#include "atkselection.h"
+/**
+ * SECTION:atkselection
+ * @Short_description: The ATK interface implemented by container
+ * objects whose #AtkObject children can be selected.
+ * @Title:AtkSelection
+ *
+ * #AtkSelection should be implemented by UI components with children
+ * which are exposed by #atk_object_ref_child and
+ * #atk_object_get_n_children, if the use of the parent UI component
+ * ordinarily involves selection of one or more of the objects
+ * corresponding to those #AtkObject children - for example,
+ * selectable lists.
+ *
+ * Note that other types of "selection" (for instance text selection)
+ * are accomplished a other ATK interfaces - #AtkSelection is limited
+ * to the selection/deselection of children.
+ */
+
+
enum {
SELECTION_CHANGED,
LAST_SIGNAL
if (! initialized)
{
+ /**
+ * AtkSelection::selection-changed:
+ * @atkselection: the object which received the signal.
+ *
+ * The "selection-changed" signal is emitted by an object which
+ * implements AtkSelection interface when the selection changes.
+ */
atk_selection_signals[SELECTION_CHANGED] =
g_signal_new ("selection_changed",
ATK_TYPE_SELECTION,