dEQP-EGL.functional.create_context.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context.rgba8888_depth_stencil
dEQP-EGL.functional.create_context.other
+dEQP-EGL.functional.create_context.no_config
dEQP-EGL.functional.query_context.simple.query_api
dEQP-EGL.functional.query_context.get_current_context.rgb565_window
dEQP-EGL.functional.query_context.get_current_context.rgb565_pixmap
dEQP-EGL.functional.choose_config.random.surface_type
dEQP-EGL.functional.choose_config.random.sample_buffers
dEQP-EGL.functional.choose_config.random.all
-dEQP-EGL.functional.color_clears.single_context.gles1.rgb565_window
+dEQP-EGL.functional.choose_config.color_component_type_ext.dont_care
+dEQP-EGL.functional.choose_config.color_component_type_ext.fixed
+dEQP-EGL.functional.choose_config.color_component_type_ext.float
dEQP-EGL.functional.color_clears.single_context.gles1.rgb565_pixmap
dEQP-EGL.functional.color_clears.single_context.gles1.rgb565_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles1.rgb888_window
dEQP-EGL.functional.mutable_render_buffer.querySurface
dEQP-EGL.functional.mutable_render_buffer.negativeConfigBit
dEQP-EGL.functional.mutable_render_buffer.basic
+dEQP-EGL.functional.get_frame_timestamps.rgb565_no_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb565_no_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb565_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb565_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb888_no_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb888_no_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb888_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgb888_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba4444_no_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba4444_no_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba4444_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba4444_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba5551_no_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba5551_no_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba5551_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba5551_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba8888_no_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba8888_no_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba8888_depth_no_stencil
+dEQP-EGL.functional.get_frame_timestamps.rgba8888_depth_stencil
+dEQP-EGL.functional.get_frame_timestamps.other
+dEQP-EGL.functional.robustness.create_context.query_robust_access
+dEQP-EGL.functional.robustness.create_context.no_reset_notification
+dEQP-EGL.functional.robustness.create_context.lose_context_on_reset
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storage_block.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storage_block.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storage_block.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storage_block.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_storage_block.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_storage_block.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_storage_block.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_storage_block.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.compute
+dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buffer_out_of_bounds
+dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.vertex_buffer_out_of_bounds
+dEQP-EGL.functional.robustness.negative_context.invalid_robust_context_creation
+dEQP-EGL.functional.robustness.negative_context.invalid_robust_shared_context_creation