mLastShaderCompiled = 0;
mLastClearBitMask = 0;
+ mLastClearColor = Color::TRANSPARENT;
mClearCount = 0;
mLastBlendEquationRgb = 0;
{
}
-void TestGlAbstraction::ConvertTexture( uint8_t* buffer, GLenum& imageGlFormat, const uint32_t dataSize, const GLenum textureGlFormat, const bool isSubImage )
+bool TestGlAbstraction::IsSurfacelessContextSupported() const
{
+ return true;
+}
+
+bool TestGlAbstraction::TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const
+{
+ return ( ( imageGlFormat == GL_RGB ) && ( textureGlFormat == GL_RGBA ) );
}
} // Namespace dali
bool blendEnabled = callStack.FindMethodAndParams( "Disable", out.str() );
return blendEnabled;
}
+