{
}
-bool WindowRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction& )
+bool WindowRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction&, bool )
{
// nothing to do for windows
return true;
}
-void WindowRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface )
+void WindowRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface, bool resizingSurface )
{
Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( egl );
eglImpl.SwapBuffers();