dEQP-VK.draw.negative_viewport_height.front_cw_cull_front
dEQP-VK.draw.negative_viewport_height.front_cw_cull_back
dEQP-VK.draw.negative_viewport_height.front_cw_cull_both
+dEQP-VK.draw.inverted_depth_ranges.depthclamp_deltazero
+dEQP-VK.draw.inverted_depth_ranges.depthclamp_deltasmall
+dEQP-VK.draw.inverted_depth_ranges.depthclamp_deltaone
+dEQP-VK.draw.inverted_depth_ranges.depthclamp_deltalarge
+dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltasmall
+dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltaone
+dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltalarge
dEQP-VK.compute.basic.empty_shader
dEQP-VK.compute.basic.ubo_to_ssbo_single_invocation
dEQP-VK.compute.basic.ubo_to_ssbo_single_group