Actor's Transformation API Cleanup
[platform/core/uifw/dali-adaptor.git] / adaptors / x11 / window-impl-x.cpp
index b617086..f5530b6 100644 (file)
 #include <dali/integration-api/system-overlay.h>
 #include <dali/public-api/render-tasks/render-task.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
-#include <orientation.h>
 
 // INTERNAL HEADERS
 #include <window-render-surface.h>
 #include <drag-and-drop-detector-impl.h>
 #include <indicator-impl.h>
 #include <window-visibility-observer.h>
+#include <orientation.h>
 #include <orientation-impl.h>
 
 namespace
@@ -270,7 +270,7 @@ void Window::ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode )
 #if defined(DALI_PROFILE_MOBILE)
     else if ( mIndicatorOpacityMode == Dali::Window::TRANSPARENT )
     {
-      ecore_x_e_illume_indicator_opacity_set(xWinId, ECORE_X_ILLUME_INDICATOR_BG_TRANSPARENT);
+      ecore_x_e_illume_indicator_opacity_set(xWinId, ECORE_X_ILLUME_INDICATOR_OPAQUE);
     }
 #endif
   }
@@ -489,7 +489,7 @@ void Window::IndicatorClosed( Indicator* indicator )
 
 void Window::IndicatorVisibilityChanged(bool isVisible)
 {
-  mIndicatorVisibilityChangedSignalV2.Emit(isVisible);
+  mIndicatorVisibilityChangedSignal.Emit(isVisible);
 }
 
 void Window::SetIndicatorActorRotation()
@@ -503,22 +503,22 @@ void Window::SetIndicatorActorRotation()
     case Dali::Window::PORTRAIT:
       actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
       actor.SetAnchorPoint(  AnchorPoint::TOP_CENTER );
-      actor.SetRotation( Degree(0), Vector3::ZAXIS );
+      actor.SetOrientation( Degree(0), Vector3::ZAXIS );
       break;
     case Dali::Window::PORTRAIT_INVERSE:
       actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
       actor.SetAnchorPoint(  AnchorPoint::TOP_CENTER );
-      actor.SetRotation( Degree(180), Vector3::ZAXIS );
+      actor.SetOrientation( Degree(180), Vector3::ZAXIS );
       break;
     case Dali::Window::LANDSCAPE:
       actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
       actor.SetAnchorPoint(  AnchorPoint::TOP_CENTER );
-      actor.SetRotation( Degree(270), Vector3::ZAXIS );
+      actor.SetOrientation( Degree(270), Vector3::ZAXIS );
       break;
     case Dali::Window::LANDSCAPE_INVERSE:
       actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
       actor.SetAnchorPoint(  AnchorPoint::TOP_CENTER );
-      actor.SetRotation( Degree(90), Vector3::ZAXIS );
+      actor.SetOrientation( Degree(90), Vector3::ZAXIS );
       break;
   }
 }