dEQP-GLES2.functional.rasterization.primitives.line_loop_wide
dEQP-GLES2.functional.rasterization.primitives.line_strip_wide
dEQP-GLES2.functional.rasterization.primitives.lines_wide
+dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment
dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex
dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_fragment
dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_1
dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_2
dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_3
+dEQP-GLES2.functional.shaders.linkage.varying_4
dEQP-GLES2.functional.shaders.linkage.varying_differing_precision_2
dEQP-GLES2.functional.shaders.linkage.varying_illegal_usage_1
dEQP-GLES2.functional.shaders.linkage.varying_type_mismatch_1
dEQP-GLES2.functional.uniform_api.random.83
dEQP-GLES2.functional.uniform_api.random.87
dEQP-GLES2.functional.uniform_api.random.88
+dEQP-GLES2.functional.uniform_api.random.89
dEQP-GLES2.functional.uniform_api.random.9
dEQP-GLES2.functional.uniform_api.random.91
dEQP-GLES2.functional.uniform_api.random.94