/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
+const Rect<int> TestApplication::DEFAULT_SURFACE_RECT = Rect<int>(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
+
bool TestApplication::mLoggingEnabled = true;
TestApplication::TestApplication(uint32_t surfaceWidth,
{
mScene = Dali::Integration::Scene::New(Size(static_cast<float>(mSurfaceWidth), static_cast<float>(mSurfaceHeight)));
mScene.SetDpi(Vector2(static_cast<float>(mDpi.x), static_cast<float>(mDpi.y)));
+
+ // Create render target for the scene
+ Graphics::RenderTargetCreateInfo rtInfo{};
+ rtInfo.SetExtent({mSurfaceWidth, mSurfaceHeight});
+ rtInfo.SetSurface(&mSurfaceWidth); // Can point to anything, really.
+
+ mScene.SetSurfaceRenderTarget(rtInfo);
}
void TestApplication::InitializeCore()
return static_cast<TestGlAbstraction&>(mGraphicsController.GetGlAbstraction());
}
-TestGlSyncAbstraction& TestApplication::GetGlSyncAbstraction()
+TestGlContextHelperAbstraction& TestApplication::GetGlContextHelperAbstraction()
{
- return static_cast<TestGlSyncAbstraction&>(mGraphicsController.GetGlSyncAbstraction());
+ return static_cast<TestGlContextHelperAbstraction&>(mGraphicsController.GetGlContextHelperAbstraction());
}
-TestGlContextHelperAbstraction& TestApplication::GetGlContextHelperAbstraction()
+TestGraphicsSyncImplementation& TestApplication::GetGraphicsSyncImpl()
{
- return static_cast<TestGlContextHelperAbstraction&>(mGraphicsController.GetGlContextHelperAbstraction());
+ return static_cast<TestGraphicsSyncImplementation&>(mGraphicsController.GetGraphicsSyncImpl());
}
void TestApplication::ProcessEvent(const Integration::Event& event)
bool TestApplication::RenderWithPartialUpdate(std::vector<Rect<int>>& damagedRects, Rect<int>& clippingRect)
{
- mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/, clippingRect);
+ mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/);
mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/, clippingRect);
mCore->PostRender(false /*do not skip rendering*/);