DO NOT MERGE: Temporarily disable failing deqp tests
[platform/upstream/VK-GL-CTS.git] / android / cts / master / egl-master.txt
index d3b76c1..38a2d64 100644 (file)
@@ -3573,26 +3573,6 @@ dEQP-EGL.functional.get_frame_timestamps.other
 dEQP-EGL.functional.robustness.create_context.query_robust_access
 dEQP-EGL.functional.robustness.create_context.no_reset_notification
 dEQP-EGL.functional.robustness.create_context.lose_context_on_reset
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.compute
 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex
 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.fragment
 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex_and_fragment