dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw_point_mode
dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw_point_mode
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.isolines
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.isolines
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.isolines
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.triangles
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.quads
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.isolines
dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array_as_index_array_as_vertex_texture_as_fragment_texture.buffersubdata
dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array_as_index_array_as_vertex_texture_as_fragment_texture.mapbuffer_write
dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array_as_index_array_as_vertex_texture_as_fragment_texture.mapbuffer_readwrite
-dEQP-GLES31.functional.state_query.integer.sample_mask_value
dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_getboolean
dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_getinteger
dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_getinteger64
dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_offset_alignment_getinteger
dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_offset_alignment_getinteger64
dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_offset_alignment_getfloat
+dEQP-GLES31.functional.state_query.indexed.sample_mask_value_getintegeri_v
dEQP-GLES31.functional.state_query.texture_level.integer.texture_samples
dEQP-GLES31.functional.state_query.texture_level.integer.texture_fixed_sample_locations
dEQP-GLES31.functional.state_query.texture_level.integer.texture_width