaliActorRemoveConstraintTag(void)
{
tet_infoline(" UtcDaliActorRemoveConstraintTag");
unsigned int result2 = 0u;
unsigned constraint1Tag = 1u;
- Constraint constraint1 = Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1) );
+ Constraint constraint1 = Constraint::New<Vector4>( actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1) );
constraint1.SetTag( constraint1Tag );
- actor.ApplyConstraint( constraint1 );
+ constraint1.Apply();
unsigned constraint2Tag = 2u;
- Constraint constraint2 = Constraint::New<Vector4>( Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2) );
+ Constraint constraint2 = Constraint::New<Vector4>( actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2) );
constraint2.SetTag( constraint2Tag );
- actor.ApplyConstraint( constraint2 );
+ constraint2.Apply();
Stage::GetCurrent().Add( actor );
// flush the queue and render once
// 3. Re-Apply Constraint1 and test...
result1 = 0;
result2 = 0;
- actor.ApplyConstraint( constraint1 );
+ constraint1.Apply();
// make color property dirty, which will trigger constraints to be reapplied.
actor.SetColor( Color::WHITE );
// flush the queue and render once
Actor child = Actor::New();
child.SetParentOrigin(ParentOrigin::CENTER);
- Constraint posConstraint = Constraint::New<Vector3>( Actor::Property::POSITION, Source( parent, Actor::Property::WORLD_MATRIX), PositionComponentConstraint() );
- child.ApplyConstraint(posConstraint);
+ Constraint posConstraint = Constraint::New<Vector3>( child, Actor::Property::POSITION, PositionComponentConstraint() );
+ posConstraint.AddSource( Source( parent, Actor::Property::WORLD_MATRIX ) );
+ posConstraint.Apply();
Stage::GetCurrent().Add( child );
{ "position-inheritance", Actor::Property::POSITION_INHERITANCE, Property::STRING },
{ "draw-mode", Actor::Property::DRAW_MODE, Property::STRING },
{ "size-mode-factor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3 },
- { "relayout-enabled", Actor::Property::RELAYOUT_ENABLED, Property::BOOLEAN },
{ "width-resize-policy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING },
{ "height-resize-policy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING },
{ "size-scale-policy", Actor::Property::SIZE_SCALE_POLICY, Property::STRING },
END_TEST;
}
-int UtcDaliRelayoutProperties_RelayoutEnabled(void)
-{
- TestApplication app;
-
- Actor actor = Actor::New();
-
- // Defaults
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::RELAYOUT_ENABLED ).Get< bool >(), false, TEST_LOCATION );
-
- // Set relayout disabled
- actor.SetProperty( Actor::Property::RELAYOUT_ENABLED, false );
-
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::RELAYOUT_ENABLED ).Get< bool >(), false, TEST_LOCATION );
-
- // Set relayout enabled
- actor.SetProperty( Actor::Property::RELAYOUT_ENABLED, true );
-
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::RELAYOUT_ENABLED ).Get< bool >(), true, TEST_LOCATION );
-
- END_TEST;
-}
-
int UtcDaliRelayoutProperties_ResizePolicies(void)
{
TestApplication app;
Actor actor = Actor::New();
// Defaults
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
// Set resize policy for all dimensions
- actor.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
- for( unsigned int i = 0; i < DIMENSION_COUNT; ++i)
+ actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i)
{
- DALI_TEST_EQUALS( actor.GetResizePolicy( static_cast< Dimension >( 1 << i ) ), USE_NATURAL_SIZE, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetResizePolicy( static_cast< Dimension::Type >( 1 << i ) ), ResizePolicy::USE_NATURAL_SIZE, TEST_LOCATION );
}
// Set individual dimensions
// Defaults
DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_SCALE_POLICY ).Get< std::string >(), "USE_SIZE_SET", TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION );
+
+ SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
+ actor.SetSizeScalePolicy( policy );
+ DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), policy, TEST_LOCATION );
// Set
const char* const policy1 = "FIT_WITH_ASPECT_RATIO";
END_TEST;
}
+int UtcDaliRelayoutProperties_SizeModeFactor(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ // Defaults
+ DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetSizeModeFactor(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION );
+
+ Vector3 sizeMode( 1.0f, 2.0f, 3.0f );
+ actor.SetSizeModeFactor( sizeMode );
+ DALI_TEST_EQUALS( actor.GetSizeModeFactor(), sizeMode, TEST_LOCATION );
+
+ // Set
+ Vector3 sizeMode1( 2.0f, 3.0f, 4.0f );
+
+ actor.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeMode1 );
+ DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), sizeMode1, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliRelayoutProperties_DimensionDependency(void)
{
TestApplication app;
END_TEST;
}
+
+int UtcDaliActorGetHeightForWidth(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorGetWidthForHeight(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorGetRelayoutSize(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ // Add actor to stage
+ Stage::GetCurrent().Add( actor );
+
+ DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 0.0f, TEST_LOCATION );
+
+ actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
+ actor.SetSize( Vector2( 1.0f, 0.0f ) );
+
+ // Flush the queue and render once
+ app.SendNotification();
+ app.Render();
+
+ DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorSetPadding(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ Padding padding;
+ actor.GetPadding( padding );
+
+ DALI_TEST_EQUALS( padding.left, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.right, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.bottom, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.top, 0.0f, TEST_LOCATION );
+
+ Padding padding2( 1.0f, 2.0f, 3.0f, 4.0f );
+ actor.SetPadding( padding2 );
+
+ actor.GetPadding( padding );
+
+ DALI_TEST_EQUALS( padding.left, padding2.left, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.right, padding2.right, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.bottom, padding2.bottom, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.top, padding2.top, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorSetMinimumSize(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ Vector2 size = actor.GetMinimumSize();
+
+ DALI_TEST_EQUALS( size.width, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, 0.0f, TEST_LOCATION );
+
+ Vector2 size2( 1.0f, 2.0f );
+ actor.SetMinimumSize( size2 );
+
+ size = actor.GetMinimumSize();
+
+ DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorSetMaximumSize(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ Vector2 size = actor.GetMaximumSize();
+
+ DALI_TEST_EQUALS( size.width, FLT_MAX, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, FLT_MAX, TEST_LOCATION );
+
+ Vector2 size2( 1.0f, 2.0f );
+ actor.SetMaximumSize( size2 );
+
+ size = actor.GetMaximumSize();
+
+ DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorOnRelayoutSignal(void)
+{
+ tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
+
+ TestApplication application;
+
+ // Clean test data
+ gOnRelayoutCallBackCalled = 0;
+ gActorNamesRelayout.clear();
+
+ Actor actor = Actor::New();
+ actor.SetName( "actor" );
+ actor.OnRelayoutSignal().Connect( OnRelayoutCallback );
+
+ // Sanity check
+ DALI_TEST_CHECK( gOnRelayoutCallBackCalled == 0 );
+
+ // Add actor to stage
+ Stage::GetCurrent().Add( actor );
+
+ actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ actor.SetSize( Vector2( 1.0f, 2.0 ) );
+
+ // Flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // OnRelayout emitted
+ DALI_TEST_EQUALS( gOnRelayoutCallBackCalled, 1, TEST_LOCATION );
+ DALI_TEST_EQUALS( "actor", gActorNamesRelayout[ 0 ], TEST_LOCATION );
+
+ END_TEST;
+}