virtual void OnInitialize( const char* name );
void ResetCallStack();
void AddToCallStacks( const char* method );
- virtual void OnSceneConnection( int depth );
- virtual void OnSceneDisconnection();
- virtual void OnChildAdd(Dali::Actor& child);
- virtual void OnChildRemove(Dali::Actor& child);
- virtual void OnPropertySet( Dali::Property::Index index, Dali::Property::Value propertyValue );
- virtual void OnSizeSet(const Dali::Vector3& targetSize);
- virtual void OnSizeAnimation(Dali::Animation& animation, const Dali::Vector3& targetSize);
- virtual bool OnTouchEvent(const Dali::TouchEvent& event);
- virtual bool OnHoverEvent(const Dali::HoverEvent& event);
- virtual bool OnWheelEvent(const Dali::WheelEvent& event);
- virtual bool OnKeyEvent(const Dali::KeyEvent& event);
+ void OnSceneConnection( int depth ) override;
+ void OnSceneDisconnection() override;
+ void OnChildAdd(Dali::Actor& child) override;
+ void OnChildRemove(Dali::Actor& child) override;
+ void OnPropertySet( Dali::Property::Index index, Dali::Property::Value propertyValue ) override;
+ void OnSizeSet(const Dali::Vector3& targetSize) override;
+ void OnSizeAnimation(Dali::Animation& animation, const Dali::Vector3& targetSize) override;
+ bool OnHoverEvent(const Dali::HoverEvent& event) override;
+ bool OnWheelEvent(const Dali::WheelEvent& event) override;
+ bool OnKeyEvent(const Dali::KeyEvent& event) override;
virtual void OnKeyInputFocusGained();
virtual void OnKeyInputFocusLost();
- virtual Dali::Vector3 GetNaturalSize();
- virtual float GetHeightForWidth( float width );
- virtual float GetWidthForHeight( float height );
- virtual void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container );
- virtual void OnSetResizePolicy( Dali::ResizePolicy::Type policy, Dali::Dimension::Type dimension );
- virtual void OnCalculateRelayoutSize( Dali::Dimension::Type dimension );
- virtual float CalculateChildSize( const Dali::Actor& child, Dali::Dimension::Type dimension );
- virtual void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension );
- virtual bool RelayoutDependentOnChildren( Dali::Dimension::Type dimension = Dali::Dimension::ALL_DIMENSIONS );
+ Dali::Vector3 GetNaturalSize() override;
+ float GetHeightForWidth( float width ) override;
+ float GetWidthForHeight( float height ) override;
+ void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container ) override;
+ void OnSetResizePolicy( Dali::ResizePolicy::Type policy, Dali::Dimension::Type dimension ) override;
+ void OnCalculateRelayoutSize( Dali::Dimension::Type dimension ) override;
+ float CalculateChildSize( const Dali::Actor& child, Dali::Dimension::Type dimension ) override;
+ void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension ) override;
+ bool RelayoutDependentOnChildren( Dali::Dimension::Type dimension = Dali::Dimension::ALL_DIMENSIONS ) override;
static void SetProperty( Dali::BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
static Dali::Property::Value GetProperty( Dali::BaseObject* object, Dali::Property::Index index );
}
// From CustomActorImpl
- virtual void OnSceneConnection( int depth )
+ void OnSceneConnection( int depth ) override
{
// Chain up first
TestCustomActor::OnSceneConnection( depth );
}
// From CustomActorImpl
- virtual void OnSceneConnection( int depth )
+ void OnSceneConnection( int depth ) override
{
}
- virtual void OnSceneDisconnection()
+ void OnSceneDisconnection() override
{
}
- virtual void OnChildAdd(Dali::Actor& child)
+ void OnChildAdd(Dali::Actor& child) override
{
}
- virtual void OnChildRemove(Dali::Actor& child)
+ void OnChildRemove(Dali::Actor& child) override
{
}
- virtual void OnSizeSet(const Dali::Vector3& targetSize)
+ void OnSizeSet(const Dali::Vector3& targetSize) override
{
}
- virtual void OnSizeAnimation(Dali::Animation& animation, const Dali::Vector3& targetSize)
+ void OnSizeAnimation(Dali::Animation& animation, const Dali::Vector3& targetSize) override
{
}
- virtual bool OnTouchEvent(const Dali::TouchEvent& event)
- {
- return true;
- }
- virtual bool OnHoverEvent(const Dali::HoverEvent& event)
+ bool OnHoverEvent(const Dali::HoverEvent& event) override
{
return true;
}
- virtual bool OnWheelEvent(const Dali::WheelEvent& event)
+ bool OnWheelEvent(const Dali::WheelEvent& event) override
{
return true;
}
- virtual bool OnKeyEvent(const Dali::KeyEvent& event)
+ bool OnKeyEvent(const Dali::KeyEvent& event) override
{
return true;
}
{
}
- virtual Dali::Vector3 GetNaturalSize()
+ Dali::Vector3 GetNaturalSize() override
{
return Dali::Vector3( 0.0f, 0.0f, 0.0f );
}
- virtual float GetHeightForWidth( float width )
+ float GetHeightForWidth( float width ) override
{
return 0.0f;
}
- virtual float GetWidthForHeight( float height )
+ float GetWidthForHeight( float height ) override
{
return 0.0f;
}
- virtual void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container )
+ void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container ) override
{
}
- virtual void OnSetResizePolicy( Dali::ResizePolicy::Type policy, Dali::Dimension::Type dimension )
+ void OnSetResizePolicy( Dali::ResizePolicy::Type policy, Dali::Dimension::Type dimension ) override
{
}
- virtual void OnCalculateRelayoutSize( Dali::Dimension::Type dimension )
+ void OnCalculateRelayoutSize( Dali::Dimension::Type dimension ) override
{
}
- virtual float CalculateChildSize( const Dali::Actor& child, Dali::Dimension::Type dimension )
+ float CalculateChildSize( const Dali::Actor& child, Dali::Dimension::Type dimension ) override
{
return 0.0f;
}
- virtual void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension )
+ void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension ) override
{
}
- virtual bool RelayoutDependentOnChildren( Dali::Dimension::Type dimension = Dali::Dimension::ALL_DIMENSIONS )
+ bool RelayoutDependentOnChildren( Dali::Dimension::Type dimension = Dali::Dimension::ALL_DIMENSIONS ) override
{
return false;
}