unsigned int mValue;
};
-static bool TestCallback(Actor actor, const TouchEvent& event)
-{
- gTouchCallBackCalled = true;
- return false;
- END_TEST;
-}
-static bool TestTouchCallback(Actor actor, const TouchData& touchData )
+static bool TestTouchCallback(Actor, const TouchEvent&)
{
gTouchCallBackCalled = true;
return true;
END_TEST;
}
-static bool TestTouchCallback2(Actor actor, const TouchData& touchData )
+static bool TestTouchCallback2(Actor, const TouchEvent&)
{
gTouchCallBackCalled2 = true;
return true;
END_TEST;
}
-static bool TestTouchCallback3(Actor actor, const TouchData& touchData )
+static bool TestTouchCallback3(Actor, const TouchEvent&)
{
gTouchCallBackCalled3 = true;
return true;
application.Render();
// connect to its touch signal
- actor.TouchedSignal().Connect( TestCallback );
+ actor.TouchedSignal().Connect( TestTouchCallback );
// simulate a touch event in the middle of the screen
Vector2 touchPoint( application.GetScene().GetSize() * 0.5 );
DALI_TEST_CHECK( !gTouchCallBackCalled );
// connect to its touch signal
- actor.TouchedSignal().Connect(TestCallback);
+ actor.TouchedSignal().Connect(TestTouchCallback);
Dali::Integration::Point point;
point.SetState( PointState::DOWN );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
// Connect ChildOrderChangedSignal
bool orderChangedSignal( false );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
Dali::Integration::Point point;
point.SetDeviceId( 1 );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
bool orderChangedSignal( false );
Actor orderChangedActor;
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
Dali::Integration::Point point;
point.SetDeviceId( 1 );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
Dali::Integration::Point point;
point.SetDeviceId( 1 );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
Dali::Integration::Point point;
point.SetDeviceId( 1 );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
Dali::Integration::Point point;
point.SetDeviceId( 1 );
// connect to actor touch signals, will use touch callbacks to determine which actor is on top.
// Only top actor will get touched.
- actorA.TouchSignal().Connect( TestTouchCallback );
- actorB.TouchSignal().Connect( TestTouchCallback2 );
- actorC.TouchSignal().Connect( TestTouchCallback3 );
+ actorA.TouchedSignal().Connect( TestTouchCallback );
+ actorB.TouchedSignal().Connect( TestTouchCallback2 );
+ actorC.TouchedSignal().Connect( TestTouchCallback3 );
ResetTouchCallbacks();
DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::CULLED ), false, TEST_LOCATION );
PropertyNotification notification = actor.AddPropertyNotification( Actor::Property::CULLED, LessThanCondition( 0.5f ) );
- notification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ notification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
// Connect NotifySignal
bool propertyNotificationSignal( false );
TestApplication::DEFAULT_VERTICAL_DPI,
true,
true);
-
+
tet_infoline( "Set/Update property with partial update" );
const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
}
END_TEST;
}
+
+int UtcDaliActorLowerBelowNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Actor arg1;
+ instance.LowerBelow(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRaiseAboveNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Actor arg1;
+ instance.RaiseAbove(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRaiseToTopNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.RaiseToTop();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorAddRendererNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Renderer arg1;
+ instance.AddRenderer(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorTouchedSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.TouchedSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorTranslateByNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Vector3 arg1;
+ instance.TranslateBy(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorFindChildByIdNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ unsigned int arg1 = 0u;
+ instance.FindChildById(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetRendererAtNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ unsigned int arg1 = 0u;
+ instance.GetRendererAt(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorHoveredSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.HoveredSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorLowerToBottomNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.LowerToBottom();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorOnSceneSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.OnSceneSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorOffSceneSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.OffSceneSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRemoveRendererNegative01(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ unsigned int arg1 = 0u;
+ instance.RemoveRenderer(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRemoveRendererNegative02(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Renderer arg1;
+ instance.RemoveRenderer(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorFindChildByNameNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ std::string arg1;
+ instance.FindChildByName(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorSetResizePolicyNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::ResizePolicy::Type arg1 = ResizePolicy::USE_NATURAL_SIZE;
+ Dali::Dimension::Type arg2 = Dimension::ALL_DIMENSIONS;
+ instance.SetResizePolicy(arg1,arg2);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorOnRelayoutSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.OnRelayoutSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorWheelEventSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.WheelEventSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetHeightForWidthNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ float arg1 = 0.0f;
+ instance.GetHeightForWidth(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetWidthForHeightNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ float arg1 = 0.0f;
+ instance.GetWidthForHeight(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorLayoutDirectionChangedSignalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.LayoutDirectionChangedSignal();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorAddNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Actor arg1;
+ instance.Add(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorLowerNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.Lower();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRaiseNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.Raise();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRemoveNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Actor arg1;
+ instance.Remove(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorScaleByNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Vector3 arg1;
+ instance.ScaleBy(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetLayerNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.GetLayer();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRotateByNegative01(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Quaternion arg1;
+ instance.RotateBy(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorRotateByNegative02(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Radian arg1;
+ Dali::Vector3 arg2;
+ instance.RotateBy(arg1,arg2);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorUnparentNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.Unparent();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetChildAtNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ unsigned int arg1 = 0u;
+ instance.GetChildAt(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetChildCountNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.GetChildCount();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetTargetSizeNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.GetTargetSize();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorScreenToLocalNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ float arg1 = 0.0f;
+ float arg2 = 0.0f;
+ float arg3 = 0.0f;
+ float arg4 = 0.0f;
+ instance.ScreenToLocal(arg1,arg2,arg3,arg4);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetNaturalSizeNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.GetNaturalSize();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetRelayoutSizeNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Dimension::Type arg1 = Dimension::HEIGHT;
+ instance.GetRelayoutSize(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetResizePolicyNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
+ instance.GetResizePolicy(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetRendererCountNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.GetRendererCount();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliActorGetParentNegative(void)
+{
+ TestApplication application;
+ Dali::Actor instance;
+ try
+ {
+ instance.GetParent();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}