-/*
+/*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file "COPYING" in the main directory of this archive
* for more details.
*
- * Copyright (C) 2000-2003 Silicon Graphics, Inc. All rights reserved.
+ * Copyright (C) 2000-2003, 2006 Silicon Graphics, Inc. All rights reserved.
*/
#include <linux/module.h>
+#include <linux/acpi.h>
#include <asm/io.h>
#include <asm/delay.h>
#include <asm/vga.h>
#include <asm/sn/pda.h>
#include <asm/sn/sn_cpuid.h>
#include <asm/sn/shub_mmr.h>
+#include <asm/sn/acpi.h>
#define IS_LEGACY_VGA_IOPORT(p) \
(((p) >= 0x3b0 && (p) <= 0x3bb) || ((p) >= 0x3c0 && (p) <= 0x3df))
* @port: port to convert
*
* Legacy in/out instructions are converted to ld/st instructions
- * on IA64. This routine will convert a port number into a valid
+ * on IA64. This routine will convert a port number into a valid
* SN i/o address. Used by sn_in*() and sn_out*().
*/
+
void *sn_io_addr(unsigned long port)
{
if (!IS_RUNNING_ON_SIMULATOR()) {
if (IS_LEGACY_VGA_IOPORT(port))
- port += vga_console_iobase;
+ return (__ia64_mk_io_addr(port));
/* On sn2, legacy I/O ports don't point at anything */
if (port < (64 * 1024))
return NULL;
- return ((void *)(port | __IA64_UNCACHED_OFFSET));
+ if (SN_ACPI_BASE_SUPPORT())
+ return (__ia64_mk_io_addr(port));
+ else
+ return ((void *)(port | __IA64_UNCACHED_OFFSET));
} else {
/* but the simulator uses them... */
unsigned long addr;
/**
* __sn_mmiowb - I/O space memory barrier
*
- * See include/asm-ia64/io.h and Documentation/DocBook/deviceiobook.tmpl
+ * See arch/ia64/include/asm/io.h and Documentation/DocBook/deviceiobook.tmpl
* for details.
*
* On SN2, we wait for the PIO_WRITE_STATUS SHub register to clear.