Revert "[Tizen] Add screen and client rotation itself function"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / dali-test-suite-utils / test-custom-actor.h
index c79b4b1..e10b28b 100644 (file)
@@ -67,7 +67,7 @@ public:
   float TestGetWidthForHeightBase( float height );
   float TestCalculateChildSizeBase( const Dali::Actor& child, Dali::Dimension::Type dimension );
   bool TestRelayoutDependentOnChildrenBase( Dali::Dimension::Type dimension );
-  unsigned int GetDepth();
+  uint32_t GetDepth();
 
 private:
   TestCustomActor( Impl::TestCustomActor& impl );
@@ -85,7 +85,8 @@ enum Type
   TEST_PROPERTY2 = Test::TestCustomActor::Property::TEST_PROPERTY2,
   DEVEL_TEST_PROPERTY3 = TEST_PROPERTY2+1,
   DEVEL_TEST_PROPERTY4 = TEST_PROPERTY2+2,
-  DEVEL_TEST_PROPERTY5 = TEST_PROPERTY2+3
+  DEVEL_TEST_PROPERTY5 = TEST_PROPERTY2+3,
+  DEVEL_TEST_PROPERTY6 = TEST_PROPERTY2+4
 };
 
 } // Namespace Property
@@ -147,13 +148,14 @@ public:
   Dali::Vector3         mSizeSet;
   Dali::Vector3         mTargetSize;
   bool                  mNego;
-  unsigned int          mDepth;
+  uint32_t          mDepth;
 
   float         prop1;
   Dali::Vector4 prop2;
   Dali::Vector4 develProp3;
   int           develProp4;
   float         develProp5;
+  float         develProp6;
 };
 
 inline TestCustomActor& GetImpl( Test::TestCustomActor& handle )
@@ -216,7 +218,7 @@ struct TestCustomActorVariant2 : public TestCustomActor
     TestCustomActor::OnStageConnection( depth );
 
     // Remove all the children
-    for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
+    for( uint32_t i=0, num=Self().GetChildCount(); i<num; ++i )
     {
       Self().Remove( Self().GetChildAt(0) );
     }
@@ -268,7 +270,7 @@ struct TestCustomActorVariant4 : public TestCustomActor
     TestCustomActor::OnStageDisconnection();
 
     // Remove all the children
-    for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
+    for( uint32_t i=0, num=Self().GetChildCount(); i<num; ++i )
     {
       Self().Remove( Self().GetChildAt(0) );
     }