using namespace Dali;
-std::vector< std::string > MasterCallStack;
-bool gOnRelayout = false;
+std::vector<std::string> MasterCallStack;
+bool gOnRelayout = false;
namespace Test
{
struct TestCustomActor;
}
-
TestCustomActor TestCustomActor::New()
{
Impl::TestCustomActor* impl = new Impl::TestCustomActor;
- TestCustomActor custom( *impl ); // takes ownership
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
TestCustomActor TestCustomActor::NewNegoSize()
{
- Impl::TestCustomActor* impl = new Impl::TestCustomActor( true );
- TestCustomActor custom( *impl ); // takes ownership
- custom.SetProperty( Dali::Actor::Property::NAME, "SizeNegotiationActor" );
+ Impl::TestCustomActor* impl = new Impl::TestCustomActor(true);
+ TestCustomActor custom(*impl); // takes ownership
+ custom.SetProperty(Dali::Actor::Property::NAME, "SizeNegotiationActor");
impl->Initialize();
return custom;
}
-TestCustomActor TestCustomActor::NewVariant1( Actor childToAdd )
+TestCustomActor TestCustomActor::NewVariant1(Actor childToAdd)
{
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant1( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
+ Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant1(childToAdd);
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
TestCustomActor TestCustomActor::NewVariant2()
{
Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant2();
- TestCustomActor custom( *impl ); // takes ownership
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
return custom;
}
-TestCustomActor TestCustomActor::NewVariant3( Actor childToAdd )
+TestCustomActor TestCustomActor::NewVariant3(Actor childToAdd)
{
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant3( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
+ Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant3(childToAdd);
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
TestCustomActor TestCustomActor::NewVariant4()
{
Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant4();
- TestCustomActor custom( *impl ); // takes ownership
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
TestCustomActor TestCustomActor::NewVariant5(Integration::Scene scene)
{
Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant5(scene);
- TestCustomActor custom( *impl ); // takes ownership
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
TestCustomActor TestCustomActor::NewVariant6(Integration::Scene scene)
{
Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant6(scene);
- TestCustomActor custom( *impl ); // takes ownership
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
return custom;
}
-TestCustomActor TestCustomActor::NewVariant7( const char* name )
+TestCustomActor TestCustomActor::NewVariant7(const char* name)
{
Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant7();
- TestCustomActor custom( *impl ); // takes ownership
+ TestCustomActor custom(*impl); // takes ownership
- impl->Initialize( name );
+ impl->Initialize(name);
return custom;
}
-TestCustomActor TestCustomActor::NewVariant8( Actor rival )
+TestCustomActor TestCustomActor::NewVariant8(Actor rival)
{
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant8( rival );
- TestCustomActor custom( *impl ); // takes ownership
+ Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant8(rival);
+ TestCustomActor custom(*impl); // takes ownership
impl->Initialize();
return static_cast<Impl::TestCustomActor&>(GetImplementation());
}
-std::vector< std::string >& TestCustomActor::GetMethodsCalled()
+std::vector<std::string>& TestCustomActor::GetMethodsCalled()
{
return GetImpl().mMethodsCalled;
}
Vector3 TestCustomActor::GetNaturalSize()
{
- return Vector3( 0.0f, 0.0f, 0.0f );
+ return GetImpl().GetNaturalSize();
}
-float TestCustomActor::GetHeightForWidth( float width )
+float TestCustomActor::GetHeightForWidth(float width)
{
- return 0.0f;
+ return GetImpl().GetHeightForWidth(width);
}
-float TestCustomActor::GetWidthForHeight( float height )
+float TestCustomActor::GetWidthForHeight(float height)
{
- return 0.0f;
+ return GetImpl().GetWidthForHeight(height);
}
-void TestCustomActor::OnRelayout( const Vector2& size, RelayoutContainer& container )
+void TestCustomActor::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
}
-void TestCustomActor::OnLayoutNegotiated( float size, Dimension::Type dimension )
+void TestCustomActor::OnLayoutNegotiated(float size, Dimension::Type dimension)
{
}
-void TestCustomActor::OnCalculateRelayoutSize( Dimension::Type dimension )
+void TestCustomActor::OnCalculateRelayoutSize(Dimension::Type dimension)
{
}
GetImpl().TestRelayoutRequest();
}
-float TestCustomActor::TestGetHeightForWidthBase( float width )
+float TestCustomActor::TestGetHeightForWidthBase(float width)
{
- return GetImpl().TestGetHeightForWidthBase( width );
+ return GetImpl().TestGetHeightForWidthBase(width);
}
-float TestCustomActor::TestGetWidthForHeightBase( float height )
+float TestCustomActor::TestGetWidthForHeightBase(float height)
{
- return GetImpl().TestGetWidthForHeightBase( height );
+ return GetImpl().TestGetWidthForHeightBase(height);
}
-float TestCustomActor::TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
+float TestCustomActor::TestCalculateChildSizeBase(const Dali::Actor& child, Dimension::Type dimension)
{
- return GetImpl().TestCalculateChildSizeBase( child, dimension );
+ return GetImpl().TestCalculateChildSizeBase(child, dimension);
}
-bool TestCustomActor::TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
+bool TestCustomActor::TestRelayoutDependentOnChildrenBase(Dimension::Type dimension)
{
- return GetImpl().TestRelayoutDependentOnChildrenBase( dimension );
+ return GetImpl().TestRelayoutDependentOnChildrenBase(dimension);
}
uint32_t TestCustomActor::GetDepth()
return GetImpl().mDepth;
}
+void TestCustomActor::SetTransparent(bool transparent)
+{
+ return GetImpl().SetTransparent(transparent);
+}
+
+bool TestCustomActor::IsTransparent()
+{
+ return GetImpl().IsTransparent();
+}
+
TestCustomActor::TestCustomActor()
{
}
-TestCustomActor::TestCustomActor( Impl::TestCustomActor& impl )
-: CustomActor( impl )
+TestCustomActor::TestCustomActor(Impl::TestCustomActor& impl)
+: CustomActor(impl)
{
}
-TestCustomActor::TestCustomActor( Dali::Internal::CustomActor* internal )
-: CustomActor( internal )
+TestCustomActor::TestCustomActor(Dali::Internal::CustomActor* internal)
+: CustomActor(internal)
{
}
-TestCustomActor TestCustomActor::DownCast( BaseHandle handle )
+TestCustomActor TestCustomActor::DownCast(BaseHandle handle)
{
TestCustomActor actor;
- CustomActor custom = Dali::CustomActor::DownCast(handle);
+ CustomActor custom = Dali::CustomActor::DownCast(handle);
if(custom)
{
CustomActorImpl& customImpl = custom.GetImplementation();
Test::Impl::TestCustomActor* impl = dynamic_cast<Test::Impl::TestCustomActor*>(&customImpl);
- if( impl )
+ if(impl)
{
actor = TestCustomActor(customImpl.GetOwner());
}
namespace Impl
{
-
TestCustomActor::TestCustomActor()
-: CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS | DISABLE_SIZE_NEGOTIATION ) ),
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO ),
- mNego( false ),
+: CustomActorImpl(ActorFlags(DISABLE_SIZE_NEGOTIATION)),
+ mDaliProperty(Property::INVALID_INDEX),
+ mSizeSet(Vector3::ZERO),
+ mTargetSize(Vector3::ZERO),
+ mNego(false),
mDepth(0u),
- develProp6( 10.0f )
+ develProp6(10.0f)
{
}
TestCustomActor::TestCustomActor(bool nego)
-: CustomActorImpl( ActorFlags( REQUIRES_TOUCH_EVENTS | REQUIRES_WHEEL_EVENTS | REQUIRES_HOVER_EVENTS ) ),
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO ),
- mNego( nego ),
- develProp6( 10.0f )
+: CustomActorImpl(ActorFlags()),
+ mDaliProperty(Property::INVALID_INDEX),
+ mSizeSet(Vector3::ZERO),
+ mTargetSize(Vector3::ZERO),
+ mNego(nego),
+ develProp6(10.0f)
{
}
/**
{
}
-void TestCustomActor::Initialize( const char* name )
+void TestCustomActor::Initialize(const char* name)
{
- mDaliProperty = Self().RegisterProperty( "Dali", std::string("no"), Property::READ_WRITE);
+ mDaliProperty = Self().RegisterProperty("Dali", std::string("no"), Property::READ_WRITE);
- OnInitialize( name );
+ OnInitialize(name);
}
-void TestCustomActor::OnInitialize( const char* name ) {}
+void TestCustomActor::OnInitialize(const char* name)
+{
+}
/**
* Resets the call stack
*/
void TestCustomActor::ResetCallStack()
{
- mSizeSet = Vector3();
+ mSizeSet = Vector3();
mTargetSize = Vector3();
mMethodsCalled.clear();
}
-void TestCustomActor::AddToCallStacks( const char* method )
+void TestCustomActor::AddToCallStacks(const char* method)
{
- mMethodsCalled.push_back( method );
+ mMethodsCalled.push_back(method);
// Combine Actor name with method string
- std::string nameAndMethod( Self().GetProperty< std::string >( Dali::Actor::Property::NAME ) );
- if ( 0 == nameAndMethod.size() )
+ std::string nameAndMethod(Self().GetProperty<std::string>(Dali::Actor::Property::NAME));
+ if(0 == nameAndMethod.size())
{
nameAndMethod = "Unknown: ";
}
}
nameAndMethod += method;
- MasterCallStack.push_back( nameAndMethod );
+ MasterCallStack.push_back(nameAndMethod);
}
// From CustomActorImpl
-void TestCustomActor::OnSceneConnection( int depth )
+void TestCustomActor::OnSceneConnection(int depth)
{
AddToCallStacks("OnSceneConnection");
mDepth = depth;
{
AddToCallStacks("OnChildRemove");
}
-void TestCustomActor::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void TestCustomActor::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
{
AddToCallStacks("OnPropertySet");
}
mTargetSize = targetSize;
AddToCallStacks("OnSizeAnimation");
}
-bool TestCustomActor::OnTouchEvent(const TouchEvent& event)
-{
- AddToCallStacks("OnTouchEvent");
- return true;
-}
-bool TestCustomActor::OnHoverEvent(const HoverEvent& event)
-{
- AddToCallStacks("OnHoverEvent");
- return true;
-}
-bool TestCustomActor::OnWheelEvent(const WheelEvent& event)
-{
- AddToCallStacks("OnWheelEvent");
- return true;
-}
-bool TestCustomActor::OnKeyEvent(const KeyEvent& event)
-{
- AddToCallStacks("OnKeyEvent");
- return true;
-}
void TestCustomActor::OnKeyInputFocusGained()
{
AddToCallStacks("OnKeyInputFocusGained");
}
Vector3 TestCustomActor::GetNaturalSize()
{
- return Vector3( 0.0f, 0.0f, 0.0f );
+ return mNaturalSize;
+}
+void TestCustomActor::SetNaturalSize(const Vector3& size)
+{
+ mNaturalSize = size;
}
-float TestCustomActor::GetHeightForWidth( float width )
+float TestCustomActor::GetHeightForWidth(float width)
{
- return 0.0f;
+ return mH4Wfactor * width;
}
-float TestCustomActor::GetWidthForHeight( float height )
+float TestCustomActor::GetWidthForHeight(float height)
{
- return 0.0f;
+ return mW4Hfactor * height;
}
-void TestCustomActor::OnRelayout( const Vector2& size, RelayoutContainer& container )
+void TestCustomActor::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
gOnRelayout = true;
}
-void TestCustomActor::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+void TestCustomActor::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
{
}
-void TestCustomActor::OnCalculateRelayoutSize( Dimension::Type dimension )
+void TestCustomActor::OnCalculateRelayoutSize(Dimension::Type dimension)
{
}
-float TestCustomActor::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+float TestCustomActor::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
{
- return 0.0f;
+ return CustomActorImpl::CalculateChildSizeBase(child, dimension);
}
-void TestCustomActor::OnLayoutNegotiated( float size, Dimension::Type dimension )
+void TestCustomActor::OnLayoutNegotiated(float size, Dimension::Type dimension)
{
}
-bool TestCustomActor::RelayoutDependentOnChildren( Dimension::Type dimension )
+bool TestCustomActor::RelayoutDependentOnChildren(Dimension::Type dimension)
{
- return false;
+ return CustomActorImpl::RelayoutDependentOnChildrenBase(dimension);
+}
+
+void TestCustomActor::SetTransparent(bool transparent)
+{
+ CustomActorImpl::SetTransparent(transparent);
+}
+
+bool TestCustomActor::IsTransparent() const
+{
+ return CustomActorImpl::IsTransparent();
}
void TestCustomActor::SetDaliProperty(std::string s)
RelayoutRequest();
}
-float TestCustomActor::TestGetHeightForWidthBase( float width )
+float TestCustomActor::TestGetHeightForWidthBase(float width)
{
- return GetHeightForWidthBase( width );
+ return GetHeightForWidthBase(width);
}
-float TestCustomActor::TestGetWidthForHeightBase( float height )
+float TestCustomActor::TestGetWidthForHeightBase(float height)
{
- return GetWidthForHeightBase( height );
+ return GetWidthForHeightBase(height);
}
-float TestCustomActor::TestCalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension )
+float TestCustomActor::TestCalculateChildSizeBase(const Dali::Actor& child, Dimension::Type dimension)
{
- return CalculateChildSizeBase( child, dimension );
+ return CalculateChildSizeBase(child, dimension);
}
-bool TestCustomActor::TestRelayoutDependentOnChildrenBase( Dimension::Type dimension )
+bool TestCustomActor::TestRelayoutDependentOnChildrenBase(Dimension::Type dimension)
{
- return RelayoutDependentOnChildrenBase( dimension );
+ return RelayoutDependentOnChildrenBase(dimension);
}
-void TestCustomActor::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void TestCustomActor::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
{
- Test::TestCustomActor actor = Test::TestCustomActor::DownCast( Dali::BaseHandle( object ) );
+ Test::TestCustomActor actor = Test::TestCustomActor::DownCast(Dali::BaseHandle(object));
- if ( actor )
+ if(actor)
{
TestCustomActor& actorImpl = GetImpl(actor);
switch(index)
}
}
-Property::Value TestCustomActor::GetProperty( BaseObject* object, Property::Index index )
+Property::Value TestCustomActor::GetProperty(BaseObject* object, Property::Index index)
{
- Test::TestCustomActor actor = Test::TestCustomActor::DownCast( Dali::BaseHandle( object ) );
+ Test::TestCustomActor actor = Test::TestCustomActor::DownCast(Dali::BaseHandle(object));
- if ( actor )
+ if(actor)
{
TestCustomActor& actorImpl = GetImpl(actor);
switch(index)
return Property::Value();
}
-
BaseHandle CreateActor()
{
return Test::TestCustomActor::New();
}
-DALI_TYPE_REGISTRATION_BEGIN( Test::TestCustomActor, Dali::CustomActor, CreateActor );
+DALI_TYPE_REGISTRATION_BEGIN(Test::TestCustomActor, Dali::CustomActor, CreateActor);
-DALI_PROPERTY_REGISTRATION( Test, TestCustomActor, "testProperty1", FLOAT, TEST_PROPERTY1)
-DALI_PROPERTY_REGISTRATION( Test, TestCustomActor, "testProperty2", VECTOR4, TEST_PROPERTY2)
-DALI_DEVEL_PROPERTY_REGISTRATION( Test, TestCustomActor, "develTestProperty3", VECTOR4, DEVEL_TEST_PROPERTY3)
-DALI_DEVEL_PROPERTY_REGISTRATION( Test, TestCustomActor, "develTestProperty4", INTEGER, DEVEL_TEST_PROPERTY4)
-DALI_DEVEL_PROPERTY_REGISTRATION( Test, TestCustomActor, "develTestProperty5", FLOAT, DEVEL_TEST_PROPERTY5)
-DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY( Test, TestCustomActor, "develTestProperty6", FLOAT, DEVEL_TEST_PROPERTY6)
+DALI_PROPERTY_REGISTRATION(Test, TestCustomActor, "testProperty1", FLOAT, TEST_PROPERTY1)
+DALI_PROPERTY_REGISTRATION(Test, TestCustomActor, "testProperty2", VECTOR4, TEST_PROPERTY2)
+DALI_DEVEL_PROPERTY_REGISTRATION(Test, TestCustomActor, "develTestProperty3", VECTOR4, DEVEL_TEST_PROPERTY3)
+DALI_DEVEL_PROPERTY_REGISTRATION(Test, TestCustomActor, "develTestProperty4", INTEGER, DEVEL_TEST_PROPERTY4)
+DALI_DEVEL_PROPERTY_REGISTRATION(Test, TestCustomActor, "develTestProperty5", FLOAT, DEVEL_TEST_PROPERTY5)
+DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY(Test, TestCustomActor, "develTestProperty6", FLOAT, DEVEL_TEST_PROPERTY6)
DALI_TYPE_REGISTRATION_END()
-} // Impl
-} // Test namespace
+} // namespace Impl
+} // namespace Test