float TestGetWidthForHeightBase( float height );
float TestCalculateChildSizeBase( const Dali::Actor& child, Dali::Dimension::Type dimension );
bool TestRelayoutDependentOnChildrenBase( Dali::Dimension::Type dimension );
- unsigned int GetDepth();
+ uint32_t GetDepth();
private:
TestCustomActor( Impl::TestCustomActor& impl );
Dali::Vector3 mSizeSet;
Dali::Vector3 mTargetSize;
bool mNego;
- unsigned int mDepth;
+ uint32_t mDepth;
float prop1;
Dali::Vector4 prop2;
TestCustomActor::OnStageConnection( depth );
// Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
+ for( uint32_t i=0, num=Self().GetChildCount(); i<num; ++i )
{
Self().Remove( Self().GetChildAt(0) );
}
TestCustomActor::OnStageDisconnection();
// Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
+ for( uint32_t i=0, num=Self().GetChildCount(); i<num; ++i )
{
Self().Remove( Self().GetChildAt(0) );
}