* Boston, MA 02111-1307, USA.
*/
-#include "atkstate.h"
-#include "atk-enum-types.h"
+#include "config.h"
+
+#include "atk.h"
#include <string.h>
/**
* SECTION:atkstate
- * @Short_description: An AtkState describes a component's particular state.
+ * @Short_description: An AtkState describes a single state of an object.
* @Title:AtkState
*
- * An AtkState describes a component's particular state. The actual
- * state of an component is described by its AtkStateSet, which is a
- * set of AtkStates.
+ * An AtkState describes a single state of an object. The full set of states
+ * that apply to an object at a given time are contained in its #AtkStateSet.
+ * See also #atk_object_ref_state_set and #atk_object_notify_state_change.
*/
static guint last_type = ATK_STATE_LAST_DEFINED;
}
}
+ g_type_class_unref (type_class);
+
return name;
}