Add extension to PropertyInput
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-ActiveConstraint.cpp
index 3a9a2e7..0c765bd 100644 (file)
@@ -17,7 +17,7 @@
 
 #include <iostream>
 #include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
 #include <dali-test-suite-utils.h>
 
 using namespace Dali;
@@ -59,7 +59,7 @@ int UtcDaliConstraintGetTargetObject(void)
 
   // Apply a constraint to an actor
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
 
   Actor actor = Actor::New();
 
@@ -90,7 +90,7 @@ int UtcDaliConstraintGetTargetProperty(void)
 
   // Apply a constraint to an actor
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
 
   Actor actor = Actor::New();
 
@@ -100,7 +100,7 @@ int UtcDaliConstraintGetTargetProperty(void)
 
   Property::Index index = active.GetTargetProperty();
 
-  DALI_TEST_CHECK( Actor::SIZE == index );
+  DALI_TEST_CHECK( Actor::Property::SIZE == index );
   END_TEST;
 }
 
@@ -110,7 +110,7 @@ int UtcDaliConstraintSetWeight(void)
 
   // Apply a constraint to an actor
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
 
   Actor actor = Actor::New();
   Stage::GetCurrent().Add( actor );
@@ -158,7 +158,7 @@ int UtcDaliConstraintGetCurrentWeight(void)
 
   // Apply a constraint to an actor
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
 
   Actor actor = Actor::New();
 
@@ -176,7 +176,7 @@ int UtcDaliConstraintSignalApplied(void)
 
   // Apply a constraint to an actor
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
 
   float duration( 10.0f );
   constraint.SetApplyTime( duration );
@@ -226,7 +226,7 @@ int UtcDaliConstraintRemove(void)
 
   // Apply a constraint to an actor
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
 
   float duration( 1.0f );
   constraint.SetApplyTime( duration );
@@ -274,24 +274,17 @@ int UtcDaliConstraintRemove(void)
   DALI_TEST_CHECK( startSize == actor.GetCurrentSize() );
 
   // Try setting the weight after removal
-  active.SetProperty( ActiveConstraint::WEIGHT, 0.5f );
+  active.SetProperty( ActiveConstraint::Property::WEIGHT, 0.5f );
   application.SendNotification();
   application.Render(static_cast<unsigned int>(1000.0f));
   DALI_TEST_CHECK( 0.5f == active.GetCurrentWeight() );
-
-  // Quick check for operator = override on constrainables (needs rhs as a Handle!!) and destructor from heap
-  Constrainable* constrainable = new Constrainable;
-  Constrainable constrainable2;
-  Handle& handle = dynamic_cast< Handle& > ( *constrainable );
-  constrainable2 = handle;
-  delete constrainable;
   END_TEST;
 }
 
 int UtcDaliConstraintCallback(void)
 {
   TestApplication application;
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
   constraint.SetApplyTime(2.0f);
   Actor actor = Actor::New();
   ActiveConstraint active = actor.ApplyConstraint( constraint );
@@ -312,7 +305,7 @@ int UtcDaliConstraintProperties(void)
 {
   TestApplication application;
 
-  Constraint constraint = Constraint::New<Vector3>( Actor::SIZE, TestConstraintVector3() );
+  Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE, TestConstraintVector3() );
   Actor actor = Actor::New();
   ActiveConstraint active = actor.ApplyConstraint( constraint );