mLastShaderIdUsed = 0;
mLastProgramIdUsed = 0;
mLastUniformIdUsed = 0;
+ mLastDepthMask = false;
mUniforms.clear();
mProgramUniforms1i.clear();
mProgramUniforms4f.clear();
mCullFaceTrace.Reset();
+ mDepthFunctionTrace.Reset();
mEnableDisableTrace.Reset();
mShaderTrace.Reset();
+ mStencilFunctionTrace.Reset();
mTextureTrace.Reset();
mTexParamaterTrace.Reset();
mDrawTrace.Reset();