#include <glib-object.h>
+/**
+ *AtkStateType:
+ *@ATK_STATE_INVALID: Indicates an invalid state
+ *@ATK_STATE_ACTIVE: Indicates a window is currently the active window
+ *@ATK_STATE_ARMED: Indicates that the object is armed
+ *@ATK_STATE_BUSY: Indicates the current object is busy
+ *@ATK_STATE_CHECKED: Indicates this object is currently checked
+ *@ATK_STATE_COLLAPSED: Indicates this object is collapsed
+ *@ATK_STATE_DEFUNCT: Indicates the user interface object corresponding to this object no longer exists
+ *@ATK_STATE_EDITABLE: Indicates the user can change the contents of this object
+ *@ATK_STATE_EXPANDABLE: Indicates this object allows progressive disclosure of its children
+ *@ATK_STATE_EXPANDED: Indicates this object its expanded
+ *@ATK_STATE_FOCUSABLE: Indicates this object can accept keyboard focus, which means all events resulting from typing on the keyboard will normally be passed to it when it has focus
+ *@ATK_STATE_FOCUSED: Indicates this object currently has the keyboard focus
+ *@ATK_STATE_HORIZONTAL: Indicates the orientation of this object is horizontal
+ *@ATK_STATE_ICONIFIED: Indicates this object is minimized and is represented only by an icon
+ *@ATK_STATE_MODAL: Indicates something must be done with this object before the user can interact with an object in a different window
+ *@ATK_STATE_MULTI_LINE: Indicates this (text) object can contain multiple lines of text
+ *@ATK_STATE_MULTISELECTABLE: Indicates this object allows more than one of its children to be selected at the same time
+ *@ATK_STATE_OPAQUE: Indicates this object paints every pixel within its rectangular region
+ *@ATK_STATE_PRESSED: Indicates this object is currently pressed
+ *@ATK_STATE_RESIZABLE: Indicates the size of this object is not fixed
+ *@ATK_STATE_SELECTABLE: Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that can be selected
+ *@ATK_STATE_SELECTED: Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that has been selected
+ *@ATK_STATE_SENSITIVE: Indicates this object is sensitive
+ *@ATK_STATE_SHOWING: Indicates this object, the object's parent, the object's parent's parent, and so on, are all visible
+ *@ATK_STATE_SINGLE_LINE: Indicates this (text) object can contain only a single line of text
+ *@ATK_STATE_TRANSIENT: Indicates this object is transient
+ *@ATK_STATE_VERTICAL: Indicates the orientation of this object is vertical
+ *@ATK_STATE_VISIBLE: Indicates this object is visible
+ *@ATK_STATE_LAST_DEFINED: Not a valid role, used for finding end of enumeration
+ *
+ *The possible types of states of an object
+ **/
typedef enum
{
ATK_STATE_INVALID,
- /* Indicates a window is currently the active window */
ATK_STATE_ACTIVE,
- /* Indicates that the object is armed */
ATK_STATE_ARMED,
- /* Indicates the current object is busy */
ATK_STATE_BUSY,
- /* Indicates this object is currently checked */
ATK_STATE_CHECKED,
- /* Indicates this object is collapsed */
ATK_STATE_COLLAPSED,
- /*
- * Indicates the user interface object corresponding to this object
- * no longer exists.
- */
ATK_STATE_DEFUNCT,
- /* Indicates the user can change the contents of this object */
ATK_STATE_EDITABLE,
- /* Indicates this object allows progressive disclosure of its children */
ATK_STATE_EXPANDABLE,
- /* Indicates this object its expanded */
ATK_STATE_EXPANDED,
- /*
- * Indicates this object can accept keyboard focus, which means all
- * events resulting from typing on the keyboard will normally be passed
- * to it when it has focus
- */
ATK_STATE_FOCUSABLE,
- /* Indicates this object currently has the keyboard focus */
ATK_STATE_FOCUSED,
- /* Indicates the orientation of this object is horizontal */
ATK_STATE_HORIZONTAL,
- /* Indicates this object is minimized and is represented only by an icon */
ATK_STATE_ICONIFIED,
- /*
- * Indicates something must be done with this object before the user can
- * interact with an object in a different window.
- */
ATK_STATE_MODAL,
- /* Indicates this (text) object can contain multiple lines of text */
ATK_STATE_MULTI_LINE,
- /*
- * Indicates this object allows more than one of its children to be
- * selected at the same time
- */
ATK_STATE_MULTISELECTABLE,
- /* Indicates this object paints every pixel within its rectangular region. */
ATK_STATE_OPAQUE,
- /* Indicates this object is currently pressed */
ATK_STATE_PRESSED,
- /* Indicates the size of this object is not fixed */
ATK_STATE_RESIZABLE,
- /*
- * Indicates this object is the child of an object that allows its
- * children to be selected and that this child is one of those children
- * that can be selected.
- */
ATK_STATE_SELECTABLE,
- /*
- * Indicates this object is the child of an object that allows its
- * children to be selected and that this child is one of those children
- * that has been selected.
- */
ATK_STATE_SELECTED,
- /* Indicates this object is sensitive */
ATK_STATE_SENSITIVE,
- /*
- * Indicates this object, the object's parent, the object's parent's
- * parent, and so on, are all visible
- */
ATK_STATE_SHOWING,
- /* Indicates this (text) object can contain only a single line of text */
ATK_STATE_SINGLE_LINE,
- /* Indicates this object is transient */
ATK_STATE_TRANSIENT,
- /* Indicates the orientation of this object is vertical */
ATK_STATE_VERTICAL,
- /* Indicates this object is visible */
ATK_STATE_VISIBLE,
ATK_STATE_LAST_DEFINED
} AtkStateType;