Actor actor = Actor::New();
// Defaults
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
// Set resize policy for all dimensions
actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
Actor actor = Actor::New();
- DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION );
END_TEST;
}
Actor actor = Actor::New();
- DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION );
END_TEST;
}
Actor actor = Actor::New();
+ // Add actor to stage
+ Stage::GetCurrent().Add( actor );
+
DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 0.0f, TEST_LOCATION );
actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
Actor actor = Actor::New();
actor.SetName( "actor" );
actor.OnRelayoutSignal().Connect( OnRelayoutCallback );
- actor.SetRelayoutEnabled( true );
// Sanity check
DALI_TEST_CHECK( gOnRelayoutCallBackCalled == 0 );