#include <dali/integration-api/system-overlay.h>
#include <dali/public-api/render-tasks/render-task.h>
#include <dali/public-api/render-tasks/render-task-list.h>
-#include <orientation.h>
// INTERNAL HEADERS
#include <window-render-surface.h>
#include <drag-and-drop-detector-impl.h>
#include <indicator-impl.h>
#include <window-visibility-observer.h>
+#include <orientation.h>
#include <orientation-impl.h>
namespace
#if defined(DALI_PROFILE_MOBILE)
else if ( mIndicatorOpacityMode == Dali::Window::TRANSPARENT )
{
- ecore_x_e_illume_indicator_opacity_set(xWinId, ECORE_X_ILLUME_INDICATOR_BG_TRANSPARENT);
+ ecore_x_e_illume_indicator_opacity_set(xWinId, ECORE_X_ILLUME_INDICATOR_OPAQUE);
}
#endif
}
void Window::IndicatorVisibilityChanged(bool isVisible)
{
- mIndicatorVisibilityChangedSignalV2.Emit(isVisible);
+ mIndicatorVisibilityChangedSignal.Emit(isVisible);
}
void Window::SetIndicatorActorRotation()
case Dali::Window::PORTRAIT:
actor.SetParentOrigin( ParentOrigin::TOP_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(0), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(0), Vector3::ZAXIS );
break;
case Dali::Window::PORTRAIT_INVERSE:
actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(180), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(180), Vector3::ZAXIS );
break;
case Dali::Window::LANDSCAPE:
actor.SetParentOrigin( ParentOrigin::CENTER_LEFT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(270), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(270), Vector3::ZAXIS );
break;
case Dali::Window::LANDSCAPE_INVERSE:
actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- actor.SetRotation( Degree(90), Vector3::ZAXIS );
+ actor.SetOrientation( Degree(90), Vector3::ZAXIS );
break;
}
}