#include <vector>
#include "test-gl-abstraction.h"
#include "test-graphics-pipeline.h"
+#include "test-graphics-buffer.h"
#include "test-trace-call-stack.h"
namespace Dali
{
+class TestGraphicsTexture;
+class TestGraphicsBuffer;
+class TestGraphicsSampler;
+class TestGraphicsPipeline;
+
+enum class CommandType
+{
+ FLUSH = 1 << 0,
+ BIND_TEXTURES = 1 << 1,
+ BIND_SAMPLERS = 1 << 2,
+ BIND_VERTEX_BUFFERS = 1 << 3,
+ BIND_INDEX_BUFFER = 1 << 4,
+ BIND_UNIFORM_BUFFER = 1 << 5,
+ BIND_PIPELINE = 1 << 6,
+ DRAW = 1 << 7,
+ DRAW_INDEXED = 1 << 8,
+ DRAW_INDEXED_INDIRECT = 1 << 9
+};
+
+using CommandTypeMask = uint32_t;
+template<typename T>
+inline CommandTypeMask operator|(T flags, CommandType bit)
+{
+ return static_cast<CommandTypeMask>(flags) | static_cast<CommandTypeMask>(bit);
+}
+
+/**
+ * @brief Descriptor of single buffer binding within
+ * command buffer.
+ */
+struct VertexBufferBindingDescriptor
+{
+ const TestGraphicsBuffer* buffer{nullptr};
+ uint32_t offset{0u};
+};
+
+/**
+ * @brief Descriptor of ix buffer binding within
+ * command buffer.
+ */
+struct IndexBufferBindingDescriptor
+{
+ const TestGraphicsBuffer* buffer{nullptr};
+ uint32_t offset{};
+ Graphics::Format format{};
+};
+
+/**
+ * @brief Descriptor of uniform buffer binding within
+ * command buffer.
+ */
+struct UniformBufferBindingDescriptor
+{
+ const TestGraphicsBuffer* buffer{nullptr};
+ uint32_t binding{0u};
+ uint32_t offset{0u};
+ bool emulated; ///<true if UBO is emulated for old gfx API
+};
+
+/**
+ * @brief The descriptor of draw call
+ */
+struct DrawCallDescriptor
+{
+ /**
+ * @brief Enum specifying type of the draw call
+ */
+ enum class Type
+ {
+ DRAW,
+ DRAW_INDEXED,
+ DRAW_INDEXED_INDIRECT
+ };
+
+ Type type{}; ///< Type of the draw call
+
+ /**
+ * Union contains data for all types of draw calls.
+ */
+ union
+ {
+ /**
+ * @brief Vertex array draw
+ */
+ struct
+ {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+ } draw;
+
+ /**
+ * @brief Indexed draw
+ */
+ struct
+ {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+ } drawIndexed;
+
+ /**
+ * @brief Indexed draw indirect
+ */
+ struct
+ {
+ const TestGraphicsBuffer* buffer;
+ uint32_t offset;
+ uint32_t drawCount;
+ uint32_t stride;
+ } drawIndexedIndirect;
+ };
+};
+
+/**
+ * Command structure allocates memory to store a single command
+ */
+struct Command
+{
+ Command()
+ {
+ }
+
+ ~Command()
+ {
+ }
+
+ /**
+ * @brief Copy constructor
+ * @param[in] rhs Command
+ */
+ Command(const Command& rhs)
+ {
+ switch(rhs.type)
+ {
+ case CommandType::BIND_VERTEX_BUFFERS:
+ {
+ bindVertexBuffers = rhs.bindVertexBuffers;
+ break;
+ }
+ case CommandType::BIND_INDEX_BUFFER:
+ {
+ bindIndexBuffer = rhs.bindIndexBuffer;
+ break;
+ }
+ case CommandType::BIND_SAMPLERS:
+ {
+ bindSamplers = rhs.bindSamplers;
+ break;
+ }
+ case CommandType::BIND_TEXTURES:
+ {
+ bindTextures = rhs.bindTextures;
+ break;
+ }
+ case CommandType::BIND_PIPELINE:
+ {
+ bindPipeline = rhs.bindPipeline;
+ break;
+ }
+ case CommandType::BIND_UNIFORM_BUFFER:
+ {
+ bindUniformBuffers = rhs.bindUniformBuffers;
+ break;
+ }
+ case CommandType::DRAW:
+ {
+ draw.type = rhs.draw.type;
+ draw.draw = rhs.draw.draw;
+ break;
+ }
+ case CommandType::DRAW_INDEXED:
+ {
+ draw.type = rhs.draw.type;
+ draw.drawIndexed = rhs.draw.drawIndexed;
+ break;
+ }
+ case CommandType::DRAW_INDEXED_INDIRECT:
+ {
+ draw.type = rhs.draw.type;
+ draw.drawIndexedIndirect = rhs.draw.drawIndexedIndirect;
+ break;
+ }
+ case CommandType::FLUSH:
+ {
+ // Nothing to do
+ break;
+ }
+ }
+ type = rhs.type;
+ }
+
+ /**
+ * @brief Copy constructor
+ * @param[in] rhs Command
+ */
+ Command(Command&& rhs) noexcept
+ {
+ switch(rhs.type)
+ {
+ case CommandType::BIND_VERTEX_BUFFERS:
+ {
+ bindVertexBuffers = std::move(rhs.bindVertexBuffers);
+ break;
+ }
+ case CommandType::BIND_INDEX_BUFFER:
+ {
+ bindIndexBuffer = rhs.bindIndexBuffer;
+ break;
+ }
+ case CommandType::BIND_UNIFORM_BUFFER:
+ {
+ bindUniformBuffers = std::move(rhs.bindUniformBuffers);
+ break;
+ }
+ case CommandType::BIND_SAMPLERS:
+ {
+ bindSamplers = std::move(rhs.bindSamplers);
+ break;
+ }
+ case CommandType::BIND_TEXTURES:
+ {
+ bindTextures = std::move(rhs.bindTextures);
+ break;
+ }
+ case CommandType::BIND_PIPELINE:
+ {
+ bindPipeline = rhs.bindPipeline;
+ break;
+ }
+ case CommandType::DRAW:
+ {
+ draw.type = rhs.draw.type;
+ draw.draw = rhs.draw.draw;
+ break;
+ }
+ case CommandType::DRAW_INDEXED:
+ {
+ draw.type = rhs.draw.type;
+ draw.drawIndexed = rhs.draw.drawIndexed;
+ break;
+ }
+ case CommandType::DRAW_INDEXED_INDIRECT:
+ {
+ draw.type = rhs.draw.type;
+ draw.drawIndexedIndirect = rhs.draw.drawIndexedIndirect;
+ break;
+ }
+ case CommandType::FLUSH:
+ {
+ // Nothing to do
+ break;
+ }
+ }
+ type = rhs.type;
+ }
+
+ CommandType type{CommandType::FLUSH}; ///< Type of command
+
+ union
+ {
+ struct
+ {
+ std::vector<Graphics::TextureBinding> textureBindings;
+ } bindTextures{};
+
+ // BindSampler command
+ struct
+ {
+ std::vector<Graphics::SamplerBinding> samplerBindings;
+ } bindSamplers;
+
+ struct
+ {
+ using Binding = VertexBufferBindingDescriptor;
+ std::vector<Binding> vertexBufferBindings;
+ } bindVertexBuffers;
+
+ struct : public IndexBufferBindingDescriptor
+ {
+ } bindIndexBuffer;
+
+ struct
+ {
+ std::vector<UniformBufferBindingDescriptor> uniformBufferBindings{};
+ UniformBufferBindingDescriptor standaloneUniformsBufferBinding{};
+ } bindUniformBuffers;
+
+ struct
+ {
+ const TestGraphicsPipeline* pipeline{nullptr};
+ } bindPipeline;
+
+ struct : public DrawCallDescriptor
+ {
+ } draw;
+ };
+};
+
+
class TestGraphicsCommandBuffer : public Graphics::CommandBuffer
{
public:
TestGraphicsCommandBuffer(TraceCallStack& callstack, TestGlAbstraction& glAbstraction);
+ ~TestGraphicsCommandBuffer()
+ {
+
+ }
void BindVertexBuffers(uint32_t firstBinding,
std::vector<const Graphics::Buffer*> buffers,
- std::vector<uint32_t> offsets);
+ std::vector<uint32_t> offsets) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_VERTEX_BUFFERS;
+ auto& bindings = mCommands.back().bindVertexBuffers.vertexBufferBindings;
+ if(bindings.size() < firstBinding + buffers.size())
+ {
+ bindings.resize(firstBinding + buffers.size());
+ auto index = firstBinding;
+ for(auto& buf : buffers)
+ {
+ bindings[index].buffer = static_cast<const TestGraphicsBuffer*>(buf);
+ bindings[index].offset = offsets[index - firstBinding];
+ index++;
+ }
+ }
+ mCallStack.PushCall("BindVertexBuffers", "");
+ }
- void BindUniformBuffers(const std::vector<Graphics::UniformBufferBinding>& bindings);
+ void BindUniformBuffers(const std::vector<Graphics::UniformBufferBinding>& bindings) override
+ {
+ mCommands.emplace_back();
+ auto& cmd = mCommands.back();
+ cmd.type = CommandType::BIND_UNIFORM_BUFFER;
+ auto& bindCmd = cmd.bindUniformBuffers;
+ for(const auto& binding : bindings)
+ {
+ if(binding.buffer)
+ {
+ auto testBuffer = static_cast<const TestGraphicsBuffer*>(binding.buffer);
+ if(testBuffer->IsCPUAllocated()) // standalone uniforms
+ {
+ bindCmd.standaloneUniformsBufferBinding.buffer = testBuffer;
+ bindCmd.standaloneUniformsBufferBinding.offset = binding.offset;
+ bindCmd.standaloneUniformsBufferBinding.binding = binding.binding;
+ bindCmd.standaloneUniformsBufferBinding.emulated = true;
+ }
+ else // Bind regular UBO
+ {
+ // resize binding slots
+ if(binding.binding >= bindCmd.uniformBufferBindings.size())
+ {
+ bindCmd.uniformBufferBindings.resize(binding.binding + 1);
+ }
+ auto& slot = bindCmd.uniformBufferBindings[binding.binding];
+ slot.buffer = testBuffer;
+ slot.offset = binding.offset;
+ slot.binding = binding.binding;
+ slot.emulated = false;
+ }
+ }
+ }
+ mCallStack.PushCall("BindUniformBuffers", "");
+ }
- void BindPipeline(const Graphics::Pipeline& pipeline);
+ void BindPipeline(const Graphics::Pipeline& pipeline) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_PIPELINE;
+ mCommands.back().bindPipeline.pipeline = static_cast<const TestGraphicsPipeline*>(&pipeline);
+ mCallStack.PushCall("BindPipeline", "");
+ }
- void BindTextures(std::vector<Graphics::TextureBinding>& textureBindings);
+ void BindTextures(std::vector<Graphics::TextureBinding>& textureBindings) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_TEXTURES;
+ mCommands.back().bindTextures.textureBindings = std::move(textureBindings);
+ mCallStack.PushCall("BindTextures", "");
+ }
- void BindSamplers(std::vector<Graphics::SamplerBinding>& samplerBindings);
+ void BindSamplers(std::vector<Graphics::SamplerBinding>& samplerBindings) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().bindSamplers.samplerBindings = std::move(samplerBindings);
+ mCallStack.PushCall("BindSamplers", "");
+ }
void BindPushConstants(void* data,
uint32_t size,
- uint32_t binding);
+ uint32_t binding) override
+ {
+ mCallStack.PushCall("BindPushConstants", "");
+ }
void BindIndexBuffer(const Graphics::Buffer& buffer,
uint32_t offset,
- Graphics::Format format);
+ Graphics::Format format) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_INDEX_BUFFER;
+ mCommands.back().bindIndexBuffer.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
+ mCommands.back().bindIndexBuffer.offset = offset;
+ mCommands.back().bindIndexBuffer.format = format;
+ mCallStack.PushCall("BindIndexBuffer", "");
+ }
- void BeginRenderPass(Graphics::RenderPass& renderPass,
- Graphics::RenderTarget& renderTarget,
- Graphics::Extent2D renderArea,
- std::vector<Graphics::ClearValue> clearValues);
+ void BeginRenderPass(
+ Graphics::RenderPass& renderPass,
+ Graphics::RenderTarget& renderTarget,
+ Graphics::Extent2D renderArea,
+ std::vector<Graphics::ClearValue> clearValues) override
+ {
+ mCallStack.PushCall("BeginRenderPass", "");
+ }
- void EndRenderPass();
+ /**
+ * @brief Ends current render pass
+ *
+ * This command must be issued in order to finalize the render pass.
+ * It's up to the implementation whether anything has to be done but
+ * the Controller may use end RP marker in order to resolve resource
+ * dependencies (for example, to know when target texture is ready
+ * before passing it to another render pass).
+ */
+ void EndRenderPass() override
+ {
+ mCallStack.PushCall("EndRenderPass", "");
+ }
void Draw(
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
- uint32_t firstInstance);
+ uint32_t firstInstance) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::DRAW;
+ auto& cmd = mCommands.back().draw;
+ cmd.type = DrawCallDescriptor::Type::DRAW;
+ cmd.draw.vertexCount = vertexCount;
+ cmd.draw.instanceCount = instanceCount;
+ cmd.draw.firstInstance = firstInstance;
+ cmd.draw.firstVertex = firstVertex;
+ mCallStack.PushCall("Draw", "");
+ }
void DrawIndexed(
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
- uint32_t firstInstance);
+ uint32_t firstInstance) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::DRAW_INDEXED;
+ auto& cmd = mCommands.back().draw;
+ cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED;
+ cmd.drawIndexed.firstIndex = firstIndex;
+ cmd.drawIndexed.firstInstance = firstInstance;
+ cmd.drawIndexed.indexCount = indexCount;
+ cmd.drawIndexed.vertexOffset = vertexOffset;
+ cmd.drawIndexed.instanceCount = instanceCount;
+ mCallStack.PushCall("DrawIndexed", "");
+ }
void DrawIndexedIndirect(
Graphics::Buffer& buffer,
uint32_t offset,
uint32_t drawCount,
- uint32_t stride);
-
- void Reset(Graphics::CommandBuffer& commandBuffer);
-
- void SetScissor(Graphics::Extent2D value);
-
- void SetScissorTestEnable(bool value);
+ uint32_t stride) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::DRAW_INDEXED_INDIRECT;
+ auto& cmd = mCommands.back().draw;
+ cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED_INDIRECT;
+ cmd.drawIndexedIndirect.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
+ cmd.drawIndexedIndirect.offset = offset;
+ cmd.drawIndexedIndirect.drawCount = drawCount;
+ cmd.drawIndexedIndirect.stride = stride;
+ mCallStack.PushCall("DrawIndexedIndirect", "");
+ }
- void SetViewport(Graphics::Viewport value);
+ void Reset() override
+ {
+ mCommands.clear();
+ mCallStack.PushCall("Reset", "");
+ }
- void SetViewportEnable(bool value);
+ void SetScissor(Graphics::Extent2D value) override
+ {
+ mCallStack.PushCall("SetScissor", "");
+ }
-public:
- TraceCallStack& mCallStack;
- TestGlAbstraction& mGlAbstraction;
- TestGraphicsPipeline* mPipeline{nullptr};
- std::vector<Graphics::TextureBinding> mTextureBindings{};
+ void SetScissorTestEnable(bool value) override
+ {
+ mCallStack.PushCall("SetScissorTestEnable", "");
+ }
- struct VertexBuffersBinding
+ void SetViewport(Graphics::Viewport value) override
{
- uint32_t firstBinding;
- std::vector<const Graphics::Buffer*> buffers;
- std::vector<uint32_t> offsets;
- };
- VertexBuffersBinding mVertexBufferBindings{};
+ mCallStack.PushCall("SetViewport", "");
+ }
- struct IndexBufferBinding
+ void SetViewportEnable(bool value) override
{
- const Graphics::Buffer* buffer;
- uint32_t offset;
- Graphics::Format format;
- };
- IndexBufferBinding mIndexBufferBinding{};
+ mCallStack.PushCall("SetViewportEnable", "");
+ }
- struct Draw
+ [[nodiscard]] const std::vector<Command>& GetCommands() const
{
- enum class DrawType
- {
- Indexed,
- Unindexed
- } drawType;
- union
- {
- struct IndexedDraw
- {
- uint32_t indexCount;
- uint32_t instanceCount;
- uint32_t firstIndex;
- int32_t vertexOffset;
- uint32_t firstInstance;
- } indexedDraw;
- struct UnindexedDraw
- {
- uint32_t vertexCount;
- uint32_t instanceCount;
- uint32_t firstVertex;
- uint32_t firstInstance;
- } unindexedDraw;
- } u;
- } drawCommand;
+ return mCommands;
+ }
+
+ /**
+ * Returns number of draw commands
+ * @return
+ */
+ int GetDrawCallsCount();
+
+ /**
+ * Retrieves state resolve for selected draw call
+ * @param drawCommandIndex
+ */
+ void GetStateForDrawCall( int drawCallIndex );
+
+ /**
+ * Retrieves commands of specified type
+ */
+ std::vector<Command*> GetCommandsByType( CommandTypeMask mask );
+
+
+private:
+ TraceCallStack& mCallStack;
+ TestGlAbstraction& mGlAbstraction;
+ std::vector<Command> mCommands;
};
} // namespace Dali