Extend occlusion query test with fragment discard.
[platform/upstream/VK-GL-CTS.git] / android / cts / master / gles31-565-no-depth-no-stencil.txt
index 444efd6..f46fc1f 100644 (file)
@@ -21,48 +21,3 @@ dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.d
 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
 dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_color
 dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_discard
-dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
-dEQP-GLES31.functional.blend_equation_advanced.basic.screen
-dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
-dEQP-GLES31.functional.blend_equation_advanced.basic.darken
-dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
-dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
-dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
-dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
-dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
-dEQP-GLES31.functional.blend_equation_advanced.basic.difference
-dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
-dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
-dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
-dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
-dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
-dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
-dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
-dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
-dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
-dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
-dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
-dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
-dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
-dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
-dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
-dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
-dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
-dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
-dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
-dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
-dEQP-GLES31.functional.blend_equation_advanced.coherent.multiply
-dEQP-GLES31.functional.blend_equation_advanced.coherent.screen
-dEQP-GLES31.functional.blend_equation_advanced.coherent.overlay
-dEQP-GLES31.functional.blend_equation_advanced.coherent.darken
-dEQP-GLES31.functional.blend_equation_advanced.coherent.lighten
-dEQP-GLES31.functional.blend_equation_advanced.coherent.colordodge
-dEQP-GLES31.functional.blend_equation_advanced.coherent.colorburn
-dEQP-GLES31.functional.blend_equation_advanced.coherent.hardlight
-dEQP-GLES31.functional.blend_equation_advanced.coherent.softlight
-dEQP-GLES31.functional.blend_equation_advanced.coherent.difference
-dEQP-GLES31.functional.blend_equation_advanced.coherent.exclusion
-dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_hue
-dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_saturation
-dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_color
-dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_luminosity