dEQP-EGL.functional.robustness.create_context.query_robust_access
dEQP-EGL.functional.robustness.create_context.no_reset_notification
dEQP-EGL.functional.robustness.create_context.lose_context_on_reset
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex_and_fragment