#ifndef ATOM_BROWSER_NODE_DEBUGGER_H_
#define ATOM_BROWSER_NODE_DEBUGGER_H_
+#include <memory>
#include <string>
-#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread.h"
#include "net/test/embedded_test_server/stream_listen_socket.h"
#include "v8/include/v8-debug.h"
+#include "vendor/node/deps/uv/include/uv.h"
namespace atom {
// Add support for node's "--debug" switch.
class NodeDebugger : public net::test_server::StreamListenSocket::Delegate {
public:
- explicit NodeDebugger(v8::Isolate* isolate);
+ explicit NodeDebugger(v8::Isolate* isolate, uv_loop_t* loop_);
virtual ~NodeDebugger();
bool IsRunning() const;
void SendMessage(const std::string& message);
void SendConnectMessage();
+ static void ProcessMessageInUI(uv_async_t* handle);
+
static void DebugMessageHandler(const v8::Debug::Message& message);
// net::test_server::StreamListenSocket::Delegate:
void DidAccept(
net::test_server::StreamListenSocket* server,
- scoped_ptr<net::test_server::StreamListenSocket> socket) override;
+ std::unique_ptr<net::test_server::StreamListenSocket> socket) override;
void DidRead(net::test_server::StreamListenSocket* socket,
const char* data,
int len) override;
v8::Isolate* isolate_;
+ uv_async_t weak_up_ui_handle_;
+
base::Thread thread_;
- scoped_ptr<net::test_server::StreamListenSocket> server_;
- scoped_ptr<net::test_server::StreamListenSocket> accepted_socket_;
+ std::unique_ptr<net::test_server::StreamListenSocket> server_;
+ std::unique_ptr<net::test_server::StreamListenSocket> accepted_socket_;
std::string buffer_;
int content_length_;